Commit Graph

56730 Commits

Author SHA1 Message Date
Alexandre Julliard 2e8d68d683 inetcomm: Include ws2tcpip.h before anything else. 2009-03-31 12:12:13 +02:00
Rico Schüller 3400c03346 Implement d3dx9_41 and forward the functions to d3dx9_36. 2009-03-30 17:55:15 +02:00
Detlef Riekenberg 03ff6ba641 msi/tests: Fix a copy & paste typo in a test message. 2009-03-30 17:51:03 +02:00
Aric Stewart 4ea704d15a advapi32: Alias some sids in LookupAccountName and make comparison case insensitive. 2009-03-30 17:48:24 +02:00
Joerg-Cyril.Hoehle@t-systems.com 110c287f2f amstream: Log GUID instead of pointer. 2009-03-30 17:39:23 +02:00
Christian Costa 893fc77332 mciqtz32: Add basic play capability. 2009-03-30 17:38:26 +02:00
Christian Costa e0574936dc mciqtz32: Implement driver messages. 2009-03-30 17:38:22 +02:00
Huw Davies 59501e037b ole32/tests: Tests for EnumFormatEtc. 2009-03-30 16:42:46 +02:00
Huw Davies 89dcb968a3 ole32/tests: Fix DVTARGETDEVICE offsets. 2009-03-30 16:42:41 +02:00
Huw Davies 969e5d7ee1 ole32: Reimplement the formatetc enumerator using 'Ole Private Data'. 2009-03-30 16:42:22 +02:00
Huw Davies fc78f552a0 ole32: AddRef does not return an HRESULT. Have the constructor create the object with one reference. 2009-03-30 16:42:12 +02:00
Huw Davies 25f1b058a8 ole32: Change the enum formatetc constructor to return HRESULT. 2009-03-30 16:42:08 +02:00
Huw Davies 1cc023c53a ole32: Don't hold a reference on the parent IDataObject. 2009-03-30 16:42:03 +02:00
Huw Davies 1213964330 ole32: Rename a variable. 2009-03-30 16:41:56 +02:00
Huw Davies d93688a721 ole32: Use a helper function to access the enum format implementation. 2009-03-30 16:41:51 +02:00
Henri Verbeet 5c8985002f bcrypt: Add a mostly empty bcrypt.dll.
This is the "Cryptography API: Next Generation" introduced by Vista.
2009-03-30 15:12:47 +02:00
Henri Verbeet ec0370a2d2 d3d10core: Create a vertex declaration from the input layout. 2009-03-30 15:11:46 +02:00
Henri Verbeet 7c3fa5d76d d3d10core: Add a DXBC parser.
We may want to push this into either wined3d or our future shader compiler
dll. It's not a whole lot of code though.
2009-03-30 15:11:38 +02:00
Henri Verbeet 1205c33c90 wined3d: Use the output slot when we have one. 2009-03-30 15:11:29 +02:00
Henri Verbeet ef2d704183 wined3d: Store the format_desc itself in struct wined3d_stream_info_element. 2009-03-30 15:11:24 +02:00
Ge van Geldorp 8968f5fa09 shdocvw/tests: Fix shdocvw:webbrowser test on some Windows boxes. 2009-03-30 15:10:52 +02:00
Ge van Geldorp 6d238a6f51 urlmon/tests: Fix ftp protocol test on WinXP and higher. 2009-03-30 15:10:44 +02:00
Roderick Colenbrander 5d08f3b705 wined3d: Check for the presence of wglGetExtensionsStringARB. 2009-03-30 15:10:00 +02:00
Jacek Caban 74e0072dfd urlmon: Get rid of ICOM_THIS_MULTI macro. 2009-03-30 15:09:53 +02:00
Jacek Caban 67d2fdc34a urlmon: Added IWinInetHttpInfo support to Binding object. 2009-03-30 15:09:39 +02:00
Jacek Caban c31e6537fb urlmon: Added IWinInetHttpInfo stub implementation to FtpProtocol object. 2009-03-30 15:09:30 +02:00
Jacek Caban b83fd688a2 urlmon: Added IInternetPriority handling tests. 2009-03-30 15:09:24 +02:00
Jacek Caban 3fa595e2a8 urlmon: Added IWinInetHttpInfo stub implementation to HttpProtocol object. 2009-03-30 15:09:17 +02:00
Detlef Riekenberg 36dbb69b66 msi/tests: Verify path names case insensitively. 2009-03-30 15:09:00 +02:00
Nikolay Sivov 4ebf2e4526 comctl32/tab: Fix highlighted tabs painting. 2009-03-30 15:08:20 +02:00
Nikolay Sivov 4b2ea6f4e2 comctl32/tab: Implemented TCS_MULTISELECT for mouse selection. 2009-03-30 15:08:11 +02:00
Nikolay Sivov e2b1604f4a comctl32/tab: Implemented TCM_DESELECTALL. 2009-03-30 15:07:56 +02:00
Nikolay Sivov 48e7428964 comctl32/tab: Remove direct access to items array. 2009-03-30 15:07:47 +02:00
Alexandre Julliard bfeaad0d45 loader: Add missing install dependency for extra binaries. 2009-03-30 15:05:17 +02:00
Alexandre Julliard 17c09347c0 loader: Don't bother checking for pthread.h existence, we require it anyway. 2009-03-30 15:05:07 +02:00
Alexandre Julliard 5170b1b456 ntdll: Remove no longer used pthread_functions structure. 2009-03-30 15:04:51 +02:00
Francois Gouget 14d2c98834 wineesd.drv: Improve the accuracy of wodUpdatePlayedTotal().
