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/*
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* Copyright 2008 David Adam
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* Copyright 2008 Luis Busquets
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* Copyright 2008 Philip Nilsson
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* Copyright 2008 Henri Verbeet
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*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 , USA
*/
# include "wine/test.h"
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# include "d3dx9.h"
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# include <math.h>
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# define ARRAY_SIZE 5
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# define admitted_error 0.0001f
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# define relative_error(exp, out) ((exp == 0.0f) ? fabs(exp - out) : (fabs(1.0f - (out) / (exp))))
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# define expect_color(expectedcolor,gotcolor) ok((relative_error(expectedcolor.r, gotcolor.r)<admitted_error)&&(relative_error(expectedcolor.g, gotcolor.g)<admitted_error)&&(relative_error(expectedcolor.b, gotcolor.b)<admitted_error)&&(relative_error(expectedcolor.a, gotcolor.a)<admitted_error),"Expected Color= (%f, %f, %f, %f)\n , Got Color= (%f, %f, %f, %f)\n", expectedcolor.r, expectedcolor.g, expectedcolor.b, expectedcolor.a, gotcolor.r, gotcolor.g, gotcolor.b, gotcolor.a);
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static inline BOOL compare_matrix ( const D3DXMATRIX * m1 , const D3DXMATRIX * m2 )
{
int i , j ;
for ( i = 0 ; i < 4 ; + + i )
{
for ( j = 0 ; j < 4 ; + + j )
{
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if ( relative_error ( U ( * m1 ) . m [ i ] [ j ] , U ( * m2 ) . m [ i ] [ j ] ) > admitted_error )
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return FALSE ;
}
}
return TRUE ;
}
# define expect_mat(expectedmat, gotmat) \
do { \
const D3DXMATRIX * __m1 = ( expectedmat ) ; \
const D3DXMATRIX * __m2 = ( gotmat ) ; \
ok ( compare_matrix ( __m1 , __m2 ) , " Expected matrix= \n (%f,%f,%f,%f \n %f,%f,%f,%f \n %f,%f,%f,%f \n %f,%f,%f,%f \n ) \n \n " \
" Got matrix= \n (%f,%f,%f,%f \n %f,%f,%f,%f \n %f,%f,%f,%f \n %f,%f,%f,%f) \n " , \
U ( * __m1 ) . m [ 0 ] [ 0 ] , U ( * __m1 ) . m [ 0 ] [ 1 ] , U ( * __m1 ) . m [ 0 ] [ 2 ] , U ( * __m1 ) . m [ 0 ] [ 3 ] , \
U ( * __m1 ) . m [ 1 ] [ 0 ] , U ( * __m1 ) . m [ 1 ] [ 1 ] , U ( * __m1 ) . m [ 1 ] [ 2 ] , U ( * __m1 ) . m [ 1 ] [ 3 ] , \
U ( * __m1 ) . m [ 2 ] [ 0 ] , U ( * __m1 ) . m [ 2 ] [ 1 ] , U ( * __m1 ) . m [ 2 ] [ 2 ] , U ( * __m1 ) . m [ 2 ] [ 3 ] , \
U ( * __m1 ) . m [ 3 ] [ 0 ] , U ( * __m1 ) . m [ 3 ] [ 1 ] , U ( * __m1 ) . m [ 3 ] [ 2 ] , U ( * __m1 ) . m [ 3 ] [ 3 ] , \
U ( * __m2 ) . m [ 0 ] [ 0 ] , U ( * __m2 ) . m [ 0 ] [ 1 ] , U ( * __m2 ) . m [ 0 ] [ 2 ] , U ( * __m2 ) . m [ 0 ] [ 3 ] , \
U ( * __m2 ) . m [ 1 ] [ 0 ] , U ( * __m2 ) . m [ 1 ] [ 1 ] , U ( * __m2 ) . m [ 1 ] [ 2 ] , U ( * __m2 ) . m [ 1 ] [ 3 ] , \
U ( * __m2 ) . m [ 2 ] [ 0 ] , U ( * __m2 ) . m [ 2 ] [ 1 ] , U ( * __m2 ) . m [ 2 ] [ 2 ] , U ( * __m2 ) . m [ 2 ] [ 3 ] , \
U ( * __m2 ) . m [ 3 ] [ 0 ] , U ( * __m2 ) . m [ 3 ] [ 1 ] , U ( * __m2 ) . m [ 3 ] [ 2 ] , U ( * __m2 ) . m [ 3 ] [ 3 ] ) ; \
} while ( 0 )
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# define compare_rotation(exp, got) \
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ok ( relative_error ( exp . w , got . w ) < admitted_error & & \
relative_error ( exp . x , got . x ) < admitted_error & & \
relative_error ( exp . y , got . y ) < admitted_error & & \
relative_error ( exp . z , got . z ) < admitted_error , \
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" Expected rotation = (%f, %f, %f, %f), \
got rotation = ( % f , % f , % f , % f ) \ n " , \
exp . w , exp . x , exp . y , exp . z , got . w , got . x , got . y , got . z )
# define compare_scale(exp, got) \
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ok ( relative_error ( exp . x , got . x ) < admitted_error & & \
relative_error ( exp . y , got . y ) < admitted_error & & \
relative_error ( exp . z , got . z ) < admitted_error , \
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" Expected scale = (%f, %f, %f), \
got scale = ( % f , % f , % f ) \ n " , \
exp . x , exp . y , exp . z , got . x , got . y , got . z )
# define compare_translation(exp, got) \
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ok ( relative_error ( exp . x , got . x ) < admitted_error & & \
relative_error ( exp . y , got . y ) < admitted_error & & \
relative_error ( exp . z , got . z ) < admitted_error , \
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" Expected translation = (%f, %f, %f), \
got translation = ( % f , % f , % f ) \ n " , \
exp . x , exp . y , exp . z , got . x , got . y , got . z )
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# define compare_vectors(exp, out) \
for ( i = 0 ; i < ARRAY_SIZE + 2 ; + + i ) { \
ok ( relative_error ( exp [ i ] . x , out [ i ] . x ) < admitted_error & & \
relative_error ( exp [ i ] . y , out [ i ] . y ) < admitted_error & & \
relative_error ( exp [ i ] . z , out [ i ] . z ) < admitted_error & & \
relative_error ( exp [ i ] . w , out [ i ] . w ) < admitted_error , \
" Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d. \n " , \
out [ i ] . x , out [ i ] . y , out [ i ] . z , out [ i ] . w , \
exp [ i ] . x , exp [ i ] . y , exp [ i ] . z , exp [ i ] . w , \
i ) ; \
}
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# define compare_planes(exp, out) \
for ( i = 0 ; i < ARRAY_SIZE + 2 ; + + i ) { \
ok ( relative_error ( exp [ i ] . a , out [ i ] . a ) < admitted_error & & \
relative_error ( exp [ i ] . b , out [ i ] . b ) < admitted_error & & \
relative_error ( exp [ i ] . c , out [ i ] . c ) < admitted_error & & \
relative_error ( exp [ i ] . d , out [ i ] . d ) < admitted_error , \
" Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d. \n " , \
out [ i ] . a , out [ i ] . b , out [ i ] . c , out [ i ] . d , \
exp [ i ] . a , exp [ i ] . b , exp [ i ] . c , exp [ i ] . d , \
i ) ; \
}
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# define expect_plane(expectedplane,gotplane) ok((relative_error(expectedplane.a, gotplane.a)<admitted_error)&&(relative_error(expectedplane.b, gotplane.b)<admitted_error)&&(relative_error(expectedplane.c, gotplane.c)<admitted_error)&&(relative_error(expectedplane.d, gotplane.d)<admitted_error),"Expected Plane= (%f, %f, %f, %f)\n , Got Plane= (%f, %f, %f, %f)\n", expectedplane.a, expectedplane.b, expectedplane.c, expectedplane.d, gotplane.a, gotplane.b, gotplane.c, gotplane.d);
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# define expect_vec(expectedvec,gotvec) ok((relative_error(expectedvec.x, gotvec.x)<admitted_error)&&(relative_error(expectedvec.y, gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
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# define expect_vec3(expectedvec,gotvec) ok((relative_error(expectedvec.x, gotvec.x)<admitted_error)&&(relative_error(expectedvec.y, gotvec.y)<admitted_error)&&(relative_error(expectedvec.z, gotvec.z)<admitted_error),"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
# define expect_vec4(expectedvec,gotvec) ok((relative_error(expectedvec.x, gotvec.x)<admitted_error)&&(relative_error(expectedvec.y, gotvec.y)<admitted_error)&&(relative_error(expectedvec.z, gotvec.z)<admitted_error)&&(relative_error(expectedvec.w, gotvec.w)<admitted_error),"Expected Vector= (%f, %f, %f, %f)\n , Got Vector= (%f, %f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, expectedvec.w, gotvec.x, gotvec.y, gotvec.z, gotvec.w);
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static void D3DXColorTest ( void )
{
D3DXCOLOR color , color1 , color2 , expected , got ;
LPD3DXCOLOR funcpointer ;
FLOAT scale ;
color . r = 0.2f ; color . g = 0.75f ; color . b = 0.41f ; color . a = 0.93f ;
color1 . r = 0.6f ; color1 . g = 0.55f ; color1 . b = 0.23f ; color1 . a = 0.82f ;
color2 . r = 0.3f ; color2 . g = 0.5f ; color2 . b = 0.76f ; color2 . a = 0.11f ;
scale = 0.3f ;
/*_______________D3DXColorAdd________________*/
expected . r = 0.9f ; expected . g = 1.05f ; expected . b = 0.99f , expected . a = 0.93f ;
D3DXColorAdd ( & got , & color1 , & color2 ) ;
expect_color ( expected , got ) ;
/* Test the NULL case */
funcpointer = D3DXColorAdd ( & got , NULL , & color2 ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXColorAdd ( NULL , NULL , & color2 ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXColorAdd ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXColorAdjustContrast______*/
expected . r = 0.41f ; expected . g = 0.575f ; expected . b = 0.473f , expected . a = 0.93f ;
D3DXColorAdjustContrast ( & got , & color , scale ) ;
expect_color ( expected , got ) ;
/*_______________D3DXColorAdjustSaturation______*/
expected . r = 0.486028f ; expected . g = 0.651028f ; expected . b = 0.549028f , expected . a = 0.93f ;
D3DXColorAdjustSaturation ( & got , & color , scale ) ;
expect_color ( expected , got ) ;
/*_______________D3DXColorLerp________________*/
expected . r = 0.32f ; expected . g = 0.69f ; expected . b = 0.356f ; expected . a = 0.897f ;
D3DXColorLerp ( & got , & color , & color1 , scale ) ;
expect_color ( expected , got ) ;
/* Test the NULL case */
funcpointer = D3DXColorLerp ( & got , NULL , & color1 , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXColorLerp ( NULL , NULL , & color1 , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXColorLerp ( NULL , NULL , NULL , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXColorModulate________________*/
expected . r = 0.18f ; expected . g = 0.275f ; expected . b = 0.1748f ; expected . a = 0.0902f ;
D3DXColorModulate ( & got , & color1 , & color2 ) ;
expect_color ( expected , got ) ;
/* Test the NULL case */
funcpointer = D3DXColorModulate ( & got , NULL , & color2 ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXColorModulate ( NULL , NULL , & color2 ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXColorModulate ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXColorNegative________________*/
expected . r = 0.8f ; expected . g = 0.25f ; expected . b = 0.59f ; expected . a = 0.93f ;
D3DXColorNegative ( & got , & color ) ;
expect_color ( got , expected ) ;
/* Test the greater than 1 case */
color1 . r = 0.2f ; color1 . g = 1.75f ; color1 . b = 0.41f ; color1 . a = 0.93f ;
expected . r = 0.8f ; expected . g = - 0.75f ; expected . b = 0.59f ; expected . a = 0.93f ;
D3DXColorNegative ( & got , & color1 ) ;
expect_color ( got , expected ) ;
/* Test the negative case */
color1 . r = 0.2f ; color1 . g = - 0.75f ; color1 . b = 0.41f ; color1 . a = 0.93f ;
expected . r = 0.8f ; expected . g = 1.75f ; expected . b = 0.59f ; expected . a = 0.93f ;
D3DXColorNegative ( & got , & color1 ) ;
expect_color ( got , expected ) ;
/* Test the NULL case */
funcpointer = D3DXColorNegative ( & got , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXColorNegative ( NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXColorScale________________*/
expected . r = 0.06f ; expected . g = 0.225f ; expected . b = 0.123f ; expected . a = 0.279f ;
D3DXColorScale ( & got , & color , scale ) ;
expect_color ( expected , got ) ;
/* Test the NULL case */
funcpointer = D3DXColorScale ( & got , NULL , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXColorScale ( NULL , NULL , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXColorSubtract_______________*/
expected . r = - 0.1f ; expected . g = 0.25f ; expected . b = - 0.35f , expected . a = 0.82f ;
D3DXColorSubtract ( & got , & color , & color2 ) ;
expect_color ( expected , got ) ;
/* Test the NULL case */
funcpointer = D3DXColorSubtract ( & got , NULL , & color2 ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXColorSubtract ( NULL , NULL , & color2 ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXColorSubtract ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
}
static void D3DXFresnelTest ( void )
{
FLOAT expected , got ;
expected = 0.089187 ;
got = D3DXFresnelTerm ( 0.5f , 1.5 ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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}
static void D3DXMatrixTest ( void )
{
D3DXMATRIX expectedmat , gotmat , mat , mat2 , mat3 ;
LPD3DXMATRIX funcpointer ;
D3DXPLANE plane ;
D3DXQUATERNION q , r ;
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D3DXVECTOR3 at , axis , eye , last ;
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D3DXVECTOR4 light ;
BOOL expected , got ;
FLOAT angle , determinant , expectedfloat , gotfloat ;
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 20.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 30.0f ;
U ( mat ) . m [ 3 ] [ 3 ] = - 40.0f ;
U ( mat2 ) . m [ 0 ] [ 0 ] = 1.0f ; U ( mat2 ) . m [ 1 ] [ 0 ] = 2.0f ; U ( mat2 ) . m [ 2 ] [ 0 ] = 3.0f ;
U ( mat2 ) . m [ 3 ] [ 0 ] = 4.0f ; U ( mat2 ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat2 ) . m [ 1 ] [ 1 ] = 6.0f ;
U ( mat2 ) . m [ 2 ] [ 1 ] = 7.0f ; U ( mat2 ) . m [ 3 ] [ 1 ] = 8.0f ; U ( mat2 ) . m [ 0 ] [ 2 ] = - 8.0f ;
U ( mat2 ) . m [ 1 ] [ 2 ] = - 7.0f ; U ( mat2 ) . m [ 2 ] [ 2 ] = - 6.0f ; U ( mat2 ) . m [ 3 ] [ 2 ] = - 5.0f ;
U ( mat2 ) . m [ 0 ] [ 3 ] = - 4.0f ; U ( mat2 ) . m [ 1 ] [ 3 ] = - 3.0f ; U ( mat2 ) . m [ 2 ] [ 3 ] = - 2.0f ;
U ( mat2 ) . m [ 3 ] [ 3 ] = - 1.0f ;
plane . a = - 3.0f ; plane . b = - 1.0f ; plane . c = 4.0f ; plane . d = 7.0f ;
q . x = 1.0f ; q . y = - 4.0f ; q . z = 7.0f ; q . w = - 11.0f ;
r . x = 0.87f ; r . y = 0.65f ; r . z = 0.43f ; r . w = 0.21f ;
at . x = - 2.0f ; at . y = 13.0f ; at . z = - 9.0f ;
axis . x = 1.0f ; axis . y = - 3.0f ; axis . z = 7.0f ;
eye . x = 8.0f ; eye . y = - 5.0f ; eye . z = 5.75f ;
last . x = 9.7f ; last . y = - 8.6 ; last . z = 1.3f ;
light . x = 9.6f ; light . y = 8.5f ; light . z = 7.4 ; light . w = 6.3 ;
angle = D3DX_PI / 3.0f ;
/*____________D3DXMatrixAffineTransformation______*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = - 459.239990f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = - 576.719971f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = - 263.440002f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 519.760010f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = - 352.440002f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = - 277.679993f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 363.119995f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = - 121.040001f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = - 117.479996f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = - 1239.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 667.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 567.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
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D3DXMatrixAffineTransformation ( & gotmat , 3.56f , & at , & q , & axis ) ;
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expect_mat ( & expectedmat , & gotmat ) ;
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/* Test the NULL case */
U ( expectedmat ) . m [ 3 ] [ 0 ] = 1.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = - 3.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 7.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixAffineTransformation ( & gotmat , 3.56f , NULL , & q , & axis ) ;
expect_mat ( & expectedmat , & gotmat ) ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = - 1240.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 670.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 560.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixAffineTransformation ( & gotmat , 3.56f , & at , & q , NULL ) ;
expect_mat ( & expectedmat , & gotmat ) ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixAffineTransformation ( & gotmat , 3.56f , NULL , & q , NULL ) ;
expect_mat ( & expectedmat , & gotmat ) ;
U ( expectedmat ) . m [ 0 ] [ 0 ] = 3.56f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 3.56f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 3.56f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
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U ( expectedmat ) . m [ 3 ] [ 0 ] = 1.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = - 3.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 7.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
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D3DXMatrixAffineTransformation ( & gotmat , 3.56f , NULL , NULL , & axis ) ;
expect_mat ( & expectedmat , & gotmat ) ;
D3DXMatrixAffineTransformation ( & gotmat , 3.56f , & at , NULL , & axis ) ;
expect_mat ( & expectedmat , & gotmat ) ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixAffineTransformation ( & gotmat , 3.56f , & at , NULL , NULL ) ;
expect_mat ( & expectedmat , & gotmat ) ;
D3DXMatrixAffineTransformation ( & gotmat , 3.56f , NULL , NULL , NULL ) ;
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expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixfDeterminant_____________*/
expectedfloat = - 147888.0f ;
gotfloat = D3DXMatrixDeterminant ( & mat ) ;
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ok ( relative_error ( gotfloat , expectedfloat ) < admitted_error , " Expected: %f, Got: %f \n " , expectedfloat , gotfloat ) ;
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/*____________D3DXMatrixInverse______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 16067.0f / 73944.0f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = - 10165.0f / 147888.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = - 2729.0f / 147888.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = - 1631.0f / 49296.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = - 565.0f / 36972.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 2723.0f / 73944.0f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = - 1073.0f / 73944.0f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 289.0f / 24648.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = - 389.0f / 2054.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 337.0f / 4108.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 181.0f / 4108.0f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 317.0f / 4108.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 163.0f / 5688.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = - 101.0f / 11376.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = - 73.0f / 11376.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = - 127.0f / 3792.0f ;
expectedfloat = - 147888.0f ;
D3DXMatrixInverse ( & gotmat , & determinant , & mat ) ;
expect_mat ( & expectedmat , & gotmat ) ;
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ok ( relative_error ( determinant , expectedfloat ) < admitted_error , " Expected: %f, Got: %f \n " , expectedfloat , determinant ) ;
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funcpointer = D3DXMatrixInverse ( & gotmat , NULL , & mat2 ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*____________D3DXMatrixIsIdentity______________*/
expected = FALSE ;
memset ( & mat3 , 0 , sizeof ( mat3 ) ) ;
got = D3DXMatrixIsIdentity ( & mat3 ) ;
ok ( expected = = got , " Expected : %d, Got : %d \n " , expected , got ) ;
D3DXMatrixIdentity ( & mat3 ) ;
expected = TRUE ;
got = D3DXMatrixIsIdentity ( & mat3 ) ;
ok ( expected = = got , " Expected : %d, Got : %d \n " , expected , got ) ;
