Commit Graph

90854 Commits

Author SHA1 Message Date
Henri Verbeet 49f9d39493 wined3d: Introduce a separate function to retrieve the GLSL variable prefix. 2012-09-27 13:10:54 +02:00
Henri Verbeet c0f52fbf1c wined3d: wined3d_device_set_software_vertex_processing() never fails. 2012-09-27 13:10:48 +02:00
Henri Verbeet f9d494294a wined3d: Just return the texture from wined3d_device_get_texture(). 2012-09-27 13:10:43 +02:00
Henri Verbeet fb2dac9621 d3d10: Implement d3d10_effect_blend_variable_GetBlendState(). 2012-09-27 13:10:35 +02:00
Henri Verbeet 13c00a9d2e d3d10: Use a union to store effect variable data instead of a void pointer. 2012-09-27 13:10:24 +02:00
Matteo Bruni 16360a4f18 d3dcompiler: Handle simple struct initializers. 2012-09-27 13:09:05 +02:00
Matteo Bruni 9cbd80bda1 d3dcompiler: Store the pointer to the struct field in the dereference node. 2012-09-27 13:08:58 +02:00
Matteo Bruni f2d2755eef d3dcompiler: Also free the list itself in free_instr_list(). 2012-09-27 13:08:54 +02:00
Matteo Bruni 97a170d2d1 d3dcompiler: Parse structure declarations. 2012-09-27 13:08:45 +02:00
Matteo Bruni 4019a3deb6 d3dcompiler: Move variables declaration to a separate function. 2012-09-27 13:08:38 +02:00
Jörg Höhle 8ff7436d21 winmm: The "open new ..." MCI string command sets an empty OPEN_ELEMENT. 2012-09-27 13:08:28 +02:00
Jason Edmeades cd9451c499 cmd: Display 'set' sort ordering correctly. 2012-09-26 17:49:23 +02:00
Jason Edmeades a810e41e47 cmd: Echo back command with whitespace removed first. 2012-09-26 17:49:11 +02:00
Jason Edmeades 2ff533c1f2 cmd: Support for ^ character at end of line.
Based on a patch by John Chow.
2012-09-26 17:48:59 +02:00
Jason Edmeades d8c0fbcedc cmd: Add circumflex support into command shell. 2012-09-26 17:48:24 +02:00
Jason Edmeades e35b239b41 cmd: Fix parameterization around delimiters. 2012-09-26 17:47:20 +02:00
Nikolay Sivov 1ed2bd14b7 mlang: Forward ConvertStringReset() to IMultiLanguage3. 2012-09-26 17:10:17 +02:00
Nikolay Sivov c8c624a9c3 mlang: Forward ConvertStringToUnicode() to IMultiLanguage3 implementation. 2012-09-26 17:10:12 +02:00
Nikolay Sivov 9f16a0883d mlang: Forward ConvertString() to IMultiLanguage3 implementation. 2012-09-26 17:10:05 +02:00
Nikolay Sivov 97e30dfe70 mlang: Implement IMLangConvertCharset_DoConversionFromUnicode(). 2012-09-26 17:09:59 +02:00
Nikolay Sivov b8228aaf98 mlang: Ignore MLCONVCHARF_USEDEFCHAR in IMLangConvertCharset_Initialize(). 2012-09-26 17:09:54 +02:00
Alexandre Julliard 16f900fd5a wineps: Always escape Postscript reserved characters in font names. 2012-09-26 17:03:27 +02:00
Jacek Caban 62e340226c mshtml: Added IActiveScriptSiteUIControl tests. 2012-09-26 14:43:27 +02:00
Jacek Caban d531c9ec2f mshtml: Added IActiveScriptSiteUIControl implementation. 2012-09-26 14:43:23 +02:00
Jacek Caban c9e6a96318 mshtml: Added better IActiveScriptSiteWindow implementation. 2012-09-26 14:43:19 +02:00
Jacek Caban 44fb260566 vbscript: Added MsgBox tests. 2012-09-26 14:43:15 +02:00
Jacek Caban 39da3b2ad7 vbscript: Added MsgBox implementation. 2012-09-26 14:43:06 +02:00
Jacek Caban 3ad3305028 activscp.idl: Added IActiveScriptSiteUIControl declaration. 2012-09-26 14:42:38 +02:00
Jacek Caban 1fc2896c7c vbscript: Added VT_R8 support to to_int. 2012-09-26 14:42:15 +02:00
Jacek Caban 5c211059a0 vbscript: Added Round implementation. 2012-09-26 14:42:06 +02:00
Rico Schüller 5accb12c12 d3dx9: Avoid variable assignment in D3DXQuaternionNormalize(). 2012-09-26 14:40:53 +02:00
Rico Schüller db8df8bc7c d3dx9: Use float functions in D3DXQuaternionRotationAxis(). 2012-09-26 14:40:53 +02:00
Rico Schüller 7d75ad8230 d3dx9: Use float functions in D3DXQuaternionRotationYawPitchRoll(). 2012-09-26 14:40:52 +02:00
Rico Schüller ce319e9d53 d3dx9: Use float functions in D3DXQuaternionSlerp(). 2012-09-26 14:40:52 +02:00
Rico Schüller 398eb27538 d3dx9: Use float functions in D3DXSHRotateZ(). 2012-09-26 14:40:51 +02:00
Rico Schüller 82a800c128 d3dx9: Improve RegisterCount calculation for D3DXRS_INT4/BOOL. 2012-09-26 14:40:51 +02:00
Rico Schüller 3eb26010d8 d3dx9: Fix shader constant byte calculation. 2012-09-26 14:40:50 +02:00
Rico Schüller e817bc3f04 d3dx9: Handle D3DXPT_VOID in get_float/bool/int(). 2012-09-26 14:40:50 +02:00
Rico Schüller 9be6846224 winex11.drv: Remove unneeded include file. 2012-09-26 14:40:49 +02:00
Francois Gouget 91c7dca35f d3dx9_36/tests: Remove spaces before '\n's in ok() calls. 2012-09-26 14:40:49 +02:00
Francois Gouget 83af29fb03 wininet: Add a trailing '\n' to a couple of Wine traces. 2012-09-26 14:40:48 +02:00
Piotr Caban fa0f0630c5 wininet: Delete cache directory when cache version doesn't match. 2012-09-26 14:40:48 +02:00
Piotr Caban d2e5bb30eb wininet: Don't ask for confirmation while deleting cache directory. 2012-09-26 14:40:46 +02:00
Jacek Caban 5f6d133f11 include: Added uiautomationclient.idl. 2012-09-26 14:40:43 +02:00
Alexandre Julliard 7ee7d3a83f winex11: Recreate the graphics context when setting the drawable. 2012-09-26 14:40:43 +02:00
Alexandre Julliard 014ec638d6 winex11: Remove some unused palette code. 2012-09-26 14:40:42 +02:00
Alexandre Julliard 3c57f11374 winex11: Create a default colormap along with the default visual info. 2012-09-26 14:40:40 +02:00
Alexandre Julliard 988f2fde86 winex11: Store the full visual info for the default visual. 2012-09-26 14:40:39 +02:00
Alexandre Julliard 0a9398421c winex11: Add a workaround for XInput support with mouse drivers that don't provide labels. 2012-09-26 14:40:38 +02:00
Henri Verbeet 8168e18443 wined3d: Add some basic SM4 bytecode dumping code. 2012-09-26 14:40:37 +02:00