Sweden-Number/dlls/uianimation/main.c

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/*
* Uianimation main file.
*
* Copyright (C) 2018 Louis Lenders
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
#include "rpcproxy.h"
#include "oaidl.h"
#include "ocidl.h"
#include "initguid.h"
#include "uianimation.h"
#include "wine/heap.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(uianimation);
static HINSTANCE hinstance;
BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
{
TRACE("(%p %d %p)\n", dll, reason, reserved);
switch (reason)
{
case DLL_PROCESS_ATTACH:
hinstance = dll;
DisableThreadLibraryCalls( dll );
break;
}
return TRUE;
}
struct class_factory
{
IClassFactory IClassFactory_iface;
HRESULT (*create_instance)(IUnknown *, REFIID, void **);
};
static inline struct class_factory *impl_from_IClassFactory( IClassFactory *iface )
{
return CONTAINING_RECORD( iface, struct class_factory, IClassFactory_iface );
}
static HRESULT WINAPI class_factory_QueryInterface( IClassFactory *iface, REFIID iid, void **obj )
{
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IClassFactory ))
{
IClassFactory_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI class_factory_AddRef( IClassFactory *iface )
{
return 2;
}
static ULONG WINAPI class_factory_Release( IClassFactory *iface )
{
return 1;
}
static HRESULT WINAPI class_factory_CreateInstance( IClassFactory *iface,
IUnknown *outer, REFIID iid,
void **obj )
{
struct class_factory *This = impl_from_IClassFactory( iface );
TRACE( "%p %s %p\n", outer, debugstr_guid( iid ), obj );
*obj = NULL;
return This->create_instance( outer, iid, obj );
}
static HRESULT WINAPI class_factory_LockServer( IClassFactory *iface,
BOOL lock )
{
FIXME( "%d: stub!\n", lock );
return S_OK;
}
static const struct IClassFactoryVtbl class_factory_vtbl =
{
class_factory_QueryInterface,
class_factory_AddRef,
class_factory_Release,
class_factory_CreateInstance,
class_factory_LockServer
};
/***********************************************************************
* IUIAnimationStoryboard
*/
struct animation_storyboard
{
IUIAnimationStoryboard IUIAnimationStoryboard_iface;
LONG ref;
};
struct animation_storyboard *impl_from_IUIAnimationStoryboard( IUIAnimationStoryboard *iface )
{
return CONTAINING_RECORD( iface, struct animation_storyboard, IUIAnimationStoryboard_iface );
}
static HRESULT WINAPI animation_storyboard_QueryInterface( IUIAnimationStoryboard *iface,
REFIID iid, void **obj )
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IUIAnimationStoryboard ))
{
IUIAnimationStoryboard_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI animation_storyboard_AddRef( IUIAnimationStoryboard *iface )
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref );
return ref;
}
static ULONG WINAPI animation_storyboard_Release( IUIAnimationStoryboard *iface )
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref );
if (!ref)
heap_free( This );
return ref;
}
static HRESULT WINAPI animation_storyboard_AddTransition (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable,
IUIAnimationTransition *transition)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return S_OK;
}
static HRESULT WINAPI animation_storyboard_AddKeyframeAtOffset (IUIAnimationStoryboard *iface, UI_ANIMATION_KEYFRAME existingframe,
UI_ANIMATION_SECONDS offset, UI_ANIMATION_KEYFRAME *keyframe)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_storyboard_AddKeyframeAfterTransition (IUIAnimationStoryboard *iface,IUIAnimationTransition *transition,
UI_ANIMATION_KEYFRAME *keyframe)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return S_OK;
}
static HRESULT WINAPI animation_storyboard_AddTransitionAtKeyframe (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable,
IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME start_key)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_storyboard_AddTransitionBetweenKeyframes (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable,
IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME start_key, UI_ANIMATION_KEYFRAME end_key)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_storyboard_RepeatBetweenKeyframes (IUIAnimationStoryboard *iface, UI_ANIMATION_KEYFRAME start_key,
