Commit Graph

115 Commits

Author SHA1 Message Date
David Adam 2347862571 d3dx8: Implement the spherical interpolation part for D3DXQuaternionSlerp. 2009-02-16 15:35:15 +01:00
David Adam f1bb04ff8a d3dx8: Implement D3DXComputeBoundingBox. 2009-02-06 14:54:02 +01:00
David Adam 0ccc431a94 d3dx8: Implement D3DXComputeBoundingSphere. 2009-02-06 14:54:02 +01:00
Luis C. Busquets Pérez 1d3889fa6f d3dx8: Add tests for D3DXGetFVFVertexSize. 2009-02-06 14:54:02 +01:00
Francois Gouget cb42582287 d3dx8/tests: Make compare() static. 2009-02-05 13:14:44 +01:00
David Adam b8eb4cf861 d3dx8: Implement D3DXIntersectTri. 2009-02-03 14:17:04 +01:00
David Adam f20ba24404 d3dx8: Implement D3DXFresnelTerm. 2009-02-02 15:21:44 +01:00
David Adam 42dc7fb1c4 d3dx8: Add a few tests for MatrixStack. 2008-11-28 13:49:50 +01:00
Francois Gouget 628b5aeb9e d3dx8/tests: Fix compilation on systems that don't support nameless unions. 2008-11-03 13:34:12 +01:00
Henri Verbeet 5302d2b311 d3dx8: Add a few tests for ID3DXMatrixStack. 2008-10-31 12:58:28 +01:00
Henri Verbeet bbc2f7d713 d3dx8: Make expect_mat a bit more useable. 2008-10-31 12:58:21 +01:00
Luis C. Busquets Pérez 21060b0762 d3dx8: D3DXQuaternionRotationMatrix correct compare value for the trace. 2008-08-26 12:07:41 +02:00
David Adam 5bb6e4ab8c d3dx8: Implement D3DXBoxBoundProbe. 2008-08-20 14:08:58 +02:00
David Adam 170023e30d d3dx8: Only the points in the positive ray are taken in account in D3DXSphereBoundProbe. 2008-07-29 12:37:12 +02:00
David Adam 6629708081 d3dx8: Implement D3DXSphereBoundProbe. 2008-07-25 14:09:15 +02:00
Alexandre Julliard 79c64acc7b tests: Don't depend on the static uuid libraries in the tests.
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
Dan Kegel fe508a9cd7 d3dx8/tests: Initialize matrix before testing its value. 2008-06-10 17:43:58 +02:00
Alexandre Julliard dad21bbcbf makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
Austin English 4777f26d61 Spelling fixes. 2008-03-27 11:10:07 +01:00
Francois Gouget c186233892 d3dx8/tests: Fix compilation on systems that don't support nameless unions. 2007-11-30 14:20:39 +01:00
David Adam cf443380ba d3dx8: Implement D3DXMatrixTransformation. 2007-11-26 12:53:34 +01:00
David Adam f1bc484947 d3dx8: Implement D3DXQuaternionExp. 2007-11-26 12:53:26 +01:00
David Adam 41029cc88c d3dx8: Implement D3DXQuaternionLn. 2007-11-26 12:53:17 +01:00
David Adam 16a8efa410 d3dx8: Implement D3DXQuaternionRotationYawPitchRoll. 2007-11-26 12:52:58 +01:00
David Adam eee8dd17d8 d3dx8: Implement D3DXQuaternionRotationMatrix. 2007-11-26 12:52:49 +01:00
David Adam 345994fbce d3dx8: Implement D3DXQuaternionRotationAxis. 2007-11-26 12:52:39 +01:00
David Adam 7a4490c062 d3dx8: Implement D3DXQuaternionToAxisAngle. 2007-11-26 12:52:27 +01:00
David Adam e8edc51d34 d3dx8: Implement D3DXQuaternionBaryCentric. 2007-11-20 16:43:58 +01:00
David Adam 8ec01f62b0 d3dx8: Implement D3DXQuaternionSquad. 2007-11-20 16:43:32 +01:00
David Adam cb954ca6b4 d3dx8: Implement D3DXQuaternionSlerp. 2007-11-20 16:43:22 +01:00
David Adam 54e8d08e45 d3dx8: Implement D3DXQuaternionInverse. 2007-11-20 16:43:10 +01:00
David Adam 45b13a6cab d3dx8: Implement D3DXQuaternionMultiply. 2007-11-20 16:43:01 +01:00
David Adam 375dcaa82e d3dx8: Implement D3DXColorAdjustContrast. 2007-11-20 16:42:51 +01:00
David Adam 8389eab6b7 d3dx8: Implement D3DXColorAdjustSaturation. 2007-11-20 16:42:41 +01:00
David Adam 4a28945505 d3dx8: Implement D3DXPlaneTransform. 2007-11-20 16:41:21 +01:00
David Adam 54d3bb28fd d3dx8: Implement D3DXPlaneFromPoints. 2007-11-20 16:41:12 +01:00
David Adam 3d30866133 d3dx8: Implement D3DXPlaneFromPointNormal. 2007-11-20 16:41:03 +01:00
David Adam 5cc527d30d d3dx8: Implement D3DXMatrixReflect. 2007-11-16 12:34:39 +01:00
David Adam a1010e6c94 d3dx8: Implement D3DXMatrixShadow. 2007-11-16 12:34:29 +01:00
David Adam c432b48a51 d3dx8: Implement D3DXPlaneIntersectLine. 2007-11-16 12:33:47 +01:00
David Adam 8abfaa04cc d3dx8: Implement D3DXPlaneNormalize. 2007-11-16 12:33:32 +01:00
David Adam 6840049f2f d3dx8: Implement D3DXMatrixAffine Transformation. 2007-11-13 13:34:56 +01:00
David Adam 147600b671 d3dx8: Implement D3DXVec3Unproject. 2007-11-12 13:00:08 +01:00
David Adam 6c902b42d5 d3dx8: Implement D3XMatrixVec3Project. 2007-11-12 13:00:01 +01:00
David Adam 3231c01c42 d3dx8: Implement D3XMatrixMultiplyTranspose. 2007-11-12 12:59:53 +01:00
David Adam 43643072da d3dx8: Implement D3XMatrixInverse. 2007-11-12 12:59:44 +01:00
Francois Gouget 8fc8f2625c d3dx8: Fix compilation on systems that don't support nameless unions. 2007-11-09 13:06:16 +01:00
David Adam 951ca73ff7 d3dx8: Implement D3DXMatrixOrthoOffCenterLH. 2007-11-06 13:01:41 +01:00
David Adam 9fc132d02f d3dx8: Implement D3DXMatrixOrthoOffCenterRH. 2007-11-06 13:01:31 +01:00
David Adam 2a7d4bd3d2 d3dx8: Uniformize the matrix format in the tests. 2007-11-06 13:01:18 +01:00