uianimation: Implement IUIAnimationManager::CreateAnimationVariable.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -337,6 +337,197 @@ static HRESULT animation_storyboard_create( IUIAnimationStoryboard **obj )
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return S_OK;
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}
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/***********************************************************************
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* IUIAnimationVariable
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*/
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struct animation_var
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{
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IUIAnimationVariable IUIAnimationVariable_iface;
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LONG ref;
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DOUBLE initial;
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};
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struct animation_var *impl_from_IUIAnimationVariable( IUIAnimationVariable *iface )
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{
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return CONTAINING_RECORD( iface, struct animation_var, IUIAnimationVariable_iface );
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}
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static HRESULT WINAPI WINAPI animation_var_QueryInterface( IUIAnimationVariable *iface,
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REFIID iid, void **obj )
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
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if (IsEqualIID( iid, &IID_IUnknown ) ||
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IsEqualIID( iid, &IID_IUIAnimationVariable ))
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{
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IUIAnimationVariable_AddRef( iface );
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*obj = iface;
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return S_OK;
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}
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FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
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*obj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI animation_var_AddRef( IUIAnimationVariable *iface )
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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ULONG ref = InterlockedIncrement( &This->ref );
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TRACE( "(%p) ref = %u\n", This, ref );
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return ref;
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}
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static ULONG WINAPI animation_var_Release( IUIAnimationVariable *iface )
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE( "(%p) ref = %u\n", This, ref );
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if (!ref)
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heap_free( This );
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return ref;
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}
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static HRESULT WINAPI animation_var_GetValue ( IUIAnimationVariable *iface, DOUBLE *value)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI animation_var_GetFinalValue ( IUIAnimationVariable *iface, DOUBLE *value)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI animation_var_GetPreviousValue ( IUIAnimationVariable *iface, DOUBLE *value)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI animation_var_GetIntegerValue ( IUIAnimationVariable *iface, INT32 *value)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI animation_var_GetFinalIntegerValue ( IUIAnimationVariable *iface, INT32 *value)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI animation_var_GetPreviousIntegerValue ( IUIAnimationVariable *iface, INT32 *value)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI animation_var_GetCurrentStoryboard ( IUIAnimationVariable *iface, IUIAnimationStoryboard **storyboard)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI animation_var_SetLowerBound ( IUIAnimationVariable *iface, DOUBLE bound)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI animation_var_SetUpperBound ( IUIAnimationVariable *iface, DOUBLE bound)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI animation_var_SetRoundingMode ( IUIAnimationVariable *iface,UI_ANIMATION_ROUNDING_MODE mode)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This );
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return S_OK;
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}
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static HRESULT WINAPI animation_var_SetTag ( IUIAnimationVariable *iface, IUnknown *object, UINT32 id)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI animation_var_GetTag ( IUIAnimationVariable *iface, IUnknown **object, UINT32 *id)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI animation_var_SetVariableChangeHandler ( IUIAnimationVariable *iface, IUIAnimationVariableChangeHandler *handler)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This );
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return S_OK;
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}
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static HRESULT WINAPI animation_var_SetVariableIntegerChangeHandler ( IUIAnimationVariable *iface,
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IUIAnimationVariableIntegerChangeHandler *handler)
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{
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struct animation_var *This = impl_from_IUIAnimationVariable( iface );
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FIXME( "stub (%p)->( )\n", This );
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return S_OK;
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}
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const struct IUIAnimationVariableVtbl animation_var_vtbl =
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{
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animation_var_QueryInterface,
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animation_var_AddRef,
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animation_var_Release,
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animation_var_GetValue,
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animation_var_GetFinalValue,
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animation_var_GetPreviousValue,
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animation_var_GetIntegerValue,
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animation_var_GetFinalIntegerValue,
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animation_var_GetPreviousIntegerValue,
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animation_var_GetCurrentStoryboard,
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animation_var_SetLowerBound,
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animation_var_SetUpperBound,
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animation_var_SetRoundingMode,
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animation_var_SetTag,
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animation_var_GetTag,
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animation_var_SetVariableChangeHandler,
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animation_var_SetVariableIntegerChangeHandler,
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};
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static HRESULT animation_var_create(DOUBLE initial, IUIAnimationVariable **obj )
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{
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struct animation_var *This = heap_alloc( sizeof(*This) );
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if (!This) return E_OUTOFMEMORY;
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This->IUIAnimationVariable_iface.lpVtbl = &animation_var_vtbl;
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This->ref = 1;
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This->initial = initial;
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*obj = &This->IUIAnimationVariable_iface;
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return S_OK;
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}
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/***********************************************************************
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* IUIAnimationManager
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*/
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@ -397,8 +588,8 @@ static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
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static HRESULT WINAPI manager_CreateAnimationVariable( IUIAnimationManager *iface, DOUBLE initial_value, IUIAnimationVariable **variable )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%f, %p)\n", This, initial_value, variable );
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return E_NOTIMPL;
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TRACE( "(%p)->(%f, %p)\n", This, initial_value, variable );
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return animation_var_create(initial_value, variable);
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}
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static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_SECONDS current_time )
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@ -40,7 +40,7 @@ static void test_UIAnimationManager(void)
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}
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hr = IUIAnimationManager_CreateAnimationVariable(manager, 1.0f, &variable);
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todo_wine ok(hr == S_OK, "got 0x%08x\n", hr);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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if (hr == S_OK)
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IUIAnimationVariable_Release(variable);
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