wined3d: Add some basic SM4 bytecode dumping code.

This commit is contained in:
Henri Verbeet 2012-09-26 10:12:15 +02:00 committed by Alexandre Julliard
parent c0a83b1d96
commit 8168e18443
1 changed files with 11 additions and 0 deletions

View File

@ -22,6 +22,7 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM4_INSTRUCTION_MODIFIER (1 << 31)
@ -555,6 +556,16 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
if (TRACE_ON(d3d_bytecode))
{
TRACE_(d3d_bytecode)("[ %08x ", opcode_token);
for (i = 0; i < len; ++i)
{
TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]);
}
TRACE_(d3d_bytecode)("]\n");
}
if (!(opcode_info = get_opcode_info(opcode)))
{
FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);