d3dx8: Implement D3DXSphereBoundProbe.
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@ -9,7 +9,8 @@ IMPORTS = dxguid uuid kernel32
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C_SRCS = \
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d3dx8_main.c \
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d3dxbuffer.c \
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math.c
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math.c \
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mesh.c
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@MAKE_DLL_RULES@
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@ -108,7 +108,7 @@
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@ stub D3DXFVFFromDeclarator
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@ stub D3DXWeldVertices
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@ stub D3DXIntersect
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@ stub D3DXSphereBoundProbe
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@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr)
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@ stub D3DXBoxBoundProbe
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@ stub D3DXCreatePolygon
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@ stub D3DXCreateBox
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@ -0,0 +1,39 @@
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/*
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* Copyright 2008 David Adam
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "windef.h"
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#include "wingdi.h"
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#include "d3dx8.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *pcenter, FLOAT radius, CONST D3DXVECTOR3 *prayposition, CONST D3DXVECTOR3 *praydirection)
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{
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D3DXVECTOR3 difference;
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FLOAT a, b, c;
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a = D3DXVec3LengthSq(praydirection);
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if (!D3DXVec3Subtract(&difference, prayposition, pcenter)) return FALSE;
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b = D3DXVec3Dot(&difference, praydirection);
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c = D3DXVec3LengthSq(&difference) - radius * radius;
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if ( b * b - a * c <= 0.0f ) return FALSE;
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return TRUE;
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}
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@ -5,7 +5,9 @@ VPATH = @srcdir@
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TESTDLL = d3dx8.dll
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IMPORTS = d3dx8 kernel32
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CTESTS = math.c
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CTESTS = \
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math.c \
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mesh.c
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@MAKE_TEST_RULES@
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@ -0,0 +1,51 @@
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/*
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* Copyright 2008 David Adam
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3dx8.h"
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#include "wine/test.h"
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static void D3DXBoundProbeTest(void)
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{
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/*____________Test the Sphere case________________________*/
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BOOL result;
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D3DXVECTOR3 center, raydirection, rayposition;
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FLOAT radius;
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radius = sqrt(77.0f);
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center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
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raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
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rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
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result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
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ok(result == TRUE, "expected TRUE, received FALSE\n");
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rayposition.x = 5.0f; rayposition.y = 7.0f; rayposition.z = 9.0f;
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result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
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ok(result == FALSE, "expected FALSE, received TRUE\n");
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rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
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result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
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ok(result == FALSE, "expected FALSE, received TRUE\n");
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}
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START_TEST(mesh)
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{
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D3DXBoundProbeTest();
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}
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@ -19,7 +19,7 @@
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#ifndef __WINE_D3DX8MESH_H
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#define __WINE_D3DX8MESH_H
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#include <d3d8.h>
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#include <d3dx8.h>
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#include <dxfile.h>
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#ifdef __cplusplus
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@ -28,6 +28,7 @@ extern "C" {
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HRESULT WINAPI D3DXCreateBuffer(DWORD,LPD3DXBUFFER*);
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UINT WINAPI D3DXGetFVFVertexSize(DWORD);
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BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
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#ifdef __cplusplus
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}
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