David Adam
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2347862571
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d3dx8: Implement the spherical interpolation part for D3DXQuaternionSlerp.
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2009-02-16 15:35:15 +01:00 |
David Adam
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f1bb04ff8a
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d3dx8: Implement D3DXComputeBoundingBox.
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2009-02-06 14:54:02 +01:00 |
David Adam
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0ccc431a94
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d3dx8: Implement D3DXComputeBoundingSphere.
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2009-02-06 14:54:02 +01:00 |
Luis C. Busquets Pérez
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1d3889fa6f
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d3dx8: Add tests for D3DXGetFVFVertexSize.
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2009-02-06 14:54:02 +01:00 |
Francois Gouget
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cb42582287
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d3dx8/tests: Make compare() static.
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2009-02-05 13:14:44 +01:00 |
David Adam
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b8eb4cf861
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d3dx8: Implement D3DXIntersectTri.
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2009-02-03 14:17:04 +01:00 |
David Adam
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f20ba24404
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d3dx8: Implement D3DXFresnelTerm.
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2009-02-02 15:21:44 +01:00 |
David Adam
|
42dc7fb1c4
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d3dx8: Add a few tests for MatrixStack.
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2008-11-28 13:49:50 +01:00 |
Francois Gouget
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628b5aeb9e
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d3dx8/tests: Fix compilation on systems that don't support nameless unions.
|
2008-11-03 13:34:12 +01:00 |
Henri Verbeet
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5302d2b311
|
d3dx8: Add a few tests for ID3DXMatrixStack.
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2008-10-31 12:58:28 +01:00 |
Henri Verbeet
|
bbc2f7d713
|
d3dx8: Make expect_mat a bit more useable.
|
2008-10-31 12:58:21 +01:00 |
Luis C. Busquets Pérez
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21060b0762
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d3dx8: D3DXQuaternionRotationMatrix correct compare value for the trace.
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2008-08-26 12:07:41 +02:00 |
David Adam
|
5bb6e4ab8c
|
d3dx8: Implement D3DXBoxBoundProbe.
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2008-08-20 14:08:58 +02:00 |
David Adam
|
170023e30d
|
d3dx8: Only the points in the positive ray are taken in account in D3DXSphereBoundProbe.
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2008-07-29 12:37:12 +02:00 |
David Adam
|
6629708081
|
d3dx8: Implement D3DXSphereBoundProbe.
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2008-07-25 14:09:15 +02:00 |
Alexandre Julliard
|
79c64acc7b
|
tests: Don't depend on the static uuid libraries in the tests.
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
|
2008-07-08 17:51:45 +02:00 |
Dan Kegel
|
fe508a9cd7
|
d3dx8/tests: Initialize matrix before testing its value.
|
2008-06-10 17:43:58 +02:00 |
Alexandre Julliard
|
dad21bbcbf
|
makefiles: List the static libraries as normal imports instead of extra libs.
|
2008-04-30 14:23:55 +02:00 |
Austin English
|
4777f26d61
|
Spelling fixes.
|
2008-03-27 11:10:07 +01:00 |
Francois Gouget
|
c186233892
|
d3dx8/tests: Fix compilation on systems that don't support nameless unions.
|
2007-11-30 14:20:39 +01:00 |
David Adam
|
cf443380ba
|
d3dx8: Implement D3DXMatrixTransformation.
|
2007-11-26 12:53:34 +01:00 |
David Adam
|
f1bc484947
|
d3dx8: Implement D3DXQuaternionExp.
|
2007-11-26 12:53:26 +01:00 |
David Adam
|
41029cc88c
|
d3dx8: Implement D3DXQuaternionLn.
|
2007-11-26 12:53:17 +01:00 |
David Adam
|
16a8efa410
|
d3dx8: Implement D3DXQuaternionRotationYawPitchRoll.
|
2007-11-26 12:52:58 +01:00 |
David Adam
|
eee8dd17d8
|
d3dx8: Implement D3DXQuaternionRotationMatrix.
