d3d10: Add the ID3D10EffectDepthStencilVariable interface.
This commit is contained in:
parent
f8b5a83dd7
commit
996e8f0dbb
|
@ -588,6 +588,44 @@ DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable)
|
|||
};
|
||||
#undef INTERFACE
|
||||
|
||||
DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable,
|
||||
0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x01, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d);
|
||||
|
||||
#define INTERFACE ID3D10EffectDepthStencilVariable
|
||||
DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable)
|
||||
{
|
||||
/* ID3D10EffectVariable methods */
|
||||
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
|
||||
STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
|
||||
STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
|
||||
STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
|
||||
STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
|
||||
/* ID3D10EffectDepthStencilVariable methods */
|
||||
STDMETHOD(GetDepthStencilState)(THIS_ UINT index, ID3D10DepthStencilState **depth_stencil_state) PURE;
|
||||
STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_DEPTH_STENCIL_DESC *desc) PURE;
|
||||
};
|
||||
#undef INTERFACE
|
||||
|
||||
DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
|
||||
|
||||
#define INTERFACE ID3D10EffectTechnique
|
||||
|
|
Loading…
Reference in New Issue