Sweden-Number/dlls/d3dx10_43/tests/d3dx10.c

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/*
* Copyright 2016 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "initguid.h"
#include "d3d10_1.h"
#include "d3dx10.h"
#include "wine/test.h"
#define D3DERR_INVALIDCALL 0x8876086c
/* 1x1 1bpp bmp image */
static const BYTE test_bmp_1bpp[] =
{
0x42, 0x4d, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x02, 0x00,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xf1, 0xf2, 0xf3, 0x80, 0xf4, 0xf5, 0xf6, 0x81, 0x00, 0x00,
0x00, 0x00
};
static const BYTE test_bmp_1bpp_data[] =
{
0xf3, 0xf2, 0xf1, 0xff
};
/* 1x1 4bpp bmp image */
static const BYTE test_bmp_4bpp[] =
{
0x42, 0x4d, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x02, 0x00,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xf1, 0xf2, 0xf3, 0x80, 0xf4, 0xf5, 0xf6, 0x81, 0x00, 0x00,
0x00, 0x00
};
static const BYTE test_bmp_4bpp_data[] =
{
0xf3, 0xf2, 0xf1, 0xff
};
/* 1x1 8bpp bmp image */
static const BYTE test_bmp_8bpp[] =
{
0x42, 0x4d, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x02, 0x00,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xf1, 0xf2, 0xf3, 0x80, 0xf4, 0xf5, 0xf6, 0x81, 0x00, 0x00,
0x00, 0x00
};
static const BYTE test_bmp_8bpp_data[] =
{
0xf3, 0xf2, 0xf1, 0xff
};
/* 1x1 16bpp bmp image */
static const BYTE test_bmp_16bpp[] =
{
0x42, 0x4d, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x42, 0x00, 0x00, 0x00, 0x00
};
static const BYTE test_bmp_16bpp_data[] =
{
0x84, 0x84, 0x73, 0xff
};
/* 1x1 24bpp bmp image */
static const BYTE test_bmp_24bpp[] =
{
0x42, 0x4d, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00, 0x00, 0x00,
0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x84, 0x84, 0x00, 0x00, 0x00
};
static const BYTE test_bmp_24bpp_data[] =
{
0x84, 0x84, 0x73, 0xff
};
/* 2x2 32bpp XRGB bmp image */
static const BYTE test_bmp_32bpp_xrgb[] =
{
0x42, 0x4d, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0xb0, 0xc0, 0x00, 0xa1, 0xb1, 0xc1, 0x00, 0xa2, 0xb2,
0xc2, 0x00, 0xa3, 0xb3, 0xc3, 0x00
};
static const BYTE test_bmp_32bpp_xrgb_data[] =
{
0xc2, 0xb2, 0xa2, 0xff, 0xc3, 0xb3, 0xa3, 0xff, 0xc0, 0xb0, 0xa0, 0xff, 0xc1, 0xb1, 0xa1, 0xff
};
/* 2x2 32bpp ARGB bmp image */
static const BYTE test_bmp_32bpp_argb[] =
{
0x42, 0x4d, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0xb0, 0xc0, 0x00, 0xa1, 0xb1, 0xc1, 0x00, 0xa2, 0xb2,
0xc2, 0x00, 0xa3, 0xb3, 0xc3, 0x01
};
static const BYTE test_bmp_32bpp_argb_data[] =
{
0xc2, 0xb2, 0xa2, 0xff, 0xc3, 0xb3, 0xa3, 0xff, 0xc0, 0xb0, 0xa0, 0xff, 0xc1, 0xb1, 0xa1, 0xff
};
/* 1x1 8bpp gray png image */
static const BYTE test_png_8bpp_gray[] =
{
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x08, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x7e, 0x9b,
0x55, 0x00, 0x00, 0x00, 0x0a, 0x49, 0x44, 0x41, 0x54, 0x08, 0xd7, 0x63, 0xf8, 0x0f, 0x00, 0x01,
0x01, 0x01, 0x00, 0x1b, 0xb6, 0xee, 0x56, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae,
0x42, 0x60, 0x82
};
static const BYTE test_png_8bpp_gray_data[] =
{
0xff, 0xff, 0xff, 0xff
};
/* 1x1 jpg image */
static const BYTE test_jpg[] =
{
0xff, 0xd8, 0xff, 0xe0, 0x00, 0x10, 0x4a, 0x46, 0x49, 0x46, 0x00, 0x01, 0x01, 0x01, 0x01, 0x2c,
0x01, 0x2c, 0x00, 0x00, 0xff, 0xdb, 0x00, 0x43, 0x00, 0x05, 0x03, 0x04, 0x04, 0x04, 0x03, 0x05,
0x04, 0x04, 0x04, 0x05, 0x05, 0x05, 0x06, 0x07, 0x0c, 0x08, 0x07, 0x07, 0x07, 0x07, 0x0f, 0x0b,
0x0b, 0x09, 0x0c, 0x11, 0x0f, 0x12, 0x12, 0x11, 0x0f, 0x11, 0x11, 0x13, 0x16, 0x1c, 0x17, 0x13,
0x14, 0x1a, 0x15, 0x11, 0x11, 0x18, 0x21, 0x18, 0x1a, 0x1d, 0x1d, 0x1f, 0x1f, 0x1f, 0x13, 0x17,
0x22, 0x24, 0x22, 0x1e, 0x24, 0x1c, 0x1e, 0x1f, 0x1e, 0xff, 0xdb, 0x00, 0x43, 0x01, 0x05, 0x05,
0x05, 0x07, 0x06, 0x07, 0x0e, 0x08, 0x08, 0x0e, 0x1e, 0x14, 0x11, 0x14, 0x1e, 0x1e, 0x1e, 0x1e,
0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e,
0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e,
0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0xff, 0xc0,
0x00, 0x11, 0x08, 0x00, 0x01, 0x00, 0x01, 0x03, 0x01, 0x22, 0x00, 0x02, 0x11, 0x01, 0x03, 0x11,
