uianimation: Add IUIAnimationManager stubbed interface.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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389ff7bd36
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d76d65d5b4
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@ -1,4 +1,5 @@
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MODULE = uianimation.dll
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IMPORTS = uuid
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EXTRADLLFLAGS = -mno-cygwin
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@ -17,6 +17,7 @@
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <stdarg.h>
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@ -24,9 +25,13 @@
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#include "winbase.h"
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#include "objbase.h"
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#include "rpcproxy.h"
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#include "oaidl.h"
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#include "ocidl.h"
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#include "initguid.h"
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#include "uianimation.h"
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#include "wine/heap.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(uianimation);
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@ -49,14 +54,321 @@ BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
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return TRUE;
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}
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struct class_factory
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{
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IClassFactory IClassFactory_iface;
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HRESULT (*create_instance)(IUnknown *, REFIID, void **);
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};
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static inline struct class_factory *impl_from_IClassFactory( IClassFactory *iface )
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{
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return CONTAINING_RECORD( iface, struct class_factory, IClassFactory_iface );
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}
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static HRESULT WINAPI class_factory_QueryInterface( IClassFactory *iface, REFIID iid, void **obj )
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{
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if (IsEqualIID( iid, &IID_IUnknown ) ||
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IsEqualIID( iid, &IID_IClassFactory ))
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{
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IClassFactory_AddRef( iface );
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*obj = iface;
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return S_OK;
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}
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FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
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*obj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI class_factory_AddRef( IClassFactory *iface )
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{
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return 2;
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}
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static ULONG WINAPI class_factory_Release( IClassFactory *iface )
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{
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return 1;
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}
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static HRESULT WINAPI class_factory_CreateInstance( IClassFactory *iface,
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IUnknown *outer, REFIID iid,
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void **obj )
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{
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struct class_factory *This = impl_from_IClassFactory( iface );
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TRACE( "%p %s %p\n", outer, debugstr_guid( iid ), obj );
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*obj = NULL;
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return This->create_instance( outer, iid, obj );
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}
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static HRESULT WINAPI class_factory_LockServer( IClassFactory *iface,
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BOOL lock )
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{
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FIXME( "%d: stub!\n", lock );
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return S_OK;
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}
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static const struct IClassFactoryVtbl class_factory_vtbl =
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{
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class_factory_QueryInterface,
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class_factory_AddRef,
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class_factory_Release,
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class_factory_CreateInstance,
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class_factory_LockServer
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};
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/***********************************************************************
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* IUIAnimationManager
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*/
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struct manager
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{
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IUIAnimationManager IUIAnimationManager_iface;
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LONG ref;
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};
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struct manager *impl_from_IUIAnimationManager( IUIAnimationManager *iface )
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{
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return CONTAINING_RECORD( iface, struct manager, IUIAnimationManager_iface );
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}
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static HRESULT WINAPI manager_QueryInterface( IUIAnimationManager *iface, REFIID iid, void **obj )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
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if (IsEqualIID( iid, &IID_IUnknown ) ||
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IsEqualIID( iid, &IID_IUIAnimationManager ))
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{
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IUIAnimationManager_AddRef( iface );
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*obj = iface;
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return S_OK;
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}
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FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
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*obj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI manager_AddRef( IUIAnimationManager *iface )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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ULONG ref = InterlockedIncrement( &This->ref );
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TRACE( "(%p) ref = %u\n", This, ref );
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return ref;
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}
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static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE( "(%p) ref = %u\n", This, ref );
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if (!ref)
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{
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heap_free( This );
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}
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return ref;
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}