UI_ANIMATION_KEYFRAME end_key, INT32 count)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return S_OK;
}
static HRESULT WINAPI animation_storyboard_HoldVariable (IUIAnimationStoryboard *iface, IUIAnimationVariable *variable)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_storyboard_SetLongestAcceptableDelay (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS delay)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_storyboard_Schedule (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS now,
UI_ANIMATION_SCHEDULING_RESULT *result)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return 0;
}
static HRESULT WINAPI animation_storyboard_Conclude (IUIAnimationStoryboard *iface)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_storyboard_Finish (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS deadline)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_storyboard_Abandon (IUIAnimationStoryboard *iface)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_storyboard_SetTag(IUIAnimationStoryboard *iface, IUnknown *object, UINT32 id)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_storyboard_GetTag (IUIAnimationStoryboard *iface, IUnknown **object, UINT32 *id)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_storyboard_GetStatus (IUIAnimationStoryboard *iface, UI_ANIMATION_STORYBOARD_STATUS *status)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_storyboard_GetElapsedTime (IUIAnimationStoryboard *iface, UI_ANIMATION_SECONDS *elapsed)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_storyboard_SetStoryboardEventHandler (IUIAnimationStoryboard *iface, IUIAnimationStoryboardEventHandler *handler)
{
struct animation_storyboard *This = impl_from_IUIAnimationStoryboard( iface );
FIXME( "stub (%p)->( )\n", This );
return S_OK;
}
const struct IUIAnimationStoryboardVtbl animation_storyboard_vtbl =
{
animation_storyboard_QueryInterface,
animation_storyboard_AddRef,
animation_storyboard_Release,
animation_storyboard_AddTransition,
animation_storyboard_AddKeyframeAtOffset,
animation_storyboard_AddKeyframeAfterTransition,
animation_storyboard_AddTransitionAtKeyframe,
animation_storyboard_AddTransitionBetweenKeyframes,
animation_storyboard_RepeatBetweenKeyframes,
animation_storyboard_HoldVariable,
animation_storyboard_SetLongestAcceptableDelay,
animation_storyboard_Schedule ,
animation_storyboard_Conclude ,
animation_storyboard_Finish ,
animation_storyboard_Abandon,
animation_storyboard_SetTag,
animation_storyboard_GetTag ,
animation_storyboard_GetStatus ,
animation_storyboard_GetElapsedTime,
animation_storyboard_SetStoryboardEventHandler
};
static HRESULT animation_storyboard_create( IUIAnimationStoryboard **obj )
{
struct animation_storyboard *This = heap_alloc( sizeof(*This) );
if (!This) return E_OUTOFMEMORY;
This->IUIAnimationStoryboard_iface.lpVtbl = &animation_storyboard_vtbl;
This->ref = 1;
*obj = &This->IUIAnimationStoryboard_iface;
return S_OK;
}
/***********************************************************************
* IUIAnimationVariable
*/
struct animation_var
{
IUIAnimationVariable IUIAnimationVariable_iface;
LONG ref;
DOUBLE initial;
};
struct animation_var *impl_from_IUIAnimationVariable( IUIAnimationVariable *iface )
{
return CONTAINING_RECORD( iface, struct animation_var, IUIAnimationVariable_iface );
}
static HRESULT WINAPI animation_var_QueryInterface( IUIAnimationVariable *iface,
REFIID iid, void **obj )
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IUIAnimationVariable ))
{
IUIAnimationVariable_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI animation_var_AddRef( IUIAnimationVariable *iface )
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref );
return ref;
}
static ULONG WINAPI animation_var_Release( IUIAnimationVariable *iface )
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref );
if (!ref)
heap_free( This );
return ref;
}
