d3dx9_43: Sort specfile.
Signed-off-by: Austin English <austinenglish@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -73,18 +73,18 @@
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@ stdcall D3DXCreateMeshFVF(long long long long ptr ptr)
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@ stub D3DXCreateNPatchMesh(ptr ptr)
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@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr)
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@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr)
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@ stdcall D3DXCreatePolygon(ptr float long ptr ptr)
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@ stub D3DXCreatePRTBuffer(long long long ptr)
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@ stub D3DXCreatePRTBufferTex(long long long long ptr)
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@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
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@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
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@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr)
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@ stdcall D3DXCreatePolygon(ptr float long ptr ptr)
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@ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
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@ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr)
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@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
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@ stdcall D3DXCreateSkinInfo(long ptr long ptr)
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@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
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@ stdcall D3DXCreateSkinInfoFVF(long long long ptr)
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@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
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@ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
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@ stdcall D3DXCreateSprite(ptr ptr)
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@ stdcall D3DXCreateTeapot(ptr ptr ptr)
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@ -119,6 +119,7 @@
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@ stdcall D3DXDeclaratorFromFVF(long ptr)
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@ stdcall D3DXDisassembleEffect(ptr long ptr)
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@ stdcall D3DXDisassembleShader(ptr long str ptr)
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@ stdcall D3DXFVFFromDeclarator(ptr ptr)
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@ stdcall D3DXFileCreate(ptr)
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@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
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@ stdcall D3DXFillCubeTextureTX(ptr ptr)
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@ -137,7 +138,6 @@
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@ stub D3DXFrameNumNamedMatrices(ptr)
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@ stub D3DXFrameRegisterNamedMatrices(ptr ptr)
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@ stdcall D3DXFresnelTerm(float float)
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@ stdcall D3DXFVFFromDeclarator(ptr ptr)
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@ stub D3DXGenerateOutputDecl(ptr ptr)
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@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr)
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@ stdcall D3DXGetDeclLength(ptr)
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@ -169,11 +169,11 @@
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@ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr)
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@ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
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@ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr)
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@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
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@ stub D3DXLoadPRTBufferFromFileA(ptr ptr)
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@ stub D3DXLoadPRTBufferFromFileW(ptr ptr)
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@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr)
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@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr)
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@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
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@ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr)
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@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
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@ -248,6 +248,24 @@
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@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr)
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@ stub D3DXRectPatchSize(ptr ptr ptr)
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@ stdcall D3DXSHAdd(ptr long ptr ptr)
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@ stdcall D3DXSHDot(long ptr ptr)
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@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr)
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@ stdcall D3DXSHEvalDirection(ptr long ptr)
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@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr)
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@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr)
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@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr)
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@ stdcall D3DXSHMultiply2(ptr ptr ptr)
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@ stdcall D3DXSHMultiply3(ptr ptr ptr)
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@ stdcall D3DXSHMultiply4(ptr ptr ptr)
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@ stub D3DXSHMultiply5(ptr ptr ptr)
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@ stub D3DXSHMultiply6(ptr ptr ptr)
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@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr)
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@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr)
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@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr)
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@ stdcall D3DXSHRotate(ptr long ptr ptr)
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@ stdcall D3DXSHRotateZ(ptr long float ptr)
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@ stdcall D3DXSHScale(ptr long ptr float)
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@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr)
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@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr)
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@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long)
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@ -265,24 +283,6 @@
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@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr)
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@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr)
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@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr)
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@ stdcall D3DXSHAdd(ptr long ptr ptr)
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@ stdcall D3DXSHDot(long ptr ptr)
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@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr)
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@ stdcall D3DXSHEvalDirection(ptr long ptr)
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@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr)
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@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr)
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@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr)
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@ stdcall D3DXSHMultiply2(ptr ptr ptr)
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@ stdcall D3DXSHMultiply3(ptr ptr ptr)
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@ stdcall D3DXSHMultiply4(ptr ptr ptr)
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@ stub D3DXSHMultiply5(ptr ptr ptr)
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@ stub D3DXSHMultiply6(ptr ptr ptr)
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@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr)
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@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr)
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@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr)
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@ stdcall D3DXSHRotate(ptr long ptr ptr)
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@ stdcall D3DXSHRotateZ(ptr long float ptr)
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@ stdcall D3DXSHScale(ptr long ptr float)
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@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr)
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@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr)
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@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
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