U ( mat3 ) . m [ 0 ] [ 0 ] = 0.000009f ;
expected = FALSE ;
got = D3DXMatrixIsIdentity ( & mat3 ) ;
ok ( expected = = got , " Expected : %d, Got : %d \n " , expected , got ) ;
/* Test the NULL case */
expected = FALSE ;
got = D3DXMatrixIsIdentity ( NULL ) ;
ok ( expected = = got , " Expected : %d, Got : %d \n " , expected , got ) ;
/*____________D3DXMatrixLookatLH_______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = - 0.822465f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = - 0.409489f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = - 0.394803f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = - 0.555856f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.431286f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.710645f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = - 0.120729f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.803935f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = - 0.582335f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 4.494634f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.809719f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 10.060076f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixLookAtLH ( & gotmat , & eye , & at , & axis ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixLookatRH_______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 0.822465f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = - 0.409489f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.394803f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.555856f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.431286f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = - 0.710645f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.120729f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.803935f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 0.582335f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = - 4.494634f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.809719f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = - 10.060076f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixLookAtRH ( & gotmat , & eye , & at , & axis ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixMultiply______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 73.0f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 193.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = - 197.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = - 77.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 231.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 551.0f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = - 489.0f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = - 169.0 ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 239.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 523.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = - 400.0f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = - 116.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = - 164.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = - 320.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 187.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 31.0f ;
D3DXMatrixMultiply ( & gotmat , & mat , & mat2 ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixMultiplyTranspose____*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 73.0f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 231.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 239.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = - 164.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 193.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 551.0f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 523.0f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = - 320.0 ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = - 197.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = - 489.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = - 400.0f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 187.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = - 77.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = - 169.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = - 116.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 31.0f ;
D3DXMatrixMultiplyTranspose ( & gotmat , & mat , & mat2 ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixOrthoLH_______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 0.8f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.270270f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = - 0.151515f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = - 0.484848f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixOrthoLH ( & gotmat , 2.5f , 7.4f , - 3.2f , - 9.8f ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixOrthoOffCenterLH_______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 3.636364f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.180180f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0 ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = - 0.045662f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = - 1.727272f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = - 0.567568f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 0.424658f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixOrthoOffCenterLH ( & gotmat , 0.2f , 0.75f , - 2.4f , 8.7f , 9.3 , - 12.6 ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixOrthoOffCenterRH_______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 3.636364f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.180180f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0 ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 0.045662f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = - 1.727272f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = - 0.567568f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 0.424658f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixOrthoOffCenterRH ( & gotmat , 0.2f , 0.75f , - 2.4f , 8.7f , 9.3 , - 12.6 ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixOrthoRH_______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 0.8f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.270270f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 0.151515f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = - 0.484848f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixOrthoRH ( & gotmat , 2.5f , 7.4f , - 3.2f , - 9.8f ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixPerspectiveFovLH_______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 13.288858f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 9.966644f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0 ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 0.783784f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 1.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 1.881081f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 0.0f ;
D3DXMatrixPerspectiveFovLH ( & gotmat , 0.2f , 0.75f , - 2.4f , 8.7f ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixPerspectiveFovRH_______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 13.288858f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 9.966644f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0 ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = - 0.783784f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = - 1.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 1.881081f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 0.0f ;
D3DXMatrixPerspectiveFovRH ( & gotmat , 0.2f , 0.75f , - 2.4f , 8.7f ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixPerspectiveLH_______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = - 24.0f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = - 6.4f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0 ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 0.783784f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 1.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 1.881081f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 0.0f ;
D3DXMatrixPerspectiveLH ( & gotmat , 0.2f , 0.75f , - 2.4f , 8.7f ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixPerspectiveOffCenterLH_______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 11.636364f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.576577f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0 ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = - 1.727273f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = - 0.567568f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 0.840796f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 1.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = - 2.690547f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 0.0f ;
D3DXMatrixPerspectiveOffCenterLH ( & gotmat , 0.2f , 0.75f , - 2.4f , 8.7f , 3.2f , - 16.9f ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixPerspectiveOffCenterRH_______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 11.636364f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.576577f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0 ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 1.727273f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.567568f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = - 0.840796f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = - 1.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = - 2.690547f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 0.0f ;
D3DXMatrixPerspectiveOffCenterRH ( & gotmat , 0.2f , 0.75f , - 2.4f , 8.7f , 3.2f , - 16.9f ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixPerspectiveRH_______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = - 24.0f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = - 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = - 6.4f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0 ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = - 0.783784f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = - 1.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 1.881081f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 0.0f ;
D3DXMatrixPerspectiveRH ( & gotmat , 0.2f , 0.75f , - 2.4f , 8.7f ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixReflect______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 0.307692f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = - 0.230769f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.923077f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = - 0.230769 ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.923077f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.307693f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.923077f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.307693f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = - 0.230769f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 1.615385f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.538462f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = - 2.153846f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixReflect ( & gotmat , & plane ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixRotationAxis_____*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 0.508475f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.763805f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.397563f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = - 0.814652f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.576271f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = - 0.065219f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = - 0.278919f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = - 0.290713f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 0.915254f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixRotationAxis ( & gotmat , & axis , angle ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixRotationQuaternion______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = - 129.0f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = - 162.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = - 74.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 146.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = - 99.0f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = - 78.0f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 102.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = - 34.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = - 33.0f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixRotationQuaternion ( & gotmat , & q ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixRotationX______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 1.0f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0 ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.5f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = sqrt ( 3.0f ) / 2.0f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = - sqrt ( 3.0f ) / 2.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 0.5f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixRotationX ( & gotmat , angle ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixRotationY______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 0.5f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = - sqrt ( 3.0f ) / 2.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0 ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 1.0f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = sqrt ( 3.0f ) / 2.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 0.5f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixRotationY ( & gotmat , angle ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixRotationYawPitchRoll____*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 0.888777f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.091875f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = - 0.449037f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.351713f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.491487f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.796705f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.293893f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = - 0.866025f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 0.404509f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixRotationYawPitchRoll ( & gotmat , 3.0f * angle / 5.0f , angle , 3.0f * angle / 17.0f ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixRotationZ______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 0.5f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = sqrt ( 3.0f ) / 2.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = - sqrt ( 3.0f ) / 2.0f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.5f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 1.0f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixRotationZ ( & gotmat , angle ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixScaling______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 0.69f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0 ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 0.53f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 4.11f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixScaling ( & gotmat , 0.69f , 0.53f , 4.11f ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixShadow______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 12.786773f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 5.000961f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 4.353778f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 3.706595f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 1.882715 ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 8.805615f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 1.451259f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 1.235532f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = - 7.530860f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = - 6.667949f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 1.333590f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = - 4.942127f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = - 13.179006f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = - 11.668910f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = - 10.158816f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = - 1.510094f ;
D3DXMatrixShadow ( & gotmat , & light , & plane ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixTransformation______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = - 0.2148f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 1.3116f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.4752f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.9504f ; U ( expectedmat ) . m [ 1 ] [ 1 ] = - 0.8836f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.9244f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 1.0212f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.1936f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = - 1.3588f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 18.2985f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = - 29.624001f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 15.683499f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixTransformation ( & gotmat , & at , & q , NULL , & eye , & r , & last ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixTranslation______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 1.0f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 0.0 ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 1.0f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = 0.0f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 0.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 1.0f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 0.69f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 0.53f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 4.11f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixTranslation ( & gotmat , 0.69f , 0.53f , 4.11f ) ;
expect_mat ( & expectedmat , & gotmat ) ;
/*____________D3DXMatrixTranspose______________*/
U ( expectedmat ) . m [ 0 ] [ 0 ] = 10.0f ; U ( expectedmat ) . m [ 0 ] [ 1 ] = 11.0f ; U ( expectedmat ) . m [ 0 ] [ 2 ] = 19.0f ; U ( expectedmat ) . m [ 0 ] [ 3 ] = 2.0f ;
U ( expectedmat ) . m [ 1 ] [ 0 ] = 5.0 ; U ( expectedmat ) . m [ 1 ] [ 1 ] = 20.0f ; U ( expectedmat ) . m [ 1 ] [ 2 ] = - 21.0f ; U ( expectedmat ) . m [ 1 ] [ 3 ] = 3.0f ;
U ( expectedmat ) . m [ 2 ] [ 0 ] = 7.0f ; U ( expectedmat ) . m [ 2 ] [ 1 ] = 16.0f ; U ( expectedmat ) . m [ 2 ] [ 2 ] = 30.f ; U ( expectedmat ) . m [ 2 ] [ 3 ] = - 4.0f ;
U ( expectedmat ) . m [ 3 ] [ 0 ] = 8.0f ; U ( expectedmat ) . m [ 3 ] [ 1 ] = 33.0f ; U ( expectedmat ) . m [ 3 ] [ 2 ] = 43.0f ; U ( expectedmat ) . m [ 3 ] [ 3 ] = - 40.0f ;
D3DXMatrixTranspose ( & gotmat , & mat ) ;
expect_mat ( & expectedmat , & gotmat ) ;
}
static void D3DXPlaneTest ( void )
{
D3DXMATRIX mat ;
D3DXPLANE expectedplane , gotplane , nulplane , plane ;
D3DXVECTOR3 expectedvec , gotvec , vec1 , vec2 , vec3 ;
LPD3DXVECTOR3 funcpointer ;
D3DXVECTOR4 vec ;
FLOAT expected , got ;
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 20.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 30.0f ;
U ( mat ) . m [ 3 ] [ 3 ] = - 40.0f ;
plane . a = - 3.0f ; plane . b = - 1.0f ; plane . c = 4.0f ; plane . d = 7.0f ;
