d3dx8: Implement D3DXComputeBoundingSphere.
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@ -92,7 +92,7 @@
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@ stub D3DXValidMesh
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@ stub D3DXGeneratePMesh
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@ stub D3DXSimplifyMesh
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@ stub D3DXComputeBoundingSphere
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@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
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@ stub D3DXComputeBoundingBox
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@ stub D3DXComputeNormals
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@ stdcall D3DXCreateBuffer(long ptr)
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@ -97,6 +97,37 @@ done we've got an intersection of the ray with the box.
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return TRUE;
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}
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HRESULT WINAPI D3DXComputeBoundingSphere(PVOID ppointsFVF, DWORD numvertices, DWORD FVF, D3DXVECTOR3 *pcenter, FLOAT *pradius)
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{
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D3DXVECTOR3 temp, temp1;
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FLOAT d;
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unsigned int i;
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if( !ppointsFVF || !pcenter || !pradius ) return D3DERR_INVALIDCALL;
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temp.x = 0.0f;
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temp.y = 0.0f;
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temp.z = 0.0f;
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temp1 = temp;
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d = 0.0f;
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*pradius = 0.0f;
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for(i=0; i<numvertices; i++)
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{
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D3DXVec3Add(&temp1, &temp, (D3DXVECTOR3*)((char*)ppointsFVF + D3DXGetFVFVertexSize(FVF) * i));
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temp = temp1;
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}
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D3DXVec3Scale(pcenter, &temp, 1.0f/((FLOAT)numvertices));
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for(i=0; i<numvertices; i++)
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{
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d = D3DXVec3Length(D3DXVec3Subtract(&temp, (D3DXVECTOR3*)((char*)ppointsFVF + D3DXGetFVFVertexSize(FVF) * i), pcenter));
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if ( d > *pradius ) *pradius = d;
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}
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return D3D_OK;
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}
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static UINT Get_TexCoord_Size_From_FVF(DWORD FVF, int tex_num)
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{
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return (((((FVF) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1);
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@ -32,6 +32,11 @@ static BOOL compare(FLOAT u, FLOAT v)
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return (fabs(u-v) < admitted_error);
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}
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BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
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{
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return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
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}
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static void D3DXBoundProbeTest(void)
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{
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BOOL result;
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@ -106,6 +111,57 @@ static void D3DXBoundProbeTest(void)
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ok(result == FALSE, "expected FALSE, received TRUE\n");
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}
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static void D3DXComputeBoundingSphereTest(void)
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{
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D3DXVECTOR3 exp_cen, got_cen, vertex[5];
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FLOAT exp_rad, got_rad;
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HRESULT hr;
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vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
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vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
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vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
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vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
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vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
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exp_rad = 6.928203f;
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exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0;
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hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DFVF_XYZ,&got_cen,&got_rad);
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ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
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ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
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ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
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/*________________________*/
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vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
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vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
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vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
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vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
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vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
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exp_rad = 13.707883f;
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exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f;
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hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DFVF_XYZ,&got_cen,&got_rad);
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ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
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ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
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ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
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/*________________________*/
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hr = D3DXComputeBoundingSphere(NULL,5,D3DFVF_XYZ,&got_cen,&got_rad);
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ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
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/*________________________*/
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hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DFVF_XYZ,NULL,&got_rad);
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ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
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/*________________________*/
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hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DFVF_XYZ,&got_cen,NULL);
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ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
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}
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static void D3DXGetFVFVertexSizeTest(void)
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{
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UINT got;
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@ -266,6 +322,7 @@ static void D3DXIntersectTriTest(void)
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START_TEST(mesh)
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{
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D3DXBoundProbeTest();
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D3DXComputeBoundingSphereTest();
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D3DXGetFVFVertexSizeTest();
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D3DXIntersectTriTest();
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}
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@ -31,6 +31,7 @@ UINT WINAPI D3DXGetFVFVertexSize(DWORD);
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BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
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BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
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BOOL CDECL D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, FLOAT *, FLOAT *, FLOAT *);
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HRESULT WINAPI D3DXComputeBoundingSphere(PVOID, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
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#ifdef __cplusplus
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}
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