Commit Graph

303 Commits

Author SHA1 Message Date
Stefan Dösinger a06e002e93 wined3d: Add a wined3d private WINED3DSBT_RECORDED. 2007-08-15 09:36:20 +02:00
Alexandre Julliard 427723cc37 d3d9: Comment out some failing fog tests. 2007-08-08 15:32:03 +02:00
Stefan Dösinger 2d15cb8b27 d3d: Add a simple offscreen rendering test. 2007-08-08 15:32:00 +02:00
Stefan Dösinger dbd338c018 wined3d: WINED3DSAMP_MAXMIPLEVEL fixes. 2007-08-06 12:05:39 +02:00
Stefan Dösinger 9ae22f1a76 d3d9: Do not fail if d3d9 is not available. 2007-08-06 12:05:31 +02:00
Stefan Dösinger 39a8f1b2a4 d3d9: Deal with failing surface creation. 2007-08-06 12:04:58 +02:00
Stefan Dösinger 17fe57e212 d3d9: Check for volume texture support before running the volume test. 2007-08-03 12:30:58 +02:00
Stefan Dösinger 878414a5e6 d3d9: Some visual test fixes. 2007-08-03 12:30:52 +02:00
H. Verbeet 4194d784f8 d3d9: Trace the Format parameter to IDirect3DDevice9Impl_CreateTexture as hexadecimal. 2007-07-26 11:51:26 +02:00
Andrew Talbot 7a8455094d d3d9/tests: Fix use of uninitialized variable (Coverity). 2007-06-25 13:23:50 +02:00
Stefan Dösinger e84158f510 d3d9: Hold the lock in VertexShader methods. 2007-06-25 11:35:40 +02:00
Stefan Dösinger 57acd1d9a6 d3d9: Hold the lock in VertexDeclaration methods. 2007-06-25 11:35:24 +02:00
Stefan Dösinger d9583c6c58 d3d9: Hold the lock in Vertexbuffer methods. 2007-06-25 11:35:09 +02:00
Stefan Dösinger 99a3d76e8d d3d9: Hold the lock in Texture methods. 2007-06-25 11:34:58 +02:00
Stefan Dösinger ef5e5300e3 d3d9: Hold the lock in swapchain methods. 2007-06-22 13:43:11 +02:00
Stefan Dösinger 35c5c4528f d3d9: Hold the lock in suface methods. 2007-06-22 13:43:05 +02:00
Stefan Dösinger 80f792f350 d3d9: Hold the lock in stateblock methods. 2007-06-19 12:34:15 +02:00
Stefan Dösinger 9570cd5be4 d3d9: Release the wined3d query when the d3d9 query is destroyed. 2007-06-19 12:34:03 +02:00
Stefan Dösinger c0cc0f1062 d3d9: Hold the lock in query methods. 2007-06-19 12:33:56 +02:00
Stefan Dösinger 5194ce1972 d3d9: Hold the lock in Pixelshader functions. 2007-06-18 12:33:55 +02:00
Stefan Dösinger 896568f209 d3d9: Hold the lock in indexbuffer methods. 2007-06-18 12:33:55 +02:00
Stefan Dösinger ea3076b0f7 d3d9: Hold the lock in cubetexture methods. 2007-06-18 12:33:55 +02:00
Stefan Dösinger 0820777983 d3d9: Hold the lock in methods implemented in device.c. 2007-06-18 12:33:54 +02:00
Stefan Dösinger 66821059b4 d3d9: Hold the lock in IDirect3D9 methods. 2007-06-18 12:33:54 +02:00
Stefan Dösinger c4b801b7d1 d3d9: Add a dll global critical section. 2007-06-14 13:23:04 +02:00
Stefan Dösinger 078523f73e wined3d: Present does not clear the depth stencil. 2007-06-14 13:22:19 +02:00
H. Verbeet 6ee356fca0 wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead. 2007-06-07 11:20:48 +02:00
H. Verbeet 785771272a wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead. 2007-06-06 12:10:47 +02:00
H. Verbeet b70bc73196 d3d9: Add a test for calling DrawIndexedPrimitive with a NULL index buffer. 2007-06-04 12:58:42 +02:00
Francois Gouget e6196f9ae7 d3d9/tests: Fix the Visual C++ double to float conversion warnings. 2007-05-29 13:47:01 +02:00
Francois Gouget fd578240f2 d3d9/tests: Fix compilation with Visual C++ 2005. 2007-05-29 12:12:41 +02:00
Francois Gouget d476313a49 direct3d: Remove misspelled constants as they exist correctly spelled. 2007-05-21 12:38:54 +02:00
Stefan Dösinger 5c48d504fc wined3d: Destroying the resource frees all private data.
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
H. Verbeet 1316b7f5e4 d3d9: Add a surface locking test. 2007-05-04 13:41:21 +02:00
Stefan Dösinger 94b3fddec8 d3d: Pass the cube face to Create*Texture's surface creation callback. 2007-05-01 11:42:25 +02:00
Francois Gouget 5a8fc34033 Assorted spelling fixes. 2007-04-30 12:35:11 +02:00
Stefan Dösinger 460f71dcf8 d3d: Fix ProcessVertices.
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
2007-04-26 14:54:29 +02:00
Fabian Bieler 71fe9ae7da d3d9/tests: Fix fog with shader test. 2007-04-23 13:55:35 +02:00
Stefan Dösinger 725f4bfeb1 d3d9: Rework the converted vertex declaration management.
Instead of creating a converted declaration each time SetFVF is
called, exactly one declaration is created for each FVF(on demand) and
stored for the lifetime of the device. This avoids memory leaks and
makes keeping track of converted declarations easier. Wether a
declaration is converted from a fvf or not is now a static information
inside the declaration. Those declarations are not destroyed in
VertexDeclaration::Release, they stay for the lifetime of the
device. This keeps us free from tracking the declaration through
stateblocks
2007-04-18 13:13:45 +02:00
Stefan Dösinger 7cee0b2ed0 d3d9: Do not allow Direct3D9::GetAdapterModeCount to be called with D3DFMT_UNKNOWN. 2007-04-17 11:21:13 +02:00
Stefan Dösinger 725057da47 d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
Stefan Dösinger 8a5b6df483 d3d: Enumerate palettized formats for ddraw. 2007-04-16 12:12:34 +02:00
Stefan Dösinger c4eb3de8d8 d3d9: Fix vertex decl test. 2007-04-13 11:42:24 +02:00
Ivan Gyurdiev 9580c3f6c3 d3d9: Add a test for the converted vertex decl. 2007-04-12 16:11:39 +02:00
Ivan Gyurdiev 46c5d223ff d3d9: Break out two helper functions from test_fvf_to_decl. 2007-04-12 16:11:13 +02:00
Stefan Dösinger 35dd693a79 d3d9: Fix the circular converted vertex declaration reference. 2007-04-12 16:10:48 +02:00
Stefan Dösinger 2db7691ec8 d3d9: AddRef the device in IDirect3DVertexDeclaration9::AddRef. 2007-04-12 16:09:23 +02:00
Andrew Talbot 43155227d6 d3d9: Void functions should not return a value. 2007-04-09 12:15:42 +02:00
Stefan Dösinger 290f2eb146 wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.
2007-04-07 10:58:10 +02:00
Felix Nawothnig c343fb1cdf wined3d: Make CreateCubeTexture fail when not supported. 2007-04-02 11:28:39 +02:00