|
2007-11-26 12:52:49 +01:00 |
David Adam
|
345994fbce
|
d3dx8: Implement D3DXQuaternionRotationAxis.
|
2007-11-26 12:52:39 +01:00 |
David Adam
|
7a4490c062
|
d3dx8: Implement D3DXQuaternionToAxisAngle.
|
2007-11-26 12:52:27 +01:00 |
David Adam
|
e8edc51d34
|
d3dx8: Implement D3DXQuaternionBaryCentric.
|
2007-11-20 16:43:58 +01:00 |
David Adam
|
8ec01f62b0
|
d3dx8: Implement D3DXQuaternionSquad.
|
2007-11-20 16:43:32 +01:00 |
David Adam
|
cb954ca6b4
|
d3dx8: Implement D3DXQuaternionSlerp.
|
2007-11-20 16:43:22 +01:00 |
David Adam
|
54e8d08e45
|
d3dx8: Implement D3DXQuaternionInverse.
|
2007-11-20 16:43:10 +01:00 |
David Adam
|
45b13a6cab
|
d3dx8: Implement D3DXQuaternionMultiply.
|
2007-11-20 16:43:01 +01:00 |
David Adam
|
375dcaa82e
|
d3dx8: Implement D3DXColorAdjustContrast.
|
2007-11-20 16:42:51 +01:00 |
David Adam
|
8389eab6b7
|
d3dx8: Implement D3DXColorAdjustSaturation.
|
2007-11-20 16:42:41 +01:00 |
David Adam
|
4a28945505
|
d3dx8: Implement D3DXPlaneTransform.
|
2007-11-20 16:41:21 +01:00 |
David Adam
|
54d3bb28fd
|
d3dx8: Implement D3DXPlaneFromPoints.
|
2007-11-20 16:41:12 +01:00 |
David Adam
|
3d30866133
|
d3dx8: Implement D3DXPlaneFromPointNormal.
|
2007-11-20 16:41:03 +01:00 |
David Adam
|
5cc527d30d
|
d3dx8: Implement D3DXMatrixReflect.
|
2007-11-16 12:34:39 +01:00 |
David Adam
|
a1010e6c94
|
d3dx8: Implement D3DXMatrixShadow.
|
2007-11-16 12:34:29 +01:00 |
David Adam
|
c432b48a51
|
d3dx8: Implement D3DXPlaneIntersectLine.
|
2007-11-16 12:33:47 +01:00 |
David Adam
|
8abfaa04cc
|
d3dx8: Implement D3DXPlaneNormalize.
|
2007-11-16 12:33:32 +01:00 |
David Adam
|
6840049f2f
|
d3dx8: Implement D3DXMatrixAffine Transformation.
|
2007-11-13 13:34:56 +01:00 |
David Adam
|
147600b671
|
d3dx8: Implement D3DXVec3Unproject.
|
2007-11-12 13:00:08 +01:00 |
David Adam
|
6c902b42d5
|
d3dx8: Implement D3XMatrixVec3Project.
|
2007-11-12 13:00:01 +01:00 |
David Adam
|
3231c01c42
|
d3dx8: Implement D3XMatrixMultiplyTranspose.
|
2007-11-12 12:59:53 +01:00 |
David Adam
|
43643072da
|
d3dx8: Implement D3XMatrixInverse.
|
2007-11-12 12:59:44 +01:00 |
Francois Gouget
|
8fc8f2625c
|
d3dx8: Fix compilation on systems that don't support nameless unions.
|
2007-11-09 13:06:16 +01:00 |
David Adam
|
951ca73ff7
|
d3dx8: Implement D3DXMatrixOrthoOffCenterLH.
|
2007-11-06 13:01:41 +01:00 |
David Adam
|
9fc132d02f
|
d3dx8: Implement D3DXMatrixOrthoOffCenterRH.
|
2007-11-06 13:01:31 +01:00 |
David Adam
|
2a7d4bd3d2
|
d3dx8: Uniformize the matrix format in the tests.
|
2007-11-06 13:01:18 +01:00 |