vec . x = 2.0f ; vec . y = 5.0f ; vec . z = - 6.0f ; vec . w = 11.0f ;
/*_______________D3DXPlaneDot________________*/
expected = 42.0f ;
got = D3DXPlaneDot ( & plane , & vec ) ,
ok ( expected = = got , " Expected : %f, Got : %f \n " , expected , got ) ;
expected = 0.0f ;
got = D3DXPlaneDot ( NULL , & vec ) ,
ok ( expected = = got , " Expected : %f, Got : %f \n " , expected , got ) ;
expected = 0.0f ;
got = D3DXPlaneDot ( NULL , NULL ) ,
ok ( expected = = got , " Expected : %f, Got : %f \n " , expected , got ) ;
/*_______________D3DXPlaneDotCoord________________*/
expected = - 28.0f ;
got = D3DXPlaneDotCoord ( & plane , & vec ) ,
ok ( expected = = got , " Expected : %f, Got : %f \n " , expected , got ) ;
expected = 0.0f ;
got = D3DXPlaneDotCoord ( NULL , & vec ) ,
ok ( expected = = got , " Expected : %f, Got : %f \n " , expected , got ) ;
expected = 0.0f ;
got = D3DXPlaneDotCoord ( NULL , NULL ) ,
ok ( expected = = got , " Expected : %f, Got : %f \n " , expected , got ) ;
/*_______________D3DXPlaneDotNormal______________*/
expected = - 35.0f ;
got = D3DXPlaneDotNormal ( & plane , & vec ) ,
ok ( expected = = got , " Expected : %f, Got : %f \n " , expected , got ) ;
expected = 0.0f ;
got = D3DXPlaneDotNormal ( NULL , & vec ) ,
ok ( expected = = got , " Expected : %f, Got : %f \n " , expected , got ) ;
expected = 0.0f ;
got = D3DXPlaneDotNormal ( NULL , NULL ) ,
ok ( expected = = got , " Expected : %f, Got : %f \n " , expected , got ) ;
/*_______________D3DXPlaneFromPointNormal_______*/
vec1 . x = 11.0f ; vec1 . y = 13.0f ; vec1 . z = 15.0f ;
vec2 . x = 17.0f ; vec2 . y = 31.0f ; vec2 . z = 24.0f ;
expectedplane . a = 17.0f ; expectedplane . b = 31.0f ; expectedplane . c = 24.0f ; expectedplane . d = - 950.0f ;
D3DXPlaneFromPointNormal ( & gotplane , & vec1 , & vec2 ) ;
expect_plane ( expectedplane , gotplane ) ;
/*_______________D3DXPlaneFromPoints_______*/
vec1 . x = 1.0f ; vec1 . y = 2.0f ; vec1 . z = 3.0f ;
vec2 . x = 1.0f ; vec2 . y = - 6.0f ; vec2 . z = - 5.0f ;
vec3 . x = 83.0f ; vec3 . y = 74.0f ; vec3 . z = 65.0f ;
expectedplane . a = 0.085914f ; expectedplane . b = - 0.704492f ; expectedplane . c = 0.704492f ; expectedplane . d = - 0.790406f ;
D3DXPlaneFromPoints ( & gotplane , & vec1 , & vec2 , & vec3 ) ;
expect_plane ( expectedplane , gotplane ) ;
/*_______________D3DXPlaneIntersectLine___________*/
vec1 . x = 9.0f ; vec1 . y = 6.0f ; vec1 . z = 3.0f ;
vec2 . x = 2.0f ; vec2 . y = 5.0f ; vec2 . z = 8.0f ;
expectedvec . x = 20.0f / 3.0f ; expectedvec . y = 17.0f / 3.0f ; expectedvec . z = 14.0f / 3.0f ;
D3DXPlaneIntersectLine ( & gotvec , & plane , & vec1 , & vec2 ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* Test a parallel line */
vec1 . x = 11.0f ; vec1 . y = 13.0f ; vec1 . z = 15.0f ;
vec2 . x = 17.0f ; vec2 . y = 31.0f ; vec2 . z = 24.0f ;
expectedvec . x = 20.0f / 3.0f ; expectedvec . y = 17.0f / 3.0f ; expectedvec . z = 14.0f / 3.0f ;
funcpointer = D3DXPlaneIntersectLine ( & gotvec , & plane , & vec1 , & vec2 ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXPlaneNormalize______________*/
expectedplane . a = - 3.0f / sqrt ( 26.0f ) ; expectedplane . b = - 1.0f / sqrt ( 26.0f ) ; expectedplane . c = 4.0f / sqrt ( 26.0f ) ; expectedplane . d = 7.0 / sqrt ( 26.0f ) ;
D3DXPlaneNormalize ( & gotplane , & plane ) ;
expect_plane ( expectedplane , gotplane ) ;
nulplane . a = 0.0 ; nulplane . b = 0.0f , nulplane . c = 0.0f ; nulplane . d = 0.0f ;
expectedplane . a = 0.0f ; expectedplane . b = 0.0f ; expectedplane . c = 0.0f ; expectedplane . d = 0.0f ;
D3DXPlaneNormalize ( & gotplane , & nulplane ) ;
expect_plane ( expectedplane , gotplane ) ;
/*_______________D3DXPlaneTransform____________*/
expectedplane . a = 49.0f ; expectedplane . b = - 98.0f ; expectedplane . c = 55.0f ; expectedplane . d = - 165.0f ;
D3DXPlaneTransform ( & gotplane , & plane , & mat ) ;
expect_plane ( expectedplane , gotplane ) ;
}
static void D3DXQuaternionTest ( void )
{
D3DXMATRIX mat ;
D3DXQUATERNION expectedquat , gotquat , Nq , Nq1 , nul , smallq , smallr , q , r , s , t , u ;
LPD3DXQUATERNION funcpointer ;
D3DXVECTOR3 axis , expectedvec ;
FLOAT angle , expected , got , scale , scale2 ;
BOOL expectedbool , gotbool ;
nul . x = 0.0f ; nul . y = 0.0f ; nul . z = 0.0f ; nul . w = 0.0f ;
q . x = 1.0f , q . y = 2.0f ; q . z = 4.0f ; q . w = 10.0f ;
r . x = - 3.0f ; r . y = 4.0f ; r . z = - 5.0f ; r . w = 7.0 ;
t . x = - 1111.0f , t . y = 111.0f ; t . z = - 11.0f ; t . w = 1.0f ;
u . x = 91.0f ; u . y = - 82.0f ; u . z = 7.3f ; u . w = - 6.4f ;
smallq . x = 0.1f ; smallq . y = 0.2f ; smallq . z = 0.3f ; smallq . w = 0.4f ;
smallr . x = 0.5f ; smallr . y = 0.6f ; smallr . z = 0.7f ; smallr . w = 0.8f ;
scale = 0.3f ;
scale2 = 0.78f ;
/*_______________D3DXQuaternionBaryCentric________________________*/
expectedquat . x = - 867.444458 ; expectedquat . y = 87.851111f ; expectedquat . z = - 9.937778f ; expectedquat . w = 3.235555f ;
D3DXQuaternionBaryCentric ( & gotquat , & q , & r , & t , scale , scale2 ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/*_______________D3DXQuaternionConjugate________________*/
expectedquat . x = - 1.0f ; expectedquat . y = - 2.0f ; expectedquat . z = - 4.0f ; expectedquat . w = 10.0f ;
D3DXQuaternionConjugate ( & gotquat , & q ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* Test the NULL case */
funcpointer = D3DXQuaternionConjugate ( & gotquat , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXQuaternionConjugate ( NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXQuaternionDot______________________*/
expected = 55.0f ;
got = D3DXQuaternionDot ( & q , & r ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/* Tests the case NULL */
expected = 0.0f ;
got = D3DXQuaternionDot ( NULL , & r ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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expected = 0.0f ;
got = D3DXQuaternionDot ( NULL , NULL ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/*_______________D3DXQuaternionExp______________________________*/
expectedquat . x = - 0.216382f ; expectedquat . y = - 0.432764f ; expectedquat . z = - 0.8655270f ; expectedquat . w = - 0.129449f ;
D3DXQuaternionExp ( & gotquat , & q ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* Test the null quaternion */
expectedquat . x = 0.0f ; expectedquat . y = 0.0f ; expectedquat . z = 0.0f ; expectedquat . w = 1.0f ;
D3DXQuaternionExp ( & gotquat , & nul ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* Test the case where the norm of the quaternion is <1 */
Nq1 . x = 0.2f ; Nq1 . y = 0.1f ; Nq1 . z = 0.3 ; Nq1 . w = 0.9f ;
expectedquat . x = 0.195366 ; expectedquat . y = 0.097683f ; expectedquat . z = 0.293049f ; expectedquat . w = 0.930813f ;
D3DXQuaternionExp ( & gotquat , & Nq1 ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/*_______________D3DXQuaternionIdentity________________*/
expectedquat . x = 0.0f ; expectedquat . y = 0.0f ; expectedquat . z = 0.0f ; expectedquat . w = 1.0f ;
D3DXQuaternionIdentity ( & gotquat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* Test the NULL case */
funcpointer = D3DXQuaternionIdentity ( NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXQuaternionInverse________________________*/
expectedquat . x = - 1.0f / 121.0f ; expectedquat . y = - 2.0f / 121.0f ; expectedquat . z = - 4.0f / 121.0f ; expectedquat . w = 10.0f / 121.0f ;
D3DXQuaternionInverse ( & gotquat , & q ) ;
expect_vec4 ( expectedquat , gotquat ) ;
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expectedquat . x = 1.0f ; expectedquat . y = 2.0f ; expectedquat . z = 4.0f ; expectedquat . w = 10.0f ;
D3DXQuaternionInverse ( & gotquat , & gotquat ) ;
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expect_vec4 ( expectedquat , gotquat ) ;
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/*_______________D3DXQuaternionIsIdentity________________*/
s . x = 0.0f ; s . y = 0.0f ; s . z = 0.0f ; s . w = 1.0f ;
expectedbool = TRUE ;
gotbool = D3DXQuaternionIsIdentity ( & s ) ;
ok ( expectedbool = = gotbool , " Expected boolean : %d, Got bool : %d \n " , expectedbool , gotbool ) ;
s . x = 2.3f ; s . y = - 4.2f ; s . z = 1.2f ; s . w = 0.2f ;
expectedbool = FALSE ;
gotbool = D3DXQuaternionIsIdentity ( & q ) ;
ok ( expectedbool = = gotbool , " Expected boolean : %d, Got bool : %d \n " , expectedbool , gotbool ) ;
/* Test the NULL case */
gotbool = D3DXQuaternionIsIdentity ( NULL ) ;
ok ( gotbool = = FALSE , " Expected boolean: %d, Got boolean: %d \n " , FALSE , gotbool ) ;
/*_______________D3DXQuaternionLength__________________________*/
expected = 11.0f ;
got = D3DXQuaternionLength ( & q ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/* Tests the case NULL */
expected = 0.0f ;
got = D3DXQuaternionLength ( NULL ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/*_______________D3DXQuaternionLengthSq________________________*/
expected = 121.0f ;
got = D3DXQuaternionLengthSq ( & q ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/* Tests the case NULL */
expected = 0.0f ;
got = D3DXQuaternionLengthSq ( NULL ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/*_______________D3DXQuaternionLn______________________________*/
expectedquat . x = 1.0f ; expectedquat . y = 2.0f ; expectedquat . z = 4.0f ; expectedquat . w = 0.0f ;
D3DXQuaternionLn ( & gotquat , & q ) ;
expect_vec4 ( expectedquat , gotquat ) ;
expectedquat . x = - 3.0f ; expectedquat . y = 4.0f ; expectedquat . z = - 5.0f ; expectedquat . w = 0.0f ;
D3DXQuaternionLn ( & gotquat , & r ) ;
expect_vec4 ( expectedquat , gotquat ) ;
Nq . x = 1.0f / 11.0f ; Nq . y = 2.0f / 11.0f ; Nq . z = 4.0f / 11.0f ; Nq . w = 10.0f / 11.0f ;
expectedquat . x = 0.093768f ; expectedquat . y = 0.187536f ; expectedquat . z = 0.375073f ; expectedquat . w = 0.0f ;
D3DXQuaternionLn ( & gotquat , & Nq ) ;
expect_vec4 ( expectedquat , gotquat ) ;
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Nq . x = 0.0f ; Nq . y = 0.0f ; Nq . z = 0.0f ; Nq . w = 1.0f ;
expectedquat . x = 0.0f ; expectedquat . y = 0.0f ; expectedquat . z = 0.0f ; expectedquat . w = 0.0f ;
D3DXQuaternionLn ( & gotquat , & Nq ) ;
expect_vec4 ( expectedquat , gotquat ) ;
Nq . x = 5.4f ; Nq . y = 1.2f ; Nq . z = - 0.3f ; Nq . w = - 0.3f ;
expectedquat . x = 10.616652f ; expectedquat . y = 2.359256f ; expectedquat . z = - 0.589814f ; expectedquat . w = 0.0f ;
D3DXQuaternionLn ( & gotquat , & Nq ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* Test the case where the norm of the quaternion is <1 */
Nq1 . x = 0.2f ; Nq1 . y = 0.1f ; Nq1 . z = 0.3 ; Nq1 . w = 0.9f ;
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expectedquat . x = 0.206945f ; expectedquat . y = 0.103473f ; expectedquat . z = 0.310418f ; expectedquat . w = 0.0f ;
D3DXQuaternionLn ( & gotquat , & Nq1 ) ;
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expect_vec4 ( expectedquat , gotquat ) ;
/* Test the case where the real part of the quaternion is -1.0f */
Nq1 . x = 0.2f ; Nq1 . y = 0.1f ; Nq1 . z = 0.3 ; Nq1 . w = - 1.0f ;
expectedquat . x = 0.2f ; expectedquat . y = 0.1f ; expectedquat . z = 0.3f ; expectedquat . w = 0.0f ;
D3DXQuaternionLn ( & gotquat , & Nq1 ) ;
expect_vec4 ( expectedquat , gotquat ) ;
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/*_______________D3DXQuaternionMultiply________________________*/
expectedquat . x = 3.0f ; expectedquat . y = 61.0f ; expectedquat . z = - 32.0f ; expectedquat . w = 85.0f ;
D3DXQuaternionMultiply ( & gotquat , & q , & r ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/*_______________D3DXQuaternionNormalize________________________*/
expectedquat . x = 1.0f / 11.0f ; expectedquat . y = 2.0f / 11.0f ; expectedquat . z = 4.0f / 11.0f ; expectedquat . w = 10.0f / 11.0f ;
D3DXQuaternionNormalize ( & gotquat , & q ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/*_______________D3DXQuaternionRotationAxis___________________*/
axis . x = 2.0f ; axis . y = 7.0 ; axis . z = 13.0f ;
angle = D3DX_PI / 3.0f ;
expectedquat . x = 0.067116 ; expectedquat . y = 0.234905f ; expectedquat . z = 0.436251f ; expectedquat . w = 0.866025f ;
D3DXQuaternionRotationAxis ( & gotquat , & axis , angle ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* Test the nul quaternion */
axis . x = 0.0f ; axis . y = 0.0 ; axis . z = 0.0f ;
expectedquat . x = 0.0f ; expectedquat . y = 0.0f ; expectedquat . z = 0.0f ; expectedquat . w = 0.866025f ;
D3DXQuaternionRotationAxis ( & gotquat , & axis , angle ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/*_______________D3DXQuaternionRotationMatrix___________________*/
/* test when the trace is >0 */
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 20.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 30.0f ;
U ( mat ) . m [ 3 ] [ 3 ] = 48.0f ;
expectedquat . x = 2.368682f ; expectedquat . y = 0.768221f ; expectedquat . z = - 0.384111f ; expectedquat . w = 3.905125f ;
D3DXQuaternionRotationMatrix ( & gotquat , & mat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* test the case when the greater element is (2,2) */
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = - 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = - 60.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 40.0f ;
U ( mat ) . m [ 3 ] [ 3 ] = 48.0f ;
expectedquat . x = 1.233905f ; expectedquat . y = - 0.237290f ; expectedquat . z = 5.267827f ; expectedquat . w = - 0.284747f ;
D3DXQuaternionRotationMatrix ( & gotquat , & mat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* test the case when the greater element is (1,1) */
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = - 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 60.0f ; U ( mat ) . m [ 2 ] [ 2 ] = - 80.0f ;
U ( mat ) . m [ 3 ] [ 3 ] = 48.0f ;
expectedquat . x = 0.651031f ; expectedquat . y = 6.144103f ; expectedquat . z = - 0.203447f ; expectedquat . w = 0.488273f ;
D3DXQuaternionRotationMatrix ( & gotquat , & mat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* test the case when the trace is near 0 in a matrix which is not a rotation */
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = - 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = - 0.9f ;
U ( mat ) . m [ 3 ] [ 3 ] = 48.0f ;
expectedquat . x = 1.709495f ; expectedquat . y = 2.339872f ; expectedquat . z = - 0.534217f ; expectedquat . w = 1.282122f ;
D3DXQuaternionRotationMatrix ( & gotquat , & mat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* test the case when the trace is 0.49 in a matrix which is not a rotation */
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = - 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = - 0.51f ;
U ( mat ) . m [ 3 ] [ 3 ] = 48.0f ;
expectedquat . x = 1.724923f ; expectedquat . y = 2.318944f ; expectedquat . z = - 0.539039f ; expectedquat . w = 1.293692f ;
D3DXQuaternionRotationMatrix ( & gotquat , & mat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* test the case when the trace is 0.51 in a matrix which is not a rotation */
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = - 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = - 0.49f ;
U ( mat ) . m [ 3 ] [ 3 ] = 48.0f ;
expectedquat . x = 1.725726f ; expectedquat . y = 2.317865f ; expectedquat . z = - 0.539289f ; expectedquat . w = 1.294294f ;
D3DXQuaternionRotationMatrix ( & gotquat , & mat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* test the case when the trace is 0.99 in a matrix which is not a rotation */
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = - 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = - 0.01f ;
U ( mat ) . m [ 3 ] [ 3 ] = 48.0f ;
expectedquat . x = 1.745328f ; expectedquat . y = 2.291833f ; expectedquat . z = - 0.545415f ; expectedquat . w = 1.308996f ;
D3DXQuaternionRotationMatrix ( & gotquat , & mat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* test the case when the trace is 1.0 in a matrix which is not a rotation */
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = - 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 0.0f ;
U ( mat ) . m [ 3 ] [ 3 ] = 48.0f ;
expectedquat . x = 1.745743f ; expectedquat . y = 2.291288f ; expectedquat . z = - 0.545545f ; expectedquat . w = 1.309307f ;
D3DXQuaternionRotationMatrix ( & gotquat , & mat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* test the case when the trace is 1.01 in a matrix which is not a rotation */
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = - 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 0.01f ;
U ( mat ) . m [ 3 ] [ 3 ] = 48.0f ;
expectedquat . x = 18.408188f ; expectedquat . y = 5.970223f ; expectedquat . z = - 2.985111f ; expectedquat . w = 0.502494f ;
D3DXQuaternionRotationMatrix ( & gotquat , & mat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* test the case when the trace is 1.5 in a matrix which is not a rotation */
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = - 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 0.5f ;
U ( mat ) . m [ 3 ] [ 3 ] = 48.0f ;
expectedquat . x = 15.105186f ; expectedquat . y = 4.898980f ; expectedquat . z = - 2.449490f ; expectedquat . w = 0.612372f ;
D3DXQuaternionRotationMatrix ( & gotquat , & mat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* test the case when the trace is 1.7 in a matrix which is not a rotation */
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = - 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 0.70f ;
U ( mat ) . m [ 3 ] [ 3 ] = 48.0f ;
expectedquat . x = 14.188852f ; expectedquat . y = 4.601790f ; expectedquat . z = - 2.300895f ; expectedquat . w = 0.651920f ;
D3DXQuaternionRotationMatrix ( & gotquat , & mat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* test the case when the trace is 1.99 in a matrix which is not a rotation */
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = - 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 0.99f ;
U ( mat ) . m [ 3 ] [ 3 ] = 48.0f ;
expectedquat . x = 13.114303f ; expectedquat . y = 4.253287f ; expectedquat . z = - 2.126644f ; expectedquat . w = 0.705337f ;
D3DXQuaternionRotationMatrix ( & gotquat , & mat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/* test the case when the trace is 2.0 in a matrix which is not a rotation */
U ( mat ) . m [ 0 ] [ 1 ] = 5.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 11.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 16.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 19.0f ; U ( mat ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 2.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 3.0f ; U ( mat ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = - 10.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 2.0f ;
U ( mat ) . m [ 3 ] [ 3 ] = 48.0f ;
expectedquat . x = 10.680980f ; expectedquat . y = 3.464102f ; expectedquat . z = - 1.732051f ; expectedquat . w = 0.866025f ;
D3DXQuaternionRotationMatrix ( & gotquat , & mat ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/*_______________D3DXQuaternionRotationYawPitchRoll__________*/
expectedquat . x = 0.303261f ; expectedquat . y = 0.262299f ; expectedquat . z = 0.410073f ; expectedquat . w = 0.819190f ;
D3DXQuaternionRotationYawPitchRoll ( & gotquat , D3DX_PI / 4.0f , D3DX_PI / 11.0f , D3DX_PI / 3.0f ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/*_______________D3DXQuaternionSlerp________________________*/
expectedquat . x = - 0.2f ; expectedquat . y = 2.6f ; expectedquat . z = 1.3f ; expectedquat . w = 9.1f ;
D3DXQuaternionSlerp ( & gotquat , & q , & r , scale ) ;
expect_vec4 ( expectedquat , gotquat ) ;
