Commit Graph

135 Commits

Author SHA1 Message Date
Stefan Dösinger 99576ea24e wined3d: Implement texbem in arb, improve it in glsl. 2007-02-15 11:36:14 +01:00
Stefan Dösinger 49a49fcfec wined3d: Load one bump mapping environment matrix into pixel shaders if needed. 2007-02-15 11:36:01 +01:00
Francois Gouget 536e738552 Assorted spelling fixes. 2007-02-14 21:03:57 +01:00
H. Verbeet efed9aea1f d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8. 2007-02-14 13:54:55 +01:00
H. Verbeet 32e5cac2be wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl. 2007-02-14 13:54:29 +01:00
H. Verbeet 8f0884066f wined3d: Add WINED3DDECLUSAGE, use it. 2007-02-14 13:50:22 +01:00
H. Verbeet 2d9540cab7 wined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED3DSHADERDECLUSAGE_FOG. 2007-02-14 13:50:01 +01:00
Chris Robinson 5f1a1bbc84 wined3d: Properly round negative values in shader_glsl_mov. 2007-02-12 14:12:29 +01:00
Stefan Dösinger fa97fbdcad wined3d: Make shader_cleanup more useful. 2007-02-12 12:37:48 +01:00
H. Verbeet efed4c33c2 wined3d: gl_FragDepth is a float, so fixup the write mask. 2007-01-19 12:29:11 +01:00
H. Verbeet 955fb95eb6 wined3d: Give shader constants their own debug channel. 2007-01-18 12:09:09 +01:00
H. Verbeet 79c7aeab00 wined3d: Fix a typo. 2007-01-18 12:09:03 +01:00
H. Verbeet e3cc00cf47 wined3d: Add a glsl_src_param_t type, pass it to shader_glsl_add_src_param() instead of three separate character arrays. 2007-01-16 16:14:21 +01:00
H. Verbeet 04e6250c87 wined3d: Add a glsl_dst_param_t type, pass it to shader_glsl_add_dst_param() instead of three separate character arrays. 2007-01-16 16:13:58 +01:00
H. Verbeet 6f3fae4e04 wined3d: Simplify shader_glsl_get_write_mask(). 2007-01-16 16:13:29 +01:00
H. Verbeet c6bccc9278 wined3d: Simplify shader_glsl_get_swizzle(). 2007-01-16 16:13:19 +01:00
H. Verbeet 48f82d3f5e wined3d: Fix pshader_glsl_tex() and pshader_glsl_texcoord(). 2007-01-16 16:13:10 +01:00
H. Verbeet c3bfef8d7e wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz(). 2007-01-16 16:12:46 +01:00
H. Verbeet 50e0deafca wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_breakc(). 2007-01-16 16:12:37 +01:00
H. Verbeet f593cd0de8 wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_ifc(). 2007-01-16 16:12:26 +01:00
H. Verbeet a89edf1be9 wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_if(). 2007-01-16 16:12:18 +01:00
H. Verbeet 9f22df26ef wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_rep(). 2007-01-16 16:12:11 +01:00
H. Verbeet 2cb49c67db wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
Fix the comment.
2007-01-16 16:12:02 +01:00
H. Verbeet cf1a3cc81a wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3vspec().
Use shader_glsl_get_sample_function().
Use the GLSL builtin reflect() function.
2007-01-16 16:11:45 +01:00
H. Verbeet f0fb61daed wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3spec().
Use shader_glsl_get_sample_function().
2007-01-16 16:11:26 +01:00
H. Verbeet ba1740909e wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3(). 2007-01-16 16:11:13 +01:00
H. Verbeet b26fae9a25 wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3tex().
Use shader_glsl_get_sample_function().
2007-01-16 16:11:02 +01:00
H. Verbeet 950783d4fd wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2tex(). 2007-01-16 16:10:43 +01:00
H. Verbeet 92ab90eee8 wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3pad(). 2007-01-16 16:10:34 +01:00
H. Verbeet 459e0bf633 wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2pad(). 2007-01-16 16:10:23 +01:00
H. Verbeet 04144983eb wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2depth(). 2007-01-16 16:10:17 +01:00
H. Verbeet 1947b27380 wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3(). 2007-01-16 16:10:07 +01:00
H. Verbeet 3cd84d9ab6 wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3tex(). 2007-01-16 16:10:01 +01:00
H. Verbeet 0fcb682af6 wined3d: Rewrite pshader_glsl_texreg2rgb to properly take the write mask into account.
Use shader_glsl_get_sample_function() rather than having the instruction handler figure it out itself.
Get rid of shader_glsl_add_dst_old().
2007-01-16 16:09:50 +01:00
H. Verbeet 67e203215f wined3d: Split out getting the sample function and coordinate mask from shader_glsl_sample(). 2007-01-16 16:09:23 +01:00
H. Verbeet 54137bacfa wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2gb(). 2007-01-16 16:09:09 +01:00
H. Verbeet 8325937ded wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2ar.
Use the correct source swizzle.
2007-01-16 16:08:58 +01:00
H. Verbeet 7d07f31045 wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_dst(). 2007-01-16 16:08:35 +01:00
H. Verbeet 146093af33 wined3d: Rewrite shader_glsl_rcp() to properly take the write mask into account. 2007-01-16 16:08:19 +01:00
H. Verbeet 9857158a99 wined3d: Rewrite shader_glsl_expp() to properly take the write mask into account. 2007-01-16 16:08:08 +01:00
H. Verbeet 2c60906ec4 wined3d: Rewrite shader_glsl_cnd() to properly take the write mask into account.
Take the difference between ps 1.4 and earlier versions into account.
2007-01-16 16:07:56 +01:00
H. Verbeet 693b6ef876 wined3d: Rewrite shader_glsl_cmp() to properly take the write mask into account. 2007-01-16 16:07:44 +01:00
H. Verbeet 1414d75a3f wined3d: Rewrite shader_glsl_lrp() to properly take the write mask into account, use the GLSL mix instruction. 2007-01-16 16:07:35 +01:00
H. Verbeet e0588e7475 wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_lit(). 2007-01-16 16:07:15 +01:00
H. Verbeet cb5c47f8fe wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account.
In case of writing to an address register round the source.
2007-01-16 16:07:05 +01:00
H. Verbeet 9425aef623 wined3d: Rewrite pshader_glsl_dp2add() to properly take the write mask into account. 2007-01-16 16:06:37 +01:00
H. Verbeet f3a4d35dee wined3d: Rewrite shader_glsl_dot() to properly take the write mask into account. 2007-01-16 16:06:25 +01:00
H. Verbeet b3ff0c3703 wined3d: Rewrite shader_glsl_map2gl() to properly take the write mask into account. 2007-01-16 16:06:11 +01:00
H. Verbeet 7252b4d340 wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account. 2007-01-16 16:05:49 +01:00
H. Verbeet b557a8021a wined3d: Move WINED3DSIO_SGE & WINED3DSIO_SLT from shader_glsl_map2gl() to shader_glsl_compare() where they belong.
Properly take the write mask into account
2007-01-16 16:04:18 +01:00