David Adam
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e8edc51d34
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d3dx8: Implement D3DXQuaternionBaryCentric.
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2007-11-20 16:43:58 +01:00 |
David Adam
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8ec01f62b0
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d3dx8: Implement D3DXQuaternionSquad.
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2007-11-20 16:43:32 +01:00 |
David Adam
|
cb954ca6b4
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d3dx8: Implement D3DXQuaternionSlerp.
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2007-11-20 16:43:22 +01:00 |
David Adam
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54e8d08e45
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d3dx8: Implement D3DXQuaternionInverse.
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2007-11-20 16:43:10 +01:00 |
David Adam
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45b13a6cab
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d3dx8: Implement D3DXQuaternionMultiply.
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2007-11-20 16:43:01 +01:00 |
David Adam
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375dcaa82e
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d3dx8: Implement D3DXColorAdjustContrast.
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2007-11-20 16:42:51 +01:00 |
David Adam
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8389eab6b7
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d3dx8: Implement D3DXColorAdjustSaturation.
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2007-11-20 16:42:41 +01:00 |
David Adam
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4a28945505
|
d3dx8: Implement D3DXPlaneTransform.
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2007-11-20 16:41:21 +01:00 |
David Adam
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54d3bb28fd
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d3dx8: Implement D3DXPlaneFromPoints.
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2007-11-20 16:41:12 +01:00 |
David Adam
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3d30866133
|
d3dx8: Implement D3DXPlaneFromPointNormal.
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2007-11-20 16:41:03 +01:00 |
David Adam
|
5cc527d30d
|
d3dx8: Implement D3DXMatrixReflect.
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2007-11-16 12:34:39 +01:00 |
David Adam
|
a1010e6c94
|
d3dx8: Implement D3DXMatrixShadow.
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2007-11-16 12:34:29 +01:00 |
David Adam
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c432b48a51
|
d3dx8: Implement D3DXPlaneIntersectLine.
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2007-11-16 12:33:47 +01:00 |
David Adam
|
8abfaa04cc
|
d3dx8: Implement D3DXPlaneNormalize.
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2007-11-16 12:33:32 +01:00 |
Francois Gouget
|
df17f1ead2
|
d3dx8: Make d3dx8math.h C++ compatible.
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2007-11-13 13:37:20 +01:00 |
David Adam
|
6840049f2f
|
d3dx8: Implement D3DXMatrixAffine Transformation.
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2007-11-13 13:34:56 +01:00 |
David Adam
|
147600b671
|
d3dx8: Implement D3DXVec3Unproject.
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2007-11-12 13:00:08 +01:00 |
David Adam
|
6c902b42d5
|
d3dx8: Implement D3XMatrixVec3Project.
|
2007-11-12 13:00:01 +01:00 |
David Adam
|
3231c01c42
|
d3dx8: Implement D3XMatrixMultiplyTranspose.
|
2007-11-12 12:59:53 +01:00 |
David Adam
|
43643072da
|
d3dx8: Implement D3XMatrixInverse.
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2007-11-12 12:59:44 +01:00 |
Tony Wasserka
|
f40955bf54
|
d3dx8: Implement the C++ stuff of the D3DXCOLOR structure.
|
2007-11-12 12:41:40 +01:00 |
Tony Wasserka
|
94ccd3f014
|
d3dx8: Implement the C++ stuff of the D3DXPLANE structure.
|
2007-11-12 12:41:33 +01:00 |
Tony Wasserka
|
00bcbe254f
|
d3dx8: Implement the C++ stuff of the D3DXQUATERNION structure.
|
2007-11-12 12:41:27 +01:00 |
Tony Wasserka
|
f422aead30
|
d3dx8: Implement the C++ stuff of the D3DXMATRIX structure.
|
2007-11-12 12:41:20 +01:00 |
Tony Wasserka
|
dca53f1890
|
d3dx8: Implement the C++ stuff of the D3DXVECTOR4 structure.
|
2007-11-12 12:40:47 +01:00 |
Tony Wasserka
|
d320460765
|
d3dx8: Implement the C++ stuff of the D3DXVECTOR3 structure.
