Commit Graph

1346 Commits

Author SHA1 Message Date
Henri Verbeet a4477fea4a wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
Henri Verbeet 6b9118e462 wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private(). 2010-12-02 11:54:10 +01:00
Henri Verbeet f45aeb4abe wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private(). 2010-12-01 11:09:08 +01:00
Henri Verbeet 4a69874938 wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private(). 2010-12-01 11:09:02 +01:00
Henri Verbeet 77923346da wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants(). 2010-12-01 11:08:57 +01:00
Henri Verbeet 4a6d0da207 wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants(). 2010-12-01 11:08:51 +01:00
Henri Verbeet 363d8a316e wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive(). 2010-11-30 10:57:10 +01:00
Henri Verbeet 03f7a2d88e wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
Henri Verbeet efb185dcd5 wined3d: Rename the wined3d_format "Flags" field to "flags". 2010-11-12 15:43:08 +01:00
Henri Verbeet 027fdb31c2 wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags". 2010-11-12 15:43:07 +01:00
Henri Verbeet 7e3985e1fe ddraw: Setup the device window in SetCooperativeLevel(). 2010-11-08 13:30:54 +01:00
Henri Verbeet b898130a11 wined3d: Do not activate the window when restoring the styles.
This is consistent with device_setup_fullscreen_window(), and ddraw actually
has a test for this in ddrawmodes.c. (Although it doesn't actually use
device_setup_fullscreen_window() until the next patch.)
2010-11-08 13:30:46 +01:00
Henri Verbeet 45cee64295 wined3d: Move the fullscreen window setup / restore code to the device. 2010-11-08 13:30:40 +01:00
Henri Verbeet feaf81f60d wined3d: Use SetWindowPos() to make the focus window active. 2010-11-05 17:15:37 +01:00
Michael Stefaniuc 809741d5ae wined3d: Move the checkGLcall() right after the corresponding GL call. 2010-11-05 17:15:34 +01:00
Henri Verbeet b66478dfbc wined3d: Set an A window proc on non-unicode windows. 2010-11-02 13:17:25 +01:00
Henri Verbeet 1b2f9d29d7 wined3d: Get rid of the posFixup field from the device. 2010-10-26 11:58:12 +02:00
Henri Verbeet 6dd9109358 wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
Henri Verbeet 95469309d6 wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
Henri Verbeet 3c45bba11e wined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusWindow() / IWineD3DDeviceImpl_ReleaseFocusWindow(). 2010-10-11 17:11:34 +02:00
Henri Verbeet a59d0f45c1 wined3d: Acquire / release the focus window during reset. 2010-10-06 14:42:08 +02:00
Henri Verbeet e1b96eb347 wined3d: Set the depth/stencil buffer to NULL before releasing it.
To prevent device_resource_released() from detecting it as still in use.
2010-10-05 15:16:56 +02:00
Henri Verbeet 5fa84c56c3 ddraw: Remove another hack.
It breaks actual front buffer / back buffer flips.
2010-10-05 15:16:52 +02:00
Henri Verbeet 5097623dcf wined3d: Pass a wined3d_state structure to device_preload_texture(). 2010-09-30 17:51:16 +02:00
Henri Verbeet a7ded9a67d wined3d: Pass a wined3d_state structure to use_ps(). 2010-09-28 17:33:17 +02:00
Henri Verbeet 9224751a13 wined3d: Pass a wined3d_state structure to use_vs(). 2010-09-28 17:33:17 +02:00
Henri Verbeet e59fdb83a6 wined3d: Simply refuse to create shaders if they're disabled.
The functionality is a bit questionable in the first place, but there is some
use in the part that limits the maximum reported shader versions.
2010-09-28 17:33:16 +02:00
Henri Verbeet d6d345fa8a wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface. 2010-09-28 17:33:16 +02:00
Henri Verbeet f870cf07e8 wined3d: Move clip status to wined3d_state. 2010-09-22 12:41:22 +02:00
Henri Verbeet 9ce3c61a41 wined3d: Move clip plane state to wined3d_state. 2010-09-22 12:41:18 +02:00
Henri Verbeet 4546a13d98 wined3d: Move light state to wined3d_state. 2010-09-22 12:41:13 +02:00
Henri Verbeet f4df53c41a wined3d: Move the primitive type to wined3d_state. 2010-09-22 12:41:06 +02:00
Henri Verbeet 98a91e84bc wined3d: Move base vertex state to wined3d_state. 2010-09-21 14:17:07 +02:00
Henri Verbeet 902630efb5 wined3d: Move index buffer state to wined3d_state. 2010-09-21 14:17:03 +02:00
Henri Verbeet 153d8d43aa wined3d: Move stream state to wined3d_state. 2010-09-21 14:16:58 +02:00
Henri Verbeet b37ce45d6c wined3d: Move pixel shader constants to wined3d_state. 2010-09-20 13:48:13 +02:00
Henri Verbeet 33dfb9539c wined3d: Move the pixel shader to wined3d_state. 2010-09-20 13:48:13 +02:00
Henri Verbeet 8a148cc7c5 wined3d: Move vertex shader constants to wined3d_state. 2010-09-20 13:48:12 +02:00
Henri Verbeet dd4aea36c9 wined3d: Move the vertex shader to wined3d_state. 2010-09-20 13:48:12 +02:00
Henri Verbeet e31ea51bab wined3d: Move the vertex declaration to wined3d_state. 2010-09-18 13:05:54 +02:00
Henri Verbeet d728d5f0ec wined3d: Move texture bindings to wined3d_state. 2010-09-18 13:05:49 +02:00
Henri Verbeet 5a3a4ac77a wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
Henri Verbeet 8fdfc736bf wined3d: Move sampler states to wined3d_state. 2010-09-16 10:12:24 -05:00
Henri Verbeet 5b3c1a2082 wined3d: Move texture states to wined3d_state. 2010-09-16 10:12:17 -05:00
Henri Verbeet 597da9907a wined3d: Move transforms to wined3d_state. 2010-09-16 10:12:06 -05:00
Henri Verbeet 5f6ced2767 wined3d: Move the material to wined3d_state. 2010-09-16 10:11:57 -05:00
Henri Verbeet 16d9c91b97 wined3d: Move the viewport to wined3d_state. 2010-09-15 10:33:26 -05:00
Henri Verbeet 937eb7e600 wined3d: Move the scissor rect to wined3d_state. 2010-09-15 10:33:20 -05:00
Henri Verbeet 1ef4f075c1 wined3d: Introduce a separate structure for stateblock states.
We'd like to not pass an entire stateblock to things like state handlers and
the shader backend, because those then use the stateblock to get to the
device and through there to all the rest of wined3d. This would also be
required for serialization of wined3d draw and state change commands into a
single GL context. Resource updates would be explicitly excluded from
serialization.
2010-09-15 10:33:14 -05:00
Rico Schüller e6d52c0c8b wined3d: Add argument check for Type to Get/SetTextureStageState(). 2010-09-14 13:32:00 -05:00