expectedquat . x = 334.0f ; expectedquat . y = - 31.9f ; expectedquat . z = 6.1f ; expectedquat . w = 6.7f ;
D3DXQuaternionSlerp ( & gotquat , & q , & t , scale ) ;
expect_vec4 ( expectedquat , gotquat ) ;
expectedquat . x = 0.239485f ; expectedquat . y = 0.346580f ; expectedquat . z = 0.453676f ; expectedquat . w = 0.560772f ;
D3DXQuaternionSlerp ( & gotquat , & smallq , & smallr , scale ) ;
expect_vec4 ( expectedquat , gotquat ) ;
/*_______________D3DXQuaternionSquad________________________*/
expectedquat . x = - 156.296f ; expectedquat . y = 30.242f ; expectedquat . z = - 2.5022f ; expectedquat . w = 7.3576f ;
D3DXQuaternionSquad ( & gotquat , & q , & r , & t , & u , scale ) ;
expect_vec4 ( expectedquat , gotquat ) ;
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/*_______________D3DXQuaternionSquadSetup___________________*/
r . x = 1.0f , r . y = 2.0f ; r . z = 4.0f ; r . w = 10.0f ;
s . x = - 3.0f ; s . y = 4.0f ; s . z = - 5.0f ; s . w = 7.0 ;
t . x = - 1111.0f , t . y = 111.0f ; t . z = - 11.0f ; t . w = 1.0f ;
u . x = 91.0f ; u . y = - 82.0f ; u . z = 7.3f ; u . w = - 6.4f ;
D3DXQuaternionSquadSetup ( & gotquat , & Nq , & Nq1 , & r , & s , & t , & u ) ;
expectedquat . x = 7.121285f ; expectedquat . y = 2.159964f ; expectedquat . z = - 3.855094f ; expectedquat . w = 5.362844f ;
expect_vec4 ( expectedquat , gotquat ) ;
expectedquat . x = - 1113.492920f ; expectedquat . y = 82.679260f ; expectedquat . z = - 6.696645f ; expectedquat . w = - 4.090050f ;
expect_vec4 ( expectedquat , Nq ) ;
expectedquat . x = - 1111.0f ; expectedquat . y = 111.0f ; expectedquat . z = - 11.0f ; expectedquat . w = 1.0f ;
expect_vec4 ( expectedquat , Nq1 ) ;
r . x = 0.2f ; r . y = 0.3f ; r . z = 1.3f ; r . w = - 0.6f ;
s . x = - 3.0f ; s . y = - 2.0f ; s . z = 4.0f ; s . w = 0.2f ;
t . x = 0.4f ; t . y = 8.3f ; t . z = - 3.1f ; t . w = - 2.7f ;
u . x = 1.1f ; u . y = - 0.7f ; u . z = 9.2f ; u . w = 0.0f ;
D3DXQuaternionSquadSetup ( & gotquat , & Nq , & Nq1 , & r , & s , & u , & t ) ;
expectedquat . x = - 4.139569f ; expectedquat . y = - 2.469115f ; expectedquat . z = 2.364477f ; expectedquat . w = 0.465494f ;
expect_vec4 ( expectedquat , gotquat ) ;
expectedquat . x = 2.342533f ; expectedquat . y = 2.365127f ; expectedquat . z = 8.628538f ; expectedquat . w = - 0.898356f ;
expect_vec4 ( expectedquat , Nq ) ;
expectedquat . x = 1.1f ; expectedquat . y = - 0.7f ; expectedquat . z = 9.2f ; expectedquat . w = 0.0f ;
expect_vec4 ( expectedquat , Nq1 ) ;
D3DXQuaternionSquadSetup ( & gotquat , & Nq , & Nq1 , & r , & s , & t , & u ) ;
expectedquat . x = - 3.754567f ; expectedquat . y = - 0.586085f ; expectedquat . z = 3.815818f ; expectedquat . w = - 0.198150f ;
expect_vec4 ( expectedquat , gotquat ) ;
expectedquat . x = 0.140773f ; expectedquat . y = - 8.737090f ; expectedquat . z = - 0.516593f ; expectedquat . w = 3.053942f ;
expect_vec4 ( expectedquat , Nq ) ;
expectedquat . x = - 0.4f ; expectedquat . y = - 8.3f ; expectedquat . z = 3.1f ; expectedquat . w = 2.7f ;
expect_vec4 ( expectedquat , Nq1 ) ;
r . x = - 1.0f ; r . y = 0.0f ; r . z = 0.0f ; r . w = 0.0f ;
s . x = 1.0f ; s . y = 0.0f ; s . z = 0.0f ; s . w = 0.0f ;
t . x = 1.0f ; t . y = 0.0f ; t . z = 0.0f ; t . w = 0.0f ;
u . x = - 1.0f ; u . y = 0.0f ; u . z = 0.0f ; u . w = 0.0f ;
D3DXQuaternionSquadSetup ( & gotquat , & Nq , & Nq1 , & r , & s , & t , & u ) ;
expectedquat . x = 1.0f ; expectedquat . y = 0.0f ; expectedquat . z = 0.0f ; expectedquat . w = 0.0f ;
expect_vec4 ( expectedquat , gotquat ) ;
expectedquat . x = 1.0f ; expectedquat . y = 0.0f ; expectedquat . z = 0.0f ; expectedquat . w = 0.0f ;
expect_vec4 ( expectedquat , Nq ) ;
expectedquat . x = 1.0f ; expectedquat . y = 0.0f ; expectedquat . z = 0.0f ; expectedquat . w = 0.0f ;
expect_vec4 ( expectedquat , Nq1 ) ;
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/*_______________D3DXQuaternionToAxisAngle__________________*/
Nq . x = 1.0f / 22.0f ; Nq . y = 2.0f / 22.0f ; Nq . z = 4.0f / 22.0f ; Nq . w = 10.0f / 22.0f ;
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expectedvec . x = 1.0f / 22.0f ; expectedvec . y = 2.0f / 22.0f ; expectedvec . z = 4.0f / 22.0f ;
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expected = 2.197869f ;
D3DXQuaternionToAxisAngle ( & Nq , & axis , & angle ) ;
expect_vec3 ( expectedvec , axis ) ;
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ok ( relative_error ( angle , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , angle ) ;
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/* Test if |w|>1.0f */
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expectedvec . x = 1.0f ; expectedvec . y = 2.0f ; expectedvec . z = 4.0f ;
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D3DXQuaternionToAxisAngle ( & q , & axis , & angle ) ;
expect_vec3 ( expectedvec , axis ) ;
/* Test the null quaternion */
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expectedvec . x = 0.0f ; expectedvec . y = 0.0f ; expectedvec . z = 0.0f ;
expected = 3.141593f ;
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D3DXQuaternionToAxisAngle ( & nul , & axis , & angle ) ;
expect_vec3 ( expectedvec , axis ) ;
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ok ( relative_error ( angle , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , angle ) ;
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}
static void D3DXVector2Test ( void )
{
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D3DXVECTOR2 expectedvec , gotvec , nul , u , v , w , x ;
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LPD3DXVECTOR2 funcpointer ;
D3DXVECTOR4 expectedtrans , gottrans ;
D3DXMATRIX mat ;
FLOAT coeff1 , coeff2 , expected , got , scale ;
nul . x = 0.0f ; nul . y = 0.0f ;
u . x = 3.0f ; u . y = 4.0f ;
v . x = - 7.0f ; v . y = 9.0f ;
w . x = 4.0f ; w . y = - 3.0f ;
x . x = 2.0f ; x . y = - 11.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = 1.0f ; U ( mat ) . m [ 0 ] [ 1 ] = 2.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 3.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 4.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 5.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 6.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 9.0f ; U ( mat ) . m [ 2 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 11.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 12.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 13.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 14.0f ; U ( mat ) . m [ 3 ] [ 2 ] = 15.0f ; U ( mat ) . m [ 3 ] [ 3 ] = 16.0f ;
coeff1 = 2.0f ; coeff2 = 5.0f ;
scale = - 6.5f ;
/*_______________D3DXVec2Add__________________________*/
expectedvec . x = - 4.0f ; expectedvec . y = 13.0f ;
D3DXVec2Add ( & gotvec , & u , & v ) ;
expect_vec ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec2Add ( & gotvec , NULL , & v ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec2Add ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec2BaryCentric___________________*/
expectedvec . x = - 12.0f ; expectedvec . y = - 21.0f ;
D3DXVec2BaryCentric ( & gotvec , & u , & v , & w , coeff1 , coeff2 ) ;
expect_vec ( expectedvec , gotvec ) ;
/*_______________D3DXVec2CatmullRom____________________*/
expectedvec . x = 5820.25f ; expectedvec . y = - 3654.5625f ;
D3DXVec2CatmullRom ( & gotvec , & u , & v , & w , & x , scale ) ;
expect_vec ( expectedvec , gotvec ) ;
/*_______________D3DXVec2CCW__________________________*/
expected = 55.0f ;
got = D3DXVec2CCW ( & u , & v ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/* Tests the case NULL */
expected = 0.0f ;
got = D3DXVec2CCW ( NULL , & v ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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expected = 0.0f ;
got = D3DXVec2CCW ( NULL , NULL ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/*_______________D3DXVec2Dot__________________________*/
expected = 15.0f ;
got = D3DXVec2Dot ( & u , & v ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/* Tests the case NULL */
expected = 0.0f ;
got = D3DXVec2Dot ( NULL , & v ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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expected = 0.0f ;
got = D3DXVec2Dot ( NULL , NULL ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/*_______________D3DXVec2Hermite__________________________*/
expectedvec . x = 2604.625f ; expectedvec . y = - 4533.0f ;
D3DXVec2Hermite ( & gotvec , & u , & v , & w , & x , scale ) ;
expect_vec ( expectedvec , gotvec ) ;
/*_______________D3DXVec2Length__________________________*/
expected = 5.0f ;
got = D3DXVec2Length ( & u ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/* Tests the case NULL */
expected = 0.0f ;
got = D3DXVec2Length ( NULL ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/*_______________D3DXVec2LengthSq________________________*/
expected = 25.0f ;
got = D3DXVec2LengthSq ( & u ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/* Tests the case NULL */
expected = 0.0f ;
got = D3DXVec2LengthSq ( NULL ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/*_______________D3DXVec2Lerp__________________________*/
expectedvec . x = 68.0f ; expectedvec . y = - 28.5f ;
D3DXVec2Lerp ( & gotvec , & u , & v , scale ) ;
expect_vec ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec2Lerp ( & gotvec , NULL , & v , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec2Lerp ( NULL , NULL , NULL , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec2Maximize__________________________*/
expectedvec . x = 3.0f ; expectedvec . y = 9.0f ;
D3DXVec2Maximize ( & gotvec , & u , & v ) ;
expect_vec ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec2Maximize ( & gotvec , NULL , & v ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec2Maximize ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec2Minimize__________________________*/
expectedvec . x = - 7.0f ; expectedvec . y = 4.0f ;
D3DXVec2Minimize ( & gotvec , & u , & v ) ;
expect_vec ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec2Minimize ( & gotvec , NULL , & v ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec2Minimize ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec2Normalize_________________________*/
expectedvec . x = 0.6f ; expectedvec . y = 0.8f ;
D3DXVec2Normalize ( & gotvec , & u ) ;
expect_vec ( expectedvec , gotvec ) ;
/* Test the nul vector */
expectedvec . x = 0.0f ; expectedvec . y = 0.0f ;
D3DXVec2Normalize ( & gotvec , & nul ) ;
expect_vec ( expectedvec , gotvec ) ;
/*_______________D3DXVec2Scale____________________________*/
expectedvec . x = - 19.5f ; expectedvec . y = - 26.0f ;
D3DXVec2Scale ( & gotvec , & u , scale ) ;
expect_vec ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec2Scale ( & gotvec , NULL , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec2Scale ( NULL , NULL , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec2Subtract__________________________*/
expectedvec . x = 10.0f ; expectedvec . y = - 5.0f ;
D3DXVec2Subtract ( & gotvec , & u , & v ) ;
expect_vec ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec2Subtract ( & gotvec , NULL , & v ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec2Subtract ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec2Transform_______________________*/
expectedtrans . x = 36.0f ; expectedtrans . y = 44.0f ; expectedtrans . z = 52.0f ; expectedtrans . w = 60.0f ;
D3DXVec2Transform ( & gottrans , & u , & mat ) ;
expect_vec4 ( expectedtrans , gottrans ) ;
/*_______________D3DXVec2TransformCoord_______________________*/
expectedvec . x = 0.6f ; expectedvec . y = 11.0f / 15.0f ;
D3DXVec2TransformCoord ( & gotvec , & u , & mat ) ;
expect_vec ( expectedvec , gotvec ) ;
/*_______________D3DXVec2TransformNormal______________________*/
expectedvec . x = 23.0f ; expectedvec . y = 30.0f ;
D3DXVec2TransformNormal ( & gotvec , & u , & mat ) ;
expect_vec ( expectedvec , gotvec ) ;
}
static void D3DXVector3Test ( void )
{
D3DVIEWPORT9 viewport ;
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D3DXVECTOR3 expectedvec , gotvec , nul , u , v , w , x ;
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LPD3DXVECTOR3 funcpointer ;
D3DXVECTOR4 expectedtrans , gottrans ;
D3DXMATRIX mat , projection , view , world ;
FLOAT coeff1 , coeff2 , expected , got , scale ;
nul . x = 0.0f ; nul . y = 0.0f ; nul . z = 0.0f ;
u . x = 9.0f ; u . y = 6.0f ; u . z = 2.0f ;
v . x = 2.0f ; v . y = - 3.0f ; v . z = - 4.0 ;
w . x = 3.0f ; w . y = - 5.0f ; w . z = 7.0f ;
x . x = 4.0f ; x . y = 1.0f ; x . z = 11.0f ;
viewport . Width = 800 ; viewport . MinZ = 0.2f ; viewport . X = 10 ;
viewport . Height = 680 ; viewport . MaxZ = 0.9f ; viewport . Y = 5 ;
U ( mat ) . m [ 0 ] [ 0 ] = 1.0f ; U ( mat ) . m [ 0 ] [ 1 ] = 2.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 3.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 4.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 5.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 6.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 9.0f ; U ( mat ) . m [ 2 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 11.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 12.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 13.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 14.0f ; U ( mat ) . m [ 3 ] [ 2 ] = 15.0f ; U ( mat ) . m [ 3 ] [ 3 ] = 16.0f ;
U ( view ) . m [ 0 ] [ 1 ] = 5.0f ; U ( view ) . m [ 0 ] [ 2 ] = 7.0f ; U ( view ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( view ) . m [ 1 ] [ 0 ] = 11.0f ; U ( view ) . m [ 1 ] [ 2 ] = 16.0f ; U ( view ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( view ) . m [ 2 ] [ 0 ] = 19.0f ; U ( view ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( view ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( view ) . m [ 3 ] [ 0 ] = 2.0f ; U ( view ) . m [ 3 ] [ 1 ] = 3.0f ; U ( view ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( view ) . m [ 0 ] [ 0 ] = 10.0f ; U ( view ) . m [ 1 ] [ 1 ] = 20.0f ; U ( view ) . m [ 2 ] [ 2 ] = 30.0f ;
U ( view ) . m [ 3 ] [ 3 ] = - 40.0f ;
U ( world ) . m [ 0 ] [ 0 ] = 21.0f ; U ( world ) . m [ 0 ] [ 1 ] = 2.0f ; U ( world ) . m [ 0 ] [ 2 ] = 3.0f ; U ( world ) . m [ 0 ] [ 3 ] = 4.0 ;
U ( world ) . m [ 1 ] [ 0 ] = 5.0f ; U ( world ) . m [ 1 ] [ 1 ] = 23.0f ; U ( world ) . m [ 1 ] [ 2 ] = 7.0f ; U ( world ) . m [ 1 ] [ 3 ] = 8.0f ;
U ( world ) . m [ 2 ] [ 0 ] = - 8.0f ; U ( world ) . m [ 2 ] [ 1 ] = - 7.0f ; U ( world ) . m [ 2 ] [ 2 ] = 25.0f ; U ( world ) . m [ 2 ] [ 3 ] = - 5.0f ;
U ( world ) . m [ 3 ] [ 0 ] = - 4.0f ; U ( world ) . m [ 3 ] [ 1 ] = - 3.0f ; U ( world ) . m [ 3 ] [ 2 ] = - 2.0f ; U ( world ) . m [ 3 ] [ 3 ] = 27.0f ;
coeff1 = 2.0f ; coeff2 = 5.0f ;
scale = - 6.5f ;
/*_______________D3DXVec3Add__________________________*/
expectedvec . x = 11.0f ; expectedvec . y = 3.0f ; expectedvec . z = - 2.0f ;
D3DXVec3Add ( & gotvec , & u , & v ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec3Add ( & gotvec , NULL , & v ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec3Add ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec3BaryCentric___________________*/
expectedvec . x = - 35.0f ; expectedvec . y = - 67.0 ; expectedvec . z = 15.0f ;
D3DXVec3BaryCentric ( & gotvec , & u , & v , & w , coeff1 , coeff2 ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/*_______________D3DXVec3CatmullRom____________________*/
expectedvec . x = 1458.0f ; expectedvec . y = 22.1875f ; expectedvec . z = 4141.375f ;
D3DXVec3CatmullRom ( & gotvec , & u , & v , & w , & x , scale ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/*_______________D3DXVec3Cross________________________*/
expectedvec . x = - 18.0f ; expectedvec . y = 40.0f ; expectedvec . z = - 39.0f ;
D3DXVec3Cross ( & gotvec , & u , & v ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec3Cross ( & gotvec , NULL , & v ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec3Cross ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec3Dot__________________________*/
expected = - 8.0f ;
got = D3DXVec3Dot ( & u , & v ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/* Tests the case NULL */
expected = 0.0f ;
got = D3DXVec3Dot ( NULL , & v ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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expected = 0.0f ;
got = D3DXVec3Dot ( NULL , NULL ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/*_______________D3DXVec3Hermite__________________________*/
expectedvec . x = - 6045.75f ; expectedvec . y = - 6650.0f ; expectedvec . z = 1358.875f ;
D3DXVec3Hermite ( & gotvec , & u , & v , & w , & x , scale ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/*_______________D3DXVec3Length__________________________*/
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expected = 11.0f ;
got = D3DXVec3Length ( & u ) ;
ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/* Tests the case NULL */
expected = 0.0f ;
got = D3DXVec3Length ( NULL ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/*_______________D3DXVec3LengthSq________________________*/
expected = 121.0f ;
got = D3DXVec3LengthSq ( & u ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/* Tests the case NULL */
expected = 0.0f ;
got = D3DXVec3LengthSq ( NULL ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/*_______________D3DXVec3Lerp__________________________*/
expectedvec . x = 54.5f ; expectedvec . y = 64.5f , expectedvec . z = 41.0f ;
D3DXVec3Lerp ( & gotvec , & u , & v , scale ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec3Lerp ( & gotvec , NULL , & v , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec3Lerp ( NULL , NULL , NULL , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec3Maximize__________________________*/
expectedvec . x = 9.0f ; expectedvec . y = 6.0f ; expectedvec . z = 2.0f ;
D3DXVec3Maximize ( & gotvec , & u , & v ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec3Maximize ( & gotvec , NULL , & v ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec3Maximize ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec3Minimize__________________________*/
expectedvec . x = 2.0f ; expectedvec . y = - 3.0f ; expectedvec . z = - 4.0f ;
D3DXVec3Minimize ( & gotvec , & u , & v ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec3Minimize ( & gotvec , NULL , & v ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec3Minimize ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec3Normalize_________________________*/
expectedvec . x = 9.0f / 11.0f ; expectedvec . y = 6.0f / 11.0f ; expectedvec . z = 2.0f / 11.0f ;
D3DXVec3Normalize ( & gotvec , & u ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* Test the nul vector */
expectedvec . x = 0.0f ; expectedvec . y = 0.0f ; expectedvec . z = 0.0f ;
D3DXVec3Normalize ( & gotvec , & nul ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/*_______________D3DXVec3Scale____________________________*/
expectedvec . x = - 58.5f ; expectedvec . y = - 39.0f ; expectedvec . z = - 13.0f ;
D3DXVec3Scale ( & gotvec , & u , scale ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec3Scale ( & gotvec , NULL , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec3Scale ( NULL , NULL , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec3Subtract_______________________*/
expectedvec . x = 7.0f ; expectedvec . y = 9.0f ; expectedvec . z = 6.0f ;
D3DXVec3Subtract ( & gotvec , & u , & v ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec3Subtract ( & gotvec , NULL , & v ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec3Subtract ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec3Transform_______________________*/
