Alexander Dorofeyev
cb5e06c944
ddraw: Implement FPU mode fixup in d3d7 device.
...
As documented in DirectX7 SDK, d3d7 devices set FPU mode (control word) on every
call and restore it back to original state before returning, if created in
DDSCL_FPUPRESERVE cooperative mode. This allows games to work with FPU in a
possibly incompatible mode and avoid resetting it all the time.
2008-06-23 19:59:33 +02:00
Michael Karcher
606186d4c5
ddraw: Ensure to load wined3d before attempting to create a clipper.
2008-06-23 14:11:58 +02:00
James Hawkins
5dcec4de49
ddraw: Reset the viewport data before each test.
2008-06-18 13:51:46 +02:00
Dmitry Timoshkov
2cf47c00f2
ddraw: Avoid a not needed address-of operator.
2008-06-06 10:29:09 +02:00
James Hawkins
7352978713
ddraw: Delete the temporarily attached surface.
2008-06-02 12:35:14 +02:00
Francois Gouget
476cb96b75
ddraw: Remove trailing spaces in Wine traces.
2008-05-30 10:01:11 +02:00
Alexander Dorofeyev
940ef7a9ff
ddraw: Do not return modes differing only by refresh rate without DDEDM_REFRESHRATES.
2008-05-29 12:09:19 +02:00
Jens Albretsen
a2b645128f
ddraw: Test for IDirect3DTexture_Load of Texture into itself.
2008-05-28 19:31:35 +02:00
Jens Albretsen
46ef2e06fc
ddraw: IDirect3DTextureImpl_Load failed when texture was loading onto itself.
2008-05-28 19:31:29 +02:00
Paul Vriens
f076d79c6c
ddraw/tests: Don't crash on win9x.
2008-05-28 11:32:24 +02:00
Francois Gouget
8019c55cc6
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-05-21 11:36:39 +02:00
Andrew Talbot
5bf9e88cce
ddraw: Memory allocation size fix.
2008-05-13 10:40:00 +02:00
Alexander Dorofeyev
17dacf90b2
ddraw: Fix some code unprotected by ddraw lock.
2008-05-12 19:41:46 +02:00
Alexander Dorofeyev
ebf1f4e6bb
ddraw/tests: Add KEYSRCOVERRIDE test in p8_primary_test.
2008-05-09 11:19:43 +02:00
Andrew Talbot
a6746b9e7b
ddraw: Indentation fix.
2008-05-07 12:24:04 +02:00
Francois Gouget
42a61d7ed7
Assorted spelling fixes.
2008-05-06 16:10:20 +02:00
Alexander Dorofeyev
c4d75213ab
ddraw/tests: Add tests for IDirect3DDevice7_Load.
2008-05-06 11:26:24 +02:00
Alexander Dorofeyev
d6ecf5d14d
ddraw: Return DDERR_NOCOLORKEY when there is no colorkey.
2008-05-06 11:26:15 +02:00
Alexander Dorofeyev
7e8be9ecc0
ddraw: Add full implementation of IDirect3DDevice7_Load.
2008-05-06 11:26:10 +02:00
Alexander Dorofeyev
30221f7bcd
ddraw: Fix some texture blending modes.
2008-05-05 19:55:30 +02:00
Alexander Dorofeyev
8f72961e50
ddraw: Move handling of D3DRENDERSTATE_TEXTUREMAPBLEND from d3ddevice2 to d3ddevice3.
2008-05-05 19:55:13 +02:00
Alexander Dorofeyev
edaaf63bd6
ddraw: Move handling of D3DRENDERSTATE_TEXTUREHANDLE from d3ddevice7 to d3ddevice3.
...
As supported by tests, there is no reason for this state to be handled by
d3ddevice7, and moving it to d3ddevice3 prepares for the changes in next patch
(setting TEXTUREHANDLE state can then go through SetTexture of d3ddevice3).
2008-05-05 19:55:05 +02:00
Alexander Dorofeyev
d5db7615a2
ddraw/tests: Add test for deprecated render states in d3d7.
