Henri Verbeet
7cba915710
wined3d: Pass correct bind flags to texture creation functions.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Henri Verbeet
961a94ac04
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 10:53:59 +01:00
Henri Verbeet
5f9740762a
wined3d: Move the OpenGL textures from struct wined3d_texture to struct wined3d_texture_gl.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 10:53:55 +01:00
Józef Kucia
b4b55bbbb6
wined3d: Add core context support for A8_UNORM render targets.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44655
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-01 19:12:33 -07:00
Józef Kucia
dbaaee8e4d
wined3d: Add GL_ARB_shader_viewport_layer_array extension.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-25 21:45:04 +02:00
Józef Kucia
a4bcee5dcc
wined3d: Implement vCoverage register.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45848
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-18 20:59:38 +02:00
Józef Kucia
453e47d910
wined3d: Add support for 1D UAVs in shaders.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-11 16:15:10 +02:00
Henri Verbeet
cee95b7853
wined3d: Pass a wined3d_string_buffer to shader_glsl_get_register_name().
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Instead of hoping that 150 characters is plenty.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-15 20:55:09 +02:00
Henri Verbeet
c90ce7b9a3
wined3d: Get rid of the "reg_name" field in struct glsl_src_param.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-15 20:55:09 +02:00
Henri Verbeet
dd282d3e8c
wined3d: Make the "is_color" parameter to shader_glsl_get_register_name() optional.
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Not all callers care.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-15 20:55:09 +02:00
Henri Verbeet
dc57d0c607
wined3d: Pass a wined3d_shader_context structure to shader_glsl_get_register_name().
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Instead of a wined3d_shader_instruction structure. It only uses the
instruction to get at the context, so just pass the context directly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-15 20:55:09 +02:00
Henri Verbeet
5e3866cbdb
wined3d: Invalidate the FFP vertex shader when diffuse/specular attribute presence changes.
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Debugged by Andy Clayton.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
Józef Kucia
a622fbf9f3
wined3d: Separate feature level checks from shader model checks.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-16 09:14:27 +02:00
Józef Kucia
7f1fe9385b
wined3d: Fix snorm/unorm immediate values for UAV writes.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45067
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-09 22:20:34 +02:00
Matteo Bruni
4032cc80f9
wined3d: Declare the correct number and type of fragment shader color outputs.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-05 19:57:16 +02:00
Matteo Bruni
346e8cf8ee
wined3d: Generate shader epilogue before conditional returns.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-15 09:11:13 +02:00
Matteo Bruni
42ace9d445
wined3d: Compare interpolation mode VS compilation arguments.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-05 16:07:18 +02:00
Matteo Bruni
05c6692471
wined3d: Slightly improve formatting of generated GLSL shader interfaces.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-05 16:07:18 +02:00
Józef Kucia
1dd33399db
wined3d: Sort WINED3DSIH enum values.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 17:13:50 +02:00
Henri Verbeet
6fc027e5ac
wined3d: Only create the ARBfp blitter if creating the GLSL blitter failed.
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Since the GLSL blitter can do everything the ARBfp one can.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 20:34:36 +02:00
Matteo Bruni
0b0c0c9a19
wined3d: Implement YUV blits in the GLSL blitter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 20:34:34 +02:00
Józef Kucia
9a9ecb9b11
wined3d: Implement oMask register.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-18 01:43:36 +02:00
Józef Kucia
ce12b09159
wined3d: Implement SV_SampleIndex.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-16 18:47:28 +02:00
Józef Kucia
630c7bb7e1
wined3d: Implement sampleinfo for render targets.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-15 17:29:22 +02:00
Józef Kucia
9f353bf14f
wined3d: Add ARB_sample_shading extension.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-15 17:29:20 +02:00
Józef Kucia
9ddffbd3c0
wined3d: Implement sampleinfo instruction.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-15 17:29:11 +02:00
Józef Kucia
f38de4ff61
wined3d: Fix memory leak in shader_glsl_init_transform_feedback().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-14 16:05:23 +02:00
Henri Verbeet
71f24b8dbd
wined3d: Add core context P8 blit support to the GLSL blitter.