expectedtrans . x = 70.0f ; expectedtrans . y = 88.0f ; expectedtrans . z = 106.0f ; expectedtrans . w = 124.0f ;
D3DXVec3Transform ( & gottrans , & u , & mat ) ;
expect_vec4 ( expectedtrans , gottrans ) ;
/*_______________D3DXVec3TransformCoord_______________________*/
expectedvec . x = 70.0f / 124.0f ; expectedvec . y = 88.0f / 124.0f ; expectedvec . z = 106.0f / 124.0f ;
D3DXVec3TransformCoord ( & gotvec , & u , & mat ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/*_______________D3DXVec3TransformNormal______________________*/
expectedvec . x = 57.0f ; expectedvec . y = 74.0f ; expectedvec . z = 91.0f ;
D3DXVec3TransformNormal ( & gotvec , & u , & mat ) ;
expect_vec3 ( expectedvec , gotvec ) ;
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/*_______________D3DXVec3Project_________________________*/
expectedvec . x = 1135.721924f ; expectedvec . y = 147.086914f ; expectedvec . z = 0.153412f ;
D3DXMatrixPerspectiveFovLH ( & projection , D3DX_PI / 4.0f , 20.0f / 17.0f , 1.0f , 1000.0f ) ;
D3DXVec3Project ( & gotvec , & u , & viewport , & projection , & view , & world ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* World matrix can be omitted */
D3DXMatrixMultiply ( & mat , & world , & view ) ;
D3DXVec3Project ( & gotvec , & u , & viewport , & projection , & mat , NULL ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* Projection matrix can be omitted */
D3DXMatrixMultiply ( & mat , & view , & projection ) ;
D3DXVec3Project ( & gotvec , & u , & viewport , NULL , & mat , & world ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* View matrix can be omitted */
D3DXMatrixMultiply ( & mat , & world , & view ) ;
D3DXVec3Project ( & gotvec , & u , & viewport , & projection , NULL , & mat ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* All matrices can be omitted */
expectedvec . x = 4010.000000f ; expectedvec . y = - 1695.000000f ; expectedvec . z = 1.600000f ;
D3DXVec3Project ( & gotvec , & u , & viewport , NULL , NULL , NULL ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* Viewport can be omitted */
expectedvec . x = 1.814305f ; expectedvec . y = 0.582097f ; expectedvec . z = - 0.066555f ;
D3DXVec3Project ( & gotvec , & u , NULL , & projection , & view , & world ) ;
expect_vec3 ( expectedvec , gotvec ) ;
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/*_______________D3DXVec3Unproject_________________________*/
expectedvec . x = - 2.913411f ; expectedvec . y = 1.593215f ; expectedvec . z = 0.380724f ;
D3DXMatrixPerspectiveFovLH ( & projection , D3DX_PI / 4.0f , 20.0f / 17.0f , 1.0f , 1000.0f ) ;
D3DXVec3Unproject ( & gotvec , & u , & viewport , & projection , & view , & world ) ;
expect_vec3 ( expectedvec , gotvec ) ;
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/* World matrix can be omitted */
D3DXMatrixMultiply ( & mat , & world , & view ) ;
D3DXVec3Unproject ( & gotvec , & u , & viewport , & projection , & mat , NULL ) ;
expect_vec3 ( expectedvec , gotvec ) ;
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/* Projection matrix can be omitted */
D3DXMatrixMultiply ( & mat , & view , & projection ) ;
D3DXVec3Unproject ( & gotvec , & u , & viewport , NULL , & mat , & world ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* View matrix can be omitted */
D3DXMatrixMultiply ( & mat , & world , & view ) ;
D3DXVec3Unproject ( & gotvec , & u , & viewport , & projection , NULL , & mat ) ;
expect_vec3 ( expectedvec , gotvec ) ;
/* All matrices can be omitted */
expectedvec . x = - 1.002500f ; expectedvec . y = 0.997059f ; expectedvec . z = 2.571429f ;
D3DXVec3Unproject ( & gotvec , & u , & viewport , NULL , NULL , NULL ) ;
expect_vec3 ( expectedvec , gotvec ) ;
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/* Viewport can be omitted */
expectedvec . x = - 11.018396f ; expectedvec . y = 3.218991f ; expectedvec . z = 1.380329f ;
D3DXVec3Unproject ( & gotvec , & u , NULL , & projection , & view , & world ) ;
expect_vec3 ( expectedvec , gotvec ) ;
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}
static void D3DXVector4Test ( void )
{
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D3DXVECTOR4 expectedvec , gotvec , u , v , w , x ;
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LPD3DXVECTOR4 funcpointer ;
D3DXVECTOR4 expectedtrans , gottrans ;
D3DXMATRIX mat ;
FLOAT coeff1 , coeff2 , expected , got , scale ;
u . x = 1.0f ; u . y = 2.0f ; u . z = 4.0f ; u . w = 10.0 ;
v . x = - 3.0f ; v . y = 4.0f ; v . z = - 5.0f ; v . w = 7.0 ;
w . x = 4.0f ; w . y = 6.0f ; w . z = - 2.0f ; w . w = 1.0f ;
x . x = 6.0f ; x . y = - 7.0f ; x . z = 8.0f ; x . w = - 9.0f ;
U ( mat ) . m [ 0 ] [ 0 ] = 1.0f ; U ( mat ) . m [ 0 ] [ 1 ] = 2.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 3.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 4.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 5.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 6.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 9.0f ; U ( mat ) . m [ 2 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 11.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 12.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 13.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 14.0f ; U ( mat ) . m [ 3 ] [ 2 ] = 15.0f ; U ( mat ) . m [ 3 ] [ 3 ] = 16.0f ;
coeff1 = 2.0f ; coeff2 = 5.0 ;
scale = - 6.5f ;
/*_______________D3DXVec4Add__________________________*/
expectedvec . x = - 2.0f ; expectedvec . y = 6.0f ; expectedvec . z = - 1.0f ; expectedvec . w = 17.0f ;
D3DXVec4Add ( & gotvec , & u , & v ) ;
expect_vec4 ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec4Add ( & gotvec , NULL , & v ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec4Add ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec4BaryCentric____________________*/
expectedvec . x = 8.0f ; expectedvec . y = 26.0 ; expectedvec . z = - 44.0f ; expectedvec . w = - 41.0f ;
D3DXVec4BaryCentric ( & gotvec , & u , & v , & w , coeff1 , coeff2 ) ;
expect_vec4 ( expectedvec , gotvec ) ;
/*_______________D3DXVec4CatmullRom____________________*/
expectedvec . x = 2754.625f ; expectedvec . y = 2367.5625f ; expectedvec . z = 1060.1875f ; expectedvec . w = 131.3125f ;
D3DXVec4CatmullRom ( & gotvec , & u , & v , & w , & x , scale ) ;
expect_vec4 ( expectedvec , gotvec ) ;
/*_______________D3DXVec4Cross_________________________*/
expectedvec . x = 390.0f ; expectedvec . y = - 393.0f ; expectedvec . z = - 316.0f ; expectedvec . w = 166.0f ;
D3DXVec4Cross ( & gotvec , & u , & v , & w ) ;
expect_vec4 ( expectedvec , gotvec ) ;
/*_______________D3DXVec4Dot__________________________*/
expected = 55.0f ;
got = D3DXVec4Dot ( & u , & v ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/* Tests the case NULL */
expected = 0.0f ;
got = D3DXVec4Dot ( NULL , & v ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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expected = 0.0f ;
got = D3DXVec4Dot ( NULL , NULL ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/*_______________D3DXVec4Hermite_________________________*/
expectedvec . x = 1224.625f ; expectedvec . y = 3461.625f ; expectedvec . z = - 4758.875f ; expectedvec . w = - 5781.5f ;
D3DXVec4Hermite ( & gotvec , & u , & v , & w , & x , scale ) ;
expect_vec4 ( expectedvec , gotvec ) ;
/*_______________D3DXVec4Length__________________________*/
expected = 11.0f ;
got = D3DXVec4Length ( & u ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/* Tests the case NULL */
expected = 0.0f ;
got = D3DXVec4Length ( NULL ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/*_______________D3DXVec4LengthSq________________________*/
expected = 121.0f ;
got = D3DXVec4LengthSq ( & u ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/* Tests the case NULL */
expected = 0.0f ;
got = D3DXVec4LengthSq ( NULL ) ;
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ok ( relative_error ( got , expected ) < admitted_error , " Expected: %f, Got: %f \n " , expected , got ) ;
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/*_______________D3DXVec4Lerp__________________________*/
expectedvec . x = 27.0f ; expectedvec . y = - 11.0f ; expectedvec . z = 62.5 ; expectedvec . w = 29.5 ;
D3DXVec4Lerp ( & gotvec , & u , & v , scale ) ;
expect_vec4 ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec4Lerp ( & gotvec , NULL , & v , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec4Lerp ( NULL , NULL , NULL , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec4Maximize__________________________*/
expectedvec . x = 1.0f ; expectedvec . y = 4.0f ; expectedvec . z = 4.0f ; expectedvec . w = 10.0 ;
D3DXVec4Maximize ( & gotvec , & u , & v ) ;
expect_vec4 ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec4Maximize ( & gotvec , NULL , & v ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec4Maximize ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec4Minimize__________________________*/
expectedvec . x = - 3.0f ; expectedvec . y = 2.0f ; expectedvec . z = - 5.0f ; expectedvec . w = 7.0 ;
D3DXVec4Minimize ( & gotvec , & u , & v ) ;
expect_vec4 ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec4Minimize ( & gotvec , NULL , & v ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec4Minimize ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec4Normalize_________________________*/
expectedvec . x = 1.0f / 11.0f ; expectedvec . y = 2.0f / 11.0f ; expectedvec . z = 4.0f / 11.0f ; expectedvec . w = 10.0f / 11.0f ;
D3DXVec4Normalize ( & gotvec , & u ) ;
expect_vec4 ( expectedvec , gotvec ) ;
/*_______________D3DXVec4Scale____________________________*/
expectedvec . x = - 6.5f ; expectedvec . y = - 13.0f ; expectedvec . z = - 26.0f ; expectedvec . w = - 65.0f ;
D3DXVec4Scale ( & gotvec , & u , scale ) ;
expect_vec4 ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec4Scale ( & gotvec , NULL , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec4Scale ( NULL , NULL , scale ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec4Subtract__________________________*/
expectedvec . x = 4.0f ; expectedvec . y = - 2.0f ; expectedvec . z = 9.0f ; expectedvec . w = 3.0f ;
D3DXVec4Subtract ( & gotvec , & u , & v ) ;
expect_vec4 ( expectedvec , gotvec ) ;
/* Tests the case NULL */
funcpointer = D3DXVec4Subtract ( & gotvec , NULL , & v ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
funcpointer = D3DXVec4Subtract ( NULL , NULL , NULL ) ;
ok ( funcpointer = = NULL , " Expected: %p, Got: %p \n " , NULL , funcpointer ) ;
/*_______________D3DXVec4Transform_______________________*/
expectedtrans . x = 177.0f ; expectedtrans . y = 194.0f ; expectedtrans . z = 211.0f ; expectedtrans . w = 228.0f ;
D3DXVec4Transform ( & gottrans , & u , & mat ) ;
expect_vec4 ( expectedtrans , gottrans ) ;
}
static void test_matrix_stack ( void )
{
ID3DXMatrixStack * stack ;
ULONG refcount ;
HRESULT hr ;
const D3DXMATRIX mat1 = { { {
1.0f , 2.0f , 3.0f , 4.0f ,
5.0f , 6.0f , 7.0f , 8.0f ,
9.0f , 10.0f , 11.0f , 12.0f ,
13.0f , 14.0f , 15.0f , 16.0f
} } } ;
const D3DXMATRIX mat2 = { { {
17.0f , 18.0f , 19.0f , 20.0f ,
21.0f , 22.0f , 23.0f , 24.0f ,
25.0f , 26.0f , 27.0f , 28.0f ,
29.0f , 30.0f , 31.0f , 32.0f
} } } ;
hr = D3DXCreateMatrixStack ( 0 , & stack ) ;
ok ( SUCCEEDED ( hr ) , " Failed to create a matrix stack, hr %#x \n " , hr ) ;
if ( FAILED ( hr ) ) return ;
ok ( D3DXMatrixIsIdentity ( ID3DXMatrixStack_GetTop ( stack ) ) ,
" The top of an empty matrix stack should be an identity matrix \n " ) ;
hr = ID3DXMatrixStack_Pop ( stack ) ;
ok ( SUCCEEDED ( hr ) , " Pop failed, hr %#x \n " , hr ) ;
hr = ID3DXMatrixStack_Push ( stack ) ;
ok ( SUCCEEDED ( hr ) , " Push failed, hr %#x \n " , hr ) ;
ok ( D3DXMatrixIsIdentity ( ID3DXMatrixStack_GetTop ( stack ) ) , " The top should be an identity matrix \n " ) ;
hr = ID3DXMatrixStack_Push ( stack ) ;
ok ( SUCCEEDED ( hr ) , " Push failed, hr %#x \n " , hr ) ;
hr = ID3DXMatrixStack_LoadMatrix ( stack , & mat1 ) ;
ok ( SUCCEEDED ( hr ) , " LoadMatrix failed, hr %#x \n " , hr ) ;
expect_mat ( & mat1 , ID3DXMatrixStack_GetTop ( stack ) ) ;
hr = ID3DXMatrixStack_Push ( stack ) ;
ok ( SUCCEEDED ( hr ) , " Push failed, hr %#x \n " , hr ) ;
expect_mat ( & mat1 , ID3DXMatrixStack_GetTop ( stack ) ) ;
hr = ID3DXMatrixStack_LoadMatrix ( stack , & mat2 ) ;
ok ( SUCCEEDED ( hr ) , " LoadMatrix failed, hr %#x \n " , hr ) ;
expect_mat ( & mat2 , ID3DXMatrixStack_GetTop ( stack ) ) ;
hr = ID3DXMatrixStack_Push ( stack ) ;
ok ( SUCCEEDED ( hr ) , " Push failed, hr %#x \n " , hr ) ;
expect_mat ( & mat2 , ID3DXMatrixStack_GetTop ( stack ) ) ;
hr = ID3DXMatrixStack_LoadIdentity ( stack ) ;
ok ( SUCCEEDED ( hr ) , " LoadIdentity failed, hr %#x \n " , hr ) ;
ok ( D3DXMatrixIsIdentity ( ID3DXMatrixStack_GetTop ( stack ) ) , " The top should be an identity matrix \n " ) ;
hr = ID3DXMatrixStack_Pop ( stack ) ;
ok ( SUCCEEDED ( hr ) , " Pop failed, hr %#x \n " , hr ) ;
expect_mat ( & mat2 , ID3DXMatrixStack_GetTop ( stack ) ) ;
hr = ID3DXMatrixStack_Pop ( stack ) ;
ok ( SUCCEEDED ( hr ) , " Pop failed, hr %#x \n " , hr ) ;
expect_mat ( & mat1 , ID3DXMatrixStack_GetTop ( stack ) ) ;
hr = ID3DXMatrixStack_Pop ( stack ) ;
ok ( SUCCEEDED ( hr ) , " Pop failed, hr %#x \n " , hr ) ;
ok ( D3DXMatrixIsIdentity ( ID3DXMatrixStack_GetTop ( stack ) ) , " The top should be an identity matrix \n " ) ;
hr = ID3DXMatrixStack_Pop ( stack ) ;
ok ( SUCCEEDED ( hr ) , " Pop failed, hr %#x \n " , hr ) ;
ok ( D3DXMatrixIsIdentity ( ID3DXMatrixStack_GetTop ( stack ) ) , " The top should be an identity matrix \n " ) ;
refcount = ID3DXMatrixStack_Release ( stack ) ;
ok ( ! refcount , " Matrix stack has %u references left. \n " , refcount ) ;
}
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static void test_Matrix_AffineTransformation2D ( void )
{
D3DXMATRIX exp_mat , got_mat ;
D3DXVECTOR2 center , position ;
FLOAT angle , scale ;
center . x = 3.0f ;
center . y = 4.0f ;
position . x = - 6.0f ;
position . y = 7.0f ;
angle = D3DX_PI / 3.0f ;
scale = 20.0f ;
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U ( exp_mat ) . m [ 0 ] [ 0 ] = 10.0f ;
U ( exp_mat ) . m [ 1 ] [ 0 ] = - 17.320507f ;
U ( exp_mat ) . m [ 2 ] [ 0 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 0 ] = - 1.035898f ;
U ( exp_mat ) . m [ 0 ] [ 1 ] = 17.320507f ;
U ( exp_mat ) . m [ 1 ] [ 1 ] = 10.0f ;
U ( exp_mat ) . m [ 2 ] [ 1 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 1 ] = 6.401924f ;
U ( exp_mat ) . m [ 0 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 2 ] = 0.0f ;
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U ( exp_mat ) . m [ 2 ] [ 2 ] = 1.0f ;
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U ( exp_mat ) . m [ 3 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 3 ] = 1.0f ;
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D3DXMatrixAffineTransformation2D ( & got_mat , scale , & center , angle , & position ) ;
expect_mat ( & exp_mat , & got_mat ) ;
/*______________*/
center . x = 3.0f ;
center . y = 4.0f ;
angle = D3DX_PI / 3.0f ;
scale = 20.0f ;
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U ( exp_mat ) . m [ 0 ] [ 0 ] = 10.0f ;
U ( exp_mat ) . m [ 1 ] [ 0 ] = - 17.320507f ;
U ( exp_mat ) . m [ 2 ] [ 0 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 0 ] = 4.964102f ;
U ( exp_mat ) . m [ 0 ] [ 1 ] = 17.320507f ;
U ( exp_mat ) . m [ 1 ] [ 1 ] = 10.0f ;
U ( exp_mat ) . m [ 2 ] [ 1 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 1 ] = - 0.598076f ;
U ( exp_mat ) . m [ 0 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 2 ] = 0.0f ;
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U ( exp_mat ) . m [ 2 ] [ 2 ] = 1.0f ;
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U ( exp_mat ) . m [ 3 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 3 ] = 1.0f ;
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D3DXMatrixAffineTransformation2D ( & got_mat , scale , & center , angle , NULL ) ;
expect_mat ( & exp_mat , & got_mat ) ;
/*______________*/
position . x = - 6.0f ;
position . y = 7.0f ;
angle = D3DX_PI / 3.0f ;
scale = 20.0f ;
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U ( exp_mat ) . m [ 0 ] [ 0 ] = 10.0f ;
U ( exp_mat ) . m [ 1 ] [ 0 ] = - 17.320507f ;
U ( exp_mat ) . m [ 2 ] [ 0 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 0 ] = - 6.0f ;
U ( exp_mat ) . m [ 0 ] [ 1 ] = 17.320507f ;
U ( exp_mat ) . m [ 1 ] [ 1 ] = 10.0f ;
U ( exp_mat ) . m [ 2 ] [ 1 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 1 ] = 7.0f ;
U ( exp_mat ) . m [ 0 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 2 ] = 0.0f ;
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U ( exp_mat ) . m [ 2 ] [ 2 ] = 1.0f ;
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U ( exp_mat ) . m [ 3 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 3 ] = 1.0f ;
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D3DXMatrixAffineTransformation2D ( & got_mat , scale , NULL , angle , & position ) ;
expect_mat ( & exp_mat , & got_mat ) ;
/*______________*/
angle = 5.0f * D3DX_PI / 4.0f ;
scale = - 20.0f ;
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U ( exp_mat ) . m [ 0 ] [ 0 ] = 14.142133f ;
U ( exp_mat ) . m [ 1 ] [ 0 ] = - 14.142133f ;
U ( exp_mat ) . m [ 2 ] [ 0 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 0 ] = 0.0f ;
U ( exp_mat ) . m [ 0 ] [ 1 ] = 14.142133 ;
U ( exp_mat ) . m [ 1 ] [ 1 ] = 14.142133f ;
U ( exp_mat ) . m [ 2 ] [ 1 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 1 ] = 0.0f ;
U ( exp_mat ) . m [ 0 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 2 ] = 0.0f ;
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U ( exp_mat ) . m [ 2 ] [ 2 ] = 1.0f ;
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U ( exp_mat ) . m [ 3 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 3 ] = 1.0f ;
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D3DXMatrixAffineTransformation2D ( & got_mat , scale , NULL , angle , NULL ) ;
expect_mat ( & exp_mat , & got_mat ) ;
}
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static void test_Matrix_Decompose ( void )
{
D3DXMATRIX pm ;
D3DXQUATERNION exp_rotation , got_rotation ;
D3DXVECTOR3 exp_scale , got_scale , exp_translation , got_translation ;
HRESULT hr ;
/*___________*/
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U ( pm ) . m [ 0 ] [ 0 ] = - 0.9238790f ;
U ( pm ) . m [ 1 ] [ 0 ] = - 0.2705984f ;
U ( pm ) . m [ 2 ] [ 0 ] = 0.2705984f ;
U ( pm ) . m [ 3 ] [ 0 ] = - 5.0f ;
U ( pm ) . m [ 0 ] [ 1 ] = 0.2705984f ;
U ( pm ) . m [ 1 ] [ 1 ] = 0.03806049f ;
U ( pm ) . m [ 2 ] [ 1 ] = 0.9619395f ;
U ( pm ) . m [ 3 ] [ 1 ] = 0.0f ;
U ( pm ) . m [ 0 ] [ 2 ] = - 0.2705984f ;
U ( pm ) . m [ 1 ] [ 2 ] = 0.9619395f ;
U ( pm ) . m [ 2 ] [ 2 ] = 0.03806049f ;
U ( pm ) . m [ 3 ] [ 2 ] = 10.0f ;
U ( pm ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 3 ] [ 3 ] = 1.0f ;
2008-09-11 20:11:53 +02:00
exp_scale . x = 1.0f ;
exp_scale . y = 1.0f ;
exp_scale . z = 1.0f ;
exp_rotation . w = 0.195091f ;
exp_rotation . x = 0.0f ;
exp_rotation . y = 0.693520f ;
exp_rotation . z = 0.693520f ;
exp_translation . x = - 5.0f ;
exp_translation . y = 0.0f ;
exp_translation . z = 10.0f ;
D3DXMatrixDecompose ( & got_scale , & got_rotation , & got_translation , & pm ) ;
compare_scale ( exp_scale , got_scale ) ;
compare_rotation ( exp_rotation , got_rotation ) ;
compare_translation ( exp_translation , got_translation ) ;
/*_________*/
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U ( pm ) . m [ 0 ] [ 0 ] = - 2.255813f ;
U ( pm ) . m [ 1 ] [ 0 ] = 1.302324f ;
