Jérôme Gardou
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f90881cd36
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d3dx8: Implement D3DXMatrixStack_TranslateLocal.
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2008-11-28 13:49:44 +01:00 |
Jérôme Gardou
|
809147f825
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d3dx8: Implement D3DXMatrixStack_Translate.
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2008-11-28 13:49:36 +01:00 |
Jérôme Gardou
|
230f3e6366
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d3dx8: Implement D3DXMatrixStack_ScaleLocal.
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2008-11-28 13:49:26 +01:00 |
Jérôme Gardou
|
75cb8a7ad3
|
d3dx8: Implement D3DXMatrixStack_Scale.
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2008-11-28 13:48:56 +01:00 |
Jérôme Gardou
|
6d27cdc17a
|
d3dx8: Implement D3DXMatrixStack_RotateYawPitchRollLocal.
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2008-11-28 13:48:41 +01:00 |
Jérôme Gardou
|
39e0dc79ef
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d3dx8: Implement D3DXMatrixStack_RotateYawPitchRoll.
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2008-11-28 13:48:33 +01:00 |
Jérôme Gardou
|
c2f00b3170
|
d3dx8: Implement D3DXMatrixStack_RotateAxisLocal.
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2008-11-28 13:48:24 +01:00 |
Jérôme Gardou
|
896e30761a
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d3dx8: Implement D3DXMatrixStack_RotateAxis.
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2008-11-28 13:48:14 +01:00 |
Jérôme Gardou
|
d25fd01bfd
|
d3dx8: Implement D3DXMatrixStack_MultMatrixLocal.
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2008-11-28 13:47:58 +01:00 |
Jerome Gardou
|
8cdbeacd59
|
d3dx8: Implement D3DXMatrixStack_MultMatrix.
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2008-11-26 14:19:31 +01:00 |
David Adam
|
fea5a77629
|
d3dx8: Simplify D3DXQuaternionInverse.
|
2008-11-11 15:16:57 +01:00 |
David Adam
|
253d89b954
|
d3dx8: Implement ID3DXMatrixStack_LoadMatrix.
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2008-10-31 12:58:09 +01:00 |
David Adam
|
517dad96ae
|
d3dx8: Implement ID3DXMatrixStack_LoadIdentity.
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2008-10-31 12:58:01 +01:00 |
Henri Verbeet
|
32d7bebf7c
|
d3dx8: Implement ID3DXMatrixStack_Push() and ID3DXMatrixStack_Pop().
Based on a patchset by David Adam.
|
2008-10-30 11:29:28 +01:00 |
David Adam
|
c5da8d4c3b
|
d3dx8: Implement ID3DXMatrixStack_GetTop().
|
2008-10-30 11:28:34 +01:00 |
Henri Verbeet
|
bd6a8870e2
|
d3dx8: Initialize the matrix stack in D3DXCreateMatrixStack().
Based on a patchset by David Adam.
|
2008-10-30 11:28:22 +01:00 |
Henri Verbeet
|
3eac8afba5
|
d3dx8: Correct some ID3DXMatrixStack prototypes.
|
2008-10-30 11:27:53 +01:00 |
Henri Verbeet
|
4df40efe7c
|
d3dx8: Return E_NOTIMPL from ID3DXMatrixStack stubs.
|
2008-10-30 11:27:45 +01:00 |
Luis C. Busquets Pérez
|
21060b0762
|
d3dx8: D3DXQuaternionRotationMatrix correct compare value for the trace.
|
2008-08-26 12:07:41 +02:00 |
David Adam
|
86d392cce8
|
d3dx8: Remove useless variables.
|
2008-08-25 12:22:54 +02:00 |
Philip Nilsson
|
ae45f70c57
|
d3dx8: Allow input and output parameters pointing to the same place.
|
2008-07-25 14:09:15 +02:00 |
Gerald Pfeifer
|
6766f9c1a0
|
d3dx8: Simplify D3DXMatrixInverse().
|
2008-02-25 12:38:25 +01:00 |
Francois Gouget
|
0894bf25dc
|
d3dx8: Fix the D3DXMatrixAffineTransformation() prototype.
|
2008-02-05 12:19:38 +01:00 |
David Adam
|
796b2dd0a5
|
d3dx8: Implement D3DXCreateMatrixStack.
