Commit Graph

69 Commits

Author SHA1 Message Date
Stefan Dösinger ddf52dda15 wined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deactivating a context.
Mesa has a bug that causes a crash due to a NULL pointer dereference
with the R200 driver when making a context current that has
GL_FRAGMENT_SHADER_ATI enabled. This patch works around this bug by
making sure that GL_FRAGMENT_SHADER_ATI is disabled before deactivating
a context, and reactivates it afterwards. The context manager keeps
GL_ATI_FRAGMENT_SHADER generally enabled, except if the context is in 2D
blit mode.
2008-04-03 12:02:24 +02:00
Stefan Dösinger b1d8af7926 wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Roderick Colenbrander 4120188f99 wined3d: Request a pixel format with alpha support in case of P8 render targets. 2008-03-31 13:01:24 +02:00
Roderick Colenbrander 4eaa424c79 wined3d: Initial post pixelshader blending support. [attempt 2].
For each pixel format we store a flag in the table whether it supports
post pixelshader blending. Before applying blending or during a
context switch we verify that blending is turned off for the
format. In case of R32F this gave a 5-6x performance boost (without
filtering and software conversion).
2008-03-28 15:50:24 +01:00
Stefan Dösinger 4640be8dc8 wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Stefan Dösinger 84258723f9 wined3d: Make the state table a property of the shader backend. 2008-03-25 19:35:32 +01:00
Roderick Colenbrander 690f496bd4 wined3d: We want to compare the old and the new format and not the old with the old. 2008-03-24 13:27:14 +01:00
Stefan Dösinger 6ea0880e43 wined3d: Fix a small bug in a patch from yesterday. 2008-03-05 11:21:51 +01:00
Stefan Dösinger 107e80a79c wined3d: Implement a different constant dirtification algorithm.
Add a new property of the shader backend which indicates whether the
shader backend is able to dirtify single constants rather than
dirtifying vshader and pshader constants as a whole. Depending on this
a different Set*ConstantF implementation is used which marks constants
dirty. The ARB shader backend uses this and marks constants clean
after uploading.
2008-03-04 12:15:16 +01:00
Roderick Colenbrander e5bef99fbe wined3d: Request aux buffers when using backbuffer rendering. 2008-02-25 12:17:36 +01:00
Roderick Colenbrander 68467cf344 wined3d: Request alpha in backbuffer mode, to work correctly with multiple opengl pixel formats. 2008-02-25 12:14:36 +01:00
Francois Gouget d0794c4aeb Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
Austin English 3471f841a1 wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
Stefan Dösinger f700cbe74b wined3d: Add an alpha blending test. 2007-12-07 16:26:43 +01:00
Stefan Dösinger a4461e03f7 wined3d: Disable the scissor test when blitting. 2007-12-04 14:32:39 +01:00
Stefan Dösinger 4dbee07ff5 wined3d: Disable GL_TEXTURE_2D in the standard blit setup. 2007-11-29 13:35:53 +01:00
Roderick Colenbrander 817b520c3d wined3d: Prevent unneeded context switches. 2007-11-12 14:13:21 +01:00
Roderick Colenbrander df892ff67d wined3d: Rewrite the draw buffer selection code.
Before it was done in findContext, before selecting the new context
which is bad (it doesn't always work). The new code works and this
change also fixes some draw buffer regressions that happened during
the surface rewrite from the last couple of days.
