d3d10: Add the ID3D10EffectShaderVariable interface.

This commit is contained in:
Henri Verbeet 2009-09-01 09:09:34 +02:00 committed by Alexandre Julliard
parent d8f60a04e3
commit 89e7addf9c
1 changed files with 43 additions and 0 deletions

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@ -508,6 +508,49 @@ DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable)
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x04, 0x07, 0xa0, 0x7d, 0x9e, 0x06);
#define INTERFACE ID3D10EffectShaderVariable
DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable)
{
/* ID3D10EffectVariable methods */
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
/* ID3D10EffectShaderVariable methods */
STDMETHOD(GetShaderDesc)(THIS_ UINT index, D3D10_EFFECT_SHADER_DESC *desc) PURE;
STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE;
STDMETHOD(GetGeometryShader)(THIS_ UINT index, ID3D10GeometryShader **shader) PURE;
STDMETHOD(GetPixelShader)(THIS_ UINT index, ID3D10PixelShader **shader) PURE;
STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index,
D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index,
D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
};
#undef INTERFACE
DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
#define INTERFACE ID3D10EffectTechnique