static HRESULT WINAPI animation_var_GetValue ( IUIAnimationVariable *iface, DOUBLE *value)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI animation_var_GetFinalValue ( IUIAnimationVariable *iface, DOUBLE *value)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_var_GetPreviousValue ( IUIAnimationVariable *iface, DOUBLE *value)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_var_GetIntegerValue ( IUIAnimationVariable *iface, INT32 *value)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_var_GetFinalIntegerValue ( IUIAnimationVariable *iface, INT32 *value)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_var_GetPreviousIntegerValue ( IUIAnimationVariable *iface, INT32 *value)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_var_GetCurrentStoryboard ( IUIAnimationVariable *iface, IUIAnimationStoryboard **storyboard)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_var_SetLowerBound ( IUIAnimationVariable *iface, DOUBLE bound)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_var_SetUpperBound ( IUIAnimationVariable *iface, DOUBLE bound)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_var_SetRoundingMode ( IUIAnimationVariable *iface,UI_ANIMATION_ROUNDING_MODE mode)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This );
return S_OK;
}
static HRESULT WINAPI animation_var_SetTag ( IUIAnimationVariable *iface, IUnknown *object, UINT32 id)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_var_GetTag ( IUIAnimationVariable *iface, IUnknown **object, UINT32 *id)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI animation_var_SetVariableChangeHandler ( IUIAnimationVariable *iface, IUIAnimationVariableChangeHandler *handler)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This );
return S_OK;
}
static HRESULT WINAPI animation_var_SetVariableIntegerChangeHandler ( IUIAnimationVariable *iface,
IUIAnimationVariableIntegerChangeHandler *handler)
{
struct animation_var *This = impl_from_IUIAnimationVariable( iface );
FIXME( "stub (%p)->( )\n", This );
return S_OK;
}
const struct IUIAnimationVariableVtbl animation_var_vtbl =
{
animation_var_QueryInterface,
animation_var_AddRef,
animation_var_Release,
animation_var_GetValue,
animation_var_GetFinalValue,
animation_var_GetPreviousValue,
animation_var_GetIntegerValue,
animation_var_GetFinalIntegerValue,
animation_var_GetPreviousIntegerValue,
animation_var_GetCurrentStoryboard,
animation_var_SetLowerBound,
animation_var_SetUpperBound,
animation_var_SetRoundingMode,
animation_var_SetTag,
animation_var_GetTag,
animation_var_SetVariableChangeHandler,
animation_var_SetVariableIntegerChangeHandler,
};
static HRESULT animation_var_create(DOUBLE initial, IUIAnimationVariable **obj )
{
struct animation_var *This = heap_alloc( sizeof(*This) );
if (!This) return E_OUTOFMEMORY;
This->IUIAnimationVariable_iface.lpVtbl = &animation_var_vtbl;
This->ref = 1;
This->initial = initial;
*obj = &This->IUIAnimationVariable_iface;
return S_OK;
}
/***********************************************************************
* IUIAnimationManager
*/
struct manager
{
IUIAnimationManager IUIAnimationManager_iface;
LONG ref;
};
struct manager *impl_from_IUIAnimationManager( IUIAnimationManager *iface )
{
return CONTAINING_RECORD( iface, struct manager, IUIAnimationManager_iface );
}
static HRESULT WINAPI manager_QueryInterface( IUIAnimationManager *iface, REFIID iid, void **obj )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IUIAnimationManager ))
{
IUIAnimationManager_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI manager_AddRef( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref );
return ref;
}
static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref );
if (!ref)
{
heap_free( This );
}
return ref;
}
static HRESULT WINAPI manager_CreateAnimationVariable( IUIAnimationManager *iface, DOUBLE initial_value, IUIAnimationVariable **variable )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
TRACE( "(%p)->(%f, %p)\n", This, initial_value, variable );
return animation_var_create(initial_value, variable);
}
static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_SECONDS current_time )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p, %p)\n", This, variable, transition );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_CreateStoryboard( IUIAnimationManager *iface, IUIAnimationStoryboard **storyboard )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
TRACE( "(%p)->(%p)\n", This, storyboard );
