Commit Graph

236 Commits

Author SHA1 Message Date
H. Verbeet 8a7f427948 wined3d: Select the right shader backend when creating the device. 2006-11-28 12:19:27 +01:00
H. Verbeet df6f482a69 wined3d: Move some code specific to the different shader backends into the respective source files. 2006-11-28 12:19:19 +01:00
Andrew Talbot f3a515ce19 wined3d: Cast-qual warnings fix. 2006-11-27 13:43:05 +01:00
H. Verbeet 8afe27dacd wined3d: Fix GL_ARB_texture_cube_map extension support. 2006-11-20 11:50:14 +01:00
H. Verbeet ef2c062c09 wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00
H. Verbeet 6d66085150 wined3d: Add FBO support for offscreen rendering. 2006-11-17 18:14:13 +01:00
H. Verbeet ad4c2bdb69 wined3d: Make the offscreen render mode a registry setting. 2006-11-17 18:13:57 +01:00
H. Verbeet 9bf04ecd03 wined3d: Rename renderUpsideDown to render_offscreen. 2006-11-17 15:53:52 +01:00
Ivan Gyurdiev 4c723a7662 wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace. 2006-10-31 12:10:31 +01:00
Francois Gouget ef998ea6cb Assorted spelling fixes. 2006-10-16 11:33:38 +02:00
Ivan Gyurdiev 4745e602d2 wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace. 2006-10-13 11:15:18 +02:00
Ivan Gyurdiev 29aa316d67 wined3d: Add D3DSI and other opcode masks to the WINED3D namespace. 2006-10-13 11:14:47 +02:00
Ivan Gyurdiev 6f0bb0f6fc wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace. 2006-10-13 11:14:33 +02:00
Ivan Gyurdiev c912032aa5 wined3d: Add D3DTEXTUREOP to the WINED3D namespace. 2006-10-13 11:13:02 +02:00
Ivan Gyurdiev 2bac4a02da wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace. 2006-10-12 12:37:52 +02:00
Ivan Gyurdiev ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
Ivan Gyurdiev ec782c2b97 wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:39 +02:00
Ivan Gyurdiev fea4495a61 wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:20:34 +02:00
Ivan Gyurdiev a07a8f793b wined3d: D3DDECLTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:20:21 +02:00
Ivan Gyurdiev f0d5b35c97 wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:19:15 +02:00
Ivan Gyurdiev 19c5534c35 wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:17:52 +02:00
Ivan Gyurdiev fb0c932f21 wined3d: D3DFORMAT: Consistently use WINED3D namespace. 2006-10-11 12:17:21 +02:00
Ivan Gyurdiev 17c9d9588a wined3d: Move D3DSP_REG structures into the WINED3D namespace. 2006-10-10 13:37:49 +02:00
Ivan Gyurdiev 062541c026 wined3d: Move D3DSIO structure into WINED3D namespace. 2006-10-10 13:37:03 +02:00
Ivan Gyurdiev e020eceddf wined3d: Make the shader mode selections per device. 2006-10-09 20:27:55 +02:00
Stefan Dösinger d45c16ba98 wined3d: Define the surface alignment in the header. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 2bcacf22d3 wined3d: Add IWineD3DSurface::UpdateOverlay. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 080e4f56cf wined3d: Add UpdatOverlayZOrder. 2006-10-06 12:53:24 +02:00
Stefan Dösinger f6647486cf wined3d: Add IWineD3DSurface::GetOverlayPosition. 2006-10-06 12:53:24 +02:00
Stefan Dösinger 0f3995d21a wined3d: Add IWineD3DSurface::SetOverlayPosition. 2006-10-06 12:53:24 +02:00
Ivan Gyurdiev 3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
Ivan Gyurdiev 01d9eac0be wined3d: Remove unused field in shader opcode_arg. 2006-10-02 12:32:30 +02:00
Ivan Gyurdiev 42a9262acf wined3d: Read GL info and load constants into the same device. 2006-09-27 19:53:43 +02:00
Ivan Gyurdiev d0032a1a2a wined3d: Move device pointer into the BaseShader class. 2006-09-27 19:44:09 +02:00
H. Verbeet 193f6bbd92 wined3d: Add support for native NPOT textures. 2006-09-27 09:48:11 +02:00
H. Verbeet ba8a6a3c0c wined3d: Fix the default values for wined3d_settings. 2006-09-27 09:46:37 +02:00
Stefan Dösinger 96bce8d6d4 wined3d: Avoid wasting a uniform. 2006-09-25 18:24:19 +02:00
Stefan Dösinger 674af50174 wined3d: Stop fixing up a VBO if the declaration changes too often. 2006-09-25 18:22:36 +02:00
Stefan Dösinger 6286c4e70d ddraw: Pass the fullscreen flag to wined3d. 2006-09-10 10:18:45 +02:00
Ivan Gyurdiev de54843d7b wined3d: Remove unused field: Surface.textureName. 2006-09-07 13:47:25 +02:00
Stefan Dösinger 760456dc7f wined3d: Find the correct sampler type for < 2.0 pshaders. 2006-08-28 11:37:24 +02:00
Jan Zerebecki fd15b8d064 wined3d: Use a common function for all D3DCMPFUNC -> GLenum conversions. 2006-08-25 20:04:56 +02:00
Stefan Dösinger d7f94bf7c9 wined3d: Correctly draw transformed and untransformed vertices in the same scene. 2006-08-22 12:53:53 +02:00
Roderick Colenbrander de97fa7a3b wined3d: Better GPU detection. 2006-08-21 12:21:19 +02:00
H. Verbeet 09eb0c40a6 wined3d: Improve float constant loading a bit.
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
2006-08-21 12:17:42 +02:00
H. Verbeet 49f4c68e29 wined3d: Lookup GLSL float uniform locations only once per program. 2006-08-21 12:16:27 +02:00
Jan Zerebecki 4d6cfb6351 wined3d: Registry setting for the amount of simulated texture memory.
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB
as string.
2006-08-08 11:20:05 +02:00
H. Verbeet 02a8f74490 wined3d: Add a couple of traces to the vertexdeclaration creation code. 2006-08-07 19:42:31 +02:00
H. Verbeet ef87a40c72 wined3d: Delay vertex shader compilation until the shader is first used. 2006-08-07 13:12:10 +02:00
Jason Green d353ab7879 wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00