2008-05-05 19:54:48 +02:00
Roderick Colenbrander
feb753c98d
ddraw: Enable EnableAutoDepthStencil to receive depth support.
2008-05-02 11:33:38 +02:00
Alexandre Julliard
dad21bbcbf
makefiles: List the static libraries as normal imports instead of extra libs.
2008-04-30 14:23:55 +02:00
Jens Albretsen
cf38e4c930
ddraw: Fixed device name.
2008-04-28 14:33:57 +02:00
James Hawkins
404afbaa3c
ddraw: Remove a test that fails in VMs.
2008-04-28 13:27:51 +02:00
James Hawkins
2f97a71e36
ddraw: Fix tests that fail with the reference rasterizer.
2008-04-25 14:53:17 +02:00
Andrew Talbot
6edfd10868
ddraw: Remove unused variables.
2008-04-18 13:57:15 +02:00
Francois Gouget
4ba16af16b
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-04-14 12:40:22 +02:00
Alexander Dorofeyev
df422cf0fb
ddraw/tests: Add colorkeyed blit to p8_primary_test.
2008-04-11 13:05:12 +02:00
Alexander Dorofeyev
d8ae8a8780
ddraw/tests: Add viewport clearing tests.
2008-04-11 13:05:03 +02:00
Alexander Dorofeyev
44143a97c7
ddraw: Temporarily activate viewport when clearing.
2008-04-11 13:04:34 +02:00
Alexander Dorofeyev
3e237c6199
ddraw: Set active_device in AddViewport.
2008-04-11 13:04:26 +02:00
Alexander Dorofeyev
6a48e405db
ddraw: Add possibility to ignore lights in viewport_activate.
...
Mostly NOP regarding existing functionality, but makes it possible to skip light
activation when it's not needed (like when clearing).
2008-04-11 13:04:19 +02:00
Francois Gouget
0d0c4a355b
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2008-04-07 13:36:18 +02:00
Austin English
f4c4488df8
Spelling fixes.
2008-04-07 13:36:17 +02:00
Alexander Dorofeyev
18b9c2bb83
ddraw/tests: Extend p8_primary_test.
...
Additional tests for blitting and locking.
2008-04-04 11:43:45 +02:00
Austin English
825baa23a2
ddraw: Spelling fixes.
2008-04-03 11:39:45 +02:00
Alexander Dorofeyev
003f679cbe
ddraw/tests: Additional colorfill test in p8_primary_test.
2008-04-03 11:31:32 +02:00
Alexander Dorofeyev
2caa797e76
ddraw: Set surface to NULL on failure in GetAttachedSurface.
2008-04-03 11:30:30 +02:00
Stefan Dösinger
2e26c176ec
ddraw: Pass the NULL rectangle to IDirectDrawSurface::Unlock.
2008-04-02 20:29:17 +02:00
Stefan Dösinger
c1503a2579
ddraw: Remove some leftover test debug output.
2008-04-02 20:29:09 +02:00
Stefan Dösinger
ab7630fbe3
ddraw: Add a D3D7 cube map test.
...
The DirectDraw cube mapping interface has a few pitfalls. So far we have
a test testing the surface enumeration, this adds a rendering test. So
far everything used in the test works.
2008-04-02 20:29:01 +02:00
Stefan Dösinger
4066c2e2fd
ddraw: Do not fail if D3D is not available.
2008-04-01 20:31:51 +02:00
Marcus Meissner
0ab270e41a
ddraw/tests: Initialize ddprimpal.
2008-03-28 14:49:17 +01:00
Stefan Dösinger
ee13cc4903
ddraw: Some EnumZBufferFormat fixes.
2008-03-27 11:10:29 +01:00
Stefan Dösinger
8662bd7555
ddraw: Fix some Z buffer formats.
2008-03-27 11:10:20 +01:00
Francois Gouget
eab196b35a
ddraw: Remove trailing spaces in ok() calls.
2008-03-27 11:05:40 +01:00
Stefan Dösinger
8869c0f147
d3d: De-pointerize the WINED3DCAPS structure.
2008-03-25 19:36:38 +01:00