return animation_storyboard_create(storyboard);
}
static HRESULT WINAPI manager_FinishAllStoryboards( IUIAnimationManager *iface, UI_ANIMATION_SECONDS max_time )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%f)\n", This, max_time );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_AbandonAllStoryboards( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_Update( IUIAnimationManager *iface, UI_ANIMATION_SECONDS cur_time, UI_ANIMATION_UPDATE_RESULT *update_result )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%f, %p)\n", This, cur_time, update_result );
if (update_result)
*update_result = UI_ANIMATION_UPDATE_VARIABLES_CHANGED;
return S_OK;
}
static HRESULT WINAPI manager_GetVariableFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationVariable **variable )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p, %p)\n", This, object, variable );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_GetStoryboardFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationStoryboard **storyboard )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p, %d, %p)\n", This, object, id, storyboard );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_GetStatus( IUIAnimationManager *iface, UI_ANIMATION_MANAGER_STATUS *status )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, status );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetAnimationMode( IUIAnimationManager *iface, UI_ANIMATION_MODE mode )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%d)\n", This, mode );
return S_OK;
}
static HRESULT WINAPI manager_Pause( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_Resume( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetManagerEventHandler( IUIAnimationManager *iface, IUIAnimationManagerEventHandler *handler )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, handler );
return S_OK;
}
static HRESULT WINAPI manager_SetCancelPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, comparison );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetTrimPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, comparison );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetCompressPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison)
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, comparison );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetConcludePriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%p)\n", This, comparison );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_SetDefaultLongestAcceptableDelay( IUIAnimationManager *iface, UI_ANIMATION_SECONDS delay )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->(%f)\n", This, delay );
return E_NOTIMPL;
}
static HRESULT WINAPI manager_Shutdown( IUIAnimationManager *iface )
{
struct manager *This = impl_from_IUIAnimationManager( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
const struct IUIAnimationManagerVtbl manager_vtbl =
{
manager_QueryInterface,
manager_AddRef,
manager_Release,
manager_CreateAnimationVariable,
manager_ScheduleTransition,
manager_CreateStoryboard,
manager_FinishAllStoryboards,
manager_AbandonAllStoryboards,
manager_Update,
manager_GetVariableFromTag,
manager_GetStoryboardFromTag,
manager_GetStatus,
manager_SetAnimationMode,
manager_Pause,
manager_Resume,
manager_SetManagerEventHandler,
manager_SetCancelPriorityComparison,
manager_SetTrimPriorityComparison,
manager_SetCompressPriorityComparison,
manager_SetConcludePriorityComparison,
manager_SetDefaultLongestAcceptableDelay,
manager_Shutdown
};
static HRESULT manager_create( IUnknown *outer, REFIID iid, void **obj )
{
struct manager *This = heap_alloc( sizeof(*This) );
HRESULT hr;
if (!This) return E_OUTOFMEMORY;
This->IUIAnimationManager_iface.lpVtbl = &manager_vtbl;
This->ref = 1;
hr = IUIAnimationManager_QueryInterface( &This->IUIAnimationManager_iface, iid, obj );
IUIAnimationManager_Release( &This->IUIAnimationManager_iface );
return hr;
}
/***********************************************************************
* IUIAnimationTimer
*/
struct timer
{
IUIAnimationTimer IUIAnimationTimer_iface;
LONG ref;
};
struct timer *impl_from_IUIAnimationTimer( IUIAnimationTimer *iface )
{
