Alexandre Julliard
2e8d68d683
inetcomm: Include ws2tcpip.h before anything else.
2009-03-31 12:12:13 +02:00
Rico Schüller
3400c03346
Implement d3dx9_41 and forward the functions to d3dx9_36.
2009-03-30 17:55:15 +02:00
Detlef Riekenberg
03ff6ba641
msi/tests: Fix a copy & paste typo in a test message.
2009-03-30 17:51:03 +02:00
Aric Stewart
4ea704d15a
advapi32: Alias some sids in LookupAccountName and make comparison case insensitive.
2009-03-30 17:48:24 +02:00
Joerg-Cyril.Hoehle@t-systems.com
110c287f2f
amstream: Log GUID instead of pointer.
2009-03-30 17:39:23 +02:00
Christian Costa
893fc77332
mciqtz32: Add basic play capability.
2009-03-30 17:38:26 +02:00
Christian Costa
e0574936dc
mciqtz32: Implement driver messages.
2009-03-30 17:38:22 +02:00
Huw Davies
59501e037b
ole32/tests: Tests for EnumFormatEtc.
2009-03-30 16:42:46 +02:00
Huw Davies
89dcb968a3
ole32/tests: Fix DVTARGETDEVICE offsets.
2009-03-30 16:42:41 +02:00
Huw Davies
969e5d7ee1
ole32: Reimplement the formatetc enumerator using 'Ole Private Data'.
2009-03-30 16:42:22 +02:00
Huw Davies
fc78f552a0
ole32: AddRef does not return an HRESULT. Have the constructor create the object with one reference.
2009-03-30 16:42:12 +02:00
Huw Davies
25f1b058a8
ole32: Change the enum formatetc constructor to return HRESULT.
2009-03-30 16:42:08 +02:00
Huw Davies
1cc023c53a
ole32: Don't hold a reference on the parent IDataObject.
2009-03-30 16:42:03 +02:00
Huw Davies
1213964330
ole32: Rename a variable.
2009-03-30 16:41:56 +02:00
Huw Davies
d93688a721
ole32: Use a helper function to access the enum format implementation.
2009-03-30 16:41:51 +02:00
Henri Verbeet
5c8985002f
bcrypt: Add a mostly empty bcrypt.dll.
...
This is the "Cryptography API: Next Generation" introduced by Vista.
2009-03-30 15:12:47 +02:00
Henri Verbeet
ec0370a2d2
d3d10core: Create a vertex declaration from the input layout.
2009-03-30 15:11:46 +02:00
Henri Verbeet
7c3fa5d76d
d3d10core: Add a DXBC parser.
...
We may want to push this into either wined3d or our future shader compiler
dll. It's not a whole lot of code though.
2009-03-30 15:11:38 +02:00
Henri Verbeet
1205c33c90
wined3d: Use the output slot when we have one.
2009-03-30 15:11:29 +02:00
Henri Verbeet
ef2d704183
wined3d: Store the format_desc itself in struct wined3d_stream_info_element.
2009-03-30 15:11:24 +02:00
Ge van Geldorp
8968f5fa09
shdocvw/tests: Fix shdocvw:webbrowser test on some Windows boxes.
2009-03-30 15:10:52 +02:00
Ge van Geldorp
6d238a6f51
urlmon/tests: Fix ftp protocol test on WinXP and higher.
2009-03-30 15:10:44 +02:00
Roderick Colenbrander
5d08f3b705
wined3d: Check for the presence of wglGetExtensionsStringARB.
2009-03-30 15:10:00 +02:00
Jacek Caban
74e0072dfd
urlmon: Get rid of ICOM_THIS_MULTI macro.
2009-03-30 15:09:53 +02:00
Jacek Caban
67d2fdc34a
urlmon: Added IWinInetHttpInfo support to Binding object.
2009-03-30 15:09:39 +02:00
Jacek Caban
c31e6537fb
urlmon: Added IWinInetHttpInfo stub implementation to FtpProtocol object.
2009-03-30 15:09:30 +02:00
Jacek Caban
b83fd688a2
urlmon: Added IInternetPriority handling tests.
2009-03-30 15:09:24 +02:00
Jacek Caban
3fa595e2a8
urlmon: Added IWinInetHttpInfo stub implementation to HttpProtocol object.
2009-03-30 15:09:17 +02:00
Detlef Riekenberg
36dbb69b66
msi/tests: Verify path names case insensitively.
