Matteo Bruni
|
c4273f0bbe
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d3dcompiler: Use more consistent integer data types.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2022-02-09 18:44:55 +01:00 |
Eric Pouech
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576cdea0d7
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d3dcompiler: Build without -DWINE_NO_LONG_TYPES.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2022-02-08 20:24:15 +01:00 |
Alexandre Julliard
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f4af3134de
|
makefiles: Specify the bison prefix directly in the source files.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2022-01-21 13:15:12 +01:00 |
Alexandre Julliard
|
bb2d48627d
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d3dcompiler: Use the standard va_list instead of __ms_va_list.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2021-10-22 11:11:28 +02:00 |
Zebediah Figura
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5a73777e32
|
d3dcompiler: Store the shader version using separate integer fields.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2020-03-24 20:31:18 +01:00 |
Zebediah Figura
|
a43974a6d4
|
d3dcompiler: Store the swizzle unshifted.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2020-02-11 19:45:57 +01:00 |
Alexandre Julliard
|
43df1ed406
|
d3dcompiler: Make varargs functions WINAPIV.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47473
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2019-07-07 08:02:55 +02:00 |
Alexandre Julliard
|
c8d34ef088
|
d3dcompiler: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2019-07-02 14:59:40 +02:00 |
Henri Verbeet
|
540054eb3e
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d3dcompiler: Get rid of the BWRITERSAMPLER_TEXTURE_TYPE typedef.
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2013-10-03 12:55:12 +02:00 |
Henri Verbeet
|
1b6e9d245c
|
d3dcompiler: Get rid of the BWRITER_COMPARISON_TYPE typedef.
|
2013-09-30 20:34:53 +02:00 |
Matteo Bruni
|
491d0e9d6b
|
d3dcompiler: Rename asm_alloc/realloc/free functions to more generic names.
|
2012-05-08 20:21:18 +02:00 |
Matteo Bruni
|
e2866d6fa1
|
d3dcompiler: Generalize message reporting function.
|
2012-05-08 20:21:13 +02:00 |
Matteo Bruni
|
555f634912
|
d3dcompiler: Make set_parse_status() more general.
|
2012-05-08 20:21:09 +02:00 |
Henri Verbeet
|
ac8f8c02a6
|
d3dcompiler: Remove some stray tabs.
|
2010-10-15 16:20:06 +02:00 |
Francois Gouget
|
7d9cd71db7
|
d3dcompiler_43: Make asmshader_error() and set_rel_reg() static.
|
2010-09-13 13:26:59 -05:00 |
Francois Gouget
|
330520980a
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d3dcompiler_43: Move asmparser_message() and asmshader_error() up to avoid forward declarations.
|
2010-09-13 13:26:54 -05:00 |
Francois Gouget
|
aaf78f1a0b
|
d3dcompiler_43: Don't use nameless unions in our private structures to avoid trouble with compilers where they are not supported.
|
2010-08-30 11:26:46 +02:00 |
Matteo Bruni
|
5dcb2e4b7e
|
d3dcompiler: Move shader assembler implementation from d3dx9_36.
|
2010-08-25 17:34:24 +02:00 |