Stefan Dösinger
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421b7a17ad
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wined3d: Enforce volume mapping restrictions.
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2013-08-26 19:01:23 +02:00 |
Henri Verbeet
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34c7024790
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d3dx9: Simplify D3DXCreateEffectCompilerFromResourceW().
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2013-08-26 10:50:51 +02:00 |
Henri Verbeet
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1be05ff731
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d3dx9: Simplify D3DXCreateEffectCompilerFromResourceA().
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2013-08-26 10:50:49 +02:00 |
Henri Verbeet
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37d67eb629
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d3dx9: Simplify D3DXCreateEffectFromResourceExW().
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2013-08-23 10:41:40 +02:00 |
Henri Verbeet
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f60b28138e
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d3dx9: Simplify D3DXCreateEffectFromResourceExA().
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2013-08-23 10:41:38 +02:00 |
Henri Verbeet
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6ea59b9157
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d3dx9: Get rid of the ID3DXMatrixStack_Vtbl forward declaration.
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2013-08-22 10:26:53 +02:00 |
Henri Verbeet
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c2eabf9e68
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d3dx9: Get rid of some unused vtbl forward declarations.
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2013-08-22 10:26:51 +02:00 |
Henri Verbeet
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1cb70eb07a
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d3dx9: ID3DXBaseEffectImpl doesn't need to be a COM implementation.
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2013-08-21 12:13:56 +02:00 |
Henri Verbeet
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3b4b61f03a
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d3dx9: Avoid LPD3DXMATRIX.
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2013-08-21 12:13:56 +02:00 |
Rico Schüller
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e5a9dcf945
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d3dx9: Introduce a helper function for the annotations.
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2013-08-16 11:55:24 +02:00 |
Rico Schüller
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b9b6b0585f
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d3dx9/tests: Test all registers set by the constant table.
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2013-08-02 11:38:51 +02:00 |
Rico Schüller
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fab44cbbfb
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d3dx9: Use d3dx_parameter instead of D3DXHANDLE.
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2013-08-02 11:38:35 +02:00 |
Rico Schüller
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d3b4dc92d9
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d3dx9: Warn when submitting invalid flags to ID3DXEffect::Begin().
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2013-08-02 11:37:25 +02:00 |
Rico Schüller
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3ff2255a83
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d3dx9: Track ID3DXEffect::Begin/End().
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2013-08-02 11:37:18 +02:00 |
Rico Schüller
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a6d3883211
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d3dx9/tests: Add ID3DXConstantTable big vector test.
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2013-07-29 15:01:42 +02:00 |
Rico Schüller
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faf7dd3131
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d3dx9/tests: Add ID3DXConstantTable RegisterCount test for D3DXRS_INT4.
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2013-07-29 15:01:40 +02:00 |
Rico Schüller
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4dc11cc3aa
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d3dx9/tests: Add ID3DXConstantTable::SetDefaults() test.
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2013-07-29 15:01:36 +02:00 |
Rico Schüller
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1099bb5e76
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d3dx9: Improve ID3DXConstantTable::SetDefaults().
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2013-07-29 15:01:31 +02:00 |
Rico Schüller
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c76f6085b2
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d3dx9/tests: Add ID3DXConstantTable struct struct test.
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2013-07-29 15:01:25 +02:00 |
Christian Costa
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a8728893b7
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d3dx9_36: Release shader if getting constant table fails in D3DXCompileShader.
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2013-07-29 14:11:08 +02:00 |
Rico Schüller
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b196d0ccdc
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d3dx9/tests: Add ID3DXConstantTable struct array test.
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2013-07-27 11:49:27 -05:00 |
Rico Schüller
|
cf5a2b6417
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d3dx9/tests: Add ID3DXConstantTable struct test.
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2013-07-27 11:49:16 -05:00 |
Rico Schüller
|
bdec3f951b
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d3dx9: Add support for structs to ID3DXConstantTable.
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2013-07-27 11:49:07 -05:00 |
Rico Schüller
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6705073016
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d3dx9/tests: Add ID3DXConstantTable matrix row array test.
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2013-07-27 11:48:59 -05:00 |
Rico Schüller
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4e925d7d31
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d3dx9/tests: Add ID3DXConstantTable matrix row test.