0x01, 0xff, 0xc4, 0x00, 0x15, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xff, 0xc4, 0x00, 0x14, 0x10, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xc4,
0x00, 0x14, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xc4, 0x00, 0x14, 0x11, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xda, 0x00, 0x0c, 0x03, 0x01,
0x00, 0x02, 0x11, 0x03, 0x11, 0x00, 0x3f, 0x00, 0xb2, 0xc0, 0x07, 0xff, 0xd9
};
static const BYTE test_jpg_data[] =
{
0xff, 0xff, 0xff, 0xff
};
/* 1x1 gif image */
static const BYTE test_gif[] =
{
0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x01, 0x00, 0x01, 0x00, 0x80, 0x00, 0x00, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0x2c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x02, 0x02, 0x44,
0x01, 0x00, 0x3b
};
static const BYTE test_gif_data[] =
{
0xff, 0xff, 0xff, 0xff
};
/* 1x1 tiff image */
static const BYTE test_tiff[] =
{
0x49, 0x49, 0x2a, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0xfe, 0x00,
0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x00, 0x01, 0x00,
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x02, 0x01, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0xd2, 0x00, 0x00, 0x00, 0x03, 0x01,
0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x01, 0x03, 0x00, 0x01, 0x00,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x01, 0x02, 0x00, 0x1b, 0x00, 0x00, 0x00, 0xd8, 0x00,
0x00, 0x00, 0x11, 0x01, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x12, 0x01,
0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x15, 0x01, 0x03, 0x00, 0x01, 0x00,
0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x16, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x40, 0x00,
0x00, 0x00, 0x17, 0x01, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1a, 0x01,
0x05, 0x00, 0x01, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x1b, 0x01, 0x05, 0x00, 0x01, 0x00,
0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x1c, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x28, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x08, 0x00, 0x08, 0x00, 0x08, 0x00, 0x2f, 0x68, 0x6f, 0x6d, 0x65, 0x2f, 0x6d, 0x65,
0x68, 0x2f, 0x44, 0x65, 0x73, 0x6b, 0x74, 0x6f, 0x70, 0x2f, 0x74, 0x65, 0x73, 0x74, 0x2e, 0x74,
0x69, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48,
0x00, 0x00, 0x00, 0x01
};
static const BYTE test_tiff_data[] =
{
0x00, 0x00, 0x00, 0xff
};
/* 1x1 alpha dds image */
static const BYTE test_dds_alpha[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff
};
static const BYTE test_dds_alpha_data[] =
{
0xff
};
/* 1x1 luminance dds image */
static const BYTE test_dds_luminance[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x82
};
static const BYTE test_dds_luminance_data[] =
{
0x82, 0x82, 0x82, 0xff
};
/* 1x1 16bpp dds image */
static const BYTE test_dds_16bpp[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00,
0xe0, 0x03, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0e, 0x42
};
static const BYTE test_dds_16bpp_data[] =
{
0x84, 0x84, 0x73, 0xff
};
/* 1x1 24bpp dds image */
static const BYTE test_dds_24bpp[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00,
0x00, 0xff, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x70, 0x81, 0x83
};
static const BYTE test_dds_24bpp_data[] =
{
0x83, 0x81, 0x70, 0xff
};
/* 1x1 32bpp dds image */
static const BYTE test_dds_32bpp[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00,
0x00, 0xff, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x70, 0x81, 0x83, 0xff
};
static const BYTE test_dds_32bpp_data[] =
{
0x83, 0x81, 0x70, 0xff
};
/* 1x1 64bpp dds image */
static const BYTE test_dds_64bpp[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x0f, 0x10, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x83, 0x83, 0x81, 0x81, 0x70, 0x70, 0xff, 0xff
};
static const BYTE test_dds_64bpp_data[] =
{
0x83, 0x83, 0x81, 0x81, 0x70, 0x70, 0xff, 0xff
};
/* 1x1 96bpp dds image */
