Connor McAdams
5f6477cbc3
d3d10/tests: Add ID3D10EffectShaderResourceVariable tests.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-27 21:16:23 +01:00
Matteo Bruni
9b28ab83d6
d3d10/tests: Improve compare_matrix() ok() messages.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-27 21:16:23 +01:00
Connor McAdams
05d1667360
d3d10: Add tests for matrix effect variable.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 19:43:38 +01:00
Connor McAdams
dbc4ad1722
d3d10: Add tests for vector effect variables.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Connor McAdams
ca56396fb4
d3d10: Add tests for scalar effect variables.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Matteo Bruni
1559f6013c
d3d10/tests: Add reflection test.
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Share and reuse most of the d3dcompiler test.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-14 21:05:59 +01:00
Francois Gouget
07da1dec4c
d3d10/tests: Spelling fixes in ok() messages.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-04 19:49:22 +02:00
Michael Stefaniuc
5f299d2c87
d3d10/tests: Remove useless casts to self.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 19:45:24 +01:00
Michael Stefaniuc
e1ad81b360
d3d10/tests: Use the available ARRAY_SIZE() macro.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 17:13:05 +02:00
Józef Kucia
1a86bc9d75
d3d10: Validate SDK version.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Henri Verbeet
2be432b4df
dxgi/tests: Also test for ID3D10Device1 and ID3D11Device in test_device_interfaces().
2014-02-11 19:19:14 +01:00
Henri Verbeet
127e9bc46b
d3d10/tests: Don't reuse the device.
2014-01-28 10:53:43 +01:00
Henri Verbeet
ce49a4ae63
d3d10/tests: Also try a WARP device in create_device().
2014-01-28 10:53:40 +01:00
André Hentschel
10fc362dfe
d3d10/tests: Avoid preprocessor check to ensure it compiles.
2014-01-27 17:01:58 +01:00
Alexandre Julliard
99ef0d6ff0
makefiles: Get rid of the MAKE_TEST_RULES variable.
2014-01-02 12:13:16 +01:00
Rico Schüller
db521d5cd1
d3d10/tests: Create a new device for each device test.
2013-11-15 12:01:07 +01:00
Rico Schüller
3b13f08537
d3d10/tests: Remove some device creation traces.
2013-11-15 12:01:03 +01:00
Rico Schüller
8e5ecee1ce
d3d10/tests: Enable DepthEnable for reproducible results.
2013-11-14 16:21:15 +01:00
Henri Verbeet
eda5c39335
d3d10: Handle blend state in d3d10_effect_object_apply().
2012-10-09 09:59:29 +02:00
Henri Verbeet
9f212a6c95
d3d10: Implement d3d10_effect_sampler_variable_GetBackingStore().
2012-07-25 11:21:03 +02:00
Henri Verbeet
32d4464e90
d3d10: Implement d3d10_effect_blend_variable_GetBackingStore().
2012-07-25 11:20:58 +02:00
Henri Verbeet
6feffa6ee2
d3d10: Implement d3d10_effect_depth_stencil_variable_GetBackingStore().
2012-07-23 12:36:09 +02:00
Henri Verbeet
31fc68146c
d3d10: Implement d3d10_effect_rasterizer_variable_GetBackingStore().
2012-07-20 14:00:18 +02:00
Henri Verbeet
b15e7d7e23
d3d10/tests: Add a test for default state values.
2012-07-20 14:00:02 +02:00
Henri Verbeet
2d5fdb1683
d3d10: Add support for parsing stencil reference values to parse_fx10_object().
2012-07-18 17:12:36 +02:00
Henri Verbeet
49d811d872
d3d10/tests: Add a state groups test.
2012-01-03 12:37:30 +01:00
Henri Verbeet
989a643587
d3d10: Implement D3D10StateBlockMaskUnion().
2011-11-18 14:26:15 +01:00
Henri Verbeet
7cce4453d4
d3d10: Implement D3D10StateBlockMaskIntersect().
2011-11-17 11:37:16 +01:00
Henri Verbeet
380f989c4a
d3d10: Implement D3D10StateBlockMaskGetSetting().
2011-11-17 11:37:11 +01:00
Henri Verbeet
c7feb3a533
d3d10: Implement D3D10StateBlockMaskEnableCapture().
2011-11-17 11:37:03 +01:00
Henri Verbeet
be7122034f
d3d10: Implement D3D10StateBlockMaskEnableAll().
2011-11-16 09:41:46 +01:00
Henri Verbeet
5ffa2aba23
d3d10: Implement D3D10StateBlockMaskDisableCapture().
2011-11-16 09:41:43 +01:00
Henri Verbeet
88a55a04a3
d3d10: Implement D3D10StateBlockMaskDisableAll().
2011-11-16 09:41:36 +01:00
Henri Verbeet
a11a171366
d3d10: Implement D3D10StateBlockMaskDifference().
2011-11-15 16:09:09 +01:00
Alexandre Julliard
81b8ee863e
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
Alexandre Julliard
b86d515ed6
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
Francois Gouget
7d66375fba
d3d10/tests: Add a trailing '\n' to ok() calls.
2010-06-22 20:03:32 +02:00
Rico Schüller
af93f1ab33
d3d10: Add argument check to ID3D10Effect::GetTechniqueByName().
2010-05-17 12:42:32 +02:00
Rico Schüller
89b0c84375
d3d10/tests: Add ID3D10Effect::GetVariableBy*() test.
2010-05-06 14:19:03 +02:00
Alexandre Julliard
bef5645eb1
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
Alexandre Julliard
6164ce2d82
makefiles: Use the standard C_SRCS variable as the list of test files.
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This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Rico Schüller
f816210c21
d3d10/tests: Add effect shader test.
2010-02-12 15:52:25 +01:00
Rico Schüller
893b0b9d40
d3d10/tests: Use a wrapper function for D3D10CreateEffectFromMemory().
2010-02-12 15:52:25 +01:00
Rico Schüller
216ae014ee
d3d10/tests: Add constant buffer stride test.
2009-11-03 22:27:49 +01:00
Rico Schüller
d390e60320
d3d10/tests: Add GetParentConstantBuffer() checks to effect variable type and class test.
2009-11-03 22:27:46 +01:00
Rico Schüller
51fcacb8a9
d3d10/tests: Add IsValid() checks to effect variable type and class test.
2009-11-03 22:27:43 +01:00
Rico Schüller
b8883547af
d3d10/tests: Add effect variable type and class test.
2009-11-03 22:27:40 +01:00
Rico Schüller
c1265cfd12
d3d10/tests: Add ID3D10EffectVariable::GetElement() test.
2009-10-22 15:46:48 +02:00
Rico Schüller
bc3c1b8b7f
d3d10/tests: Add variable member test.
2009-10-22 15:46:37 +02:00
Rico Schüller
54592ea374
d3d10/tests: Add variable type test.
2009-10-07 14:28:21 +02:00