uianimation: Add IUIAnimationTimer stubbed interface.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -351,7 +351,145 @@ static HRESULT manager_create( IUnknown *outer, REFIID iid, void **obj )
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return hr;
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}
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/***********************************************************************
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* IUIAnimationTimer
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*/
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struct timer
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{
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IUIAnimationTimer IUIAnimationTimer_iface;
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LONG ref;
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};
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struct timer *impl_from_IUIAnimationTimer( IUIAnimationTimer *iface )
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{
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return CONTAINING_RECORD( iface, struct timer, IUIAnimationTimer_iface );
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}
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static HRESULT WINAPI timer_QueryInterface( IUIAnimationTimer *iface, REFIID iid, void **obj )
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{
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struct timer *This = impl_from_IUIAnimationTimer( iface );
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TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
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if (IsEqualIID( iid, &IID_IUnknown ) ||
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IsEqualIID( iid, &IID_IUIAnimationTimer ))
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{
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IUIAnimationTimer_AddRef( iface );
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*obj = iface;
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return S_OK;
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}
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FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
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*obj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI timer_AddRef( IUIAnimationTimer *iface )
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{
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struct timer *This = impl_from_IUIAnimationTimer( iface );
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ULONG ref = InterlockedIncrement( &This->ref );
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TRACE( "(%p) ref = %u\n", This, ref );
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return ref;
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}
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static ULONG WINAPI timer_Release( IUIAnimationTimer *iface )
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{
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struct timer *This = impl_from_IUIAnimationTimer( iface );
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE( "(%p) ref = %u\n", This, ref );
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if (!ref)
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heap_free( This );
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return ref;
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}
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static HRESULT WINAPI timer_SetTimerUpdateHandler (IUIAnimationTimer *iface,
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IUIAnimationTimerUpdateHandler *update_handler,
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UI_ANIMATION_IDLE_BEHAVIOR idle_behaviour)
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{
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struct timer *This = impl_from_IUIAnimationTimer( iface );
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FIXME( "stub (%p)->(%p, %d)\n", This, update_handler, idle_behaviour );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI timer_SetTimerEventHandler (IUIAnimationTimer *iface,
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IUIAnimationTimerEventHandler *handler)
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{
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struct timer *This = impl_from_IUIAnimationTimer( iface );
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FIXME( "stub (%p)->()\n", This );
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return S_OK;
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}
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static HRESULT WINAPI timer_Enable (IUIAnimationTimer *iface)
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{
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struct timer *This = impl_from_IUIAnimationTimer( iface );
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FIXME( "stub (%p)->()\n", This );
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return S_OK;
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}
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static HRESULT WINAPI timer_Disable (IUIAnimationTimer *iface)
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{
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struct timer *This = impl_from_IUIAnimationTimer( iface );
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FIXME( "stub (%p)->()\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI timer_IsEnabled (IUIAnimationTimer *iface)
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{
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struct timer *This = impl_from_IUIAnimationTimer( iface );
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FIXME( "stub (%p)->()\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI timer_GetTime (IUIAnimationTimer *iface, UI_ANIMATION_SECONDS *seconds)
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{
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struct timer *This = impl_from_IUIAnimationTimer( iface );
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FIXME( "stub (%p)->(%p)\n", This, seconds );
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return S_OK;
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}
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static HRESULT WINAPI timer_SetFrameRateThreshold (IUIAnimationTimer *iface, UINT32 frames_per_sec)
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{
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struct timer *This = impl_from_IUIAnimationTimer( iface );
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FIXME( "stub (%p)->(%d)\n", This, frames_per_sec );
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return E_NOTIMPL;
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}
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const struct IUIAnimationTimerVtbl timer_vtbl =
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{
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timer_QueryInterface,
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timer_AddRef,
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timer_Release,
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timer_SetTimerUpdateHandler,
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timer_SetTimerEventHandler,
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timer_Enable,
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timer_Disable,
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timer_IsEnabled,
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timer_GetTime,
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timer_SetFrameRateThreshold,
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};
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static HRESULT timer_create( IUnknown *outer, REFIID iid, void **obj )
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{
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struct timer *This = heap_alloc( sizeof(*This) );
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HRESULT hr;
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if (!This)
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return E_OUTOFMEMORY;
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This->IUIAnimationTimer_iface.lpVtbl = &timer_vtbl;
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This->ref = 1;
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hr = IUIAnimationTimer_QueryInterface( &This->IUIAnimationTimer_iface, iid, obj );
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IUIAnimationTimer_Release( &This->IUIAnimationTimer_iface );
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return hr;
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}
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static struct class_factory manager_cf = { { &class_factory_vtbl }, manager_create };
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static struct class_factory timer_cf = { { &class_factory_vtbl }, timer_create };
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/******************************************************************
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* DllGetClassObject
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@ -364,6 +502,8 @@ HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
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if (IsEqualCLSID( clsid, &CLSID_UIAnimationManager ))
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cf = &manager_cf.IClassFactory_iface;
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else if (IsEqualCLSID( clsid, &CLSID_UIAnimationTimer ))
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cf = &timer_cf.IClassFactory_iface;
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if (!cf)
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return CLASS_E_CLASSNOTAVAILABLE;
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