|
2007-12-18 14:16:00 +01:00 |
David Adam
|
3175d58ffe
|
d3dx8: Add basic functions and stubs for MatrixStack.
|
2007-12-18 14:15:14 +01:00 |
Rob Shearman
|
a4450f0af9
|
d3dx8: Initialise temp in D3DXQuaternionInverse to avoid a uninitialised variable warning with some versions of gcc.
|
2007-12-03 13:10:21 +01:00 |
Stefan Leichter
|
d12793a2b5
|
d3dx8: Add WINAPI to the prototypes of D3DXMatrixTransformation.
|
2007-11-28 11:16:25 +01:00 |
David Adam
|
cf443380ba
|
d3dx8: Implement D3DXMatrixTransformation.
|
2007-11-26 12:53:34 +01:00 |
David Adam
|
f1bc484947
|
d3dx8: Implement D3DXQuaternionExp.
|
2007-11-26 12:53:26 +01:00 |
David Adam
|
41029cc88c
|
d3dx8: Implement D3DXQuaternionLn.
|
2007-11-26 12:53:17 +01:00 |
David Adam
|
16a8efa410
|
d3dx8: Implement D3DXQuaternionRotationYawPitchRoll.
|
2007-11-26 12:52:58 +01:00 |
David Adam
|
eee8dd17d8
|
d3dx8: Implement D3DXQuaternionRotationMatrix.
|
2007-11-26 12:52:49 +01:00 |
David Adam
|
345994fbce
|
d3dx8: Implement D3DXQuaternionRotationAxis.
|
2007-11-26 12:52:39 +01:00 |
David Adam
|
7a4490c062
|
d3dx8: Implement D3DXQuaternionToAxisAngle.
|
2007-11-26 12:52:27 +01:00 |
David Adam
|
e8edc51d34
|
d3dx8: Implement D3DXQuaternionBaryCentric.
|
2007-11-20 16:43:58 +01:00 |
David Adam
|
8ec01f62b0
|
d3dx8: Implement D3DXQuaternionSquad.
|
2007-11-20 16:43:32 +01:00 |
David Adam
|
cb954ca6b4
|
d3dx8: Implement D3DXQuaternionSlerp.
|
2007-11-20 16:43:22 +01:00 |
David Adam
|
54e8d08e45
|
d3dx8: Implement D3DXQuaternionInverse.
|
2007-11-20 16:43:10 +01:00 |
David Adam
|
45b13a6cab
|
d3dx8: Implement D3DXQuaternionMultiply.
|
2007-11-20 16:43:01 +01:00 |
David Adam
|
375dcaa82e
|
d3dx8: Implement D3DXColorAdjustContrast.
|
2007-11-20 16:42:51 +01:00 |
David Adam
|
8389eab6b7
|
d3dx8: Implement D3DXColorAdjustSaturation.
|
2007-11-20 16:42:41 +01:00 |
David Adam
|
4a28945505
|
d3dx8: Implement D3DXPlaneTransform.
|
2007-11-20 16:41:21 +01:00 |
David Adam
|
54d3bb28fd
|
d3dx8: Implement D3DXPlaneFromPoints.
|
2007-11-20 16:41:12 +01:00 |
David Adam
|
3d30866133
|
d3dx8: Implement D3DXPlaneFromPointNormal.
|
2007-11-20 16:41:03 +01:00 |
David Adam
|
5cc527d30d
|
d3dx8: Implement D3DXMatrixReflect.
|
2007-11-16 12:34:39 +01:00 |
David Adam
|
a1010e6c94
|
d3dx8: Implement D3DXMatrixShadow.
|
2007-11-16 12:34:29 +01:00 |
David Adam
|
c432b48a51
|
d3dx8: Implement D3DXPlaneIntersectLine.
|
2007-11-16 12:33:47 +01:00 |
David Adam
|
8abfaa04cc
|
d3dx8: Implement D3DXPlaneNormalize.
|
2007-11-16 12:33:32 +01:00 |
David Adam
|
6840049f2f
|
d3dx8: Implement D3DXMatrixAffine Transformation.
|
2007-11-13 13:34:56 +01:00 |
David Adam
|
147600b671
|
d3dx8: Implement D3DXVec3Unproject.
|
2007-11-12 13:00:08 +01:00 |