Andrew Eikum
3a16568f41
oleaut32: Pull TLIBATTR struct contents out.
...
So we can store GUIDs outside of the structs.
2013-05-31 11:59:30 +02:00
Andrew Eikum
379e1c035a
oleaut32: Store all Names in typelibs, too.
2013-05-31 11:59:17 +02:00
Andrew Eikum
dc9cd02264
oleaut32: Load and store all of the strings in a typelib.
...
This lets us easily avoid duplicate strings in the typelib.
2013-05-31 11:59:07 +02:00
André Hentschel
ef856a29ef
ntdll: Actually store PC in RtlCaptureContext on ARM.
2013-05-31 11:58:03 +02:00
Henri Verbeet
007d50e983
d3drm: Avoid LPDIRECT3DRMANIMATIONSET2.
2013-05-31 11:57:54 +02:00
Henri Verbeet
78afa17fbe
d3drm: Avoid LPDIRECT3DRMANIMATIONSET.
2013-05-31 11:57:52 +02:00
Henri Verbeet
c97c51120c
d3d10core/tests: Add a small test for ID3D10Device_CreatePredicate().
2013-05-31 11:57:48 +02:00
Henri Verbeet
7b84e3234b
d3d10core: Implement d3d10_device_CreatePredicate().
2013-05-31 11:57:44 +02:00
Henri Verbeet
e4f50de336
wined3d: Get rid of the unused "half" GLSL variable in shader_glsl_ffp_vertex_lighting().
2013-05-31 11:57:40 +02:00
Austin English
d42ed7595c
msvcrt: Remove warning hack.
2013-05-31 11:57:29 +02:00
Marcus Meissner
038e3d3773
wininet: Avoid one-byte overflows (Coverity).
2013-05-31 11:57:19 +02:00
Aric Stewart
c6d307533b
macdrv: Rework the way we handle cursor position and composition text.
2013-05-30 20:19:34 +02:00
Francois Gouget
49dbf2464f
wined3d: Add a trailing '\n' to a shader_addline() call.
2013-05-30 20:19:33 +02:00
Dmitry Timoshkov
748c3ea9c9
ole32: Add a couple more defaulthandler tests.
2013-05-30 20:19:32 +02:00
Matěj Laitl
84c07af48e
gdi32: More specific error messages in osmesa opengl initialization.
2013-05-30 20:19:32 +02:00
Alistair Leslie-Hughes
805abf6d89
oledb32: Pass the correct value to SafeArrayPutElement.
2013-05-30 19:35:18 +02:00
Alistair Leslie-Hughes
5faa69d3e3
oledb32: DBTYPE_BYTES->DBTYPE_VARIANT only uses the source length.
2013-05-30 19:35:12 +02:00
Alistair Leslie-Hughes
471bdafa3b
oledb32: Implement DataConvert DBTYPE_VARIANT->DBTYPE_BYTES.
2013-05-30 19:35:00 +02:00
Alistair Leslie-Hughes
40fcf66752
oledb32: Implement GetConversionSize, DBTYPE_VARIANT(VT_ARRAY|VT_UI1)->DBTYPE_BYTES.
2013-05-30 19:34:53 +02:00
Henri Verbeet
85f83800e3
d3drm: Avoid LPDIRECT3DRMANIMATION2.
2013-05-30 10:57:21 +02:00
Henri Verbeet
eff68af5a0
d3drm: Avoid LPDIRECT3DRMANIMATION.
2013-05-30 10:57:19 +02:00
Henri Verbeet
8352d45da5
wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode".
...
This is mostly for consistency with wined3d_ffp_vs_fog_mode.
2013-05-30 10:57:15 +02:00
Henri Verbeet
e4816996c3
ddraw: Handle the "DirectDrawRenderer" registry key in wined3d.
2013-05-30 10:57:08 +02:00
Henri Verbeet
b886d06737
ddraw: Replace the various BOOLs in struct ddraw with a flags field.
2013-05-30 10:56:51 +02:00
Andrew Eikum
d8b98efb4f
oleaut32: Implement ICreateTypeInfo::LayOut.
