Alexandre Julliard
9fb5745a79
d3dx9: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-30 20:20:09 +02:00
Nikolay Sivov
77c3761ad4
d3dx9: Use wincodecs directly without initializing COM system.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Vincent Povirk <vincent@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 22:22:37 +01:00
Zebediah Figura
7dbcbed704
d3dx9: Add stub for D3DXComputeNormalMap.
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Based on a patch by Christian Costa.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-13 20:58:08 +01:00
Alistair Leslie-Hughes
5db63eb3ca
d3dx9: Stub D3DXCreateKeyframedAnimationSet().
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-31 09:58:20 +01:00
Matteo Bruni
50734ad54f
d3dx9: Implement D3DXGetShader{Input|Output}Semantics().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 10:16:58 +01:00
Matteo Bruni
6697de156e
d3dx9: Merge "main" source files.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-08 10:16:57 +01:00
Nikolay Sivov
6bae0a003e
d3dx9: Implement D3DXFrameFind().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-08 20:38:07 +01:00
Austin English
f8c5daeac6
d3dx9_43: Sort specfile.
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Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:12:57 +02:00
André Hentschel
de9c3f7d03
d3dx9: Fix some spec file entries.
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Signed-off-by: André Hentschel <nerv@dawncrow.de>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 20:39:26 +01:00
Matteo Bruni
2cd9db009a
d3dx9: Add stubs for D3DXFill*TextureTX().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-05 14:49:10 -05:00
Christian Costa
8e80ee6837
d3dx9: Implement D3DXCreateTextureShader with stubbed ID3DXTextureShader interface.
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-26 10:52:24 +09:00
Alistair Leslie-Hughes
dfe3f26b6d
d3dx9_43: Share the source with d3dx9_36.
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-03 10:16:50 +09:00
Matteo Bruni
3054c0fd1b
d3dx9: Fix a couple of stub signatures in the spec files.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-17 00:09:19 +09:00
Alistair Leslie-Hughes
0bd896f0f8
d3dx9_36: Add D3DXTessellateNPatches stub ( try 2).
2015-07-31 12:04:44 +02:00
Christian Costa
05390ccc65
d3dx9_36: Add stub for D3DXComputeTangentFrameEx.
2015-07-21 16:33:23 +02:00
Austin English
c19876ed4e
d3dx9_36: Add D3DXDisassembleShader stub.
2015-02-16 23:22:04 +09:00
Sebastian Lackner
0cde50d223
d3dx9_36: Implement D3DXCreatePolygon.
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Based on a patch by David Adam.
2014-11-11 16:19:44 +09:00
Andrey Gusev
4ec773a099
d3dx9_xx: Correct filename string.
2014-01-07 10:43:33 +01:00
Alexandre Julliard
5e7416e5c8
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
Alexandre Julliard
f02cdd877f
Remove empty DLL_PROCESS_DETACH case statements.
2013-04-15 16:45:35 +02:00
Nozomi Kodama
6d6603b495
d3dx9: Implement D3DXSHEvalHemisphereLight.
2013-04-04 19:27:52 +02:00
Nozomi Kodama
6247dae2ac
d3dx9: Implement D3DXSHEvalSphericalLight.
2013-04-04 19:27:23 +02:00
Nozomi Kodama
9085f1d27f
d3dx9: Implement D3DXSHEvalConeLight.
2013-03-07 17:33:13 +01:00
Nozomi Kodama
c69a496461
d3dx9: Implement D3DXSHEvalDirectionalLight.
2012-09-25 11:38:53 +02:00
Nozomi Kodama
f5714cccbd
d3dx9_36: Implementation of D3DXSHRotateZ.
2012-07-19 17:02:01 +02:00
Nozomi Kodama
e3888ec87c
d3dx9_36: Implementation of D3DXSHScale.
2012-06-29 20:41:47 +02:00
Alexandre Julliard
c1a712afe0
d3dx9: Update the spec files.
2011-06-22 16:13:51 +02:00
Alexandre Julliard
1ac7000a88
d3dx9: Synchronize entry point declarations across spec files.
2011-05-03 19:34:25 +02:00
Alexandre Julliard
81b8ee863e
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
Alexandre Julliard
f161990eef
d3dx9: Use float instead of long in the spec files for 32-bit floating point values.
2010-08-31 14:23:49 +02:00
Matteo Bruni
90c615aa61
d3dx9_43: Add d3dx9_43.dll, forwarding to d3dx9_36.dll.
2010-08-27 12:26:19 +02:00