uianimation: Add IUIAnimationTransitionLibrary stubbed interface.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -574,9 +574,198 @@ static HRESULT transition_create( IUnknown *outer, REFIID iid, void **obj )
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return hr;
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}
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/***********************************************************************
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* IUITransitionLibrary
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*/
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struct tr_library
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{
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IUIAnimationTransitionLibrary IUIAnimationTransitionLibrary_iface;
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LONG ref;
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};
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struct tr_library *impl_from_IUIAnimationTransitionLibrary( IUIAnimationTransitionLibrary *iface )
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{
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return CONTAINING_RECORD( iface, struct tr_library, IUIAnimationTransitionLibrary_iface );
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}
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static HRESULT WINAPI WINAPI tr_library_QueryInterface( IUIAnimationTransitionLibrary *iface,
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REFIID iid, void **obj )
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
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if (IsEqualIID( iid, &IID_IUnknown ) ||
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IsEqualIID( iid, &IID_IUIAnimationTransitionLibrary ))
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{
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IUIAnimationTransitionLibrary_AddRef( iface );
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*obj = iface;
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return S_OK;
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}
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FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
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*obj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI tr_library_AddRef( IUIAnimationTransitionLibrary *iface )
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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ULONG ref = InterlockedIncrement( &This->ref );
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TRACE( "(%p) ref = %u\n", This, ref );
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return ref;
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}
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static ULONG WINAPI tr_library_Release( IUIAnimationTransitionLibrary *iface )
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE( "(%p) ref = %u\n", This, ref );
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if (!ref)
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heap_free( This );
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return ref;
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}
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static HRESULT WINAPI tr_library_CreateInstantaneousTransition(IUIAnimationTransitionLibrary *iface,
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double finalValue, IUIAnimationTransition **transition)
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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FIXME( "stub (%p)->(%f, %p)\n", This, finalValue, transition );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI tr_library_CreateConstantTransition(IUIAnimationTransitionLibrary *iface,
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double duration, IUIAnimationTransition **transition)
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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FIXME( "stub (%p)->(%f, %p)\n", This, duration, transition );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI tr_library_CreateDiscreteTransition(IUIAnimationTransitionLibrary *iface,
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double delay, double finalValue, double hold, IUIAnimationTransition **transition)
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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FIXME( "stub (%p)->( )\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI tr_library_CreateLinearTransition(IUIAnimationTransitionLibrary *iface,
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double duration, double finalValue, IUIAnimationTransition **transition)
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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FIXME( "stub (%p)->(%f, %f, %p)\n", This, duration, finalValue, transition );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI tr_library_CreateLinearTransitionFromSpeed(IUIAnimationTransitionLibrary *iface,
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double speed, double finalValue, IUIAnimationTransition **transition)
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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FIXME( "stub (%p)->(%f, %f, %p)\n", This, speed, finalValue, transition );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI tr_library_CreateSinusoidalTransitionFromVelocity(IUIAnimationTransitionLibrary *iface,
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double duration, double period, IUIAnimationTransition **transition)
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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FIXME( "stub (%p)->(%f, %f, %p)\n", This, duration, period, transition );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI tr_library_CreateSinusoidalTransitionFromRange(IUIAnimationTransitionLibrary *iface,
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double duration, double minimumValue, double maximumValue, double period,
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UI_ANIMATION_SLOPE slope, IUIAnimationTransition **transition)
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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FIXME( "stub (%p)->(%f, %f, %f, %f, %d, %p)\n", This, duration, minimumValue, maximumValue, period, slope, transition );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI tr_library_CreateAccelerateDecelerateTransition(IUIAnimationTransitionLibrary *iface,
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double duration, double finalValue, double accelerationRatio, double decelerationRatio,
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IUIAnimationTransition **transition)
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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FIXME( "stub (%p)->(%f, %f, %f, %f, %p)\n", This, duration, finalValue, accelerationRatio, decelerationRatio, transition );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI tr_library_CreateReversalTransition(IUIAnimationTransitionLibrary *iface, double duration,
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IUIAnimationTransition **transition)
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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FIXME( "stub (%p)->(%f, %p)\n", This, duration, transition );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI tr_library_CreateCubicTransition(IUIAnimationTransitionLibrary *iface, double duration,
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double finalValue, double finalVelocity, IUIAnimationTransition **transition)
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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FIXME( "stub (%p)->(%f, %f, %f, %p)\n", This, duration, finalValue, finalVelocity, transition );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI tr_library_CreateSmoothStopTransition(IUIAnimationTransitionLibrary *iface,
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double maximumDuration, double finalValue, IUIAnimationTransition **transition)
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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FIXME( "stub (%p)->(%f, %f, %p)\n", This, maximumDuration, finalValue, transition );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI tr_library_CreateParabolicTransitionFromAcceleration(IUIAnimationTransitionLibrary *iface,
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double finalValue, double finalVelocity, double acceleration, IUIAnimationTransition **transition)
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{
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struct tr_library *This = impl_from_IUIAnimationTransitionLibrary( iface );
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FIXME( "stub (%p)->( )\n", This );
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return E_NOTIMPL;
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}
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const struct IUIAnimationTransitionLibraryVtbl tr_library_vtbl =
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{
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tr_library_QueryInterface,
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tr_library_AddRef,
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tr_library_Release,
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tr_library_CreateInstantaneousTransition,
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tr_library_CreateConstantTransition,
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tr_library_CreateDiscreteTransition,
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tr_library_CreateLinearTransition,
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tr_library_CreateLinearTransitionFromSpeed,
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tr_library_CreateSinusoidalTransitionFromVelocity,
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tr_library_CreateSinusoidalTransitionFromRange,
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tr_library_CreateAccelerateDecelerateTransition,
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tr_library_CreateReversalTransition,
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tr_library_CreateCubicTransition,
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tr_library_CreateSmoothStopTransition,
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tr_library_CreateParabolicTransitionFromAcceleration,
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};
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static HRESULT library_create( IUnknown *outer, REFIID iid, void **obj )
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{
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struct tr_library *This = heap_alloc( sizeof(*This) );
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HRESULT hr;
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if (!This) return E_OUTOFMEMORY;
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This->IUIAnimationTransitionLibrary_iface.lpVtbl = &tr_library_vtbl;
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This->ref = 1;
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hr = IUIAnimationTransitionLibrary_QueryInterface( &This->IUIAnimationTransitionLibrary_iface, iid, obj );
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IUIAnimationTransitionLibrary_Release( &This->IUIAnimationTransitionLibrary_iface );
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return hr;
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}
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static struct class_factory manager_cf = { { &class_factory_vtbl }, manager_create };
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static struct class_factory timer_cf = { { &class_factory_vtbl }, timer_create };
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static struct class_factory transition_cf = { { &class_factory_vtbl }, transition_create };
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static struct class_factory library_cf = { { &class_factory_vtbl }, library_create };
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/******************************************************************
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* DllGetClassObject
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@ -593,6 +782,8 @@ HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
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cf = &timer_cf.IClassFactory_iface;
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else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTransitionFactory ))
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cf = &transition_cf.IClassFactory_iface;
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else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTransitionLibrary ))
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cf = &library_cf.IClassFactory_iface;
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if (!cf)
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return CLASS_E_CLASSNOTAVAILABLE;
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