static const BYTE test_dds_96bpp[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x0f, 0x10, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x31, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x84, 0x83, 0x03, 0x3f, 0x82, 0x81, 0x01, 0x3f, 0xe2, 0xe0, 0xe0, 0x3e
};
static const BYTE test_dds_96bpp_data[] =
{
0x84, 0x83, 0x03, 0x3f, 0x82, 0x81, 0x01, 0x3f, 0xe2, 0xe0, 0xe0, 0x3e
};
/* 1x1 128bpp dds image */
static const BYTE test_dds_128bpp[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x0f, 0x10, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x84, 0x83, 0x03, 0x3f, 0x82, 0x81, 0x01, 0x3f, 0xe2, 0xe0, 0xe0, 0x3e, 0x00, 0x00, 0x80, 0x3f
};
static const BYTE test_dds_128bpp_data[] =
{
0x84, 0x83, 0x03, 0x3f, 0x82, 0x81, 0x01, 0x3f, 0xe2, 0xe0, 0xe0, 0x3e, 0x00, 0x00, 0x80, 0x3f
};
/* 4x4 DXT1 dds image */
static const BYTE test_dds_dxt1[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x2a, 0x31, 0xf5, 0xbc, 0xe3, 0x6e, 0x2a, 0x3a
};
static const BYTE test_dds_dxt1_data[] =
{
0x2a, 0x31, 0xf5, 0xbc, 0xe3, 0x6e, 0x2a, 0x3a
};
/* 4x4 DXT2 dds image */
static const BYTE test_dds_dxt2[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x02, 0x00, 0x04, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x40, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfd, 0xde, 0xc4, 0x10, 0x2f, 0xbf, 0xff, 0x7b,
0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x57, 0x53, 0x00, 0x00, 0x52, 0x52, 0x55, 0x55,
0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xce, 0x59, 0x00, 0x00, 0x54, 0x55, 0x55, 0x55
};
static const BYTE test_dds_dxt2_data[] =
{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfd, 0xde, 0xc4, 0x10, 0x2f, 0xbf, 0xff, 0x7b
};
/* 1x3 DXT3 dds image */
static const BYTE test_dds_dxt3[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x0a, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x40, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0c, 0x92, 0x38, 0x84, 0x00, 0xff, 0x55, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x53, 0x8b, 0x53, 0x8b, 0x00, 0x00, 0x00, 0x00
};
static const BYTE test_dds_dxt3_data[] =
{
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x4e, 0x92, 0xd6, 0x83, 0x00, 0xaa, 0x55, 0x55
};
/* 4x4 DXT4 dds image */
static const BYTE test_dds_dxt4[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x02, 0x00, 0x04, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x40, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfd, 0xde, 0xc4, 0x10, 0x2f, 0xbf, 0xff, 0x7b,
0xff, 0x00, 0x40, 0x02, 0x24, 0x49, 0x92, 0x24, 0x57, 0x53, 0x00, 0x00, 0x52, 0x52, 0x55, 0x55,
0xff, 0x00, 0x48, 0x92, 0x24, 0x49, 0x92, 0x24, 0xce, 0x59, 0x00, 0x00, 0x54, 0x55, 0x55, 0x55
};
static const BYTE test_dds_dxt4_data[] =
{
0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfd, 0xde, 0xc4, 0x10, 0x2f, 0xbf, 0xff, 0x7b
};
/* 4x2 DXT5 dds image */
static const BYTE test_dds_dxt5[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x35, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x87, 0x0f, 0x78, 0x05, 0x05, 0x50, 0x50
};
static const BYTE test_dds_dxt5_data[] =
{
0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x87, 0x0f, 0x78, 0x05, 0x05, 0x05, 0x05
};
/* 4x4 BC4 dds image */
static const BYTE test_dds_bc4[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x0a, 0x00, 0x04, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x42, 0x43, 0x34, 0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x40, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xd9, 0x15, 0xbc, 0x41, 0x5b, 0xa3, 0x3d, 0x3a, 0x8f, 0x3d, 0x45, 0x81, 0x20, 0x45, 0x81, 0x20,
0x6f, 0x6f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static const BYTE test_dds_bc4_data[] =
{
0xd9, 0x15, 0xbc, 0x41, 0x5b, 0xa3, 0x3d, 0x3a
};
/* 6x3 BC5 dds image */
static const BYTE test_dds_bc5[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x0a, 0x00, 0x03, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x42, 0x43, 0x35, 0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x40, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x9f, 0x28, 0x73, 0xac, 0xd5, 0x80, 0xaa, 0xd5, 0x70, 0x2c, 0x4e, 0xd6, 0x76, 0x1d, 0xd6, 0x76,
