d3dx8: Make d3dx8math.h C++ compatible.

This commit is contained in:
Francois Gouget 2007-11-13 09:29:57 +01:00 committed by Alexandre Julliard
parent b38b2d6dad
commit df17f1ead2
1 changed files with 8 additions and 0 deletions

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@ -259,6 +259,10 @@ typedef struct D3DXCOLOR
FLOAT r, g, b, a;
} D3DXCOLOR, *LPD3DXCOLOR;
#ifdef __cplusplus
extern "C" {
#endif
D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation(D3DXMATRIX *pout, float scaling, D3DXVECTOR3 *rotationcenter, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation);
FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm);
D3DXMATRIX* WINAPI D3DXMatrixInverse(D3DXMATRIX *pout, FLOAT *pdeterminant, CONST D3DXMATRIX *pm);
@ -314,6 +318,10 @@ D3DXVECTOR4* WINAPI D3DXVec4Hermite(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, C
D3DXVECTOR4* WINAPI D3DXVec4Normalize(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv);
D3DXVECTOR4* WINAPI D3DXVec4Transform(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv, CONST D3DXMATRIX *pm);
#ifdef __cplusplus
}
#endif
#include <d3dx8math.inl>
#endif /* __D3DX8MATH_H__ */