2009-03-30 15:09:00 +02:00
Nikolay Sivov
4ebf2e4526
comctl32/tab: Fix highlighted tabs painting.
2009-03-30 15:08:20 +02:00
Nikolay Sivov
4b2ea6f4e2
comctl32/tab: Implemented TCS_MULTISELECT for mouse selection.
2009-03-30 15:08:11 +02:00
Nikolay Sivov
e2b1604f4a
comctl32/tab: Implemented TCM_DESELECTALL.
2009-03-30 15:07:56 +02:00
Nikolay Sivov
48e7428964
comctl32/tab: Remove direct access to items array.
2009-03-30 15:07:47 +02:00
Alexandre Julliard
bfeaad0d45
loader: Add missing install dependency for extra binaries.
2009-03-30 15:05:17 +02:00
Alexandre Julliard
17c09347c0
loader: Don't bother checking for pthread.h existence, we require it anyway.
2009-03-30 15:05:07 +02:00
Alexandre Julliard
5170b1b456
ntdll: Remove no longer used pthread_functions structure.
2009-03-30 15:04:51 +02:00
Francois Gouget
14d2c98834
wineesd.drv: Improve the accuracy of wodUpdatePlayedTotal().
...
We do so by querying the EsounD latency and estimating dwPlayedTotal based on the elapsed time since the last write.
This benefits the accuracy of the completion notifications and of wodGetPosition().
2009-03-30 14:24:32 +02:00
Francois Gouget
623586433a
wineesd.drv: Simplify wodPlayer_WriteMaxFrags() and wodPlayer_FeedDSP().
...
We don't know how much free space we have in the EsounD buffer, so
just write until it is full. Sleep for a fraction of the time it will
take for the buffer to drain so we can refill it in time.
2009-03-30 14:24:08 +02:00
Francois Gouget
9e31d23e73
wineesd.drv: Let the EsounD server adjust the volume.
...
This simplifies our code and avoids data copying.
Also, now wodGetVolume() returns the real EsounD volume, even if it has been modified by an external mixer (e.g. esdctl).
2009-03-30 14:23:56 +02:00
Francois Gouget
45a5968358
wineesd.drv: Build a unique name so we can identify our stream.
...
Put the windows application name in it to make it user friendly as it is displayed by EsounD mixers.
2009-03-30 14:23:52 +02:00
Francois Gouget
d1a7136b6f
wineesd.drv: Rename esd_fd to stream_fd.
...
It is used to send/receive stream data, not to send RPCs to the sound server as esd_fd would imply.
This is a no-op.
2009-03-30 14:22:53 +02:00
Francois Gouget
91d42b37ef
wineesd.drv: Move the wodDsXxx() functions around to avoid forward declarations.
2009-03-30 14:22:42 +02:00
Francois Gouget
e7c5759af1
wineesd.drv: Remove some unused WINE_WAVExxx fields.
2009-03-30 14:22:30 +02:00
Francois Gouget
8e3a907727
wineesd.drv: Fix a trace and remove an unneeded cast.
2009-03-30 14:22:21 +02:00
Francois Gouget
e71cfdc1de
winealsa.drv: Remove a few unneeded initialisations and unused variables.
2009-03-30 14:22:14 +02:00
Christian Costa
a513d401ac
winemp3: Add missing sampling frequencies.
2009-03-30 14:22:11 +02:00
Stefan Dösinger
3e099d0147
wined3d: Advertise post pixelshader blending for a few more formats.
...
Windows advertises it on all these formats(Nvidia Geforce 7400), and
Trackmania Nations needs it on D3DFMT_Q8W8V8U8 to accept ps_3_0 support.
2009-03-30 14:22:06 +02:00
Stefan Dösinger
3fbdb64270
wined3d: Update a comment.
...
shader_select takes care of compiling the shader since we have the shader
duplication infrastructure. However, there's still a motivation to skip the
shader_select call if the vertex shader is dirty.
2009-03-30 14:21:52 +02:00
Stefan Dösinger
703dcca61b
wined3d: Fix some whitespace.
2009-03-30 14:21:44 +02:00
Stefan Dösinger
8d4ac8ac1b
wined3d: Remove a TODO.
...
init_materials() doesn't exist, and I don't know what the TODO means with
primitive type (the diffuse stuff is already handled properly).
2009-03-30 14:21:08 +02:00