0xd5, 0x0f, 0xc3, 0x50, 0x96, 0xcf, 0x53, 0x96, 0xdf, 0x16, 0xc3, 0x50, 0x96, 0xcf, 0x53, 0x96,
0x83, 0x55, 0x08, 0x83, 0x30, 0x08, 0x83, 0x30, 0x79, 0x46, 0x31, 0x1c, 0xc3, 0x31, 0x1c, 0xc3,
0x6d, 0x6d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static const BYTE test_dds_bc5_data[] =
{
0x95, 0x35, 0xe2, 0xa3, 0xf5, 0xd2, 0x28, 0x68, 0x65, 0x32, 0x7c, 0x4e, 0xdb, 0xe4, 0x56, 0x0a,
0xb9, 0x33, 0xaf, 0xf0, 0x52, 0xbe, 0xed, 0x27, 0xb4, 0x2e, 0xa6, 0x60, 0x4e, 0xb6, 0x5d, 0x3f
};
/* 4x4 DXT1 cube map */
static const BYTE test_dds_cube[] =
{
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x0a, 0x00, 0x04, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x40, 0x00,
0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7, 0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55,
0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7,
0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55, 0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00,
0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7, 0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55,
0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7,
0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55, 0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00,
0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7, 0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55,
0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7,
0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55, 0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00
};
static const BYTE test_dds_cube_data[] =
{
0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7
};
/* 1x1 wmp image */
static const BYTE test_wmp[] =
{
0x49, 0x49, 0xbc, 0x01, 0x20, 0x00, 0x00, 0x00, 0x24, 0xc3, 0xdd, 0x6f, 0x03, 0x4e, 0xfe, 0x4b,
0xb1, 0x85, 0x3d, 0x77, 0x76, 0x8d, 0xc9, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x08, 0x00, 0x01, 0xbc, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0xbc,
0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbc, 0x04, 0x00, 0x01, 0x00,
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x81, 0xbc, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x82, 0xbc, 0x0b, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x06, 0xc0, 0x42, 0x83, 0xbc,
0x0b, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x06, 0xc0, 0x42, 0xc0, 0xbc, 0x04, 0x00, 0x01, 0x00,
0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0xc1, 0xbc, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x92, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x57, 0x4d, 0x50, 0x48, 0x4f, 0x54, 0x4f, 0x00, 0x11, 0x45,
0xc0, 0x71, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0xc0,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x25, 0xff, 0xff, 0x00, 0x00, 0x01,
0x01, 0xc8, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x10, 0x10, 0xa6, 0x18, 0x8c, 0x21,
0x00, 0xc4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x4e, 0x0f, 0x3a, 0x4c, 0x94, 0x9d, 0xba, 0x79, 0xe7, 0x38,
0x4c, 0xcf, 0x14, 0xc3, 0x43, 0x91, 0x88, 0xfb, 0xdc, 0xe0, 0x7c, 0x34, 0x70, 0x9b, 0x28, 0xa9,
0x18, 0x74, 0x62, 0x87, 0x8e, 0xe4, 0x68, 0x5f, 0xb9, 0xcc, 0x0e, 0xe1, 0x8c, 0x76, 0x3a, 0x9b,
0x82, 0x76, 0x71, 0x13, 0xde, 0x50, 0xd4, 0x2d, 0xc2, 0xda, 0x1e, 0x3b, 0xa6, 0xa1, 0x62, 0x7b,
0xca, 0x1a, 0x85, 0x4b, 0x6e, 0x74, 0xec, 0x60
};
static const BYTE test_wmp_data[] =
{
0xff, 0xff, 0xff, 0xff
};
static const struct test_image
{
const BYTE *data;
unsigned int size;
const BYTE *expected_data;
D3DX10_IMAGE_INFO expected_info;
}
test_image[] =
{
{
test_bmp_1bpp, sizeof(test_bmp_1bpp), test_bmp_1bpp_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
},
{
test_bmp_4bpp, sizeof(test_bmp_4bpp), test_bmp_4bpp_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
},
{
test_bmp_8bpp, sizeof(test_bmp_8bpp), test_bmp_8bpp_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
},
{
test_bmp_16bpp, sizeof(test_bmp_16bpp), test_bmp_16bpp_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
