Damjan Jovanovic
bac9f138c9
sti.h: Add sti create function declarations.
2009-09-24 13:28:07 +02:00
Henri Verbeet
789372afa8
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
2009-09-24 13:24:53 +02:00
Henri Verbeet
ca05ef5dd0
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
2009-09-24 13:24:19 +02:00
Alexandre Julliard
14428cf22f
pstorec: Add a typelib resource.
2009-09-24 13:14:55 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
André Hentschel
14d51867fe
include: Add ARM endianess.
2009-09-22 17:09:29 +02:00
Eric Pouech
f6ceedf6dd
ntdll: In SYSTEM_BASIC_INFORMATION, the active processors field refers to the affinity mask.
2009-09-22 16:47:25 +02:00
André Hentschel
7b285a4ebd
winex11: Add alternative header for xf86vm.
2009-09-22 16:20:26 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
a8e8f763bf
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
2009-09-18 08:54:34 -05:00
Henri Verbeet
de3bd86fb6
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
2009-09-17 10:09:44 -05:00
Henri Verbeet
a286646f51
wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed.
2009-09-16 13:06:06 -05:00
Henri Verbeet
e9000d2e6c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Huw Davies
6b6d8ccc39
include: Add DBSTATUSENUM.
2009-09-16 13:00:30 -05:00
Huw Davies
142af7e1b4
include: Add a few more error codes.
2009-09-16 13:00:26 -05:00
Vincent Povirk
ad6adc750e
gdiplus: Add tests for linear gradient preset blends.
2009-09-15 17:34:48 -05:00
Nikolay Sivov
28998999d0
comctl32/dpa: Implement DPA_GetSize().
2009-09-15 16:41:27 -05:00
Detlef Riekenberg
1227722b25
include: Add a missing semicolon (splint).
2009-09-15 16:41:24 -05:00
Alexandre Julliard
496d487c09
include: Fix an idl string type.
2009-09-11 13:39:32 +02:00
Nikolay Sivov
3b6ac3000f
include: Move some definitions to public header, use PSDK names.
2009-09-11 12:13:25 +02:00
Henri Verbeet
2b2fc827ce
wined3d: Remove unused parameters to drawPrimitive().
2009-09-11 12:09:14 +02:00
Huw Davies
15a5e46a75
include: Add DBTYPEENUM.
2009-09-10 12:13:45 +02:00
Huw Davies
034bff29ec
include: Add oledberr.h.
2009-09-10 11:42:22 +02:00
Ken Thomases
0b08f19e03
openal32: Add support for Mac OS X's OpenAL.framework.
2009-09-10 11:16:52 +02:00
Nikolay Sivov
2c190ab438
include: Move some documented DPA definitions to public header, use PSDK names.
2009-09-10 10:52:29 +02:00
Chris Robinson
862965f4f7
openal32: Add a stub DLL thunk.
2009-09-09 16:25:24 +02:00
Alexandre Julliard
bea2e15cf3
include: Fix the RPC_AUTH_KEY_RETRIEVAL_FN definition.
2009-09-09 12:27:09 +02:00
Aric Stewart
6181466ba8
msctf: Define ITfThreadFocusSink.
2009-09-09 12:07:24 +02:00
Huw Davies
b613d715a8
include: Add IClientSecurity constants.
2009-09-08 13:51:06 +02:00
Nikolay Sivov
52add2a308
comctl32/listview: Add partial support for cxMin width field.
2009-09-08 13:43:20 +02:00
Jacek Caban
872a89436d
mshtml.idl: Added missing hidden attributes.
2009-09-08 13:39:53 +02:00
Henri Verbeet
cd1afd72eb
d3d10: Add the ID3D10EffectSamplerVariable interface.
2009-09-08 13:05:46 +02:00
Henri Verbeet
a6afc5e0a4
d3d10: Add the ID3D10EffectRasterizerVariable interface.
2009-09-08 13:05:41 +02:00
Vincent Povirk
5a1fb6bd9c
windowscodecs: Fix the bmpformat test on Windows 7.
2009-09-08 12:14:05 +02:00
Hans Leidekker
05e9a1fce8
msi: Add a partial implementation of MsiDetermineApplicablePatchesW.
2009-09-02 14:41:31 +02:00
Hans Leidekker
b6ffca256e
mscms: Use correct standard color space constants in GetStandardColorSpaceProfileW.
2009-09-02 14:40:48 +02:00
Henri Verbeet
996e8f0dbb
d3d10: Add the ID3D10EffectDepthStencilVariable interface.
2009-09-02 11:25:57 +02:00
Henri Verbeet
f8b5a83dd7
d3d10: Add the ID3D10EffectBlendVariable interface.
2009-09-02 11:25:57 +02:00
Jacek Caban
4cfa6cafda
jscript.idl: Added IActiveScriptDebug declaration.
2009-09-02 10:24:19 +02:00
Juan Lang
93f74ea98c
include: Define IPPROTO_IPV6.
2009-09-02 10:24:02 +02:00
Henri Verbeet
89e7addf9c
d3d10: Add the ID3D10EffectShaderVariable interface.
2009-09-01 14:05:37 +02:00
Henri Verbeet
d8f60a04e3
d3d10: Add the _D3D10_SIGNATURE_PARAMETER_DESC struct.
2009-09-01 14:05:31 +02:00
Jacek Caban
6478f3d6e2
dispex.idl: Added SID declarations.
2009-09-01 12:42:36 +02:00
Alexandre Julliard
192fcc5bb3
libport: Added an interlocked_cmpxchg128 function for 64-bit.
2009-09-01 12:39:17 +02:00
Henri Verbeet
974ac06f73
d3d10: Add the D3D10_REGISTER_COMPONENT_TYPE enum.
2009-08-31 12:41:21 +02:00
Henri Verbeet
dd64f9464b
d3d10: Add the D3D10_NAME enum.
2009-08-31 12:41:20 +02:00
Henri Verbeet
c64287c981
d3d10: Add the _D3D10_EFFECT_SHADER_DESC struct.
2009-08-31 12:41:20 +02:00
Aric Stewart
6e6dd21c83
msctf: Define ITfSourceSingle.
2009-08-29 16:48:52 +02:00
Alexandre Julliard
c9d85dd576
ntdll: Route the process startup through the platform-specific thread startup code.
2009-08-29 11:24:44 +02:00