Henri Verbeet
d9d2fe31e3
wined3d: Filter sRGB capabilities during format initialization.
2011-02-28 11:09:25 +01:00
Henri Verbeet
1fd7c96a31
wined3d: Make volumetexture_ops static.
2011-02-02 12:21:23 +01:00
Henri Verbeet
1eefb46a57
wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface.
2011-01-21 18:37:11 +01:00
Henri Verbeet
ace5f8e60e
wined3d: Pass an IWineD3DVolumeImpl pointer to volume_add_dirty_box().
2011-01-19 12:22:31 +01:00
Henri Verbeet
c117248bd1
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
2011-01-07 10:23:37 +01:00
Henri Verbeet
7e67bcedfd
wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_priority().
2011-01-07 10:23:25 +01:00
Henri Verbeet
2d9748b1e3
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_priority().
2011-01-07 10:23:21 +01:00
Henri Verbeet
a80749fd57
wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_private_data().
2011-01-07 10:23:17 +01:00
Henri Verbeet
92e439b0f0
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_private_data().
2011-01-06 11:33:33 +01:00
Henri Verbeet
a97ae0db6a
wined3d: Pass an IWineD3DResourceImpl pointer to resource_free_private_data().
2011-01-06 11:33:29 +01:00
Henri Verbeet
d72520b5cc
wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface.
2011-01-05 17:22:01 +01:00
Henri Verbeet
3a59137b09
wined3d: Pass an IWineD3DBaseTextureImpl pointer to internal_preload().
2011-01-04 11:09:52 +01:00
Henri Verbeet
32779a2232
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_bind().
2011-01-04 11:09:47 +01:00
Henri Verbeet
bf108ac872
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_generate_mipmaps().
2011-01-04 11:09:45 +01:00
Henri Verbeet
9de4433dbe
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type().
2011-01-03 11:54:05 +01:00
Henri Verbeet
568f9ecb22
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_autogen_filter_type().
2011-01-03 11:54:04 +01:00
Henri Verbeet
54e1aeeb62
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod().
2011-01-03 11:54:04 +01:00
Henri Verbeet
482a5fd030
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_set_lod().
2011-01-03 11:54:04 +01:00
Henri Verbeet
f5d96d1701
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
2010-12-16 11:50:09 +01:00
Henri Verbeet
2438968c34
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_cleanup().
2010-12-16 11:50:09 +01:00
Henri Verbeet
47fcc00cce
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_unload().
2010-12-16 11:50:09 +01:00
Henri Verbeet
a3b2407824
wined3d: Remove IWineD3DBaseTexture::SetDirty() from the public interface.
2010-12-09 12:14:19 +01:00
Henri Verbeet
4dd3066ea3
wined3d: Remove the unused IWineD3DBaseTexture::GetDirty() method.
2010-12-09 12:14:11 +01:00
Henri Verbeet
03f7a2d88e
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
Henri Verbeet
b459b917fb
wined3d: Textures never have a resource size.
...
They're just containers for their subresources.
2010-11-23 13:15:32 +01:00
Henri Verbeet
6dd9109358
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
Henri Verbeet
7f8ea7fffc
wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
...
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
2010-10-21 16:15:38 +02:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Henri Verbeet
5a3a4ac77a
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface.
2010-09-18 13:05:44 +02:00
Henri Verbeet
2e119ecd28
wined3d: Move the texture's target field to the base texture struct.
2010-09-18 13:05:36 +02:00
Henri Verbeet
8fdfc736bf
wined3d: Move sampler states to wined3d_state.
2010-09-16 10:12:24 -05:00
Henri Verbeet
955858e97d
wined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-08 13:31:49 +02:00
Henri Verbeet
bc2db78c3a
wined3d: Explicitly document some more consequences of GL locking policy.
...
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
3a7f08a56f
wined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31 14:23:47 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
b0fb388edb
wined3d: A volume's container is always a volume texture.
2010-08-17 11:55:32 +02:00
Henri Verbeet
89e6a60732
wined3d: Remove SetContainer() from the public IWineD3DVolume interface.
2010-08-17 11:55:32 +02:00
Henri Verbeet
49e076eabd
wined3d: Separate context acquisition and state application.
2010-05-04 13:14:59 +02:00
Henri Verbeet
339f7ef100
wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
2010-04-25 07:27:57 -05:00
Henri Verbeet
958b523707
wined3d: Store texture sub-resources in IWineD3DBaseTextureClass.
2010-04-25 07:26:51 -05:00
Henri Verbeet
3aaa6ee6e7
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19 14:31:47 +01:00
Henri Verbeet
ea0af93c19
wined3d: Get rid of some redundant local variables.
...
E.g. "This" variables that are only used in traces.
2009-12-22 13:48:25 +01:00
Henri Verbeet
b3defd4c80
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
Henri Verbeet
b6ef17f23d
wined3d: Remove unused GetDevice() implementations.
2009-12-09 13:51:04 +01:00
Henri Verbeet
111307dfba
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
Henri Verbeet
d7b087618b
wined3d: Remove some unused GLINFO_LOCATION definitions.
2009-10-29 13:09:20 +01:00
Henri Verbeet
eeb54b9922
wined3d: Keep better track of where we're using wined3d contexts.
...
The idea here is that we can restore the thread's current GL context on
context_release() if it doesn't correspond to the current wined3d context on
context_acquire().
2009-10-28 11:15:19 +01:00
Stefan Dösinger
5b5e3bd0d2
wined3d: Track GL texture states in a separate structure.
2009-09-23 13:24:16 +02:00
Henri Verbeet
dbc4dfc495
wined3d: Move "parent_ops" to IWineD3DResourceClass.
2009-09-18 08:55:33 -05:00