U ( pm ) . m [ 2 ] [ 0 ] = 1.488373f ;
U ( pm ) . m [ 3 ] [ 0 ] = 1.0f ;
U ( pm ) . m [ 0 ] [ 1 ] = 1.302327f ;
U ( pm ) . m [ 1 ] [ 1 ] = - 0.7209296f ;
U ( pm ) . m [ 2 ] [ 1 ] = 2.60465f ;
U ( pm ) . m [ 3 ] [ 1 ] = 2.0f ;
U ( pm ) . m [ 0 ] [ 2 ] = 1.488371f ;
U ( pm ) . m [ 1 ] [ 2 ] = 2.604651f ;
U ( pm ) . m [ 2 ] [ 2 ] = - 0.02325551f ;
U ( pm ) . m [ 3 ] [ 2 ] = 3.0f ;
U ( pm ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 3 ] [ 3 ] = 1.0f ;
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exp_scale . x = 3.0f ;
exp_scale . y = 3.0f ;
exp_scale . z = 3.0f ;
exp_rotation . w = 0.0 ;
exp_rotation . x = 0.352180f ;
exp_rotation . y = 0.616316f ;
exp_rotation . z = 0.704361f ;
exp_translation . x = 1.0f ;
exp_translation . y = 2.0f ;
exp_translation . z = 3.0f ;
D3DXMatrixDecompose ( & got_scale , & got_rotation , & got_translation , & pm ) ;
compare_scale ( exp_scale , got_scale ) ;
compare_rotation ( exp_rotation , got_rotation ) ;
compare_translation ( exp_translation , got_translation ) ;
/*_____________*/
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U ( pm ) . m [ 0 ] [ 0 ] = 2.427051f ;
U ( pm ) . m [ 1 ] [ 0 ] = 0.0f ;
U ( pm ) . m [ 2 ] [ 0 ] = 1.763355f ;
U ( pm ) . m [ 3 ] [ 0 ] = 5.0f ;
U ( pm ) . m [ 0 ] [ 1 ] = 0.0f ;
U ( pm ) . m [ 1 ] [ 1 ] = 3.0f ;
U ( pm ) . m [ 2 ] [ 1 ] = 0.0f ;
U ( pm ) . m [ 3 ] [ 1 ] = 5.0f ;
U ( pm ) . m [ 0 ] [ 2 ] = - 1.763355f ;
U ( pm ) . m [ 1 ] [ 2 ] = 0.0f ;
U ( pm ) . m [ 2 ] [ 2 ] = 2.427051f ;
U ( pm ) . m [ 3 ] [ 2 ] = 5.0f ;
U ( pm ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 3 ] [ 3 ] = 1.0f ;
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exp_scale . x = 3.0f ;
exp_scale . y = 3.0f ;
exp_scale . z = 3.0f ;
exp_rotation . w = 0.951057f ;
exp_rotation . x = 0.0f ;
exp_rotation . y = 0.309017f ;
exp_rotation . z = 0.0f ;
exp_translation . x = 5.0f ;
exp_translation . y = 5.0f ;
exp_translation . z = 5.0f ;
D3DXMatrixDecompose ( & got_scale , & got_rotation , & got_translation , & pm ) ;
compare_scale ( exp_scale , got_scale ) ;
compare_rotation ( exp_rotation , got_rotation ) ;
compare_translation ( exp_translation , got_translation ) ;
/*_____________*/
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U ( pm ) . m [ 0 ] [ 0 ] = - 0.9238790f ;
U ( pm ) . m [ 1 ] [ 0 ] = - 0.2705984f ;
U ( pm ) . m [ 2 ] [ 0 ] = 0.2705984f ;
U ( pm ) . m [ 3 ] [ 0 ] = - 5.0f ;
U ( pm ) . m [ 0 ] [ 1 ] = 0.2705984f ;
U ( pm ) . m [ 1 ] [ 1 ] = 0.03806049f ;
U ( pm ) . m [ 2 ] [ 1 ] = 0.9619395f ;
U ( pm ) . m [ 3 ] [ 1 ] = 0.0f ;
U ( pm ) . m [ 0 ] [ 2 ] = - 0.2705984f ;
U ( pm ) . m [ 1 ] [ 2 ] = 0.9619395f ;
U ( pm ) . m [ 2 ] [ 2 ] = 0.03806049f ;
U ( pm ) . m [ 3 ] [ 2 ] = 10.0f ;
U ( pm ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 3 ] [ 3 ] = 1.0f ;
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exp_scale . x = 1.0f ;
exp_scale . y = 1.0f ;
exp_scale . z = 1.0f ;
exp_rotation . w = 0.195091f ;
exp_rotation . x = 0.0f ;
exp_rotation . y = 0.693520f ;
exp_rotation . z = 0.693520f ;
exp_translation . x = - 5.0f ;
exp_translation . y = 0.0f ;
exp_translation . z = 10.0f ;
D3DXMatrixDecompose ( & got_scale , & got_rotation , & got_translation , & pm ) ;
compare_scale ( exp_scale , got_scale ) ;
compare_rotation ( exp_rotation , got_rotation ) ;
compare_translation ( exp_translation , got_translation ) ;
/*__________*/
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U ( pm ) . m [ 0 ] [ 0 ] = - 0.9238790f ;
U ( pm ) . m [ 1 ] [ 0 ] = - 0.5411968f ;
U ( pm ) . m [ 2 ] [ 0 ] = 0.8117952f ;
U ( pm ) . m [ 3 ] [ 0 ] = - 5.0f ;
U ( pm ) . m [ 0 ] [ 1 ] = 0.2705984f ;
U ( pm ) . m [ 1 ] [ 1 ] = 0.07612098f ;
U ( pm ) . m [ 2 ] [ 1 ] = 2.8858185f ;
U ( pm ) . m [ 3 ] [ 1 ] = 0.0f ;
U ( pm ) . m [ 0 ] [ 2 ] = - 0.2705984f ;
U ( pm ) . m [ 1 ] [ 2 ] = 1.9238790f ;
U ( pm ) . m [ 2 ] [ 2 ] = 0.11418147f ;
U ( pm ) . m [ 3 ] [ 2 ] = 10.0f ;
U ( pm ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 3 ] [ 3 ] = 1.0f ;
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exp_scale . x = 1.0f ;
exp_scale . y = 2.0f ;
exp_scale . z = 3.0f ;
exp_rotation . w = 0.195091f ;
exp_rotation . x = 0.0f ;
exp_rotation . y = 0.693520f ;
exp_rotation . z = 0.693520f ;
exp_translation . x = - 5.0f ;
exp_translation . y = 0.0f ;
exp_translation . z = 10.0f ;
D3DXMatrixDecompose ( & got_scale , & got_rotation , & got_translation , & pm ) ;
compare_scale ( exp_scale , got_scale ) ;
compare_rotation ( exp_rotation , got_rotation ) ;
compare_translation ( exp_translation , got_translation ) ;
/*__________*/
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U ( pm ) . m [ 0 ] [ 0 ] = 0.7156004f ;
U ( pm ) . m [ 1 ] [ 0 ] = - 0.5098283f ;
U ( pm ) . m [ 2 ] [ 0 ] = - 0.4774843f ;
U ( pm ) . m [ 3 ] [ 0 ] = - 5.0f ;
U ( pm ) . m [ 0 ] [ 1 ] = - 0.6612288f ;
U ( pm ) . m [ 1 ] [ 1 ] = - 0.7147621f ;
U ( pm ) . m [ 2 ] [ 1 ] = - 0.2277977f ;
U ( pm ) . m [ 3 ] [ 1 ] = 0.0f ;
U ( pm ) . m [ 0 ] [ 2 ] = - 0.2251499f ;
U ( pm ) . m [ 1 ] [ 2 ] = 0.4787385f ;
U ( pm ) . m [ 2 ] [ 2 ] = - 0.8485972f ;
U ( pm ) . m [ 3 ] [ 2 ] = 10.0f ;
U ( pm ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 3 ] [ 3 ] = 1.0f ;
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exp_scale . x = 1.0f ;
exp_scale . y = 1.0f ;
exp_scale . z = 1.0f ;
exp_rotation . w = 0.195091f ;
exp_rotation . x = 0.905395f ;
exp_rotation . y = - 0.323355f ;
exp_rotation . z = - 0.194013f ;
exp_translation . x = - 5.0f ;
exp_translation . y = 0.0f ;
exp_translation . z = 10.0f ;
D3DXMatrixDecompose ( & got_scale , & got_rotation , & got_translation , & pm ) ;
compare_scale ( exp_scale , got_scale ) ;
compare_rotation ( exp_rotation , got_rotation ) ;
compare_translation ( exp_translation , got_translation ) ;
/*_____________*/
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U ( pm ) . m [ 0 ] [ 0 ] = 0.06554436f ;
U ( pm ) . m [ 1 ] [ 0 ] = - 0.6873012f ;
U ( pm ) . m [ 2 ] [ 0 ] = 0.7234092f ;
U ( pm ) . m [ 3 ] [ 0 ] = - 5.0f ;
U ( pm ) . m [ 0 ] [ 1 ] = - 0.9617381f ;
U ( pm ) . m [ 1 ] [ 1 ] = - 0.2367795f ;
U ( pm ) . m [ 2 ] [ 1 ] = - 0.1378230f ;
U ( pm ) . m [ 3 ] [ 1 ] = 0.0f ;
U ( pm ) . m [ 0 ] [ 2 ] = 0.2660144f ;
U ( pm ) . m [ 1 ] [ 2 ] = - 0.6866967f ;
U ( pm ) . m [ 2 ] [ 2 ] = - 0.6765233f ;
U ( pm ) . m [ 3 ] [ 2 ] = 10.0f ;
U ( pm ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 3 ] [ 3 ] = 1.0f ;
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exp_scale . x = 1.0f ;
exp_scale . y = 1.0f ;
exp_scale . z = 1.0f ;
exp_rotation . w = - 0.195091f ;
exp_rotation . x = 0.703358f ;
exp_rotation . y = - 0.586131f ;
exp_rotation . z = 0.351679f ;
exp_translation . x = - 5.0f ;
exp_translation . y = 0.0f ;
exp_translation . z = 10.0f ;
D3DXMatrixDecompose ( & got_scale , & got_rotation , & got_translation , & pm ) ;
compare_scale ( exp_scale , got_scale ) ;
compare_rotation ( exp_rotation , got_rotation ) ;
compare_translation ( exp_translation , got_translation ) ;
/*_________*/
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U ( pm ) . m [ 0 ] [ 0 ] = 7.121047f ;
U ( pm ) . m [ 1 ] [ 0 ] = - 5.883487f ;
U ( pm ) . m [ 2 ] [ 0 ] = 11.81843f ;
U ( pm ) . m [ 3 ] [ 0 ] = - 5.0f ;
U ( pm ) . m [ 0 ] [ 1 ] = 5.883487f ;
U ( pm ) . m [ 1 ] [ 1 ] = - 10.60660f ;
U ( pm ) . m [ 2 ] [ 1 ] = - 8.825232f ;
U ( pm ) . m [ 3 ] [ 1 ] = 0.0f ;
U ( pm ) . m [ 0 ] [ 2 ] = 11.81843f ;
U ( pm ) . m [ 1 ] [ 2 ] = 8.8252320f ;
U ( pm ) . m [ 2 ] [ 2 ] = - 2.727645f ;
U ( pm ) . m [ 3 ] [ 2 ] = 2.0f ;
U ( pm ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 3 ] [ 3 ] = 1.0f ;
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exp_scale . x = 15.0f ;
exp_scale . y = 15.0f ;
exp_scale . z = 15.0f ;
exp_rotation . w = 0.382684f ;
exp_rotation . x = 0.768714f ;
exp_rotation . y = 0.0f ;
exp_rotation . z = 0.512476f ;
exp_translation . x = - 5.0f ;
exp_translation . y = 0.0f ;
exp_translation . z = 2.0f ;
D3DXMatrixDecompose ( & got_scale , & got_rotation , & got_translation , & pm ) ;
compare_scale ( exp_scale , got_scale ) ;
compare_rotation ( exp_rotation , got_rotation ) ;
compare_translation ( exp_translation , got_translation ) ;
/*__________*/
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U ( pm ) . m [ 0 ] [ 0 ] = 0.0f ;
U ( pm ) . m [ 1 ] [ 0 ] = 4.0f ;
U ( pm ) . m [ 2 ] [ 0 ] = 5.0f ;
U ( pm ) . m [ 3 ] [ 0 ] = - 5.0f ;
U ( pm ) . m [ 0 ] [ 1 ] = 0.0f ;
U ( pm ) . m [ 1 ] [ 1 ] = - 10.60660f ;
U ( pm ) . m [ 2 ] [ 1 ] = - 8.825232f ;
U ( pm ) . m [ 3 ] [ 1 ] = 6.0f ;
U ( pm ) . m [ 0 ] [ 2 ] = 0.0f ;
U ( pm ) . m [ 1 ] [ 2 ] = 8.8252320f ;
U ( pm ) . m [ 2 ] [ 2 ] = 2.727645 ;
U ( pm ) . m [ 3 ] [ 2 ] = 3.0f ;
U ( pm ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( pm ) . m [ 3 ] [ 3 ] = 1.0f ;
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hr = D3DXMatrixDecompose ( & got_scale , & got_rotation , & got_translation , & pm ) ;
ok ( hr = = D3DERR_INVALIDCALL , " Expected D3DERR_INVALIDCALL, got %x \n " , hr ) ;
}
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static void test_Matrix_Transformation2D ( void )
{
D3DXMATRIX exp_mat , got_mat ;
D3DXVECTOR2 rot_center , sca , sca_center , trans ;
FLOAT rot , sca_rot ;
rot_center . x = 3.0f ;
rot_center . y = 4.0f ;
sca . x = 12.0f ;
sca . y = - 3.0f ;
sca_center . x = 9.0f ;
sca_center . y = - 5.0f ;
trans . x = - 6.0f ;
trans . y = 7.0f ;
rot = D3DX_PI / 3.0f ;
sca_rot = 5.0f * D3DX_PI / 4.0f ;
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U ( exp_mat ) . m [ 0 ] [ 0 ] = - 4.245192f ;
U ( exp_mat ) . m [ 1 ] [ 0 ] = - 0.147116f ;
U ( exp_mat ) . m [ 2 ] [ 0 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 0 ] = 45.265373f ;
U ( exp_mat ) . m [ 0 ] [ 1 ] = 7.647113f ;
U ( exp_mat ) . m [ 1 ] [ 1 ] = 8.745192f ;
U ( exp_mat ) . m [ 2 ] [ 1 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 1 ] = - 13.401899f ;
U ( exp_mat ) . m [ 0 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 2 ] = 0.0f ;
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U ( exp_mat ) . m [ 2 ] [ 2 ] = 1.0f ;
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U ( exp_mat ) . m [ 3 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 3 ] = 1.0f ;
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D3DXMatrixTransformation2D ( & got_mat , & sca_center , sca_rot , & sca , & rot_center , rot , & trans ) ;
expect_mat ( & exp_mat , & got_mat ) ;
/*_________*/
sca_center . x = 9.0f ;
sca_center . y = - 5.0f ;
trans . x = - 6.0f ;
trans . y = 7.0f ;
rot = D3DX_PI / 3.0f ;
sca_rot = 5.0f * D3DX_PI / 4.0f ;
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U ( exp_mat ) . m [ 0 ] [ 0 ] = 0.50f ;
U ( exp_mat ) . m [ 1 ] [ 0 ] = - 0.866025f ;
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U ( exp_mat ) . m [ 2 ] [ 0 ] = 0.0f ;
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U ( exp_mat ) . m [ 3 ] [ 0 ] = - 6.0f ;
U ( exp_mat ) . m [ 0 ] [ 1 ] = 0.866025f ;
U ( exp_mat ) . m [ 1 ] [ 1 ] = 0.50f ;
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U ( exp_mat ) . m [ 2 ] [ 1 ] = 0.0f ;
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U ( exp_mat ) . m [ 3 ] [ 1 ] = 7.0f ;
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U ( exp_mat ) . m [ 0 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 2 ] = 0.0f ;
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U ( exp_mat ) . m [ 2 ] [ 2 ] = 1.0f ;
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U ( exp_mat ) . m [ 3 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 3 ] = 1.0f ;
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D3DXMatrixTransformation2D ( & got_mat , & sca_center , sca_rot , NULL , NULL , rot , & trans ) ;
2009-01-31 12:04:55 +01:00
expect_mat ( & exp_mat , & got_mat ) ;
/*_________*/
U ( exp_mat ) . m [ 0 ] [ 0 ] = 0.50f ;
U ( exp_mat ) . m [ 1 ] [ 0 ] = - 0.866025f ;
U ( exp_mat ) . m [ 2 ] [ 0 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 0 ] = 0.0f ;
U ( exp_mat ) . m [ 0 ] [ 1 ] = 0.866025f ;
U ( exp_mat ) . m [ 1 ] [ 1 ] = 0.50f ;
U ( exp_mat ) . m [ 2 ] [ 1 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 1 ] = 0.0f ;
U ( exp_mat ) . m [ 0 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 2 ] [ 2 ] = 1.0f ;
U ( exp_mat ) . m [ 3 ] [ 2 ] = 0.0f ;
U ( exp_mat ) . m [ 0 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 1 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 2 ] [ 3 ] = 0.0f ;
U ( exp_mat ) . m [ 3 ] [ 3 ] = 1.0f ;
D3DXMatrixTransformation2D ( & got_mat , NULL , sca_rot , NULL , NULL , rot , NULL ) ;
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expect_mat ( & exp_mat , & got_mat ) ;
}
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static void test_D3DXVec_Array ( void )
{
unsigned int i ;
D3DVIEWPORT9 viewport ;
D3DXMATRIX mat , projection , view , world ;
D3DXVECTOR4 inp_vec [ ARRAY_SIZE ] ;
D3DXVECTOR4 out_vec [ ARRAY_SIZE + 2 ] ;
D3DXVECTOR4 exp_vec [ ARRAY_SIZE + 2 ] ;
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D3DXPLANE inp_plane [ ARRAY_SIZE ] ;
D3DXPLANE out_plane [ ARRAY_SIZE + 2 ] ;
D3DXPLANE exp_plane [ ARRAY_SIZE + 2 ] ;
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viewport . Width = 800 ; viewport . MinZ = 0.2f ; viewport . X = 10 ;
viewport . Height = 680 ; viewport . MaxZ = 0.9f ; viewport . Y = 5 ;
for ( i = 0 ; i < ARRAY_SIZE + 2 ; + + i ) {
out_vec [ i ] . x = out_vec [ i ] . y = out_vec [ i ] . z = out_vec [ i ] . w = 0.0f ;
exp_vec [ i ] . x = exp_vec [ i ] . y = exp_vec [ i ] . z = exp_vec [ i ] . w = 0.0f ;
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out_plane [ i ] . a = out_plane [ i ] . b = out_plane [ i ] . c = out_plane [ i ] . d = 0.0f ;
exp_plane [ i ] . a = exp_plane [ i ] . b = exp_plane [ i ] . c = exp_plane [ i ] . d = 0.0f ;
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}
for ( i = 0 ; i < ARRAY_SIZE ; + + i ) {
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inp_plane [ i ] . a = inp_plane [ i ] . c = inp_vec [ i ] . x = inp_vec [ i ] . z = i ;
inp_plane [ i ] . b = inp_plane [ i ] . d = inp_vec [ i ] . y = inp_vec [ i ] . w = ARRAY_SIZE - i ;
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}
U ( mat ) . m [ 0 ] [ 0 ] = 1.0f ; U ( mat ) . m [ 0 ] [ 1 ] = 2.0f ; U ( mat ) . m [ 0 ] [ 2 ] = 3.0f ; U ( mat ) . m [ 0 ] [ 3 ] = 4.0f ;
U ( mat ) . m [ 1 ] [ 0 ] = 5.0f ; U ( mat ) . m [ 1 ] [ 1 ] = 6.0f ; U ( mat ) . m [ 1 ] [ 2 ] = 7.0f ; U ( mat ) . m [ 1 ] [ 3 ] = 8.0f ;
U ( mat ) . m [ 2 ] [ 0 ] = 9.0f ; U ( mat ) . m [ 2 ] [ 1 ] = 10.0f ; U ( mat ) . m [ 2 ] [ 2 ] = 11.0f ; U ( mat ) . m [ 2 ] [ 3 ] = 12.0f ;
U ( mat ) . m [ 3 ] [ 0 ] = 13.0f ; U ( mat ) . m [ 3 ] [ 1 ] = 14.0f ; U ( mat ) . m [ 3 ] [ 2 ] = 15.0f ; U ( mat ) . m [ 3 ] [ 3 ] = 16.0f ;
D3DXMatrixPerspectiveFovLH ( & projection , D3DX_PI / 4.0f , 20.0f / 17.0f , 1.0f , 1000.0f ) ;
U ( view ) . m [ 0 ] [ 1 ] = 5.0f ; U ( view ) . m [ 0 ] [ 2 ] = 7.0f ; U ( view ) . m [ 0 ] [ 3 ] = 8.0f ;
U ( view ) . m [ 1 ] [ 0 ] = 11.0f ; U ( view ) . m [ 1 ] [ 2 ] = 16.0f ; U ( view ) . m [ 1 ] [ 3 ] = 33.0f ;
U ( view ) . m [ 2 ] [ 0 ] = 19.0f ; U ( view ) . m [ 2 ] [ 1 ] = - 21.0f ; U ( view ) . m [ 2 ] [ 3 ] = 43.0f ;
U ( view ) . m [ 3 ] [ 0 ] = 2.0f ; U ( view ) . m [ 3 ] [ 1 ] = 3.0f ; U ( view ) . m [ 3 ] [ 2 ] = - 4.0f ;
U ( view ) . m [ 0 ] [ 0 ] = 10.0f ; U ( view ) . m [ 1 ] [ 1 ] = 20.0f ; U ( view ) . m [ 2 ] [ 2 ] = 30.0f ;
U ( view ) . m [ 3 ] [ 3 ] = - 40.0f ;
U ( world ) . m [ 0 ] [ 0 ] = 21.0f ; U ( world ) . m [ 0 ] [ 1 ] = 2.0f ; U ( world ) . m [ 0 ] [ 2 ] = 3.0f ; U ( world ) . m [ 0 ] [ 3 ] = 4.0 ;
U ( world ) . m [ 1 ] [ 0 ] = 5.0f ; U ( world ) . m [ 1 ] [ 1 ] = 23.0f ; U ( world ) . m [ 1 ] [ 2 ] = 7.0f ; U ( world ) . m [ 1 ] [ 3 ] = 8.0f ;
U ( world ) . m [ 2 ] [ 0 ] = - 8.0f ; U ( world ) . m [ 2 ] [ 1 ] = - 7.0f ; U ( world ) . m [ 2 ] [ 2 ] = 25.0f ; U ( world ) . m [ 2 ] [ 3 ] = - 5.0f ;
U ( world ) . m [ 3 ] [ 0 ] = - 4.0f ; U ( world ) . m [ 3 ] [ 1 ] = - 3.0f ; U ( world ) . m [ 3 ] [ 2 ] = - 2.0f ; U ( world ) . m [ 3 ] [ 3 ] = 27.0f ;
/* D3DXVec2TransformCoordArray */
exp_vec [ 1 ] . x = 0.678571f ; exp_vec [ 1 ] . y = 0.785714f ;
exp_vec [ 2 ] . x = 0.653846f ; exp_vec [ 2 ] . y = 0.769231f ;
exp_vec [ 3 ] . x = 0.625f ; exp_vec [ 3 ] . y = 0.75f ;
exp_vec [ 4 ] . x = 0.590909f ; exp_vec [ 4 ] . y = 8.0f / 11.0f ;
exp_vec [ 5 ] . x = 0.55f ; exp_vec [ 5 ] . y = 0.7f ;
D3DXVec2TransformCoordArray ( ( D3DXVECTOR2 * ) ( out_vec + 1 ) , sizeof ( D3DXVECTOR4 ) , ( D3DXVECTOR2 * ) inp_vec , sizeof ( D3DXVECTOR4 ) , & mat , ARRAY_SIZE ) ;
compare_vectors ( exp_vec , out_vec ) ;
/* D3DXVec2TransformNormalArray */
exp_vec [ 1 ] . x = 25.0f ; exp_vec [ 1 ] . y = 30.0f ;
exp_vec [ 2 ] . x = 21.0f ; exp_vec [ 2 ] . y = 26.0f ;
exp_vec [ 3 ] . x = 17.0f ; exp_vec [ 3 ] . y = 22.0f ;
exp_vec [ 4 ] . x = 13.0f ; exp_vec [ 4 ] . y = 18.0f ;
exp_vec [ 5 ] . x = 9.0f ; exp_vec [ 5 ] . y = 14.0f ;
D3DXVec2TransformNormalArray ( ( D3DXVECTOR2 * ) ( out_vec + 1 ) , sizeof ( D3DXVECTOR4 ) , ( D3DXVECTOR2 * ) inp_vec , sizeof ( D3DXVECTOR4 ) , & mat , ARRAY_SIZE ) ;
compare_vectors ( exp_vec , out_vec ) ;
/* D3DXVec3TransformCoordArray */
exp_vec [ 1 ] . x = 0.678571f ; exp_vec [ 1 ] . y = 0.785714f ; exp_vec [ 1 ] . z = 0.892857f ;
exp_vec [ 2 ] . x = 0.671875f ; exp_vec [ 2 ] . y = 0.78125f ; exp_vec [ 2 ] . z = 0.890625f ;
exp_vec [ 3 ] . x = 6.0f / 9.0f ; exp_vec [ 3 ] . y = 7.0f / 9.0f ; exp_vec [ 3 ] . z = 8.0f / 9.0f ;
exp_vec [ 4 ] . x = 0.6625f ; exp_vec [ 4 ] . y = 0.775f ; exp_vec [ 4 ] . z = 0.8875f ;
exp_vec [ 5 ] . x = 0.659091f ; exp_vec [ 5 ] . y = 0.772727f ; exp_vec [ 5 ] . z = 0.886364f ;
D3DXVec3TransformCoordArray ( ( D3DXVECTOR3 * ) ( out_vec + 1 ) , sizeof ( D3DXVECTOR4 ) , ( D3DXVECTOR3 * ) inp_vec , sizeof ( D3DXVECTOR4 ) , & mat , ARRAY_SIZE ) ;
compare_vectors ( exp_vec , out_vec ) ;
/* D3DXVec3TransformNormalArray */
exp_vec [ 1 ] . x = 25.0f ; exp_vec [ 1 ] . y = 30.0f ; exp_vec [ 1 ] . z = 35.0f ;
exp_vec [ 2 ] . x = 30.0f ; exp_vec [ 2 ] . y = 36.0f ; exp_vec [ 2 ] . z = 42.0f ;
exp_vec [ 3 ] . x = 35.0f ; exp_vec [ 3 ] . y = 42.0f ; exp_vec [ 3 ] . z = 49.0f ;
exp_vec [ 4 ] . x = 40.0f ; exp_vec [ 4 ] . y = 48.0f ; exp_vec [ 4 ] . z = 56.0f ;
exp_vec [ 5 ] . x = 45.0f ; exp_vec [ 5 ] . y = 54.0f ; exp_vec [ 5 ] . z = 63.0f ;
D3DXVec3TransformNormalArray ( ( D3DXVECTOR3 * ) ( out_vec + 1 ) , sizeof ( D3DXVECTOR4 ) , ( D3DXVECTOR3 * ) inp_vec , sizeof ( D3DXVECTOR4 ) , & mat , ARRAY_SIZE ) ;
compare_vectors ( exp_vec , out_vec ) ;
/* D3DXVec3ProjectArray */
exp_vec [ 1 ] . x = 1089.554199f ; exp_vec [ 1 ] . y = - 226.590622f ; exp_vec [ 1 ] . z = 0.215273f ;
exp_vec [ 2 ] . x = 1068.903320f ; exp_vec [ 2 ] . y = 103.085129f ; exp_vec [ 2 ] . z = 0.183050f ;
exp_vec [ 3 ] . x = 1051.778931f ; exp_vec [ 3 ] . y = 376.462250f ; exp_vec [ 3 ] . z = 0.156329f ;
exp_vec [ 4 ] . x = 1037.348877f ; exp_vec [ 4 ] . y = 606.827393f ; exp_vec [ 4 ] . z = 0.133813f ;
exp_vec [ 5 ] . x = 1025.023560f ; exp_vec [ 5 ] . y = 803.591248f ; exp_vec [ 5 ] . z = 0.114581f ;
D3DXVec3ProjectArray ( ( D3DXVECTOR3 * ) ( out_vec + 1 ) , sizeof ( D3DXVECTOR4 ) , ( CONST D3DXVECTOR3 * ) inp_vec , sizeof ( D3DXVECTOR4 ) , & viewport , & projection , & view , & world , ARRAY_SIZE ) ;
compare_vectors ( exp_vec , out_vec ) ;
/* D3DXVec3UnprojectArray */
exp_vec [ 1 ] . x = - 6.124031f ; exp_vec [ 1 ] . y = 3.225360f ; exp_vec [ 1 ] . z = 0.620571f ;
exp_vec [ 2 ] . x = - 3.807109f ; exp_vec [ 2 ] . y = 2.046579f ; exp_vec [ 2 ] . z = 0.446894f ;
exp_vec [ 3 ] . x = - 2.922839f ; exp_vec [ 3 ] . y = 1.596689f ; exp_vec [ 3 ] . z = 0.380609f ;