},
{
test_bmp_24bpp, sizeof(test_bmp_24bpp), test_bmp_24bpp_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
},
{
test_bmp_32bpp_xrgb, sizeof(test_bmp_32bpp_xrgb), test_bmp_32bpp_xrgb_data,
{2, 2, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
},
{
test_bmp_32bpp_argb, sizeof(test_bmp_32bpp_argb), test_bmp_32bpp_argb_data,
{2, 2, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
},
{
test_png_8bpp_gray, sizeof(test_png_8bpp_gray), test_png_8bpp_gray_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_PNG}
},
{
test_jpg, sizeof(test_jpg), test_jpg_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_JPG}
},
{
test_gif, sizeof(test_gif), test_gif_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_GIF}
},
{
test_tiff, sizeof(test_tiff), test_tiff_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_TIFF}
},
{
test_dds_alpha, sizeof(test_dds_alpha), test_dds_alpha_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_luminance, sizeof(test_dds_luminance), test_dds_luminance_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_16bpp, sizeof(test_dds_16bpp), test_dds_16bpp_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_24bpp, sizeof(test_dds_24bpp), test_dds_24bpp_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_32bpp, sizeof(test_dds_32bpp), test_dds_32bpp_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_64bpp, sizeof(test_dds_64bpp), test_dds_64bpp_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R16G16B16A16_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_96bpp, sizeof(test_dds_96bpp), test_dds_96bpp_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R32G32B32_FLOAT, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_128bpp, sizeof(test_dds_128bpp), test_dds_128bpp_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R32G32B32A32_FLOAT, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_dxt1, sizeof(test_dds_dxt1), test_dds_dxt1_data,
{4, 4, 1, 1, 1, 0, DXGI_FORMAT_BC1_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_dxt2, sizeof(test_dds_dxt2), test_dds_dxt2_data,
{4, 4, 1, 1, 3, 0, DXGI_FORMAT_BC2_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_dxt3, sizeof(test_dds_dxt3), test_dds_dxt3_data,
{1, 3, 1, 1, 2, 0, DXGI_FORMAT_BC2_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_dxt4, sizeof(test_dds_dxt4), test_dds_dxt4_data,
{4, 4, 1, 1, 3, 0, DXGI_FORMAT_BC3_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_dxt5, sizeof(test_dds_dxt5), test_dds_dxt5_data,
{4, 2, 1, 1, 1, 0, DXGI_FORMAT_BC3_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_bc4, sizeof(test_dds_bc4), test_dds_bc4_data,
{4, 4, 1, 1, 3, 0, DXGI_FORMAT_BC4_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_bc5, sizeof(test_dds_bc5), test_dds_bc5_data,
{6, 3, 1, 1, 3, 0, DXGI_FORMAT_BC5_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_dds_cube, sizeof(test_dds_cube), test_dds_cube_data,
{4, 4, 1, 6, 3, 0x4, DXGI_FORMAT_BC1_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
},
{
test_wmp, sizeof(test_wmp), test_wmp_data,
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_WMP}
},
};
static WCHAR temp_dir[MAX_PATH];
static DXGI_FORMAT block_compressed_formats[] =
{
DXGI_FORMAT_BC1_TYPELESS, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM_SRGB,
DXGI_FORMAT_BC2_TYPELESS, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM_SRGB,
DXGI_FORMAT_BC3_TYPELESS, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM_SRGB,
DXGI_FORMAT_BC4_TYPELESS, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_SNORM,
DXGI_FORMAT_BC5_TYPELESS, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_SNORM,
DXGI_FORMAT_BC6H_TYPELESS, DXGI_FORMAT_BC6H_UF16, DXGI_FORMAT_BC6H_SF16,
DXGI_FORMAT_BC7_TYPELESS, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM_SRGB
};
static BOOL is_block_compressed(DXGI_FORMAT format)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(block_compressed_formats); ++i)
if (format == block_compressed_formats[i])
return TRUE;
