d3dx8: Implement D3DXColorAdjustSaturation.
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@ -66,7 +66,7 @@
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@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
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@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
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@ stdcall D3DXPlaneTransform(ptr ptr ptr)
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@ stub D3DXColorAdjustSaturation
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@ stdcall D3DXColorAdjustSaturation(ptr ptr long)
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@ stub D3DXColorAdjustContrast
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@ stub D3DXCreateMatrixStack
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@ stdcall D3DXCreateFont(ptr ptr ptr)
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@ -32,6 +32,20 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx8);
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/*_________________D3DXColor____________________*/
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D3DXCOLOR* WINAPI D3DXColorAdjustSaturation(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s)
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{
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FLOAT grey;
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grey = pc->r * 0.2125f + pc->g * 0.7154f + pc->b * 0.0721f;
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pout->r = grey + s * (pc->r - grey);
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pout->g = grey + s * (pc->g - grey);
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pout->b = grey + s * (pc->b - grey);
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pout->a = pc->a;
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return pout;
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}
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/*_________________D3DXMatrix____________________*/
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D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation(D3DXMATRIX *pout, float scaling, D3DXVECTOR3 *rotationcenter, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation)
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@ -67,6 +67,7 @@ static void D3DXColorTest(void)
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color.r = 0.2f; color.g = 0.75f; color.b = 0.41f; color.a = 0.93f;
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color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
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color2.r = 0.3f; color2.g = 0.5f; color2.b = 0.76f; color2.a = 0.11f;
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scale = 0.3f;
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/*_______________D3DXColorAdd________________*/
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@ -81,6 +82,11 @@ static void D3DXColorTest(void)
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funcpointer = D3DXColorAdd(NULL,NULL,NULL);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXColorAdjustSaturation______*/
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expected.r = 0.486028f; expected.g = 0.651028f; expected.b = 0.549028f, expected.a = 0.93f;
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D3DXColorAdjustSaturation(&got,&color,scale);
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expect_color(expected,got);
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/*_______________D3DXColorLerp________________*/
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expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
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D3DXColorLerp(&got,&color,&color1,scale);
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@ -436,7 +442,6 @@ static void D3DXMatrixTest(void)
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static void D3DXPlaneTest(void)
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{
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D3DXMATRIX mat;
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D3DXPLANE expectedplane, gotplane, nulplane, plane;
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D3DXVECTOR3 expectedvec, gotvec, vec1, vec2, vec3;
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@ -263,6 +263,7 @@ typedef struct D3DXCOLOR
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extern "C" {
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#endif
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D3DXCOLOR* WINAPI D3DXColorAdjustSaturation(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s);
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D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation(D3DXMATRIX *pout, float scaling, D3DXVECTOR3 *rotationcenter, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation);
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FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm);
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D3DXMATRIX* WINAPI D3DXMatrixInverse(D3DXMATRIX *pout, FLOAT *pdeterminant, CONST D3DXMATRIX *pm);
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