return CONTAINING_RECORD( iface, struct timer, IUIAnimationTimer_iface );
}
static HRESULT WINAPI timer_QueryInterface( IUIAnimationTimer *iface, REFIID iid, void **obj )
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IUIAnimationTimer ))
{
IUIAnimationTimer_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI timer_AddRef( IUIAnimationTimer *iface )
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref );
return ref;
}
static ULONG WINAPI timer_Release( IUIAnimationTimer *iface )
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref );
if (!ref)
heap_free( This );
return ref;
}
static HRESULT WINAPI timer_SetTimerUpdateHandler (IUIAnimationTimer *iface,
IUIAnimationTimerUpdateHandler *update_handler,
UI_ANIMATION_IDLE_BEHAVIOR idle_behaviour)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->(%p, %d)\n", This, update_handler, idle_behaviour );
return E_NOTIMPL;
}
static HRESULT WINAPI timer_SetTimerEventHandler (IUIAnimationTimer *iface,
IUIAnimationTimerEventHandler *handler)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->()\n", This );
return S_OK;
}
static HRESULT WINAPI timer_Enable (IUIAnimationTimer *iface)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->()\n", This );
return S_OK;
}
static HRESULT WINAPI timer_Disable (IUIAnimationTimer *iface)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI timer_IsEnabled (IUIAnimationTimer *iface)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->()\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI timer_GetTime (IUIAnimationTimer *iface, UI_ANIMATION_SECONDS *seconds)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->(%p)\n", This, seconds );
return S_OK;
}
static HRESULT WINAPI timer_SetFrameRateThreshold (IUIAnimationTimer *iface, UINT32 frames_per_sec)
{
struct timer *This = impl_from_IUIAnimationTimer( iface );
FIXME( "stub (%p)->(%d)\n", This, frames_per_sec );
return E_NOTIMPL;
}
const struct IUIAnimationTimerVtbl timer_vtbl =
{
timer_QueryInterface,
timer_AddRef,
timer_Release,
timer_SetTimerUpdateHandler,
timer_SetTimerEventHandler,
timer_Enable,
timer_Disable,
timer_IsEnabled,
timer_GetTime,
timer_SetFrameRateThreshold,
};
static HRESULT timer_create( IUnknown *outer, REFIID iid, void **obj )
{
struct timer *This = heap_alloc( sizeof(*This) );
HRESULT hr;
if (!This)
return E_OUTOFMEMORY;
This->IUIAnimationTimer_iface.lpVtbl = &timer_vtbl;
This->ref = 1;
hr = IUIAnimationTimer_QueryInterface( &This->IUIAnimationTimer_iface, iid, obj );
IUIAnimationTimer_Release( &This->IUIAnimationTimer_iface );
return hr;
}
/***********************************************************************
* IUIAnimationTransitionFactory
*/
struct tr_factory
{
IUIAnimationTransitionFactory IUIAnimationTransitionFactory_iface;
LONG ref;
};
struct tr_factory *impl_from_IUIAnimationTransitionFactory( IUIAnimationTransitionFactory *iface )
{
return CONTAINING_RECORD( iface, struct tr_factory, IUIAnimationTransitionFactory_iface );
}
static HRESULT WINAPI tr_factory_QueryInterface( IUIAnimationTransitionFactory *iface, REFIID iid, void **obj )
{
struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IUIAnimationTransitionFactory ))
{
IUIAnimationTransitionFactory_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI tr_factory_AddRef( IUIAnimationTransitionFactory *iface )
{
struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref );
return ref;
}
static ULONG WINAPI tr_factory_Release( IUIAnimationTransitionFactory *iface )
{
struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref );
if (!ref)
heap_free( This );
return ref;
}
static HRESULT WINAPI tr_factory_CreateTransition(IUIAnimationTransitionFactory *iface,
IUIAnimationInterpolator *interpolator, IUIAnimationTransition **transition)
{
struct tr_factory *This = impl_from_IUIAnimationTransitionFactory( iface );
FIXME( "stub (%p)->(%p, %p)\n", This, interpolator, transition );
return E_NOTIMPL;
}
const struct IUIAnimationTransitionFactoryVtbl tr_factory_vtbl =
{
tr_factory_QueryInterface,
tr_factory_AddRef,
tr_factory_Release,
tr_factory_CreateTransition
};
static HRESULT transition_create( IUnknown *outer, REFIID iid, void **obj )
{
struct tr_factory *This = heap_alloc( sizeof(*This) );
HRESULT hr;