return FALSE;
}
static unsigned int get_bpp_from_format(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
return 128;
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
return 96;
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
case DXGI_FORMAT_R32G32_TYPELESS:
case DXGI_FORMAT_R32G32_FLOAT:
case DXGI_FORMAT_R32G32_UINT:
case DXGI_FORMAT_R32G32_SINT:
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_Y416:
case DXGI_FORMAT_Y210:
case DXGI_FORMAT_Y216:
return 64;
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
case DXGI_FORMAT_R11G11B10_FLOAT:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
case DXGI_FORMAT_R16G16_TYPELESS:
case DXGI_FORMAT_R16G16_FLOAT:
case DXGI_FORMAT_R16G16_UNORM:
case DXGI_FORMAT_R16G16_UINT:
case DXGI_FORMAT_R16G16_SNORM:
case DXGI_FORMAT_R16G16_SINT:
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_D32_FLOAT:
case DXGI_FORMAT_R32_FLOAT:
case DXGI_FORMAT_R32_UINT:
case DXGI_FORMAT_R32_SINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
case DXGI_FORMAT_R8G8_B8G8_UNORM:
case DXGI_FORMAT_G8R8_G8B8_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
case DXGI_FORMAT_AYUV:
case DXGI_FORMAT_Y410:
case DXGI_FORMAT_YUY2:
return 32;
case DXGI_FORMAT_P010:
case DXGI_FORMAT_P016:
return 24;
case DXGI_FORMAT_R8G8_TYPELESS:
case DXGI_FORMAT_R8G8_UNORM:
case DXGI_FORMAT_R8G8_UINT:
case DXGI_FORMAT_R8G8_SNORM:
case DXGI_FORMAT_R8G8_SINT:
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R16_FLOAT:
case DXGI_FORMAT_D16_UNORM:
case DXGI_FORMAT_R16_UNORM:
case DXGI_FORMAT_R16_UINT:
case DXGI_FORMAT_R16_SNORM:
case DXGI_FORMAT_R16_SINT:
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
case DXGI_FORMAT_A8P8:
case DXGI_FORMAT_B4G4R4A4_UNORM:
return 16;
case DXGI_FORMAT_NV12:
case DXGI_FORMAT_420_OPAQUE:
case DXGI_FORMAT_NV11:
return 12;
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_R8_UNORM:
case DXGI_FORMAT_R8_UINT:
case DXGI_FORMAT_R8_SNORM:
case DXGI_FORMAT_R8_SINT:
case DXGI_FORMAT_A8_UNORM:
case DXGI_FORMAT_AI44:
case DXGI_FORMAT_IA44:
case DXGI_FORMAT_P8:
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
return 8;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
return 4;
case DXGI_FORMAT_R1_UNORM:
return 1;
default:
return 0;
}
}
static ULONG get_refcount(void *iface)
{
IUnknown *unknown = iface;
IUnknown_AddRef(unknown);
return IUnknown_Release(unknown);
}
static BOOL compare_float(float f, float g, unsigned int ulps)
{
int x = *(int *)&f;
int y = *(int *)&g;
if (x < 0)
x = INT_MIN - x;
if (y < 0)
y = INT_MIN - y;
if (abs(x - y) > ulps)
return FALSE;
return TRUE;
}
static char *get_str_a(const WCHAR *wstr)
{
static char buffer[MAX_PATH];
WideCharToMultiByte(CP_ACP, 0, wstr, -1, buffer, sizeof(buffer), NULL, NULL);
return buffer;
}
static BOOL create_file(const WCHAR *filename, const void *data, unsigned int size, WCHAR *out_path)
{
WCHAR path[MAX_PATH];
DWORD written;
HANDLE file;
if (!temp_dir[0])
GetTempPathW(ARRAY_SIZE(temp_dir), temp_dir);
lstrcpyW(path, temp_dir);
lstrcatW(path, filename);
file = CreateFileW(path, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
if (file == INVALID_HANDLE_VALUE)
return FALSE;
if (WriteFile(file, data, size, &written, NULL))
{
CloseHandle(file);
if (out_path)
lstrcpyW(out_path, path);
return TRUE;
}
CloseHandle(file);
return FALSE;
}
static BOOL delete_file(const WCHAR *filename)
{
WCHAR path[MAX_PATH];
lstrcpyW(path, temp_dir);
lstrcatW(path, filename);
return DeleteFileW(path);
}
static ID3D10Device *create_device(void)
{
ID3D10Device *device;
HMODULE d3d10_mod = LoadLibraryA("d3d10.dll");
HRESULT (WINAPI *pD3D10CreateDevice)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT, ID3D10Device **);
if (!d3d10_mod)
{
win_skip("d3d10.dll not present\n");
return NULL;
}
pD3D10CreateDevice = (void *)GetProcAddress(d3d10_mod, "D3D10CreateDevice");
if (SUCCEEDED(pD3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &device)))
return device;
if (SUCCEEDED(pD3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_WARP, NULL, 0, D3D10_SDK_VERSION, &device)))
