Commit Graph

97 Commits

Author SHA1 Message Date
Henri Verbeet e97dc9f33d d3d9: Implement d3d9_EnumAdapterModesEx(). 2012-07-02 19:17:59 +02:00
Henri Verbeet 8d4e3d0d58 d3d9: Implement d3d9_GetAdapterModeCountEx(). 2012-06-29 10:14:29 +02:00
Henri Verbeet 2c8834dffd d3d9: Implement d3d9_GetAdapterDisplayModeEx(). 2012-06-28 01:39:27 +02:00
Henri Verbeet a1bfd0988f wined3d: Take scanline ordering into account in the mode setting code. 2012-06-28 01:39:26 +02:00
Henri Verbeet 2a63fe6624 d3d9: Get rid of IDirect3DDevice9Impl. 2012-05-29 10:45:09 +02:00
Henri Verbeet 82adae949b d3d9: Get rid of IDirect3D9Impl. 2012-05-25 16:24:11 +02:00
Henri Verbeet 5b2d171043 d3d9: Add a separate function for d3d9 initialization. 2012-05-25 16:24:07 +02:00
Henri Verbeet 2de689ac04 d3d9: Cleanup IDirect3D9Impl_QueryInterface(). 2012-03-13 10:26:25 +01:00
Henri Verbeet 3769afa33d wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
Henri Verbeet 6a5a098b23 wined3d: Get rid of the WINED3DRESOURCETYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet 376ffdf3d5 wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef. 2011-11-24 17:10:09 +01:00
Henri Verbeet 18a7653c78 wined3d: Get rid of the WINED3DDISPLAYMODE typedef. 2011-11-17 11:37:26 +01:00
Matteo Bruni 276216360e d3d9: Remove D3DFMT_R8G8B8 special handling. 2011-11-15 19:37:37 +01:00
Matteo Bruni 7254f5e661 wined3d: Return only the shader major version. 2011-10-26 12:41:34 +02:00
Matteo Bruni 6e6a917617 d3d9: Limit VS/PS reported version. 2011-10-26 12:41:34 +02:00
Andrew Nguyen 94785ab4d5 d3d9: Increment the reference count of the IDirect3D9 parent when creating a device. 2011-06-06 21:49:19 +02:00
Andrew Nguyen a826503737 d3d9: Match temporary variables with UINT return types and fix a return value. 2011-05-31 18:32:59 +02:00
Michael Stefaniuc d5739cd2c3 d3d9: Finish the COM cleanup of the IDirect3DDevice9Ex iface. 2011-04-25 11:40:35 +02:00
Michael Stefaniuc a159569115 d3d9: COM cleanup for the IDirect3D9Ex iface. 2011-04-11 12:10:47 +02:00
Henri Verbeet 36d4268e3c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
Henri Verbeet c287ed2232 d3d9: Use more reasonable return values for unimplemented functions. 2010-10-27 12:12:04 +02:00
Henri Verbeet cd957f5b64 d3d9: Partially implement IDirect3D9Ex::CreateDeviceEx(). 2010-10-27 12:12:00 +02:00
Henri Verbeet ed73f0a1b0 d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Henri Verbeet 434a23d90d d3d9: Move D3D9CB_DestroySwapChain() to device.c. 2009-11-18 11:16:35 +01:00
Henri Verbeet b9243b721a d3d9: Add a separate function for device initialization. 2009-11-18 11:16:31 +01:00
Henri Verbeet 4dbf1c4900 d3d9: Add traces. 2009-10-20 14:00:36 +02:00
Stefan Dösinger dcacd83a82 d3d9: Make some functions hookable. 2009-10-14 12:21:06 +02:00
Henri Verbeet 359acf2461 d3d9: Limit "NumSimultaneousRTs" to 4. 2009-09-22 16:17:30 +02:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 5f9f079d71 d3d9: Use the wined3d cs for wined3d locking. 2009-08-26 12:11:41 +02:00
Henri Verbeet ada3e059e8 d3d9: Remove stray tabs. 2009-08-26 12:10:49 +02:00
Stefan Dösinger 296573caae d3d: Filter R8G8B8 in d3d8 and d3d9. 2009-08-07 14:56:40 +02:00
Henri Verbeet 699f68cdee wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER.
This also avoids some unchecked strcpy() calls.
2009-07-07 11:50:30 +02:00
Stefan Dösinger 9f1731edb6 d3d: Limit d3d8 and d3d9 vshader constants to 256.
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in
GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim
256 constants on Windows, so we can and should do the same.
2009-04-27 13:23:36 +02:00
Stefan Dösinger bc07ad0579 d3d8, d3d9: Don't rely on the wined3d buffer type. 2009-04-08 11:35:29 +02:00
Henri Verbeet fd3d769a12 d3d9: Fix locking.
It appears there are some calls to wined3d missing critical sections.
2009-03-23 14:08:03 +01:00
Henri Verbeet 39ae94d0b3 d3d9: Present parameters are an array when D3DCREATE_ADAPTERGROUP_DEVICE is specified. 2009-03-11 13:03:33 +01:00
Henri Verbeet 61a9efc4b9 d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:10:14 +01:00
Michael Stefaniuc bca813a5a6 d3d9: Remove superfluous pointer casts. 2009-01-29 14:06:18 +01:00
Henri Verbeet a966293f59 wined3d: Add an IWineD3DDeviceParent interface.
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Stefan Dösinger 3d96f97ee1 d3d9: Use the correct AddRef and Release macros. 2008-11-04 11:40:23 +01:00
Stefan Dösinger 93af8d3631 d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
Stefan Dösinger d5f05c59c7 ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
Stefan Dösinger 8869c0f147 d3d: De-pointerize the WINED3DCAPS structure. 2008-03-25 19:36:38 +01:00
Stefan Dösinger c1a0037b88 d3d9: IDirect3DDevice9Ex stub. 2008-03-03 20:48:50 +01:00
Stefan Dösinger d9f9725993 d3d9: Add an IDirect3D9Ex stub. 2008-03-03 20:48:05 +01:00
Stefan Dösinger 01c6c982bb d3d9: Some caps fixes. 2007-08-21 13:35:35 +02:00
Stefan Dösinger 66821059b4 d3d9: Hold the lock in IDirect3D9 methods. 2007-06-18 12:33:54 +02:00
Stefan Dösinger 725f4bfeb1 d3d9: Rework the converted vertex declaration management.
Instead of creating a converted declaration each time SetFVF is
called, exactly one declaration is created for each FVF(on demand) and
stored for the lifetime of the device. This avoids memory leaks and
makes keeping track of converted declarations easier. Wether a
declaration is converted from a fvf or not is now a static information
inside the declaration. Those declarations are not destroyed in
VertexDeclaration::Release, they stay for the lifetime of the
device. This keeps us free from tracking the declaration through
stateblocks
2007-04-18 13:13:45 +02:00
Stefan Dösinger 7cee0b2ed0 d3d9: Do not allow Direct3D9::GetAdapterModeCount to be called with D3DFMT_UNKNOWN. 2007-04-17 11:21:13 +02:00