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static HRESULT WINAPI manager_CreateAnimationVariable( IUIAnimationManager *iface, DOUBLE initial_value, IUIAnimationVariable **variable )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%f, %p)\n", This, initial_value, variable );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_SECONDS current_time )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%p, %p)\n", This, variable, transition );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_CreateStoryboard( IUIAnimationManager *iface, IUIAnimationStoryboard **storyboard )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%p)\n", This, storyboard );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_FinishAllStoryboards( IUIAnimationManager *iface, UI_ANIMATION_SECONDS max_time )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%f)\n", This, max_time );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_AbandonAllStoryboards( IUIAnimationManager *iface )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->()\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_Update( IUIAnimationManager *iface, UI_ANIMATION_SECONDS cur_time, UI_ANIMATION_UPDATE_RESULT *update_result )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%f, %p)\n", This, cur_time, update_result );
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if (update_result)
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*update_result = UI_ANIMATION_UPDATE_VARIABLES_CHANGED;
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return S_OK;
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}
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static HRESULT WINAPI manager_GetVariableFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationVariable **variable )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%p, %p)\n", This, object, variable );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_GetStoryboardFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationStoryboard **storyboard )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%p, %d, %p)\n", This, object, id, storyboard );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_GetStatus( IUIAnimationManager *iface, UI_ANIMATION_MANAGER_STATUS *status )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%p)\n", This, status );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_SetAnimationMode( IUIAnimationManager *iface, UI_ANIMATION_MODE mode )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%d)\n", This, mode );
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return S_OK;
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}
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static HRESULT WINAPI manager_Pause( IUIAnimationManager *iface )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->()\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_Resume( IUIAnimationManager *iface )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->()\n", This );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_SetManagerEventHandler( IUIAnimationManager *iface, IUIAnimationManagerEventHandler *handler )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%p)\n", This, handler );
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return S_OK;
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}
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static HRESULT WINAPI manager_SetCancelPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%p)\n", This, comparison );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_SetTrimPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%p)\n", This, comparison );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_SetCompressPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison)
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%p)\n", This, comparison );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_SetConcludePriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%p)\n", This, comparison );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_SetDefaultLongestAcceptableDelay( IUIAnimationManager *iface, UI_ANIMATION_SECONDS delay )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->(%f)\n", This, delay );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI manager_Shutdown( IUIAnimationManager *iface )
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{
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struct manager *This = impl_from_IUIAnimationManager( iface );
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FIXME( "stub (%p)->()\n", This );
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return E_NOTIMPL;
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}
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const struct IUIAnimationManagerVtbl manager_vtbl =
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{
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manager_QueryInterface,
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manager_AddRef,
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manager_Release,
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manager_CreateAnimationVariable,
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manager_ScheduleTransition,
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manager_CreateStoryboard,
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manager_FinishAllStoryboards,
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manager_AbandonAllStoryboards,
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manager_Update,
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manager_GetVariableFromTag,
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manager_GetStoryboardFromTag,
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manager_GetStatus,
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manager_SetAnimationMode,
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manager_Pause,
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manager_Resume,
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manager_SetManagerEventHandler,
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manager_SetCancelPriorityComparison,
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manager_SetTrimPriorityComparison,
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manager_SetCompressPriorityComparison,
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manager_SetConcludePriorityComparison,
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manager_SetDefaultLongestAcceptableDelay,
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manager_Shutdown
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};
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static HRESULT manager_create( IUnknown *outer, REFIID iid, void **obj )
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{
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struct manager *This = heap_alloc( sizeof(*This) );
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HRESULT hr;
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if (!This) return E_OUTOFMEMORY;
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This->IUIAnimationManager_iface.lpVtbl = &manager_vtbl;
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This->ref = 1;
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hr = IUIAnimationManager_QueryInterface( &This->IUIAnimationManager_iface, iid, obj );
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IUIAnimationManager_Release( &This->IUIAnimationManager_iface );
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return hr;
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}
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static struct class_factory manager_cf = { { &class_factory_vtbl }, manager_create };
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/******************************************************************
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* DllGetClassObject
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*/
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HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
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{
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FIXME( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
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IClassFactory *cf = NULL;
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return CLASS_E_CLASSNOTAVAILABLE;
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TRACE( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
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if (IsEqualCLSID( clsid, &CLSID_UIAnimationManager ))
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cf = &manager_cf.IClassFactory_iface;
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if (!cf)
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return CLASS_E_CLASSNOTAVAILABLE;
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return IClassFactory_QueryInterface( cf, iid, obj );
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}
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/******************************************************************
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