Rob Shearman
f6813e55c5
d3d9: Fix type used to store return value in IDirect3DDevice9Impl_GetNPatchMode.
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It should be a float, not an HRESULT.
2008-09-15 13:23:30 +02:00
Henri Verbeet
c0d770de9e
d3d9: GetDepthStencilSurface returns D3DERR_NOTFOUND when no depth stencil is present.
2008-09-10 12:03:55 +02:00
Rob Shearman
30cd9b473e
d3d9: Remove unneeded local variable in IDirect3DDevice9Impl_SetFVF.
2008-08-18 17:15:57 +02:00
Rob Shearman
320aac97e4
d3d9: Fix variable type in IDirect3DDevice9Impl_GetSoftwareVertexProcessing.
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IWineD3DDevice_GetSoftwareVertexProcessing returns a BOOL, not an HRESULT.
2008-08-18 17:15:56 +02:00
Tobias Jakobi
fb0fbc4b85
d3d9: Remove faulty comment from CreateOffscreenPlainSurface.
2008-07-08 21:08:53 +02:00
Stefan Dösinger
cd7d2dc136
d3d9: Enforce ColorFill restrictions.
2008-04-07 11:48:26 +02:00
Stefan Dösinger
8869c0f147
d3d: De-pointerize the WINED3DCAPS structure.
2008-03-25 19:36:38 +01:00
Stefan Dösinger
c1a0037b88
d3d9: IDirect3DDevice9Ex stub.
2008-03-03 20:48:50 +01:00
James Hawkins
26ad93947b
janitorial: Remove links to any microsoft site.
2008-03-01 12:04:09 +01:00
Rob Shearman
dfda3c4dc8
d3d9: Fix copy and paste error in reset_enum_callback.
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vertex_desc.Pool should obviously be used in the
WINED3DRTYPE_VERTEXBUFFER case instead of index_desc.Pool.
2008-02-19 14:11:43 +01:00
Stefan Dösinger
ef4119029b
d3d9: Implement the device lost state.
2008-02-07 13:05:37 +01:00
Stefan Dösinger
80953d62d7
d3d9: Reject IDirect3DDevice9::Reset with active default pool resources.
2008-01-14 15:12:00 +01:00
Gerald Pfeifer
0060027e4b
d3d9: Fix type of loop variable.
2008-01-04 12:12:34 +01:00
Gerald Pfeifer
21a9c2d2f9
wined3d: Removed dead FIXME checks.
2008-01-03 11:53:29 +01:00
Andrew Talbot
77c8a1594d
d3d9: Remove unneeded casts.
2007-12-05 12:04:44 +01:00
Stefan Dösinger
22ac3704ba
d3d9: Free the converted declaration data after creating the declaration.
2007-11-20 13:10:55 +01:00
Stefan Dösinger
e4f8a2da2b
wined3d: Depth stencil fixes.
2007-11-14 11:58:36 +01:00
Stefan Dösinger
cc563b9c69
d3d9: Return the correct return value in GetDepthStencilSurface.
2007-08-27 12:00:28 +02:00
Stefan Dösinger
01c6c982bb
d3d9: Some caps fixes.
2007-08-21 13:35:35 +02:00
Stefan Dösinger
0820777983
d3d9: Hold the lock in methods implemented in device.c.
2007-06-18 12:33:54 +02:00
H. Verbeet
6ee356fca0
wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
2007-06-07 11:20:48 +02:00
H. Verbeet
785771272a
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
2007-06-06 12:10:47 +02:00
Stefan Dösinger
94b3fddec8
d3d: Pass the cube face to Create*Texture's surface creation callback.
2007-05-01 11:42:25 +02:00
Francois Gouget
5a8fc34033
Assorted spelling fixes.
2007-04-30 12:35:11 +02:00
Stefan Dösinger
460f71dcf8
d3d: Fix ProcessVertices.
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IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
2007-04-26 14:54:29 +02:00
Stefan Dösinger
725f4bfeb1
d3d9: Rework the converted vertex declaration management.
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Instead of creating a converted declaration each time SetFVF is
called, exactly one declaration is created for each FVF(on demand) and
stored for the lifetime of the device. This avoids memory leaks and
makes keeping track of converted declarations easier. Wether a
declaration is converted from a fvf or not is now a static information
inside the declaration. Those declarations are not destroyed in
VertexDeclaration::Release, they stay for the lifetime of the
device. This keeps us free from tracking the declaration through
stateblocks
2007-04-18 13:13:45 +02:00
Stefan Dösinger
725057da47
d3d: Remove dependency on ddraw.h header.
2007-04-16 13:20:15 +02:00
Stefan Dösinger
35dd693a79
d3d9: Fix the circular converted vertex declaration reference.
2007-04-12 16:10:48 +02:00
Andrew Talbot
43155227d6
d3d9: Void functions should not return a value.
2007-04-09 12:15:42 +02:00
Stefan Dösinger
290f2eb146
wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
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This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.
2007-04-07 10:58:10 +02:00
H. Verbeet
a4bc52a89c
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
2007-02-16 12:31:03 +01:00
Stefan Dösinger
7f5dccb696
wined3d: Properly release the converted vertex declaration.
2007-02-14 20:46:39 +01:00
Stefan Dösinger
f196680c59
wined3d: GetRenderTargetData can call BltFast.
2007-02-14 12:27:37 +01:00
Stefan Dösinger
cb74603e43
d3d9: Implement IDirect3DDevice9::StretchRect.
2007-01-12 11:49:38 +01:00
Stefan Dösinger
71631f7638
wined3d: Use the baseVertexIndex in the stateblock.
2007-01-03 11:02:51 +01:00
Chris Robinson
b7b9d4e3c7
d3d: GetStreamSource on a stream with NULL data isn't an error.
2006-12-26 12:52:54 +01:00
Markus Amsler
467b1dd3ad
d3d9: Handle surface container in d3d9.
2006-12-18 12:08:02 +01:00
Markus Amsler
5e0fc62135
d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
2006-12-18 12:07:26 +01:00
Markus Amsler
f9f3ec2f00
d3d9: Fix implicit surface refcounting.
2006-12-18 12:07:09 +01:00
Markus Amsler
04dcffe393
d3d9: Handle surface refcount forwarding in d3d9.
2006-12-18 12:01:58 +01:00
Markus Amsler
3fd04308ab
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
2006-12-06 12:39:30 +01:00
Markus Amsler
a60d4b2d2f
d3d: Pass the superior creating object down to the callback functions.
2006-12-04 12:40:38 +01:00
Markus Amsler
dc0afe4242
d3d9: Remove unreachable return.
2006-12-01 13:16:12 +01:00
Markus Amsler
61087377a0
d3d9: Use correct COM macros.
2006-12-01 12:27:15 +01:00
Markus Amsler
bd072332e1
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.".
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This reverts commit 167b83c28a
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2006-11-30 16:04:00 +01:00
Markus Amsler
f8e7ddd798
Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
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This reverts commit 478a414e58
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2006-11-30 16:04:00 +01:00
Markus Amsler
b657cd5f58
Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
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This reverts commit a7518f6f54
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2006-11-30 16:04:00 +01:00
Markus Amsler
f5204b8afe
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
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This reverts commit 18546a65e6
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2006-11-30 16:04:00 +01:00
Markus Amsler
5bec2f57a1
Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
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This reverts commit 274df6ef88
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2006-11-30 16:04:00 +01:00
Markus Amsler
3a270375d7
Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
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This reverts commit 16b1e046d8
.
2006-11-30 16:03:59 +01:00