We do so by querying the EsounD latency and estimating dwPlayedTotal based on the elapsed time since the last write.
This benefits the accuracy of the completion notifications and of wodGetPosition().
2009-03-30 14:24:32 +02:00
Francois Gouget 623586433a wineesd.drv: Simplify wodPlayer_WriteMaxFrags() and wodPlayer_FeedDSP().
We don't know how much free space we have in the EsounD buffer, so
just write until it is full. Sleep for a fraction of the time it will
take for the buffer to drain so we can refill it in time.
2009-03-30 14:24:08 +02:00
Francois Gouget 9e31d23e73 wineesd.drv: Let the EsounD server adjust the volume.
This simplifies our code and avoids data copying.
Also, now wodGetVolume() returns the real EsounD volume, even if it has been modified by an external mixer (e.g. esdctl).
2009-03-30 14:23:56 +02:00
Francois Gouget 45a5968358 wineesd.drv: Build a unique name so we can identify our stream.
Put the windows application name in it to make it user friendly as it is displayed by EsounD mixers.
2009-03-30 14:23:52 +02:00
Francois Gouget d1a7136b6f wineesd.drv: Rename esd_fd to stream_fd.
It is used to send/receive stream data, not to send RPCs to the sound server as esd_fd would imply.
This is a no-op.
2009-03-30 14:22:53 +02:00
Francois Gouget 91d42b37ef wineesd.drv: Move the wodDsXxx() functions around to avoid forward declarations. 2009-03-30 14:22:42 +02:00
Francois Gouget e7c5759af1 wineesd.drv: Remove some unused WINE_WAVExxx fields. 2009-03-30 14:22:30 +02:00
Francois Gouget 8e3a907727 wineesd.drv: Fix a trace and remove an unneeded cast. 2009-03-30 14:22:21 +02:00
Francois Gouget e71cfdc1de winealsa.drv: Remove a few unneeded initialisations and unused variables. 2009-03-30 14:22:14 +02:00
Christian Costa a513d401ac winemp3: Add missing sampling frequencies. 2009-03-30 14:22:11 +02:00
Stefan Dösinger 3e099d0147 wined3d: Advertise post pixelshader blending for a few more formats.
Windows advertises it on all these formats(Nvidia Geforce 7400), and
Trackmania Nations needs it on D3DFMT_Q8W8V8U8 to accept ps_3_0 support.
2009-03-30 14:22:06 +02:00
Stefan Dösinger 3fbdb64270 wined3d: Update a comment.
shader_select takes care of compiling the shader since we have the shader
duplication infrastructure. However, there's still a motivation to skip the
shader_select call if the vertex shader is dirty.
2009-03-30 14:21:52 +02:00
Stefan Dösinger 703dcca61b wined3d: Fix some whitespace. 2009-03-30 14:21:44 +02:00
Stefan Dösinger 8d4ac8ac1b wined3d: Remove a TODO.
init_materials() doesn't exist, and I don't know what the TODO means with
primitive type (the diffuse stuff is already handled properly).
2009-03-30 14:21:08 +02:00