d3dx9: Implement D3DXGetShader{Input|Output}Semantics().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
3a5688a795
commit
50734ad54f
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@ -154,8 +154,8 @@
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -154,8 +154,8 @@
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -158,8 +158,8 @@
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -158,8 +158,8 @@
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -158,8 +158,8 @@
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -158,8 +158,8 @@
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -158,8 +158,8 @@
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -157,8 +157,8 @@
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -157,8 +157,8 @@
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -157,8 +157,8 @@
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -157,8 +157,8 @@
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -157,8 +157,8 @@
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@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -159,8 +159,8 @@
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -2416,3 +2416,249 @@ HRESULT WINAPI D3DXCreateTextureShader(const DWORD *function, ID3DXTextureShader
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return D3D_OK;
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}
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static unsigned int get_instr_length(const DWORD *byte_code, unsigned int major, unsigned int minor)
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{
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unsigned int len = 0;
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if (major > 1)
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return (*byte_code & D3DSI_INSTLENGTH_MASK) >> D3DSI_INSTLENGTH_SHIFT;
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switch (*byte_code & 0xffff)
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{
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case D3DSIO_END:
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ERR("Unexpected END token.\n");
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return 0;
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case D3DSIO_COMMENT:
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return (*byte_code & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
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case D3DSIO_DEF:
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case D3DSIO_DEFI:
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return 5;
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case D3DSIO_DEFB:
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return 2;
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default:
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++byte_code;
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while (*byte_code & 0x80000000)
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{
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++byte_code;
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++len;
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}
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}
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return len;
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}
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static HRESULT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count, BOOL output)
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{
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static const D3DDECLUSAGE regtype_usage[] =
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{
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D3DDECLUSAGE_COLOR,
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D3DDECLUSAGE_COLOR,
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0,
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D3DDECLUSAGE_TEXCOORD,
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0,
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D3DDECLUSAGE_COLOR,
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D3DDECLUSAGE_TEXCOORD,
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0,
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0,
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D3DDECLUSAGE_DEPTH
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};
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static const D3DDECLUSAGE rast_usage[] =
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{
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D3DDECLUSAGE_POSITION,
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D3DDECLUSAGE_FOG,
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D3DDECLUSAGE_PSIZE
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};
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DWORD reg_type, usage, index, version_token = *byte_code;
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BOOL is_ps = version_token >> 16 == 0xffff;
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unsigned int major, minor, i = 0, j;
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BYTE colors = 0, rastout = 0;
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BOOL has_dcl, depth = 0;
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WORD texcoords = 0;
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if ((version_token & 0xffff0000) != 0xfffe0000 && (version_token & 0xffff0000) != 0xffff0000)
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return D3DXERR_INVALIDDATA;
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major = version_token >> 8 & 0xff;
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minor = version_token & 0xff;
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TRACE("%s shader, version %u.%u.\n", is_ps ? "Pixel" : "Vertex", major, minor);
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++byte_code;
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has_dcl = (!is_ps && (!output || major == 3)) || (is_ps && !output && major >= 2);
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while (*byte_code != D3DSIO_END)
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{
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if (has_dcl && (*byte_code & 0xffff) == D3DSIO_DCL)
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{
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DWORD usage_token = byte_code[1];
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DWORD reg = byte_code[2];
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reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
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| ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
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if (is_ps && !output && major == 2)
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{
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/* dcl with no explicit usage, look at the register. */
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reg_type = ((reg & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
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| ((reg & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
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index = reg & D3DSP_REGNUM_MASK;
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if (reg_type >= ARRAY_SIZE(regtype_usage))
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{
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WARN("Invalid register type %u.\n", reg_type);
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reg_type = 0;
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}
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usage = regtype_usage[reg_type];
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if (semantics)
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{
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semantics[i].Usage = usage;
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semantics[i].UsageIndex = index;
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}
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++i;
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}
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else if ((!output && reg_type == D3DSPR_INPUT) || (output && reg_type == D3DSPR_OUTPUT))
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{
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if (semantics)
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{
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semantics[i].Usage =
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(usage_token & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
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semantics[i].UsageIndex =
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(usage_token & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
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}
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++i;
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}
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byte_code += 3;
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}
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else if (!has_dcl)
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{
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unsigned int len = get_instr_length(byte_code, major, minor) + 1;
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switch (*byte_code & 0xffff)
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{
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case D3DSIO_COMMENT:
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case D3DSIO_DEF:
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case D3DSIO_DEFB:
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case D3DSIO_DEFI:
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byte_code += len;
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break;
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default:
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++byte_code;
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while (*byte_code & 0x80000000)
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{
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reg_type = ((*byte_code & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT)