if (!This) return E_OUTOFMEMORY;
This->IUIAnimationTransitionFactory_iface.lpVtbl = &tr_factory_vtbl;
This->ref = 1;
hr = IUIAnimationTransitionFactory_QueryInterface( &This->IUIAnimationTransitionFactory_iface, iid, obj );
IUIAnimationTransitionFactory_Release( &This->IUIAnimationTransitionFactory_iface );
return hr;
}
/***********************************************************************
* IUITransitionLibrary
*/
struct tr_library
{
IUIAnimationTransitionLibrary IUIAnimationTransitionLibrary_iface;
LONG ref;
};
struct tr_library *impl_from_IUIAnimationTransitionLibrary( IUIAnimationTransitionLibrary *iface )
{
return CONTAINING_RECORD( iface, struct tr_library, IUIAnimationTransitionLibrary_iface );
}
static HRESULT WINAPI tr_library_QueryInterface( IUIAnimationTransitionLibrary *iface,
REFIID iid, void **obj )
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
if (IsEqualIID( iid, &IID_IUnknown ) ||
IsEqualIID( iid, &IID_IUIAnimationTransitionLibrary ))
{
IUIAnimationTransitionLibrary_AddRef( iface );
*obj = iface;
return S_OK;
}
FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
*obj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI tr_library_AddRef( IUIAnimationTransitionLibrary *iface )
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
ULONG ref = InterlockedIncrement( &This->ref );
TRACE( "(%p) ref = %u\n", This, ref );
return ref;
}
static ULONG WINAPI tr_library_Release( IUIAnimationTransitionLibrary *iface )
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
ULONG ref = InterlockedDecrement(&This->ref);
TRACE( "(%p) ref = %u\n", This, ref );
if (!ref)
heap_free( This );
return ref;
}
static HRESULT WINAPI tr_library_CreateInstantaneousTransition(IUIAnimationTransitionLibrary *iface,
double finalValue, IUIAnimationTransition **transition)
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
FIXME( "stub (%p)->(%f, %p)\n", This, finalValue, transition );
return E_NOTIMPL;
}
static HRESULT WINAPI tr_library_CreateConstantTransition(IUIAnimationTransitionLibrary *iface,
double duration, IUIAnimationTransition **transition)
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
FIXME( "stub (%p)->(%f, %p)\n", This, duration, transition );
return E_NOTIMPL;
}
static HRESULT WINAPI tr_library_CreateDiscreteTransition(IUIAnimationTransitionLibrary *iface,
double delay, double finalValue, double hold, IUIAnimationTransition **transition)
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
static HRESULT WINAPI tr_library_CreateLinearTransition(IUIAnimationTransitionLibrary *iface,
double duration, double finalValue, IUIAnimationTransition **transition)
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
FIXME( "stub (%p)->(%f, %f, %p)\n", This, duration, finalValue, transition );
return E_NOTIMPL;
}
static HRESULT WINAPI tr_library_CreateLinearTransitionFromSpeed(IUIAnimationTransitionLibrary *iface,
double speed, double finalValue, IUIAnimationTransition **transition)
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
FIXME( "stub (%p)->(%f, %f, %p)\n", This, speed, finalValue, transition );
return E_NOTIMPL;
}
static HRESULT WINAPI tr_library_CreateSinusoidalTransitionFromVelocity(IUIAnimationTransitionLibrary *iface,
double duration, double period, IUIAnimationTransition **transition)
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
FIXME( "stub (%p)->(%f, %f, %p)\n", This, duration, period, transition );
return E_NOTIMPL;
}
static HRESULT WINAPI tr_library_CreateSinusoidalTransitionFromRange(IUIAnimationTransitionLibrary *iface,
double duration, double minimumValue, double maximumValue, double period,
UI_ANIMATION_SLOPE slope, IUIAnimationTransition **transition)
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
FIXME( "stub (%p)->(%f, %f, %f, %f, %d, %p)\n", This, duration, minimumValue, maximumValue, period, slope, transition );
return E_NOTIMPL;
}
static HRESULT WINAPI tr_library_CreateAccelerateDecelerateTransition(IUIAnimationTransitionLibrary *iface,
double duration, double finalValue, double accelerationRatio, double decelerationRatio,
IUIAnimationTransition **transition)
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
