Dylan Smith
f7002c6627
ddraw: Don't interpret end padding as dwCaps2 for x64.
2011-05-24 12:47:28 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Henri Verbeet
03b388609d
ddraw: Destroy the ddraw surface after the wined3d texture is destroyed.
2011-04-21 16:53:42 +02:00
Henri Verbeet
6ff226f502
ddraw: Destroy the ddraw surface after the wined3d surface is destroyed.
2011-04-21 16:53:41 +02:00
Henri Verbeet
cbf78c5d49
ddraw: Release the wined3d surface first in ddraw_surface_destroy().
2011-04-21 16:53:41 +02:00
Henri Verbeet
25c0941e50
ddraw: Add a separate function for surface cleanup.
2011-04-21 16:53:41 +02:00
Henri Verbeet
5492560cb5
ddraw: Introduce a separate function for texture creation.
2011-04-20 13:06:45 +02:00
Henri Verbeet
2b1b5dba43
ddraw: Don't bother unsetting resources on surface destruction.
...
Uninit3D() / stateblock destruction already takes care of this.
2011-04-20 13:06:40 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
d2e665230a
wined3d: Get rid of the swapchain destroy callback.
2011-04-13 14:13:51 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
2b18192e7a
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
5963483fc2
wined3d: Remove COM from the palette.
2011-02-03 13:15:17 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Michael Stefaniuc
9745108096
ddraw: COM cleanup for the IDirectDraw7 iface.
2011-01-19 12:32:06 +01:00
Michael Stefaniuc
cd8c18e83c
ddraw: COM cleanup for the IDirectDraw4 iface.
2011-01-19 12:32:00 +01:00
Michael Stefaniuc
4202f09100
ddraw: COM cleanup for the IDirectDraw2 iface.
2011-01-19 12:31:45 +01:00
Michael Stefaniuc
a59347fcd2
ddraw: COM cleanup for the IDirectDraw iface.
2011-01-19 12:31:12 +01:00
Michael Stefaniuc
497944f2bd
ddraw: COM cleanup for the IDirect3D7 iface.
2011-01-19 12:31:04 +01:00
Henri Verbeet
cb3a133b28
ddraw: Fix some TRACEs.
2010-11-02 13:17:01 +01:00
Ričardas Barkauskas
78e4a096a3
ddraw: Surfaces with DDSCAPS_3DDEVICE and DDSCAPS_ZBUFFER can't be render targets.
2010-10-25 15:31:12 +02:00
Ričardas Barkauskas
ff659522f6
ddraw: Fix DDSCAPS_3DDEVICE surfaces always setting DDSCAPS_VISIBLE.
2010-10-25 15:31:07 +02:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Henri Verbeet
4d19daaa71
ddraw: Use a linear filter in ddraw_surface7_Blt().
2010-10-12 17:36:22 +02:00
Henri Verbeet
53183b4cf3
wined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-08 13:31:43 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Francois Gouget
e237369b09
ddraw: Remove WINAPI on static functions where not needed.
2010-08-25 11:56:15 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
866099765a
ddraw: Attaching an already attached surface is not a FIXME.
...
According to the tests it should simply fail.
2010-08-23 12:05:08 +02:00
Henri Verbeet
20a42b4c98
ddraw: Add / improve TRACEs.
2010-08-20 13:21:24 +02:00
Henri Verbeet
4378d4b31e
ddraw: Add a separate function for surface initialization.
2010-08-20 13:21:24 +02:00
Henri Verbeet
c5a14085d4
ddraw: Remove unused / redundant includes.
2010-08-19 11:17:41 +02:00
Henri Verbeet
407f78e9e1
ddraw: Merge texture.c into surface.c.
2010-08-19 11:17:29 +02:00
Henri Verbeet
3eba8b5d22
ddraw: Merge gamma.c into surface.c.
2010-08-19 11:17:15 +02:00
Henri Verbeet
51a315386e
ddraw: Use a less offensive handle table implementation for surfaces.
2010-07-30 11:36:03 +02:00
Henri Verbeet
ce8f6ecf6e
ddraw: Merge the surface thunks into surface.c.
2010-07-20 13:13:04 +02:00
Henri Verbeet
6fb9ee0ee7
ddraw: Merge the ddraw thunks into ddraw.c.
...
Note how both ddraw 1 and ddraw 7 used the same IDirectDrawImpl_XXX naming
convention.
2010-07-20 13:13:04 +02:00
Henri Verbeet
f461b39b76
ddraw: Get rid of the useless "ddraw_owner" fields.
2010-07-19 14:49:07 +02:00
Andrew Nguyen
d5c2a358b7
ddraw: Return a failure code in IDirectDrawSurfaceImpl::QueryInterface if IDirect3D7::CreateDevice fails.
2010-07-19 14:41:11 +02:00
Henri Verbeet
cf39adbaa2
ddraw: Avoid an integer overflow in IDirectDrawSurfaceImpl_BltFast().
...
Bug spotted by Iain Arnell, test by Iain Arnell.
2010-06-24 15:11:43 +02:00
Christian Costa
e95ffacde0
ddraw: Make SetColorKey handle case where dwColorSpaceHighValue < dwColorSpaceLowValue + tests.
2009-10-15 12:06:22 +02:00
Henri Verbeet
33bfcdd044
ddraw: The ddraw surface is now always the wined3d surface's parent.
...
This GetParent() trick would now cause infinite recursion.
2009-09-25 15:15:55 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Stefan Dösinger
e1469961d4
wined3d: Test and fix ddraw and d3d9 GetDC differences.
...
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Henri Verbeet
ee60e5fd71
ddraw: Remove trailing spaces.
2009-09-01 14:06:03 +02:00