2013-05-30 10:56:34 +02:00
Andrew Eikum
02a2a6d936
oleaut32: Implement ICreateTypeInfo::SetCustData.
2013-05-30 10:56:32 +02:00
Andrew Eikum
92b9304ae4
oleaut32: Implement ICreateTypeInfo::SetImplTypeFlags.
2013-05-30 10:56:29 +02:00
Andrew Eikum
90e72d2d49
oleaut32: Implement ICreateTypeInfo::SetFuncAndParamNames.
2013-05-30 10:56:26 +02:00
Daniel Jelinski
11589fa6e7
xolehlp: Implement ITransaction.
2013-05-29 20:14:12 +02:00
Daniel Jelinski
b062977fb4
xolehlp: Implement TransactionOptions.
2013-05-29 20:13:59 +02:00
Daniel Jelinski
9cc5cdc174
xolehlp: Implement ITransactionImport.
2013-05-29 20:13:51 +02:00
Daniel Jelinski
79d7e39550
xolehlp: Stub ITransactionImportWhereabouts.
2013-05-29 20:13:39 +02:00
Daniel Jelinski
1fca23e637
xolehlp: Implement IResourceManager.
2013-05-29 20:13:25 +02:00
Daniel Jelinski
cabae2b02d
xolehlp: Implement ITransactionImportWhereabouts.
2013-05-29 20:13:20 +02:00
Daniel Jelinski
d673ae6902
xolehlp: Implement IResourceManagerFactory2.
2013-05-29 20:12:58 +02:00
Andrew Eikum
e60e09e2d1
dsound: Copy SetFormat format more directly if we're not in PRIMARYWRITE mode.
2013-05-29 19:59:56 +02:00
Ken Thomases
d8269a0586
winemac: Add Hide, Hide Others, and Show All items to the application menu.
2013-05-29 19:49:42 +02:00
Ken Thomases
c3d2e43060
winemac: By default, make full-screen windows not float when not the active app.
...
Added a registry setting to control the behavior: WindowsFloatWhenInactive
with possible values "none", "all, and "nonfullscreen" which is the default.
2013-05-29 19:49:40 +02:00
Sergey Guralnik
e3219fa426
user32/tests: Fix a typo.
2013-05-29 19:48:57 +02:00
Aric Stewart
3108f3cf3d
gdi32/tests: Do not try to test OS/2 win metrics on non-windows fonts.
2013-05-29 18:12:54 +02:00
Hans Leidekker
074e6c7454
wbemprox: Add a partial implementation of Win32_Directory.
2013-05-29 18:12:14 +02:00
Hans Leidekker
1be1b8433a
msi: Remove an unused parameter from action_type_matches_script.
2013-05-29 18:12:05 +02:00
Hans Leidekker
74aa47fa8e
msi: The UI sequence exists if there are runnable actions in the InstallUISequence table.
2013-05-29 18:12:01 +02:00
Alexandre Julliard
ba486ca1b4
shell32: Forward font messages to the listview window.
2013-05-29 18:09:00 +02:00
Alexandre Julliard
6a40d65ba8
comdlg32: Scale the shell folder list in the open dialog with the font size.
2013-05-29 18:09:00 +02:00
Alexandre Julliard
60b5ae785a
comdlg32: Scale the listboxes in the font dialog with the font size.
2013-05-29 18:09:00 +02:00
Alexandre Julliard
3e33f61c56
comctl32/comboex: Add support for setting the font.
2013-05-29 18:08:58 +02:00
Alexandre Julliard
7624da76a8
comctl32: Remove comments about native behavior, that's not a valid source of information.
2013-05-29 15:43:27 +02:00
Henri Verbeet
735e69f94e
d3drm: Avoid LPDIRECT3DRMMATERIAL2.
2013-05-29 12:12:33 +02:00
Henri Verbeet
74c5a22daa
wined3d: Only invalidate the current ffp vertex shader if the light type changed.
...
As opposed to any time a light parameter changed.
2013-05-29 12:12:33 +02:00