exp_vec [ 4 ] . x = - 2.456225f ; exp_vec [ 4 ] . y = 1.359290f ; exp_vec [ 4 ] . z = 0.345632f ;
exp_vec [ 5 ] . x = - 2.167897f ; exp_vec [ 5 ] . y = 1.212597f ; exp_vec [ 5 ] . z = 0.324019f ;
D3DXVec3UnprojectArray ( ( D3DXVECTOR3 * ) ( out_vec + 1 ) , sizeof ( D3DXVECTOR4 ) , ( CONST D3DXVECTOR3 * ) inp_vec , sizeof ( D3DXVECTOR4 ) , & viewport , & projection , & view , & world , ARRAY_SIZE ) ;
compare_vectors ( exp_vec , out_vec ) ;
/* D3DXVec2TransformArray */
exp_vec [ 1 ] . x = 38.0f ; exp_vec [ 1 ] . y = 44.0f ; exp_vec [ 1 ] . z = 50.0f ; exp_vec [ 1 ] . w = 56.0f ;
exp_vec [ 2 ] . x = 34.0f ; exp_vec [ 2 ] . y = 40.0f ; exp_vec [ 2 ] . z = 46.0f ; exp_vec [ 2 ] . w = 52.0f ;
exp_vec [ 3 ] . x = 30.0f ; exp_vec [ 3 ] . y = 36.0f ; exp_vec [ 3 ] . z = 42.0f ; exp_vec [ 3 ] . w = 48.0f ;
exp_vec [ 4 ] . x = 26.0f ; exp_vec [ 4 ] . y = 32.0f ; exp_vec [ 4 ] . z = 38.0f ; exp_vec [ 4 ] . w = 44.0f ;
exp_vec [ 5 ] . x = 22.0f ; exp_vec [ 5 ] . y = 28.0f ; exp_vec [ 5 ] . z = 34.0f ; exp_vec [ 5 ] . w = 40.0f ;
D3DXVec2TransformArray ( out_vec + 1 , sizeof ( D3DXVECTOR4 ) , ( D3DXVECTOR2 * ) inp_vec , sizeof ( D3DXVECTOR4 ) , & mat , ARRAY_SIZE ) ;
compare_vectors ( exp_vec , out_vec ) ;
/* D3DXVec3TransformArray */
exp_vec [ 1 ] . x = 38.0f ; exp_vec [ 1 ] . y = 44.0f ; exp_vec [ 1 ] . z = 50.0f ; exp_vec [ 1 ] . w = 56.0f ;
exp_vec [ 2 ] . x = 43.0f ; exp_vec [ 2 ] . y = 50.0f ; exp_vec [ 2 ] . z = 57.0f ; exp_vec [ 2 ] . w = 64.0f ;
exp_vec [ 3 ] . x = 48.0f ; exp_vec [ 3 ] . y = 56.0f ; exp_vec [ 3 ] . z = 64.0f ; exp_vec [ 3 ] . w = 72.0f ;
exp_vec [ 4 ] . x = 53.0f ; exp_vec [ 4 ] . y = 62.0f ; exp_vec [ 4 ] . z = 71.0f ; exp_vec [ 4 ] . w = 80.0f ;
exp_vec [ 5 ] . x = 58.0f ; exp_vec [ 5 ] . y = 68.0f ; exp_vec [ 5 ] . z = 78.0f ; exp_vec [ 5 ] . w = 88.0f ;
D3DXVec3TransformArray ( out_vec + 1 , sizeof ( D3DXVECTOR4 ) , ( D3DXVECTOR3 * ) inp_vec , sizeof ( D3DXVECTOR4 ) , & mat , ARRAY_SIZE ) ;
compare_vectors ( exp_vec , out_vec ) ;
/* D3DXVec4TransformArray */
exp_vec [ 1 ] . x = 90.0f ; exp_vec [ 1 ] . y = 100.0f ; exp_vec [ 1 ] . z = 110.0f ; exp_vec [ 1 ] . w = 120.0f ;
exp_vec [ 2 ] . x = 82.0f ; exp_vec [ 2 ] . y = 92.0f ; exp_vec [ 2 ] . z = 102.0f ; exp_vec [ 2 ] . w = 112.0f ;
exp_vec [ 3 ] . x = 74.0f ; exp_vec [ 3 ] . y = 84.0f ; exp_vec [ 3 ] . z = 94.0f ; exp_vec [ 3 ] . w = 104.0f ;
exp_vec [ 4 ] . x = 66.0f ; exp_vec [ 4 ] . y = 76.0f ; exp_vec [ 4 ] . z = 86.0f ; exp_vec [ 4 ] . w = 96.0f ;
exp_vec [ 5 ] . x = 58.0f ; exp_vec [ 5 ] . y = 68.0f ; exp_vec [ 5 ] . z = 78.0f ; exp_vec [ 5 ] . w = 88.0f ;
D3DXVec4TransformArray ( out_vec + 1 , sizeof ( D3DXVECTOR4 ) , inp_vec , sizeof ( D3DXVECTOR4 ) , & mat , ARRAY_SIZE ) ;
compare_vectors ( exp_vec , out_vec ) ;
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/* D3DXPlaneTransformArray */
exp_plane [ 1 ] . a = 90.0f ; exp_plane [ 1 ] . b = 100.0f ; exp_plane [ 1 ] . c = 110.0f ; exp_plane [ 1 ] . d = 120.0f ;
exp_plane [ 2 ] . a = 82.0f ; exp_plane [ 2 ] . b = 92.0f ; exp_plane [ 2 ] . c = 102.0f ; exp_plane [ 2 ] . d = 112.0f ;
exp_plane [ 3 ] . a = 74.0f ; exp_plane [ 3 ] . b = 84.0f ; exp_plane [ 3 ] . c = 94.0f ; exp_plane [ 3 ] . d = 104.0f ;
exp_plane [ 4 ] . a = 66.0f ; exp_plane [ 4 ] . b = 76.0f ; exp_plane [ 4 ] . c = 86.0f ; exp_plane [ 4 ] . d = 96.0f ;
exp_plane [ 5 ] . a = 58.0f ; exp_plane [ 5 ] . b = 68.0f ; exp_plane [ 5 ] . c = 78.0f ; exp_plane [ 5 ] . d = 88.0f ;
D3DXPlaneTransformArray ( out_plane + 1 , sizeof ( D3DXPLANE ) , inp_plane , sizeof ( D3DXPLANE ) , & mat , ARRAY_SIZE ) ;
compare_planes ( exp_plane , out_plane ) ;
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}
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static void test_D3DXFloat_Array ( void )
{
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static const float z = 0.0f ;
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/* Compilers set different sign bits on 0.0 / 0.0, pick the right ones for NaN and -NaN */
float tmpnan = 0.0f / z ;
float nnan = copysignf ( 1 , tmpnan ) < 0.0f ? tmpnan : - tmpnan ;
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float nan = - nnan ;
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unsigned int i ;
void * out = NULL ;
D3DXFLOAT16 half ;
FLOAT single ;
struct
{
FLOAT single_in ;
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/* half_ver2 occurs on WXPPROSP3 (32 bit math), WVISTAADM (32/64 bit math), W7PRO (32 bit math) */
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WORD half_ver1 , half_ver2 ;
/* single_out_ver2 confirms that half -> single conversion is consistent across platforms */
FLOAT single_out_ver1 , single_out_ver2 ;
} testdata [ ] = {
{ 80000.0f , 0x7c00 , 0x7ce2 , 65536.0f , 80000.0f } ,
{ 65503.0f , 0x7bff , 0x7bff , 65504.0f , 65504.0f } ,
{ 65504.0f , 0x7bff , 0x7bff , 65504.0f , 65504.0f } ,
{ 65520.0f , 0x7bff , 0x7c00 , 65504.0f , 65536.0f } ,
{ 65521.0f , 0x7c00 , 0x7c00 , 65536.0f , 65536.0f } ,
{ 65534.0f , 0x7c00 , 0x7c00 , 65536.0f , 65536.0f } ,
{ 65535.0f , 0x7c00 , 0x7c00 , 65535.0f , 65536.0f } ,
{ 65536.0f , 0x7c00 , 0x7c00 , 65536.0f , 65536.0f } ,
{ - 80000.0f , 0xfc00 , 0xfce2 , - 65536.0f , - 80000.0f } ,
{ - 65503.0f , 0xfbff , 0xfbff , - 65504.0f , - 65504.0f } ,
{ - 65504.0f , 0xfbff , 0xfbff , - 65504.0f , - 65504.0f } ,
{ - 65520.0f , 0xfbff , 0xfc00 , - 65504.0f , - 65536.0f } ,
{ - 65521.0f , 0xfc00 , 0xfc00 , - 65536.0f , - 65536.0f } ,
{ - 65534.0f , 0xfc00 , 0xfc00 , - 65536.0f , - 65536.0f } ,
{ - 65535.0f , 0xfc00 , 0xfc00 , - 65535.0f , - 65536.0f } ,
{ - 65536.0f , 0xfc00 , 0xfc00 , - 65536.0f , - 65536.0f } ,
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{ 1.0f / z , 0x7c00 , 0x7fff , 65536.0f , 131008.0f } ,
{ - 1.0f / z , 0xffff , 0xffff , - 131008.0f , - 131008.0f } ,
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{ nan , 0x7fff , 0xffff , 131008.0f , - 131008.0f } ,
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{ nnan , 0xffff , 0xffff , - 131008.0f , - 131008.0f } ,
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{ 0.0f , 0x0 , 0x0 , 0.0f , 0.0f } ,
{ - 0.0f , 0x8000 , 0x8000 , 0.0f , 0.0f } ,
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{ 2.9809595e-08 f , 0x0 , 0x0 , 0.0f , 0.0f } ,
{ - 2.9809595e-08 f , 0x8000 , 0x8000 , - 0.0f , - 0.0f } ,
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{ 2.9809598e-08 f , 0x1 , 0x0 , 5.96046e-08 f , 5.96046e-08 f } ,
{ - 2.9809598e-08 f , 0x8001 , 0x8000 , - 5.96046e-08 f , - 5.96046e-08 f } ,
{ 8.9406967e-08 f , 0x2 , 0x1 , 1.19209e-07 f , 5.96046e-008 }
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} ;
/* exception on NULL out or in parameter */
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out = D3DXFloat32To16Array ( & half , & single , 0 ) ;
ok ( out = = & half , " Got %p, expected %p. \n " , out , & half ) ;
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out = D3DXFloat16To32Array ( & single , & half , 0 ) ;
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ok ( out = = & single , " Got %p, expected %p. \n " , out , & single ) ;
for ( i = 0 ; i < sizeof ( testdata ) / sizeof ( testdata [ 0 ] ) ; i + + )
{
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out = D3DXFloat32To16Array ( & half , & testdata [ i ] . single_in , 1 ) ;
ok ( out = = & half , " Got %p, expected %p. \n " , out , & half ) ;
ok ( half . value = = testdata [ i ] . half_ver1 | | half . value = = testdata [ i ] . half_ver2 ,
" Got %x, expected %x or %x for index %d. \n " , half . value , testdata [ i ] . half_ver1 ,
testdata [ i ] . half_ver2 , i ) ;
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out = D3DXFloat16To32Array ( & single , ( D3DXFLOAT16 * ) & testdata [ i ] . half_ver1 , 1 ) ;
ok ( out = = & single , " Got %p, expected %p. \n " , out , & single ) ;
ok ( relative_error ( single , testdata [ i ] . single_out_ver1 ) < admitted_error ,
" Got %g, expected %g for index %d. \n " , single , testdata [ i ] . single_out_ver1 , i ) ;
out = D3DXFloat16To32Array ( & single , ( D3DXFLOAT16 * ) & testdata [ i ] . half_ver2 , 1 ) ;
ok ( out = = & single , " Got %p, expected %p. \n " , out , & single ) ;
ok ( relative_error ( single , testdata [ i ] . single_out_ver2 ) < admitted_error ,
" Got %g, expected %g for index %d. \n " , single , testdata [ i ] . single_out_ver2 , i ) ;
}
}
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static void test_D3DXSHAdd ( void )
{
UINT i , k ;
FLOAT * ret = ( FLOAT * ) 0xdeadbeef ;
const FLOAT in1 [ 50 ] =
{
1.11f , 1.12f , 1.13f , 1.14f , 1.15f , 1.16f , 1.17f , 1.18f ,
1.19f , 1.20f , 1.21f , 1.22f , 1.23f , 1.24f , 1.25f , 1.26f ,
1.27f , 1.28f , 1.29f , 1.30f , 1.31f , 1.32f , 1.33f , 1.34f ,
1.35f , 1.36f , 1.37f , 1.38f , 1.39f , 1.40f , 1.41f , 1.42f ,
1.43f , 1.44f , 1.45f , 1.46f , 1.47f , 1.48f , 1.49f , 1.50f ,
1.51f , 1.52f , 1.53f , 1.54f , 1.55f , 1.56f , 1.57f , 1.58f ,
1.59f , 1.60f ,
} ;
const FLOAT in2 [ 50 ] =
{
2.11f , 2.12f , 2.13f , 2.14f , 2.15f , 2.16f , 2.17f , 2.18f ,
2.19f , 2.20f , 2.21f , 2.22f , 2.23f , 2.24f , 2.25f , 2.26f ,
2.27f , 2.28f , 2.29f , 2.30f , 2.31f , 2.32f , 2.33f , 2.34f ,
2.35f , 2.36f , 2.37f , 2.38f , 2.39f , 2.40f , 2.41f , 2.42f ,
2.43f , 2.44f , 2.45f , 2.46f , 2.47f , 2.48f , 2.49f , 2.50f ,
2.51f , 2.52f , 2.53f , 2.54f , 2.55f , 2.56f , 2.57f , 2.58f ,
2.59f , 2.60f ,
} ;
FLOAT out [ 50 ] = { 0.0f } ;
/*
* Order is not limited by D3DXSH_MINORDER and D3DXSH_MAXORDER !
* All values will work , test from 0 - 7 [ D3DXSH_MINORDER = 2 , D3DXSH_MAXORDER = 6 ]
* Exceptions will show up when out , in1 or in2 are NULL
*/
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for ( k = 0 ; k < = D3DXSH_MAXORDER + 1 ; k + + )
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{
UINT count = k * k ;
ret = D3DXSHAdd ( & out [ 0 ] , k , & in1 [ 0 ] , & in2 [ 0 ] ) ;
ok ( ret = = out , " %u: D3DXSHAdd() failed, got %p, expected %p \n " , k , out , ret ) ;
for ( i = 0 ; i < count ; + + i )
{
ok ( relative_error ( in1 [ i ] + in2 [ i ] , out [ i ] ) < admitted_error ,
" %u-%u: D3DXSHAdd() failed, got %f, expected %f \n " , k , i , out [ i ] , in1 [ i ] + in2 [ i ] ) ;
}
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ok ( relative_error ( out [ count ] , 0.0f ) < admitted_error , " %u-%u: D3DXSHAdd() failed, got %f, expected 0.0 \n " , k , k * k , out [ count ] ) ;
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}
}
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static void test_D3DXSHDot ( void )
{
unsigned int i ;
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FLOAT a [ 49 ] , b [ 49 ] , got ;
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CONST FLOAT expected [ ] =
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{ 0.5f , 0.5f , 25.0f , 262.5f , 1428.0f , 5362.0f , 15873.0f , 39812.0f , } ;
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for ( i = 0 ; i < 49 ; i + + )
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{
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a [ i ] = i + 1.0f ;
b [ i ] = i + 0.5f ;
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}
/* D3DXSHDot computes by using order * order elements */
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for ( i = 0 ; i < = D3DXSH_MAXORDER + 1 ; i + + )
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{
got = D3DXSHDot ( i , a , b ) ;
ok ( relative_error ( got , expected [ i ] ) < admitted_error , " order %d: expected %f, received %f \n " , i , expected [ i ] , got ) ;
}
return ;
}
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static void test_D3DXSHEvalDirection ( void )
{
unsigned int i , order ;
D3DXVECTOR3 d ;
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FLOAT a [ 49 ] , expected [ 49 ] , * received_ptr ;
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CONST FLOAT table [ 36 ] =
{ 0.282095f , - 0.977205f , 1.465808f , - 0.488603f , 2.185097f , - 6.555291f ,
8.200181f , - 3.277646f , - 1.638823f , 1.180087f , 17.343668f , - 40.220032f ,
47.020218f , - 20.110016f , - 13.007751f , 6.490479f , - 15.020058f , 10.620785f ,
117.325661f , - 240.856750f , 271.657288f , - 120.428375f , - 87.994247f , 58.414314f ,
- 4.380850f , 24.942520f , - 149.447693f , 78.278130f , 747.791748f , - 1427.687866f ,
1574.619141 , - 713.843933f , - 560.843811f , 430.529724 , - 43.588909 , - 26.911665 , } ;
d . x = 1.0 ; d . y = 2.0f ; d . z = 3.0f ;
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for ( order = 0 ; order < = D3DXSH_MAXORDER + 1 ; order + + )
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{
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for ( i = 0 ; i < 49 ; i + + )
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a [ i ] = 1.5f + i ;
received_ptr = D3DXSHEvalDirection ( a , order , & d ) ;
ok ( received_ptr = = a , " Expected %p, received %p \n " , a , received_ptr ) ;
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for ( i = 0 ; i < 49 ; i + + )
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{
/* if the order is < D3DXSH_MINORDER or order > D3DXSH_MAXORDER or the index of the element is greater than order * order - 1, D3DXSHEvalDirection does not modify the output */
if ( ( order < D3DXSH_MINORDER ) | | ( order > D3DXSH_MAXORDER ) | | ( i > = order * order ) )
expected [ i ] = 1.5f + i ;
else
expected [ i ] = table [ i ] ;
ok ( relative_error ( a [ i ] , expected [ i ] ) < admitted_error , " order %u, index %u: expected %f, received %f \n " , order , i , expected [ i ] , a [ i ] ) ;
}
}
}
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static void test_D3DXSHEvalDirectionalLight ( void )
{
D3DXVECTOR3 dir ;
FLOAT * blue_out , bout [ 49 ] , expected , gout [ 49 ] , * green_out , * red_out , rout [ 49 ] ;
static const FLOAT table [ ] = {
/* Red colour */
2.008781f , - 4.175174f , 9.602900f , - 3.827243f , 1.417963f , - 2.947181f ,
6.778517f , - 2.701583f , 7.249108f , - 18.188671f , 34.643921f , - 16.672949f ,
- 0.631551f , 1.417963f , - 2.947181f , 6.778517f , - 2.701583f , 7.249108f ,
- 18.188671f , 34.643921f , - 16.672949f , - 0.631551f , - 7.794341f , 52.934967f ,
- 102.245529f , 181.656815f , - 93.725060f , - 4.611760f , 10.146287f , 1.555186f ,
- 3.232392f , 7.434503f , - 2.963026f , 7.950634f , - 19.948866f , 37.996559f ,
- 18.286459f , - 0.692669f , - 8.548632f , 58.057705f , - 112.140251f , 199.236496f ,
- 102.795227f , - 5.058059f , 11.128186f , - 4.189955f , - 70.782669f , 360.268829f ,
- 614.755005f , 1052.926270f , - 563.525391f , - 31.387066f , 92.141365f , - 23.864176f ,
1.555186f , - 3.232392f , 7.434503f , - 2.963026f , 7.950634f , - 19.948866f ,
37.996559f , - 18.286459f , - 0.692669f , - 8.548632f , 58.057705f , - 112.140251f ,
199.236496f , - 102.795227f , - 5.058059f , 11.128186f , - 4.189955f , - 70.782669f ,
360.268829f , - 614.755005f , 1052.926270f , - 563.525391f , - 31.387066f , 92.141365f ,
- 23.864176f , 34.868664f , - 38.354366f , - 478.864166f , 2103.939941f , - 3334.927734f ,
5583.213867f , - 3057.017090f , - 183.297836f , 623.361633f , - 218.449921f , 22.258503f ,
/* Green colour */
3.072254f , - 6.385560f , 14.686787f , - 5.853429f , 2.168650f , - 4.507453f ,
10.367143f , - 4.131832f , 11.086870f , - 27.817965f , 52.984818f , - 25.499800f ,
- 0.965902f , 2.168650f , - 4.507453f , 10.367143f , - 4.131832f , 11.086870f ,
- 27.817965f , 52.984818f , - 25.499800f , - 0.965902f , - 11.920755f , 80.959351f ,
- 156.375488f , 277.828033f , - 143.344193f , - 7.053278f , 15.517849f , 2.378519f ,
- 4.943659f , 11.370415f , - 4.531687f , 12.159794f , - 30.510029f , 58.112385f ,
- 27.967525f , - 1.059376f , - 13.074378f , 88.794136f , - 171.508621f , 304.714630f ,
- 157.216217f , - 7.735855f , 17.019577f , - 6.408166f , - 108.255844f , 550.999390f ,
- 940.213501f , 1610.357788f , - 861.862305f , - 48.003746f , 140.922089f , - 36.498150f ,
2.378519f , - 4.943659f , 11.370415f , - 4.531687f , 12.159794f , - 30.510029f ,
58.112385f , - 27.967525f , - 1.059376f , - 13.074378f , 88.794136f , - 171.508621f ,
304.714630f , - 157.216217f , - 7.735855f , 17.019577f , - 6.408166f , - 108.255844f ,
550.999390f , - 940.213501f , 1610.357788f , - 861.862305f , - 48.003746f , 140.922089f ,
- 36.498150f , 53.328545f , - 58.659618f , - 732.380493f , 3217.790283f , - 5100.477539f ,
8539.033203f , - 4675.437500f , - 280.337860f , 953.376587f , - 334.099884f , 34.042416f ,
/* Blue colour */
4.135726f , - 8.595945f , 19.770674f , - 7.879617f , 2.919336f , - 6.067726f ,
13.955770f , - 5.562082f , 14.924634f , - 37.447262f , 71.325722f , - 34.326656f ,
- 1.300252f , 2.919336f , - 6.067726f , 13.955770f , - 5.562082f , 14.924634f ,
- 37.447262f , 71.325722f , - 34.326656f , - 1.300252f , - 16.047173f , 108.983749f ,
- 210.505493f , 373.999298f , - 192.963348f , - 9.494799f , 20.889414f , 3.201853f ,
- 6.654925f , 15.306328f , - 6.100348f , 16.368954f , - 41.071194f , 78.228210f ,
- 37.648590f , - 1.426083f , - 17.600124f , 119.530563f , - 230.876984f , 410.192780f ,
- 211.637222f , - 10.413651f , 22.910971f , - 8.626378f , - 145.729019f , 741.729919f ,
- 1265.671997f , 2167.789307f , - 1160.199219f , - 64.620430f , 189.702820f , - 49.132126f ,
3.201853f , - 6.654925f , 15.306328f , - 6.100348f , 16.368954f , - 41.071194f ,
78.228210f , - 37.648590f , - 1.426083f , - 17.600124f , 119.530563f , - 230.876984f ,
410.192780f , - 211.637222f , - 10.413651f , 22.910971f , - 8.626378f , - 145.729019f ,
741.729919f , - 1265.671997f , 2167.789307f , - 1160.199219f , - 64.620430f , 189.702820f ,
- 49.132126f , 71.788422f , - 78.964867f , - 985.896790f , 4331.640625f , - 6866.027344f ,
11494.852539f , - 6293.858398f , - 377.377899f , 1283.391479f , - 449.749817f , 45.826328f , } ;
struct
{
FLOAT * red_in , * green_in , * blue_in ;
const FLOAT * red_out , * green_out , * blue_out ;
FLOAT roffset , goffset , boffset ;
} test [ ] =
{ { rout , gout , bout , table , & table [ 90 ] , & table [ 180 ] , 1.01f , 1.02f , 1.03f , } ,
{ rout , rout , rout , & table [ 180 ] , & table [ 180 ] , & table [ 180 ] , 1.03f , 1.03f , 1.03f , } ,
{ rout , rout , bout , & table [ 90 ] , & table [ 90 ] , & table [ 180 ] , 1.02f , 1.02f , 1.03f , } ,
{ rout , gout , gout , table , & table [ 180 ] , & table [ 180 ] , 1.01f , 1.03f , 1.03f , } ,
{ rout , gout , rout , & table [ 180 ] , & table [ 90 ] , & table [ 180 ] , 1.03f , 1.02f , 1.03f , } ,
/* D3DXSHEvalDirectionaLight accepts NULL green or blue colour. */
{ rout , NULL , bout , table , NULL , & table [ 180 ] , 1.01f , 0.0f , 1.03f , } ,
{ rout , gout , NULL , table , & table [ 90 ] , NULL , 1.01f , 1.02f , 0.0f , } ,
{ rout , NULL , NULL , table , NULL , NULL , 1.01f , 0.0f , 0.0f , } , } ;
HRESULT hr ;
unsigned int j , l , order , startindex ;
dir . x = 1.1f ; dir . y = 1.2f ; dir . z = 2.76f ;
for ( l = 0 ; l < sizeof ( test ) / sizeof ( test [ 0 ] ) ; l + + )
{
startindex = 0 ;
for ( order = D3DXSH_MINORDER ; order < = D3DXSH_MAXORDER ; order + + )
{
red_out = test [ l ] . red_in ;
green_out = test [ l ] . green_in ;
blue_out = test [ l ] . blue_in ;
for ( j = 0 ; j < 49 ; j + + )
{
red_out [ j ] = 1.01f + j ;
if ( green_out )
green_out [ j ] = 1.02f + j ;
if ( blue_out )
blue_out [ j ] = 1.03f + j ;
}
hr = D3DXSHEvalDirectionalLight ( order , & dir , 1.7f , 2.6f , 3.5f , red_out , green_out , blue_out ) ;
ok ( hr = = D3D_OK , " Expected %#x, got %#x \n " , D3D_OK , hr ) ;
for ( j = 0 ; j < 49 ; j + + )
{
if ( j > = order * order )
expected = j + test [ l ] . roffset ;
else
expected = test [ l ] . red_out [ startindex + j ] ;
ok ( relative_error ( expected , red_out [ j ] ) < admitted_error ,