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| ((*byte_code & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
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index = *byte_code & D3DSP_REGNUM_MASK;
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if ((reg_type == D3DSPR_TEMP && is_ps && major == 1)
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|| (reg_type == D3DSPR_INPUT && is_ps)
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|| (reg_type == D3DSPR_TEXTURE && is_ps && !output)
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|| reg_type == D3DSPR_RASTOUT
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|| reg_type == D3DSPR_ATTROUT
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|| reg_type == D3DSPR_OUTPUT
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|| reg_type == D3DSPR_DEPTHOUT)
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{
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if (reg_type == D3DSPR_RASTOUT)
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rastout |= 1u << index;
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else if (reg_type == D3DSPR_DEPTHOUT)
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depth = TRUE;
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else if (reg_type == D3DSPR_TEXTURE || reg_type == D3DSPR_OUTPUT)
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texcoords |= 1u << index;
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else
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colors |= 1u << index;
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}
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++byte_code;
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}
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}
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}
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else
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{
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byte_code += get_instr_length(byte_code, major, minor) + 1;
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}
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}
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if (!has_dcl)
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{
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i = j = 0;
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while (texcoords)
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{
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if (texcoords & 1)
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{
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if (semantics)
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{
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semantics[i].Usage = D3DDECLUSAGE_TEXCOORD;
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semantics[i].UsageIndex = j;
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}
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++i;
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}
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texcoords >>= 1;
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++j;
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}
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j = 0;
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while (colors)
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{
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if (colors & 1)
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{
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if (semantics)
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{
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semantics[i].Usage = D3DDECLUSAGE_COLOR;
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semantics[i].UsageIndex = j;
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}
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++i;
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}
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colors >>= 1;
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++j;
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}
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j = 0;
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while (rastout)
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{
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if (rastout & 1)
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{
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if (j >= ARRAY_SIZE(rast_usage))
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{
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WARN("Invalid RASTOUT register index.\n");
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usage = 0;
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}
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else
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{
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usage = rast_usage[j];
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}
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if (semantics)
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{
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semantics[i].Usage = usage;
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semantics[i].UsageIndex = 0;
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}
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++i;
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}
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rastout >>= 1;
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++j;
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}
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if (depth)
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{
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if (semantics)
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{
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semantics[i].Usage = D3DDECLUSAGE_DEPTH;
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semantics[i].UsageIndex = 0;
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}
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++i;
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}
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}
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if (count)
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*count = i;
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return D3D_OK;
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}
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HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
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{
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TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
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return get_shader_semantics(byte_code, semantics, count, FALSE);
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}
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HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, UINT *count)
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{
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TRACE("byte_code %p, semantics %p, count %p.\n", byte_code, semantics, count);
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return get_shader_semantics(byte_code, semantics, count, TRUE);
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}
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@ -159,8 +159,8 @@
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
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@ -159,8 +159,8 @@
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@ stdcall D3DXGetPixelShaderProfile(ptr)
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@ stdcall D3DXGetShaderConstantTable(ptr ptr)
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@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
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@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
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@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
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@ stdcall D3DXGetShaderSize(ptr)
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@ stdcall D3DXGetShaderVersion(ptr)
|
||||
|
|
|
@ -159,8 +159,8 @@
|
|||
@ stdcall D3DXGetPixelShaderProfile(ptr)
|
||||
@ stdcall D3DXGetShaderConstantTable(ptr ptr)
|
||||
@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
|
||||
@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
|
||||
@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderSize(ptr)
|
||||
@ stdcall D3DXGetShaderVersion(ptr)
|
||||
|
|
|
@ -159,8 +159,8 @@
|
|||
@ stdcall D3DXGetPixelShaderProfile(ptr)
|
||||
@ stdcall D3DXGetShaderConstantTable(ptr ptr)
|
||||
@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
|
||||
@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
|
||||
@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderSize(ptr)
|
||||
@ stdcall D3DXGetShaderVersion(ptr)
|
||||
|
|
|
@ -159,8 +159,8 @@
|
|||
@ stdcall D3DXGetPixelShaderProfile(ptr)
|
||||
@ stdcall D3DXGetShaderConstantTable(ptr ptr)
|
||||
@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
|
||||
@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
|
||||
@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderSize(ptr)
|
||||
@ stdcall D3DXGetShaderVersion(ptr)
|
||||
|
|
|
@ -152,8 +152,8 @@
|
|||
@ stdcall D3DXGetPixelShaderProfile(ptr)
|
||||
@ stdcall D3DXGetShaderConstantTable(ptr ptr)
|
||||
@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
|
||||
@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
|
||||
@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderSize(ptr)
|
||||
@ stdcall D3DXGetShaderVersion(ptr)
|
||||
|
|
|
@ -152,8 +152,8 @@
|
|||
@ stdcall D3DXGetPixelShaderProfile(ptr)
|
||||
@ stdcall D3DXGetShaderConstantTable(ptr ptr)
|
||||
@ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
|
||||
@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
|
||||
@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
|
||||
@ stdcall D3DXGetShaderSize(ptr)
|
||||
@ stdcall D3DXGetShaderVersion(ptr)
|
||||
|
|
Loading…
Reference in New Issue