FIXME( "stub (%p)->(%f, %f, %f, %f, %p)\n", This, duration, finalValue, accelerationRatio, decelerationRatio, transition );
return E_NOTIMPL;
}
static HRESULT WINAPI tr_library_CreateReversalTransition(IUIAnimationTransitionLibrary *iface, double duration,
IUIAnimationTransition **transition)
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
FIXME( "stub (%p)->(%f, %p)\n", This, duration, transition );
return E_NOTIMPL;
}
static HRESULT WINAPI tr_library_CreateCubicTransition(IUIAnimationTransitionLibrary *iface, double duration,
double finalValue, double finalVelocity, IUIAnimationTransition **transition)
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
FIXME( "stub (%p)->(%f, %f, %f, %p)\n", This, duration, finalValue, finalVelocity, transition );
return E_NOTIMPL;
}
static HRESULT WINAPI tr_library_CreateSmoothStopTransition(IUIAnimationTransitionLibrary *iface,
double maximumDuration, double finalValue, IUIAnimationTransition **transition)
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
FIXME( "stub (%p)->(%f, %f, %p)\n", This, maximumDuration, finalValue, transition );
return E_NOTIMPL;
}
static HRESULT WINAPI tr_library_CreateParabolicTransitionFromAcceleration(IUIAnimationTransitionLibrary *iface,
double finalValue, double finalVelocity, double acceleration, IUIAnimationTransition **transition)
{
struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
FIXME( "stub (%p)->( )\n", This );
return E_NOTIMPL;
}
const struct IUIAnimationTransitionLibraryVtbl tr_library_vtbl =
{
tr_library_QueryInterface,
tr_library_AddRef,
tr_library_Release,
tr_library_CreateInstantaneousTransition,
tr_library_CreateConstantTransition,
tr_library_CreateDiscreteTransition,
tr_library_CreateLinearTransition,
tr_library_CreateLinearTransitionFromSpeed,
tr_library_CreateSinusoidalTransitionFromVelocity,
tr_library_CreateSinusoidalTransitionFromRange,
tr_library_CreateAccelerateDecelerateTransition,
tr_library_CreateReversalTransition,
tr_library_CreateCubicTransition,
tr_library_CreateSmoothStopTransition,
tr_library_CreateParabolicTransitionFromAcceleration,
};
static HRESULT library_create( IUnknown *outer, REFIID iid, void **obj )
{
struct tr_library *This = heap_alloc( sizeof(*This) );
HRESULT hr;
if (!This) return E_OUTOFMEMORY;
This->IUIAnimationTransitionLibrary_iface.lpVtbl = &tr_library_vtbl;
This->ref = 1;
hr = IUIAnimationTransitionLibrary_QueryInterface( &This->IUIAnimationTransitionLibrary_iface, iid, obj );
IUIAnimationTransitionLibrary_Release( &This->IUIAnimationTransitionLibrary_iface );
return hr;
}
static struct class_factory manager_cf = { { &class_factory_vtbl }, manager_create };
static struct class_factory timer_cf = { { &class_factory_vtbl }, timer_create };
static struct class_factory transition_cf = { { &class_factory_vtbl }, transition_create };
static struct class_factory library_cf = { { &class_factory_vtbl }, library_create };
/******************************************************************
* DllGetClassObject
*/
HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
{
IClassFactory *cf = NULL;
TRACE( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
if (IsEqualCLSID( clsid, &CLSID_UIAnimationManager ))
cf = &manager_cf.IClassFactory_iface;
else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTimer ))
cf = &timer_cf.IClassFactory_iface;
else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTransitionFactory ))
cf = &transition_cf.IClassFactory_iface;
else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTransitionLibrary ))
cf = &library_cf.IClassFactory_iface;
if (!cf)
return CLASS_E_CLASSNOTAVAILABLE;
return IClassFactory_QueryInterface( cf, iid, obj );
}
/******************************************************************
* DllCanUnloadNow
*/
HRESULT WINAPI DllCanUnloadNow( void )
{
TRACE( "()\n" );
return S_FALSE;
}
/***********************************************************************
* DllRegisterServer
*/
HRESULT WINAPI DllRegisterServer( void )
{
return __wine_register_resources( hinstance );
}
/***********************************************************************
* DllUnregisterServer
*/
HRESULT WINAPI DllUnregisterServer( void )
{
return __wine_unregister_resources( hinstance );
}