Nozomi Kodama
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46fca31c4f
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d3dx9_36/tests: Remove useless casts.
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2012-10-03 13:10:46 +02:00 |
Nozomi Kodama
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3d5c61cdcd
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d3dx9_36/tests: Relax an equality between floats.
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2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
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9c823d04b6
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d3dx9_36/tests: Avoid a potential out of bound access.
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2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
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584c24050e
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d3dx9_36/tests: Speed up some tests.
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2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
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b8cfe42326
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d3dx9_36: Implement D3DXSHMultiply4.
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2012-10-03 13:10:45 +02:00 |
Rico Schüller
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ec9db0a11f
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d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests.
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2012-10-01 18:49:11 +02:00 |
Rico Schüller
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effdcf98d6
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d3dx9: Improve traces for D3DXSHMultiply2/3().
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2012-09-28 11:27:40 +02:00 |
Rico Schüller
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3e24dc642b
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d3dx9: Use float functions in D3DXMatrixRotationAxis().
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2012-09-28 11:27:34 +02:00 |
Rico Schüller
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945e81b341
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d3dx9: Improve D3DXMatrixAffineTransformation().
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2012-09-28 11:27:21 +02:00 |
Rico Schüller
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c131bee4fc
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d3dx9: Improve D3DXMatrixAffineTransformation2D().
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2012-09-28 11:27:13 +02:00 |
Rico Schüller
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aa344fc88d
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d3dx9: Use float function in D3DXFresnelTerm().
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2012-09-28 11:27:08 +02:00 |
Rico Schüller
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e420409b8d
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d3dx9: Use float function in D3DXPlaneNormalize().
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2012-09-28 11:27:01 +02:00 |
Rico Schüller
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ef65fddaf9
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d3dx9: Use float functions in D3DXQuaternionExp().
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2012-09-27 13:12:57 +02:00 |
Rico Schüller
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9a281e5dd2
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d3dx9: Use float functions in D3DXQuaternionRotationMatrix().
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2012-09-27 13:12:48 +02:00 |
Rico Schüller
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e921953374
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d3dx9: Use float functions in D3DXQuaternionLn().
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2012-09-27 13:12:44 +02:00 |
Rico Schüller
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5accb12c12
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d3dx9: Avoid variable assignment in D3DXQuaternionNormalize().
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2012-09-26 14:40:53 +02:00 |
Rico Schüller
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db8df8bc7c
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d3dx9: Use float functions in D3DXQuaternionRotationAxis().
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2012-09-26 14:40:53 +02:00 |
Rico Schüller
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7d75ad8230
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d3dx9: Use float functions in D3DXQuaternionRotationYawPitchRoll().
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2012-09-26 14:40:52 +02:00 |
Rico Schüller
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ce319e9d53
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d3dx9: Use float functions in D3DXQuaternionSlerp().
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2012-09-26 14:40:52 +02:00 |
Rico Schüller
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398eb27538
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d3dx9: Use float functions in D3DXSHRotateZ().
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2012-09-26 14:40:51 +02:00 |
Rico Schüller
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82a800c128
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d3dx9: Improve RegisterCount calculation for D3DXRS_INT4/BOOL.
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2012-09-26 14:40:51 +02:00 |
Rico Schüller
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3eb26010d8
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d3dx9: Fix shader constant byte calculation.
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2012-09-26 14:40:50 +02:00 |
Rico Schüller
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e817bc3f04
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d3dx9: Handle D3DXPT_VOID in get_float/bool/int().
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2012-09-26 14:40:50 +02:00 |
Francois Gouget
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91c7dca35f
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d3dx9_36/tests: Remove spaces before '\n's in ok() calls.
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2012-09-26 14:40:49 +02:00 |
Gerald Pfeifer
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f807666d2b
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d3dx9_36: Fix initialization of header in save_dds_surface_to_memory. save_dds_surface_to_memory.
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2012-09-26 11:00:06 +02:00 |
Detlef Riekenberg
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a695062447
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d3dx9_36/tests: Fix copy & paste error in ok messages.
