d3dx8: Implement D3DXPlaneNormalize.
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d1a3025826
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@ -61,7 +61,7 @@
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@ stub D3DXQuaternionSlerp
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@ stub D3DXQuaternionSquad
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@ stub D3DXQuaternionBaryCentric
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@ stub D3DXPlaneNormalize
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@ stdcall D3DXPlaneNormalize(ptr ptr)
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@ stub D3DXPlaneIntersectLine
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@ stub D3DXPlaneFromPointNormal
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@ stub D3DXPlaneFromPoints
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@ -433,6 +433,30 @@ D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm)
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return pout;
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}
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/*_________________D3DXPLANE________________*/
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D3DXPLANE* WINAPI D3DXPlaneNormalize(D3DXPLANE *pout, CONST D3DXPLANE *pp)
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{
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FLOAT norm;
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norm = sqrt(pp->a * pp->a + pp->b * pp->b + pp->c * pp->c);
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if ( norm )
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{
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pout->a = pp->a / norm;
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pout->b = pp->b / norm;
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pout->c = pp->c / norm;
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pout->d = pp->d / norm;
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}
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else
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{
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pout->a = 0.0f;
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pout->b = 0.0f;
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pout->c = 0.0f;
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pout->d = 0.0f;
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}
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return pout;
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}
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/*_________________D3DXQUATERNION________________*/
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D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq)
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@ -50,6 +50,8 @@
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U(gotmat).m[3][0],U(gotmat).m[3][1],U(gotmat).m[3][2],U(gotmat).m[3][3]); \
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}
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#define expect_plane(expectedplane,gotplane) ok((fabs(expectedplane.a-gotplane.a)<admitted_error)&&(fabs(expectedplane.b-gotplane.b)<admitted_error)&&(fabs(expectedplane.c-gotplane.c)<admitted_error)&&(fabs(expectedplane.d-gotplane.d)<admitted_error),"Expected Plane= (%f, %f, %f, %f)\n , Got Plane= (%f, %f, %f, %f)\n", expectedplane.a, expectedplane.b, expectedplane.c, expectedplane.d, gotplane.a, gotplane.b, gotplane.c, gotplane.d);
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#define expect_vec(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
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#define expect_vec3(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error)&&(fabs(expectedvec.z-gotvec.z)<admitted_error),"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
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@ -413,7 +415,7 @@ static void D3DXMatrixTest(void)
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static void D3DXPlaneTest(void)
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{
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D3DXPLANE plane;
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D3DXPLANE expectedplane, gotplane, nulplane, plane;
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D3DXVECTOR4 vec;
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FLOAT expected, got;
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@ -452,6 +454,19 @@ static void D3DXPlaneTest(void)
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expected = 0.0f;
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got = D3DXPlaneDotNormal(NULL,NULL),
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ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
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/*_______________D3DXPlaneDotNormalize______________*/
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expectedplane.a = -3.0f/sqrt(26.0f); expectedplane.b = -1.0f/sqrt(26.0f); expectedplane.c = 4.0f/sqrt(26.0f); expectedplane.d = 7.0/sqrt(26.0f);
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D3DXPlaneNormalize(&gotplane, &plane);
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expect_plane(expectedplane, gotplane);
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nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 0.0f;
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expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
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D3DXPlaneNormalize(&gotplane, &nulplane);
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expect_plane(expectedplane, gotplane);
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nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 4.3f;
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expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
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D3DXPlaneNormalize(&gotplane, &nulplane);
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expect_plane(expectedplane, gotplane);
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}
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static void D3X8QuaternionTest(void)
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@ -291,6 +291,8 @@ D3DXMATRIX* WINAPI D3DXMatrixScaling(D3DXMATRIX *pout, FLOAT sx, FLOAT sy, FLOAT
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D3DXMATRIX* WINAPI D3DXMatrixTranslation(D3DXMATRIX *pout, FLOAT x, FLOAT y, FLOAT z);
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D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm);
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D3DXPLANE* WINAPI D3DXPlaneNormalize(D3DXPLANE *pout, CONST D3DXPLANE *pp);
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D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq);
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D3DXVECTOR2* WINAPI D3DXVec2BaryCentric(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv3, FLOAT f, FLOAT g);
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