Sweden-Number/dlls/d3dx9_36/d3dx9_36_private.h

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/*
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* Copyright (C) 2002 Raphael Junqueira
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* Copyright (C) 2008 David Adam
* Copyright (C) 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef __WINE_D3DX9_36_PRIVATE_H
#define __WINE_D3DX9_36_PRIVATE_H
#include <stdarg.h>
#define COBJMACROS
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "d3dx9.h"
#define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array))
struct vec4
{
float x, y, z, w;
};
struct volume
{
UINT width;
UINT height;
UINT depth;
};
/* for internal use */
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enum format_type {
FORMAT_ARGB, /* unsigned */
FORMAT_UNKNOWN
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};
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struct pixel_format_desc {
D3DFORMAT format;
BYTE bits[4];
BYTE shift[4];
UINT bytes_per_pixel;
UINT block_width;
UINT block_height;
UINT block_byte_count;
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enum format_type type;
void (*from_rgba)(const struct vec4 *src, struct vec4 *dst);
void (*to_rgba)(const struct vec4 *src, struct vec4 *dst);
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};
HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length) DECLSPEC_HIDDEN;
HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length) DECLSPEC_HIDDEN;
HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPEC_HIDDEN;
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const struct pixel_format_desc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN;
const struct pixel_format_desc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
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void copy_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, struct volume *src_size, const struct pixel_format_desc *src_format,
BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, struct volume *dst_size, const struct pixel_format_desc *dst_format,
D3DCOLOR color_key) DECLSPEC_HIDDEN;
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void point_filter_simple_data(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, struct volume *src_size, const struct pixel_format_desc *src_format,
BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, struct volume *dst_size, const struct pixel_format_desc *dst_format,
D3DCOLOR color_key) DECLSPEC_HIDDEN;
HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data,
const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box, const void *src_data, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key,
const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, const void *src_data,
const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
/* debug helpers */
const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN;
const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN;
const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r) DECLSPEC_HIDDEN;
/* parameter type conversion helpers */
void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indata, D3DXPARAMETER_TYPE intype) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DX9_36_PRIVATE_H */