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" Red: case %u, order %u: expected[%u] = %f, received %f \n " , l , order , j , expected , red_out [ j ] ) ;
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if ( green_out )
{
if ( j > = order * order )
expected = j + test [ l ] . goffset ;
else
expected = test [ l ] . green_out [ startindex + j ] ;
ok ( relative_error ( expected , green_out [ j ] ) < admitted_error ,
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" Green: case %u, order %u: expected[%u] = %f, received %f \n " , l , order , j , expected , green_out [ j ] ) ;
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}
if ( blue_out )
{
if ( j > = order * order )
expected = j + test [ l ] . boffset ;
else
expected = test [ l ] . blue_out [ startindex + j ] ;
ok ( relative_error ( expected , blue_out [ j ] ) < admitted_error ,
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" Blue: case %u, order %u: expected[%u] = %f, received %f \n " , l , order , j , expected , blue_out [ j ] ) ;
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}
}
startindex + = order * order ;
}
}
/* D3DXSHEvalDirectionalLight accepts order < D3DXSH_MINORDER or order > D3DXSH_MAXORDER. But tests in native windows show that the colour outputs are not set*/
hr = D3DXSHEvalDirectionalLight ( 7 , & dir , 1.0f , 2.0f , 3.0f , rout , gout , bout ) ;
ok ( hr = = D3D_OK , " Expected %#x, got %#x \n " , D3D_OK , hr ) ;
hr = D3DXSHEvalDirectionalLight ( 0 , & dir , 1.0f , 2.0f , 3.0f , rout , gout , bout ) ;
ok ( hr = = D3D_OK , " Expected %#x, got %#x \n " , D3D_OK , hr ) ;
hr = D3DXSHEvalDirectionalLight ( 1 , & dir , 1.0f , 2.0f , 3.0f , rout , gout , bout ) ;
ok ( hr = = D3D_OK , " Expected %#x, got %#x \n " , D3D_OK , hr ) ;
}
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static void test_D3DXSHMultiply2 ( void )
{
unsigned int i ;
FLOAT a [ 20 ] , b [ 20 ] , c [ 20 ] ;
/* D3DXSHMultiply2 only modifies the first 4 elements of the array */
const FLOAT expected [ 20 ] =
{ 3.418594f , 1.698211f , 1.703853f , 1.709494f , 4.0f , 5.0f ,
6.0f , 7.0f , 8.0f , 9.0f , 10.0f , 11.0f , 12.0f , 13.0f ,
14.0f , 15.0f , 16.0f , 17.0f , 18.0f , 19.0f } ;
for ( i = 0 ; i < 20 ; i + + )
{
a [ i ] = 1.0f + i / 100.0f ;
b [ i ] = 3.0f - i / 100.0f ;
c [ i ] = i ;
}
D3DXSHMultiply2 ( c , a , b ) ;
for ( i = 0 ; i < 20 ; i + + )
ok ( relative_error ( c [ i ] , expected [ i ] ) < admitted_error , " Expected[%d] = %f, received = %f \n " , i , expected [ i ] , c [ i ] ) ;
}
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static void test_D3DXSHMultiply3 ( void )
{
unsigned int i ;
FLOAT a [ 20 ] , b [ 20 ] , c [ 20 ] ;
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/* D3DXSHMultiply3 only modifies the first 9 elements of the array */
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const FLOAT expected [ 20 ] =
{ 7.813913f , 2.256058f , 5.9484005f , 4.970894f , 2.899858f , 3.598946f ,
1.726572f , 5.573538f , 0.622063f , 9.0f , 10.0f , 11.0f , 12.0f , 13.0f ,
14.0f , 15.0f , 16.0f , 17.0f , 18.0f , 19.0f } ;
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for ( i = 0 ; i < 20 ; i + + )
{
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a [ i ] = 1.0f + i / 100.0f ;
b [ i ] = 3.0f - i / 100.0f ;
c [ i ] = i ;
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}
D3DXSHMultiply3 ( c , a , b ) ;
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for ( i = 0 ; i < 20 ; i + + )
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ok ( relative_error ( c [ i ] , expected [ i ] ) < admitted_error , " Expected[%d] = %f, received = %f \n " , i , expected [ i ] , c [ i ] ) ;
}
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static void test_D3DXSHMultiply4 ( void )
{
unsigned int i ;
FLOAT a [ 20 ] , b [ 20 ] , c [ 20 ] ;
/* D3DXSHMultiply4 only modifies the first 16 elements of the array */
const FLOAT expected [ ] =
{ /* c, a, b */
14.182599f , 2.615703f , 12.828601f , 9.820596f , 3.039696f , 4.530442f ,
5.820584f , 12.249846f , 2.194346f , 3.900152f , 5.416609f , 5.601813f ,
0.959982f , 7.037550f , 3.625230f , 0.463601f , 16.0f , 17.0f , 18.0f , 19.0f ,
/* c, c, b */
- 211441.265625f , - 2529.157715f , - 10023.393555f , - 441.277191f , - 163.994385f ,
- 526.305115f , 29636.187500f , - 3931.830811f , - 13577.111328f , - 3978.973877f ,
- 10330.341797f , - 13779.787109f , - 16685.109375f , - 44981.375000f , - 73269.742188f ,
- 95237.335938f , 16.0f , 17.0f , 18.0f , 19.0f ,
/* c, c, c */
0.236682f , - 0.717649f , - 0.180500f , - 0.077124f , 0.144831f , 0.573286f ,
- 0.337959f , 0.055694f , - 0.442100f , 0.147702f , - 0.055157f , 0.084337f ,
0.179877f , 0.009099f , 0.232200f , 0.074142f , 1.6f , 1.7f , 1.8f , 1.9f , } ;
for ( i = 0 ; i < 20 ; i + + )
{
a [ i ] = 1.0f + i / 100.0f ;
b [ i ] = 3.0f - i / 100.0f ;
c [ i ] = i ;
}
D3DXSHMultiply4 ( c , a , b ) ;
for ( i = 0 ; i < 20 ; i + + )
ok ( relative_error ( c [ i ] , expected [ i ] ) < admitted_error , " Expected[%d] = %f, received = %f \n " , i , expected [ i ] , c [ i ] ) ;
for ( i = 0 ; i < 20 ; i + + )
{
b [ i ] = 3.0f - i / 100.0f ;
c [ i ] = i ;
}
D3DXSHMultiply4 ( c , c , b ) ;
for ( i = 0 ; i < 20 ; i + + )
ok ( relative_error ( c [ i ] , expected [ 20 + i ] ) < admitted_error , " Expected[%d] = %f, received = %f \n " , i , expected [ 20 + i ] , c [ i ] ) ;
for ( i = 0 ; i < 20 ; i + + )
c [ i ] = 0.1f * i ;
D3DXSHMultiply4 ( c , c , c ) ;
for ( i = 0 ; i < 20 ; i + + )
ok ( relative_error ( c [ i ] , expected [ 40 + i ] ) < admitted_error , " Expected[%d] = %f, received = %f \n " , i , expected [ 40 + i ] , c [ i ] ) ;
}
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static void test_D3DXSHRotate ( void )
{
D3DXMATRIX m [ 4 ] ;
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FLOAT expected , in [ 49 ] , out [ 49 ] , * out_temp , * received_ptr ;
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static const FLOAT table [ ] =
{ /* Rotation around X-axis Pi/2 */
1.01f , - 3.01f , 2.01f , 4.01f , - 8.01f , - 6.01f ,
- 11.307890f , 5.01f , - 1.565839f , 1.093598f , - 11.01f , 19.833414f ,
- 15.268191f , - 19.004118f , - 3.364889f , - 9.562627f , 12.099654f , - 0.272131f ,
30.241013f , 26.919991f , 39.236877f , - 22.632446f , 6.707388f , - 11.768282f ,
3.443672f , - 6.07445f , 11.61839f , 1.527561f , 37.89633f , - 56.9012f ,
47.42289f , 50.39153f , 10.61819f , 25.50101f , 0.049241f , 16.98330f ,
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1.01f , - 3.01f , - 3.01f , 4.01f , - 8.01f , - 6.01f , - 11.307889f , - 8.01f , 14.297919f ,
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/* Rotation around X-axis -Pi/2 */
1.01f , 3.01f , - 2.01f , 4.01f , 8.01f , - 6.01f ,
- 11.307890f , - 5.01f , - 1.565839f , - 1.093598f , - 11.01f , - 19.833414f ,
15.268191f , - 19.004118f , 3.364889f , - 9.562627f , - 12.099654f , - 0.272131f ,
- 30.241013f , 26.919991f , 39.236877f , 22.632446f , 6.707388f , 11.768282f ,
3.443672f , 6.07445f , 11.61839f , - 1.527561f , 37.89633f , 56.9012f ,
- 47.42289f , 50.39153f , - 10.61819f , 25.50101f , - 0.049248f , 16.98330f ,
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1.01f , 3.01f , - 3.01f , 4.01f , 8.01f , - 6.01f , - 11.307890f , - 8.01f , 14.297919f ,
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/* Yaw Pi/3, Pitch Pi/4, Roll Pi/5 */
1.01f , 4.944899f , 1.442301f , 1.627281f , 0.219220f , 10.540824f ,
- 9.136903f , 2.763750f , - 7.30904f , - 5.875721f , 5.303124f , - 8.682154f ,
- 25.683384f , 1.680279f , - 18.808388f , 7.653656f , 16.939133f , - 17.328018f ,
14.629795f , - 54.467102f , - 12.231035f , - 4.089857f , - 9.444222f , 3.056035f ,
0.179257f , - 10.041875f , 23.090092f , - 23.188709f , 11.727098f , - 65.183090f ,
48.671577f , - 15.073209f , 38.793171f , - 26.039536f , 6.192769f , - 17.672247f ,
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1.01f , 4.944899f , - 0.891142f , 4.607695f , 0.219218f , 10.773325f ,
- 8.204769f , 13.563829f , - 12.007767f ,
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/* Rotation around Z-axis Pi/6 */
1.01f , 3.745711f , 3.01f , 2.467762f , 10.307889f , 9.209813f ,
7.01f , 3.931864f , 0.166212f , 16.01f , 18.504042f , 17.405966f ,
13.01f , 6.128016f , - 2.029941f , - 10.01f , 13.154292f , 24.01f ,
29.432245f , 28.334167f , 21.01f , 9.056221f , - 4.958143f , - 18.01f ,
- 27.236094f , - 4.520332f , 16.814543f , 34.01f , 43.092495f , 41.994423f ,
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31.01f , 12.716471f , - 8.618400f , - 28.01f , - 40.896347f , - 44.190571 ,
1.01f , 3.745711f , 3.01f , 1.599906f , 10.307889f , 9.209813f ,
7.01f , 2.331957f , - 4.421894f , } ;
unsigned int i , j , l , order ;
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D3DXMatrixRotationX ( & m [ 0 ] , - D3DX_PI / 2.0f ) ;
D3DXMatrixRotationX ( & m [ 1 ] , D3DX_PI / 2.0f ) ;
D3DXMatrixRotationYawPitchRoll ( & m [ 2 ] , D3DX_PI / 3.0f , D3DX_PI / 4.0f , D3DX_PI / 5.0f ) ;
D3DXMatrixRotationZ ( & m [ 3 ] , D3DX_PI / 6.0f ) ;
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for ( l = 0 ; l < 2 ; l + + )
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{
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if ( l = = 0 )
out_temp = out ;
else
out_temp = in ;
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for ( j = 0 ; j < 4 ; j + + )
{
for ( order = 0 ; order < = D3DXSH_MAXORDER ; order + + )
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{
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for ( i = 0 ; i < 49 ; i + + )
{
out [ i ] = ( i + 1.0f ) * ( i + 1.0f ) ;
in [ i ] = i + 1.01f ;
}
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received_ptr = D3DXSHRotate ( out_temp , order , & m [ j ] , in ) ;
ok ( received_ptr = = out_temp , " Order %u, expected %p, received %p \n " , order , out , received_ptr ) ;
for ( i = 0 ; i < 49 ; i + + )
{
if ( ( i > 0 ) & & ( ( i > = order * order ) | | ( order > D3DXSH_MAXORDER ) ) )
{
if ( l = = 0 )
expected = ( i + 1.0f ) * ( i + 1.0f ) ;
else
expected = i + 1.01f ;
}
else if ( ( l = = 0 ) | | ( order > 3 ) )
expected = table [ 45 * j + i ] ;
else
expected = table [ 45 * j + 36 + i ] ;
ok ( relative_error ( out_temp [ i ] , expected ) < admitted_error ,
" Order %u index %u, expected %f, received %f \n " , order , i , expected , out_temp [ i ] ) ;
}
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}
}
}
}
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static void test_D3DXSHRotateZ ( void )
{
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unsigned int end , i , j , l , order , square ;
FLOAT expected , in [ 49 ] , out [ 49 ] , * out_temp , * received_ptr ;
const FLOAT angle [ ] = { D3DX_PI / 3.0f , - D3DX_PI / 3.0f , 4.0f * D3DX_PI / 3.0f , } , table [ ] =
{ /* Angle = D3DX_PI / 3.0f */
1.01f , 4.477762f , 3.010000f , 0.264289f , 5.297888f , 9.941864f ,
7.010000f , - 1.199813f , - 8.843789f , - 10.010002f , 7.494040f , 18.138016f ,
13.010000 , - 3.395966f , - 17.039942f , - 16.009998f , - 30.164297f , - 18.010004f ,
10.422242f , 29.066219f , 21.010000f , - 6.324171f , - 27.968145f , - 24.009998f ,
2.226099f , - 18.180565 , - 43.824551f , - 28.010004f , 14.082493f , 42.726471f ,
31.010000f , - 9.984426f , - 41.628399f , - 34.009995f , 5.886358f , 40.530331f ,
1.01f , 4.477762f , 0.0f , - 5.816784f , 5.297888f , 6.936864f ,
0.0f , - 9.011250f , - 2.294052f , - 10.010002f , 12.999042f , 12.133017f ,
0.0f , - 15.761250f , - 5.628748f , 0.0f , - 30.164297f , 0.0f ,
19.927244f , 19.061220f , 0.0f , - 24.761251f , - 8.628748f , 0.0f ,
- 13.061530f , - 18.180565f , - 30.319553f , 0.0f , 28.587496f , 27.721474f ,
0.0f , - 36.011253f , - 12.378746f , 0.0f , - 13.128758f , - 23.617250f ,
1.010000f , 3.977762f , 3.977762f , 1.114195f , 7.245791f , 10.559759f ,
10.559759f , - 0.995160f , - 0.467341f , 0.467339f , 12.765371f , 18.515701f ,
18.515701f , - 1.797287f , 0.493916f , - 0.493916f , - 21.412342f , 21.412338f ,
9.221072f , 23.671757f , 23.671757f , 3.850195f , - 20.468727f , 20.468723f ,
- 10.662103f , - 36.516628f , - 12.061245f , 12.061240f , 22.556875f , 38.999908f ,
38.999908f , - 0.034875f , - 10.427902f , 10.427900f , - 36.838284f , - 27.652803f ,
/* Angle = -D3DX_PI / 3.0f */
1.01f , - 2.467762f , 3.010000f , 3.745711f , - 10.307890f , - 3.931864f ,
7.010000f , 9.209813f , - 0.166214f , - 10.010002f , - 18.504044f , - 6.128017f ,
13.010000f , 17.405966f , 2.029938f , - 16.009998f , 13.154303f , - 18.010004f ,
- 29.432247f , - 9.056221f , 21.010000f , 28.334169f , 4.958139f , - 24.010002f ,
- 27.236092f , 44.190582f , 16.814558f , - 28.009996f , - 43.092499f , - 12.716474f ,
31.010000f , 41.994423f , 8.618393f , - 34.010002f , - 40.896347f , - 4.520310f ,
1.01f , - 2.467762f , 0.0f , - 3.205718f , - 10.307890f , - 6.936864f ,
0.0f , - 9.011250f , - 4.463446f , - 10.009998f , - 12.999042f , - 12.133017f ,
0.0f , - 15.761250f , - 5.628748f , 0.0f , 13.154303f , 0.0f ,
- 19.927244f , - 19.061220f , 0.0f , - 24.761251f , - 8.628748f , 0.0f ,
- 5.695983f , 44.190582f , 30.319553f , 0.0f , - 28.587496f , - 27.721474f ,
0.0f , - 36.011253f , - 12.378746f , 0.0f , - 13.128758f , - 57.405258f ,
1.010000f , - 2.967762f , - 2.967762f , - 0.609195f , - 7.498291f , - 10.686009f ,
- 10.686009f , - 11.836716f , 5.390780f , - 5.390779f , - 10.303651f , - 17.284842f ,
- 17.284842f , - 17.565643f , 4.114273f , - 4.114273f , 23.716436f , - 23.716433f ,
- 8.069025f , - 23.095732f , - 23.095732f , - 18.535847f , - 11.271107f , 11.271104f ,
- 2.072484f , 30.149330f , 15.244893f , - 15.244888f , - 20.965050f , - 38.203999f ,
- 38.203999f , - 37.258266f , 5.426677f , - 5.426679f , - 23.396751f , - 9.903559f ,
/* Angle = 4.0f * D3DX_PI / 3.0f */
1.01f , - 4.477762f , 3.010000f , - 0.264289f , 5.297887f , - 9.941864f ,
7.010000f , 1.199814f , - 8.843788f , 10.010004f , 7.494038f , - 18.138016f ,
13.010000f , 3.395967f , - 17.039940f , 16.009996f , - 30.164293f , 18.010006f ,
10.422239f , - 29.066219f , 21.010000f , 6.324172f , - 27.968143f , 24.009993f ,
2.226105f , 18.180552f , - 43.824543f , 28.010008f , 14.082489f , - 42.726471f ,
31.010000f , 9.984427f , - 41.628399f , 34.009987f , 5.886366f , - 40.530327f ,
1.01f , - 4.477762f , 0.0f , - 1.938928f , 5.297887f , - 6.936864f ,
0.0f , - 3.003751f , - 2.294051f , 10.010004f , 12.999040f , - 12.133017f ,
0.0f , - 5.253751f , - 5.628747f , 0.0f , - 30.164293f , 0.0f ,
19.927242f , - 19.061220f , 0.0f , - 8.253753f , - 8.628746f , 0.0f ,
- 13.061535f , 18.180552f , - 30.319553f , 0.0f , 28.587492f , - 27.721474f ,
0.0f , - 12.003753f , - 12.378742f , 0.0f , - 13.128765f , - 7.872400f ,
1.010000f , - 3.977762f , - 3.977762f , 2.863566f , 6.371104f , - 10.122416f ,
- 10.122416f , 10.578746f , - 7.769295f , - 7.769290f , 16.883686f , - 20.574858f ,
- 20.574858f , 24.909130f , - 5.726166f , - 5.726164f , - 18.796221f , - 18.796211f ,
29.325350f , - 33.723892f , - 33.723892f , 42.258442f , - 4.851232f , - 4.851226f ,
- 2.533393f , 32.452259f , - 46.545670f , - 46.545654f , 51.860325f , - 53.651630f ,
- 53.651630f , 71.738174f , 4.440616f , 4.440629f , 25.884174f , - 10.748116f , } ;
for ( l = 0 ; l < 3 ; l + + )
{
if ( l = = 0 )
out_temp = out ;
else
out_temp = & in [ l - 1 ] ;
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if ( l < 2 )
end = 49 ;
else
end = 48 ;
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for ( j = 0 ; j < 3 ; j + + )
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{
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for ( order = 0 ; order < = D3DXSH_MAXORDER + 1 ; order + + )
{
for ( i = 0 ; i < 49 ; i + + )
{
out [ i ] = ( i + 1.0f ) * ( i + 1.0f ) ;
in [ i ] = i + 1.01f ;
}
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received_ptr = D3DXSHRotateZ ( out_temp , order , angle [ j ] , in ) ;
ok ( received_ptr = = out_temp , " angle %f, order %u, expected %p, received %p \n " , angle [ j ] , order , out_temp , received_ptr ) ;
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for ( i = 0 ; i < end ; i + + )
{
/* order = 0 or order = 1 behaves like order = D3DXSH_MINORDER */
square = ( order < = D3DXSH_MINORDER ) ? D3DXSH_MINORDER * D3DXSH_MINORDER : order * order ;
if ( i > = square | | ( ( order > = D3DXSH_MAXORDER ) & & ( i > = D3DXSH_MAXORDER * D3DXSH_MAXORDER ) ) )
if ( l > 0 )
expected = i + l + 0.01f ;
else
expected = ( i + 1.0f ) * ( i + 1.0f ) ;
else
expected = table [ 36 * ( l + 3 * j ) + i ] ;
ok ( relative_error ( expected , out_temp [ i ] ) < admitted_error , " angle %f, order %u index %u, expected %f, received %f \n " , angle [ j ] , order , i , expected , out_temp [ i ] ) ;
}
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}
}
}
}
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static void test_D3DXSHScale ( void )
{
unsigned int i , order ;
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FLOAT a [ 49 ] , b [ 49 ] , expected , * received_array ;
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for ( i = 0 ; i < 49 ; i + + )
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{
a [ i ] = i ;
b [ i ] = i ;
}
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for ( order = 0 ; order < = D3DXSH_MAXORDER + 1 ; order + + )
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{
received_array = D3DXSHScale ( b , order , a , 5.0f ) ;
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ok ( received_array = = b , " Expected %p, received %p \n " , b , received_array ) ;
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for ( i = 0 ; i < 49 ; i + + )
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{
if ( i < order * order )
expected = 5.0f * a [ i ] ;
/* D3DXSHScale does not modify the elements of the array after the order * order-th element */
else
expected = a [ i ] ;
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ok ( relative_error ( b [ i ] , expected ) < admitted_error , " order %d, element %d, expected %f, received %f \n " , order , i , expected , b [ i ] ) ;
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}
}
}
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START_TEST ( math )
{
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D3DXColorTest ( ) ;
D3DXFresnelTest ( ) ;
D3DXMatrixTest ( ) ;
D3DXPlaneTest ( ) ;
D3DXQuaternionTest ( ) ;
D3DXVector2Test ( ) ;
D3DXVector3Test ( ) ;
D3DXVector4Test ( ) ;
test_matrix_stack ( ) ;
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test_Matrix_AffineTransformation2D ( ) ;
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test_Matrix_Decompose ( ) ;
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test_Matrix_Transformation2D ( ) ;
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test_D3DXVec_Array ( ) ;
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test_D3DXFloat_Array ( ) ;
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test_D3DXSHAdd ( ) ;
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test_D3DXSHDot ( ) ;
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test_D3DXSHEvalDirection ( ) ;
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test_D3DXSHEvalDirectionalLight ( ) ;
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test_D3DXSHMultiply2 ( ) ;
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test_D3DXSHMultiply3 ( ) ;
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test_D3DXSHMultiply4 ( ) ;
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test_D3DXSHRotate ( ) ;
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test_D3DXSHRotateZ ( ) ;
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test_D3DXSHScale ( ) ;
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}