d3dx8: Correct some ID3DXMatrixStack prototypes.
This commit is contained in:
parent
4df40efe7c
commit
3eac8afba5
|
@ -643,21 +643,21 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
|
|||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
|
@ -678,14 +678,14 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
|
|||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
|
||||
{
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
|
|
|
@ -359,11 +359,11 @@ DECLARE_INTERFACE_(ID3DXMatrixStack, IUnknown)
|
|||
STDMETHOD(Pop)(THIS) PURE;
|
||||
STDMETHOD(Push)(THIS) PURE;
|
||||
STDMETHOD(LoadIdentity)(THIS) PURE;
|
||||
STDMETHOD(LoadMatrix)(THIS_ CONST LPD3DXMATRIX) PURE;
|
||||
STDMETHOD(MultMatrix)(THIS_ CONST LPD3DXMATRIX) PURE;
|
||||
STDMETHOD(MultMatrixLocal)(THIS_ CONST LPD3DXMATRIX) PURE;
|
||||
STDMETHOD(RotateAxis)(THIS_ CONST LPD3DXVECTOR3, FLOAT) PURE;
|
||||
STDMETHOD(RotateAxisLocal)(THIS_ CONST LPD3DXVECTOR3, FLOAT) PURE;
|
||||
STDMETHOD(LoadMatrix)(THIS_ CONST D3DXMATRIX *) PURE;
|
||||
STDMETHOD(MultMatrix)(THIS_ CONST D3DXMATRIX *) PURE;
|
||||
STDMETHOD(MultMatrixLocal)(THIS_ CONST D3DXMATRIX *) PURE;
|
||||
STDMETHOD(RotateAxis)(THIS_ CONST D3DXVECTOR3 *, FLOAT) PURE;
|
||||
STDMETHOD(RotateAxisLocal)(THIS_ CONST D3DXVECTOR3 *, FLOAT) PURE;
|
||||
STDMETHOD(RotateYawPitchRoll)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
|
||||
STDMETHOD(RotateYawPitchRollLocal)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
|
||||
STDMETHOD(Scale)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
|
||||
|
|
Loading…
Reference in New Issue