2007-11-06 13:56:55 +01:00
Stefan Dösinger dcff7dc213 wined3d: Begin centralizing surface location management. 2007-10-26 15:17:19 +02:00
Roderick Colenbrander 3978535ced wined3d: Remove an unused ChoosePixelFormat line. 2007-10-09 11:39:50 +02:00
Roderick Colenbrander b6951822c1 wined3d: Make sure we receive a hw accelerated pixel format with OpenGL support. 2007-10-09 11:39:40 +02:00
Roderick Colenbrander 9ad3807c15 wined3d: Only call ENTER_GL for the parts in ActivateContext that actually need it. 2007-10-01 12:35:47 +02:00
Roderick Colenbrander 001f380ac9 wined3d: CreateContext should not be called between ENTER_GL/LEAVE_GL. 2007-10-01 12:35:36 +02:00
Stefan Dösinger 5a63b79a66 wined3d: Untie culling and offscreen rendering. 2007-09-19 11:39:55 +02:00
Roderick Colenbrander 9be5a5e9db wined3d: Ask for enough RGB bits for pbuffers. 2007-08-29 11:58:28 +02:00
Stefan Dösinger 6857fc6b61 wined3d: Disable specular color when blitting. 2007-08-27 12:00:21 +02:00
Roderick Colenbrander 318f606869 wined3d: Improve pixelformat selection code. 2007-08-27 11:59:07 +02:00
Roderick Colenbrander 9ca3a22487 wined3d: Dynamically load WGL functions. 2007-08-17 12:03:13 +02:00
Roderick Colenbrander 1dc0298a55 wined3d: Check the results of SetPixelFormat. 2007-08-13 12:37:34 +02:00
Roderick Colenbrander 5754726aeb wined3d: Use the proper depth stencil format. 2007-08-13 12:36:55 +02:00
Roderick Colenbrander 7818cbda4a wined3d: Add better pixelformat selection code for pbuffers. 2007-08-10 12:58:17 +02:00
Roderick Colenbrander 4647cbb625 wined3d: Better pixelformat selection code. 2007-08-09 14:11:19 +02:00
Roderick Colenbrander ac3927a73e wined3d: Move over to WGL. 2007-08-08 15:32:01 +02:00
Roderick Colenbrander 58275065a1 wined3d: Prepare pbuffer code for WGL transition. 2007-08-08 15:32:01 +02:00
Roderick Colenbrander e77da5ef8a wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
H. Verbeet b4e596e70e wined3d: Flip the scissor rect when rendering offscreen. 2007-07-26 11:51:34 +02:00
Stefan Dösinger 9dedfd71e0 wined3d: Store the last active thread. 2007-07-10 13:31:19 +02:00
Stefan Dösinger 1fb168f018 wined3d: Make ActivateContext a bit smaller. 2007-07-10 13:31:10 +02:00
Stefan Dösinger fdadf26c20 wined3d: Add CTXUSAGE_CLEAR context usage. 2007-07-10 13:30:51 +02:00
Stefan Dösinger 9928a4c4fd wined3d: Offscreen rendering from foreign threads. 2007-07-06 19:29:28 +02:00
Stefan Dösinger b462ff0876 wined3d: Create multiple contexts for onscreen render targets. 2007-07-03 12:32:33 +02:00
Stefan Dösinger 13f24c3808 wined3d: Select onscreen contexts based on the thread id. 2007-07-03 12:30:33 +02:00
H. Verbeet 5e78a83cb2 wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for cards without support for NV_REGISTER_COMBINERS as well. 2007-07-02 13:35:50 +02:00
Stefan Dösinger a3854be0b3 wined3d: Some point sprite fixes. 2007-06-25 20:04:58 +02:00
Stefan Dösinger 6e5a5d2736 wined3d: DDraw surfaces are QWORD aligned. 2007-06-14 13:22:52 +02:00
H. Verbeet b9d5c18062 wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when activating the context. 2007-06-13 11:23:18 +02:00
Stefan Dösinger a460a2df43 wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
Stefan Dösinger 81504d6a2d wined3d: Support bump environment mapping using GL_NV_texture_shader. 2007-05-10 11:40:27 +02:00
Stefan Dösinger adb9b13b81 wined3d: Implement vertex blending using GL_ARB_vertex_blend. 2007-05-03 14:24:46 +02:00
H. Verbeet 3d4e054b55 wined3d: Handle FBO attachments slightly more efficiently. 2007-04-09 12:38:53 +02:00