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We use GL_R8 for WINED3DFMT_P8_UINT in core contexts, since GL_ALPHA8 is not
available.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 20:41:59 +02:00
Matteo Bruni
a46e47f8d0
wined3d: Implement P8 blits in the GLSL blitter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 10:40:17 +02:00
Henri Verbeet
67df305261
wined3d: Make the "args" parameter to glsl_blitter_generate_program() const.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 10:40:12 +02:00
Józef Kucia
16517e4eea
wined3d: Implement copying for 1D textures.
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1D textures are handled by raw and CPU blitter.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:33:28 +02:00
Józef Kucia
f6160d2ae8
wined3d: Disable transform feedback when there are no varyings to record.
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In order to avoid GL errors when glBeginTransformFeedback() is called.
This is required only because we do not fully support stream output
component ranges.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-26 20:30:30 +02:00
Józef Kucia
3702e2bc42
wined3d: Avoid using gl_ViewportIndex unnecessarily.
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Fixes geometry shaders when ARB_viewport_array is not available.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Józef Kucia
ca8e05154e
wined3d: Add support for stream output with vertex shaders.
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In Direct3D, a stream-output geometry shader can be created from a
vertex shader bytecode. We generate a pass-through geometry shader in
this case. Pass-through geometry shaders are helpful because they can
easily split outputs when rasterization is disabed. We could also add
another codepath in order to avoid geometry shaders when possible.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Matteo Bruni
f7926c0793
wined3d: Allow context_draw_shaded_quad() to function without immediate mode draws.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-19 13:29:52 +02:00
Matteo Bruni
0c2f9a4f34
wined3d: Enable GL_ARB_viewport_array extension in GLSL shaders.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-18 21:36:47 +02:00
Matteo Bruni
29d506939e
wined3d: Use staging resources to blit from CPU resources in the GLSL blitter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 21:38:15 +02:00
Matteo Bruni
aa59d40a18
wined3d: Implement source fixups in the GLSL blitter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 21:38:15 +02:00
Nikolay Sivov
853f6538e4
wined3d: Add support for setting multiple viewports.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 20:42:56 +02:00
Matteo Bruni
2f0777b8aa
wined3d: Introduce a GLSL-based blitter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-12 14:14:01 +02:00
Józef Kucia
13a53aa969
wined3d: Require BPTC compression for SM5.
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It's required for feature level 11_0.
At some point, we probably would like to separate shader model checks
from feature level checks.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-10 12:57:48 +02:00
Sven Hesse
0e9f94ec1c
wined3d: Implement support for 1D textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 09:38:45 +02:00
Henri Verbeet
4aaf9ebe82
wined3d: Get rid of the dst_arg enum.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-23 14:02:53 +01:00
Henri Verbeet
06a4f978ac
wined3d: Use upper-case enum elements in the projection_types enum.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-23 14:02:46 +01:00
Henri Verbeet
9cdc8876b0
wined3d: Use upper-case enum elements in the vertexprocessing_mode enum.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-23 14:02:41 +01:00
Henri Verbeet
f08342f573
wined3d: Use the global memory allocation helpers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:58 +01:00
Józef Kucia
220841f33a
wined3d: Do not enable GL_ARB_texture_multisample in GLSL.
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GLSL 1.50 is required for SM4+.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:11 +01:00
Józef Kucia
cd5f8f786b
wined3d: Fix resinfo for multisample textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 21:07:12 +01:00
Józef Kucia
f2e614b1f8
wined3d: Implement ld2dms instruction.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:50 +01:00
Józef Kucia
780ec0c1f9
wined3d: Add support for multisample samplers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:48 +01:00