|
2007-11-12 12:40:36 +01:00 |
Tony Wasserka
|
74750c3c64
|
d3dx8: Implement the C++ stuff of the D3DXVECTOR2 structure.
|
2007-11-12 12:40:14 +01:00 |
David Adam
|
951ca73ff7
|
d3dx8: Implement D3DXMatrixOrthoOffCenterLH.
|
2007-11-06 13:01:41 +01:00 |
David Adam
|
9fc132d02f
|
d3dx8: Implement D3DXMatrixOrthoOffCenterRH.
|
2007-11-06 13:01:31 +01:00 |
David Adam
|
4bbe41bb5e
|
d3dx8: Implement D3DXMatrixPerspectiveOrthoLH.
|
2007-11-05 14:58:45 +01:00 |
David Adam
|
23d9da1eb9
|
d3dx8: Implement D3DXMatrixPerspectiveOrthoRH.
|
2007-11-05 14:58:38 +01:00 |
David Adam
|
515d7101ce
|
d3dx8: Implement D3DXMatrixPerspectiveOffCenterLH.
|
2007-11-05 14:58:31 +01:00 |
David Adam
|
110fcb4926
|
d3dx8: Implement D3DXMatrixPerspectiveOffCenterRH.
|
2007-11-05 14:58:24 +01:00 |
David Adam
|
bc386fd753
|
d3dx8: Implement D3DXMatrixPerspectiveFovLH.
|
2007-11-05 14:58:16 +01:00 |
David Adam
|
f45e991c78
|
d3dx8: Implement D3DXMatrixPerspectiveFovRH.
|
2007-11-05 14:58:09 +01:00 |
David Adam
|
bde962f0ff
|
d3dx8: Implement D3DXMatrixPerspectiveLH.
|
2007-11-05 14:58:02 +01:00 |
David Adam
|
5154b203b0
|
d3dx8: Implement D3DXMatrixPerspectiveRH.
|
2007-11-05 14:57:55 +01:00 |
David Adam
|
324aad4545
|
d3dx8: Implement D3DXMatrixLookAtLH.
|
2007-11-05 14:57:45 +01:00 |
David Adam
|
8d996a22a8
|
d3dx8: Implement D3DXMatrixLookAtRH.
|
2007-11-05 14:57:33 +01:00 |
David Adam
|
15f029a5ee
|
d3dx8: Implement D3DXMatrixRotationYawPitchRoll.
|
2007-11-05 14:57:21 +01:00 |
David Adam
|
11bd418aa2
|
d3dx8: Implement D3DXMatrixRotationQuaternion.
|
2007-11-05 14:57:09 +01:00 |
David Adam
|
035773b9fe
|
d3dx8: Implement D3DXMatrixRotationAxis.
|
2007-10-31 12:39:54 +01:00 |
David Adam
|
ad911054dd
|
d3dx8: Implement D3DXMatrixRotationZ.
|
2007-10-31 12:39:54 +01:00 |
David Adam
|
5098f39410
|
d3dx8: Implement D3DXMatrixRotationY.
|
2007-10-31 12:39:54 +01:00 |
David Adam
|
4ee8e89510
|
d3dx8: Implement D3DXMatrixRotationX.
|
2007-10-31 12:39:54 +01:00 |
David Adam
|
4cd47e8b64
|
d3dx8: Implement D3DXMatrixTranslation.
|
2007-10-31 12:39:54 +01:00 |
David Adam
|
716862d696
|
d3dx8: Implement D3DXMatrixScaling.
|
2007-10-31 12:39:54 +01:00 |
David Adam
|
e8f887dc18
|
d3dx8: Implement D3DXMatrixTranspose.
|
2007-10-31 12:39:54 +01:00 |
David Adam
|
c392a8bc74
|
d3dx8: Implement D3DXMatrixMultiply.
|
2007-10-31 12:39:54 +01:00 |
David Adam
|
720fb79d7f
|
d3dx8: Implement D3DXMatrixfDeterminant.
|
2007-10-31 12:39:54 +01:00 |