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2013-07-27 11:48:48 -05:00 |
Rico Schüller
|
cb47245585
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d3dx9: Use d3dx_pass instead of D3DXHANDLE.
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2013-07-27 11:46:38 -05:00 |
Rico Schüller
|
695921564b
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d3dx9: Use d3dx_technique instead of D3DXHANDLE.
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2013-07-27 11:46:35 -05:00 |
Rico Schüller
|
55a4be12f8
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d3dx9: Fix initialization of D3DXPC_OBJECTs.
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2013-07-27 11:46:29 -05:00 |
Rico Schüller
|
b7702177bc
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d3dx9/tests: Add ID3DXConstantTable matrix column array test.
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2013-07-24 11:10:58 -05:00 |
Rico Schüller
|
2bfd3e9867
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d3dx9/tests: Add ID3DXConstantTable matrix column test.
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2013-07-24 11:10:51 -05:00 |
Rico Schüller
|
787707025f
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d3dx9/tests: Add ID3DXConstantTable vector array test.
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2013-07-24 11:10:44 -05:00 |
Rico Schüller
|
89ecbde31d
|
d3dx9/tests: Add ID3DXConstantTable vector test.
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2013-07-24 11:10:38 -05:00 |
Rico Schüller
|
833c0ce18d
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d3dx9/tests: Add ID3DXConstantTable scalar array test.
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2013-07-24 11:10:32 -05:00 |
Rico Schüller
|
0a2085f502
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d3dx9/tests: Add ID3DXConstantTable scalar test.
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2013-07-22 17:17:29 +02:00 |
Rico Schüller
|
8231c8ef50
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d3dx9: Improve ID3DXConstantTable::Set*().
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2013-07-22 17:17:15 +02:00 |
Rico Schüller
|
918abfef6a
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d3dx9: Merge get/is_valid_constant().
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2013-07-22 17:16:28 +02:00 |
Rico Schüller
|
e6e09eb465
|
d3dx9: Improve shader constant table parsing.
|
2013-07-22 17:16:22 +02:00 |
Christian Costa
|
61bf3d45dc
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d3dx9_36: Show object number in traces.
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2013-07-22 17:16:03 +02:00 |
Christian Costa
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a119f2666a
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d3dx9_36: Add trace to D3DAssembleShader and D3DCompileShader.
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2013-07-22 17:16:03 +02:00 |
Christian Costa
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582945faac
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d3dx9_36: Display bpp in decimal in traces.
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2013-07-22 17:16:03 +02:00 |
Christian Costa
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c6106428f6
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d3dxof: Add support for case sensitive legacy type indexColor.
|
2013-06-24 11:57:52 +02:00 |
Rico Schüller
|
ee66470477
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d3dx9: Apply rotationcenter only when a rotation is done.
|
2013-06-17 19:30:38 +02:00 |
Christian Costa
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fcb72f399d
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d3dx9_36: Set compilation_errors to NULL when no error encountered + tests.
|
2013-06-13 17:14:06 +02:00 |
Christian Costa
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66414c46c9
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d3dxof/tests: Add test for case sensitive 'indexColor' type.
|
2013-06-12 12:12:10 +02:00 |
Nozomi Kodama
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b3dff5b354
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d3dx9: Fix the case output = input in D3DXVec3Cross.
|
2013-06-10 14:24:47 +02:00 |
Christian Costa
|
cfe08e719b
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d3dx9_36: Simplify code + fix typo.
|
2013-06-07 12:26:15 +02:00 |
Christian Costa
|
550415ec78
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d3dx9_36: Remove 'relay' in traces for functions that do not forward to another ones.
|
2013-06-04 10:14:05 +02:00 |
Christian Costa
|
539d28a112
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d3dx9_36: Fix typo.
|
2013-06-04 10:13:56 +02:00 |
Christian Costa
|
e558925d75
|
d3dx9_36: Implement skin mesh loading.
|
2013-05-28 19:46:42 +02:00 |
Christian Costa
|
31ae8b6a12
|
d3dx9_36: Port mesh code to use ID3DXFile instead of IDirectXFile and enable D3DXLoadSkinMeshFromXof.
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2013-05-28 19:45:38 +02:00 |