return device;
if (SUCCEEDED(pD3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &device)))
return device;
return NULL;
}
static HMODULE create_resource_module(const WCHAR *filename, const void *data, unsigned int size)
{
WCHAR resource_module_path[MAX_PATH], current_module_path[MAX_PATH];
HANDLE resource;
HMODULE module;
BOOL ret;
if (!temp_dir[0])
GetTempPathW(ARRAY_SIZE(temp_dir), temp_dir);
lstrcpyW(resource_module_path, temp_dir);
lstrcatW(resource_module_path, filename);
GetModuleFileNameW(NULL, current_module_path, ARRAY_SIZE(current_module_path));
ret = CopyFileW(current_module_path, resource_module_path, FALSE);
ok(ret, "CopyFileW failed, error %u.\n", GetLastError());
SetFileAttributesW(resource_module_path, FILE_ATTRIBUTE_NORMAL);
resource = BeginUpdateResourceW(resource_module_path, TRUE);
UpdateResourceW(resource, (LPCWSTR)RT_RCDATA, filename, MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL), (void *)data, size);
EndUpdateResourceW(resource, FALSE);
module = LoadLibraryExW(resource_module_path, NULL, LOAD_LIBRARY_AS_DATAFILE);
return module;
}
static void delete_resource_module(const WCHAR *filename, HMODULE module)
{
WCHAR path[MAX_PATH];
FreeLibrary(module);
lstrcpyW(path, temp_dir);
lstrcatW(path, filename);
DeleteFileW(path);
}
static void check_image_info(D3DX10_IMAGE_INFO *image_info, const struct test_image *image, unsigned int line)
{
ok_(__FILE__, line)(image_info->Width == image->expected_info.Width,
"Got unexpected Width %u, expected %u.\n",
image_info->Width, image->expected_info.Width);
ok_(__FILE__, line)(image_info->Height == image->expected_info.Height,
"Got unexpected Height %u, expected %u.\n",
image_info->Height, image->expected_info.Height);
ok_(__FILE__, line)(image_info->Depth == image->expected_info.Depth,
"Got unexpected Depth %u, expected %u.\n",
image_info->Depth, image->expected_info.Depth);
ok_(__FILE__, line)(image_info->ArraySize == image->expected_info.ArraySize,
"Got unexpected ArraySize %u, expected %u.\n",
image_info->ArraySize, image->expected_info.ArraySize);
ok_(__FILE__, line)(image_info->MipLevels == image->expected_info.MipLevels,
"Got unexpected MipLevels %u, expected %u.\n",
image_info->MipLevels, image->expected_info.MipLevels);
ok_(__FILE__, line)(image_info->MiscFlags == image->expected_info.MiscFlags,
"Got unexpected MiscFlags %#x, expected %#x.\n",
image_info->MiscFlags, image->expected_info.MiscFlags);
ok_(__FILE__, line)(image_info->Format == image->expected_info.Format,
"Got unexpected Format %#x, expected %#x.\n",
image_info->Format, image->expected_info.Format);
ok_(__FILE__, line)(image_info->ResourceDimension == image->expected_info.ResourceDimension,
"Got unexpected ResourceDimension %u, expected %u.\n",
image_info->ResourceDimension, image->expected_info.ResourceDimension);
ok_(__FILE__, line)(image_info->ImageFileFormat == image->expected_info.ImageFileFormat,
"Got unexpected ImageFileFormat %u, expected %u.\n",
image_info->ImageFileFormat, image->expected_info.ImageFileFormat);
}
static ID3D10Texture2D *get_texture_readback(ID3D10Texture2D *texture)
{
D3D10_TEXTURE2D_DESC desc;
ID3D10Texture2D *readback;
ID3D10Device *device;
HRESULT hr;
ID3D10Texture2D_GetDevice(texture, &device);
ID3D10Texture2D_GetDesc(texture, &desc);
desc.Usage = D3D10_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &readback);
if (hr != S_OK)
{
ID3D10Device_Release(device);
return NULL;
}
ID3D10Device_CopyResource(device, (ID3D10Resource *)readback, (ID3D10Resource *)texture);
ID3D10Device_Release(device);
return readback;
}
static void check_resource_info(ID3D10Resource *resource, const struct test_image *image, unsigned int line)
{
unsigned int expected_mip_levels, expected_width, expected_height, max_dimension;
D3D10_RESOURCE_DIMENSION resource_dimension;
D3D10_TEXTURE2D_DESC desc_2d;
D3D10_TEXTURE3D_DESC desc_3d;
ID3D10Texture2D *texture_2d;
ID3D10Texture3D *texture_3d;
HRESULT hr;
expected_width = image->expected_info.Width;
