Rico Schüller
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3838f4b21a
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d3d10: Replace a few more unknown in parse_fx10.
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2009-06-01 16:16:06 +02:00 |
Rico Schüller
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99a4287f5d
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d3d10: Improve parse_fx10.
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2009-06-01 16:16:06 +02:00 |
Henri Verbeet
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52b24d2284
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d3d10: Create shaders.
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2009-03-06 12:38:34 +01:00 |
Henri Verbeet
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449be2d316
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d3d10: Implement ID3D10Effect::GetDevice().
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2009-03-06 12:38:34 +01:00 |
Henri Verbeet
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7c03f2c21b
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d3d10: Store the shader's input signature.
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2009-03-03 12:36:55 +01:00 |
Henri Verbeet
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5d5ae0c421
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d3d10: Implement ID3D10EffectTechnique::GetPassByName().
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2009-03-02 12:29:57 +01:00 |
Henri Verbeet
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5e59028a4e
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d3d10: Implement ID3D10Effect::GetTechniqueByName().
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2009-03-02 12:29:47 +01:00 |
Henri Verbeet
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04ad995cf6
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d3d10: Add an initial effect parser.
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2009-02-27 13:15:21 +01:00 |
Henri Verbeet
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46f3102b93
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d3d10: Add some code for parsing DXBC data.
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2009-02-27 13:15:17 +01:00 |
Henri Verbeet
|
737c64d2ce
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d3d10: Add a stub ID3D10Effect implementation.
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2009-02-26 12:18:41 +01:00 |
Henri Verbeet
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81e92fc81c
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d3d10: Implement D3D10CreateDevice() on top of D3D10CoreCreateDevice().
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2008-11-14 14:32:41 +01:00 |
Henri Verbeet
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ccf48fff33
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d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
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2008-11-13 12:04:35 +01:00 |
Henri Verbeet
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c7899cb9e8
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d3d10: Add a stub implementation of ID3D10Device.
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2008-10-21 11:42:54 +02:00 |
Henri Verbeet
|
0271be18d9
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d3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY.
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2008-10-21 11:42:37 +02:00 |
Henri Verbeet
|
f4bc3fe7ff
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d3d10: Add a debug function for DXGI_FORMAT.
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2008-10-21 11:42:32 +02:00 |
Henri Verbeet
|
66d6c7333c
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d3d10: Add a debug function for D3D10_DRIVER_TYPE.
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2008-10-21 11:42:26 +02:00 |