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2012-09-26 10:59:00 +02:00 |
Nozomi Kodama
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1f85d64b19
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d3dx9: Implement D3DXSHRotate.
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2012-09-25 11:39:28 +02:00 |
Nozomi Kodama
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c69a496461
|
d3dx9: Implement D3DXSHEvalDirectionalLight.
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2012-09-25 11:38:53 +02:00 |
Nozomi Kodama
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7c5d93b504
|
d3dx9: Simplify D3DXVector*Normalize.
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2012-09-25 11:32:45 +02:00 |
Nozomi Kodama
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10d1253971
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d3dx9: Simplify D3DXComputeBoundingSphere.
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2012-09-25 11:32:15 +02:00 |
Christian Costa
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12d11833f7
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d3dx9_36: Cube texture can be loaded as a simple texture. The first face texture is taken in that case.
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2012-09-24 22:27:42 +02:00 |
Józef Kucia
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934293c1ec
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d3dx9: Implement conversion from D3DFORMAT to DDS pixel format for RGB pixel formats.
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2012-09-24 22:27:29 +02:00 |
Józef Kucia
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94ab09a226
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d3dx9/tests: Add a more detailed test for saving a surface to a DDS file.
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2012-09-24 22:27:29 +02:00 |
Józef Kucia
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bf4201ea58
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d3dx9: Implement the support for saving a surface to a DDS file.
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2012-09-24 22:27:29 +02:00 |
Józef Kucia
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8f00a63161
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d3dx9: Use 4 spaces per indent level in get_image_info_from_dds().
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2012-09-24 22:27:29 +02:00 |
Józef Kucia
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00ea54f64f
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d3dx9: Introduce a function for calculating the expected size of a DDS file.
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2012-09-24 22:27:29 +02:00 |
Christian Costa
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fcb9c5fadb
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d3dx9_36: Add stub for D3DXCleanMesh.
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2012-09-24 16:38:16 +02:00 |
Francois Gouget
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ae3a919ba0
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d3dx9_36/tests: Fix compilation on systems that don't support nameless structs or unions.
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2012-09-24 10:03:37 +02:00 |
Rico Schüller
|
8fb16c955b
|
d3dx9: Move transpose matrix into get_matrix().
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2012-09-14 11:52:02 +02:00 |
Rico Schüller
|
5b06a2d113
|
d3dx9: Move transpose matrix into set_matrix().
|
2012-09-14 11:51:58 +02:00 |
Rico Schüller
|
26914eb337
|
d3dx9: Use set_number instead of get_bool/int/float.
|
2012-09-14 11:51:55 +02:00 |
Rico Schüller
|
823d1fbc38
|
d3dx9: Move bool cropping into helper function.
|
2012-09-06 15:45:14 +02:00 |
Rico Schüller
|
65c651e376
|
d3dx9: Move D3DXPARAMETER_TYPE conversion helpers to util.
|
2012-09-06 15:44:39 +02:00 |
Rico Schüller
|
6268414cab
|
d3dx9: Remove ID3DXMatrixStackImpl typedef.
|
2012-09-04 15:04:40 +02:00 |
Rico Schüller
|
27b7fdf663
|
d3dx9: Use sizeof variable instead of type.
|
2012-09-04 15:04:34 +02:00 |
Rico Schüller
|
7d08ae9b29
|
d3dx9: Make '\0' the default case in get_constant_by_name().
|
2012-09-04 15:04:23 +02:00 |
Rico Schüller
|
b999ab16b3
|
d3dx9: Fix ID3DXConstantTable::GetConstantElement() for structs.
|
2012-09-04 15:04:09 +02:00 |
Rico Schüller
|
792cd67bf1
|
d3dx9: Don't use memcpy in ID3DXConstantTable::GetDesc().
|
2012-09-03 15:52:07 +02:00 |
Rico Schüller
|
587468dc6d
|
d3dx9: Remove FormatType typedef.
|
2012-09-03 15:52:01 +02:00 |
Rico Schüller
|
8da8811615
|
d3dx9: Remove PixelFormatDesc typedef.
|
2012-09-03 15:51:57 +02:00 |