expected_height = image->expected_info.Height;
if (is_block_compressed(image->expected_info.Format))
{
expected_width = (expected_width + 3) & ~3;
expected_height = (expected_height + 3) & ~3;
}
expected_mip_levels = 0;
max_dimension = max(expected_width, expected_height);
while (max_dimension)
{
++expected_mip_levels;
max_dimension >>= 1;
}
ID3D10Resource_GetType(resource, &resource_dimension);
ok(resource_dimension == image->expected_info.ResourceDimension,
"Got unexpected ResourceDimension %u, expected %u.\n",
resource_dimension, image->expected_info.ResourceDimension);
switch (resource_dimension)
{
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture_2d);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ID3D10Texture2D_GetDesc(texture_2d, &desc_2d);
ok_(__FILE__, line)(desc_2d.Width == expected_width,
"Got unexpected Width %u, expected %u.\n",
desc_2d.Width, expected_width);
ok_(__FILE__, line)(desc_2d.Height == expected_height,
"Got unexpected Height %u, expected %u.\n",
desc_2d.Height, expected_height);
todo_wine_if(expected_mip_levels != 1)
ok_(__FILE__, line)(desc_2d.MipLevels == expected_mip_levels,
"Got unexpected MipLevels %u, expected %u.\n",
desc_2d.MipLevels, expected_mip_levels);
ok_(__FILE__, line)(desc_2d.ArraySize == image->expected_info.ArraySize,
"Got unexpected ArraySize %u, expected %u.\n",
desc_2d.ArraySize, image->expected_info.ArraySize);
ok_(__FILE__, line)(desc_2d.Format == image->expected_info.Format,
"Got unexpected Format %u, expected %u.\n",
desc_2d.Format, image->expected_info.Format);
ok_(__FILE__, line)(desc_2d.SampleDesc.Count == 1,
"Got unexpected SampleDesc.Count %u, expected %u\n",
desc_2d.SampleDesc.Count, 1);
ok_(__FILE__, line)(desc_2d.SampleDesc.Quality == 0,
"Got unexpected SampleDesc.Quality %u, expected %u\n",
desc_2d.SampleDesc.Quality, 0);
ok_(__FILE__, line)(desc_2d.Usage == D3D10_USAGE_DEFAULT,
"Got unexpected Usage %u, expected %u\n",
desc_2d.Usage, D3D10_USAGE_DEFAULT);
ok_(__FILE__, line)(desc_2d.BindFlags == D3D10_BIND_SHADER_RESOURCE,
"Got unexpected BindFlags %#x, expected %#x\n",
desc_2d.BindFlags, D3D10_BIND_SHADER_RESOURCE);
ok_(__FILE__, line)(desc_2d.CPUAccessFlags == 0,
"Got unexpected CPUAccessFlags %#x, expected %#x\n",
desc_2d.CPUAccessFlags, 0);
ok_(__FILE__, line)(desc_2d.MiscFlags == image->expected_info.MiscFlags,
"Got unexpected MiscFlags %#x, expected %#x.\n",
desc_2d.MiscFlags, image->expected_info.MiscFlags);
ID3D10Texture2D_Release(texture_2d);
break;
case D3D10_RESOURCE_DIMENSION_TEXTURE3D:
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture3D, (void **)&texture_3d);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ID3D10Texture3D_GetDesc(texture_3d, &desc_3d);
ok_(__FILE__, line)(desc_3d.Width == expected_width,
"Got unexpected Width %u, expected %u.\n",
desc_3d.Width, expected_width);
ok_(__FILE__, line)(desc_3d.Height == expected_height,
"Got unexpected Height %u, expected %u.\n",
desc_3d.Height, expected_height);
ok_(__FILE__, line)(desc_3d.Depth == image->expected_info.Depth,
"Got unexpected Depth %u, expected %u.\n",
desc_3d.Depth, image->expected_info.Depth);
ok_(__FILE__, line)(desc_3d.MipLevels == expected_mip_levels,
"Got unexpected MipLevels %u, expected %u.\n",
desc_3d.MipLevels, expected_mip_levels);
ok_(__FILE__, line)(desc_3d.Format == image->expected_info.Format,
"Got unexpected Format %u, expected %u.\n",
desc_3d.Format, image->expected_info.Format);
ok_(__FILE__, line)(desc_3d.Usage == D3D10_USAGE_DEFAULT,
"Got unexpected Usage %u, expected %u\n",
desc_3d.Usage, D3D10_USAGE_DEFAULT);
ok_(__FILE__, line)(desc_3d.BindFlags == D3D10_BIND_SHADER_RESOURCE,
"Got unexpected BindFlags %#x, expected %#x\n",
desc_3d.BindFlags, D3D10_BIND_SHADER_RESOURCE);
ok_(__FILE__, line)(desc_3d.CPUAccessFlags == 0,
"Got unexpected CPUAccessFlags %#x, expected %#x\n",
desc_3d.CPUAccessFlags, 0);
ok_(__FILE__, line)(desc_3d.MiscFlags == image->expected_info.MiscFlags,
"Got unexpected MiscFlags %#x, expected %#x.\n",
desc_3d.MiscFlags, image->expected_info.MiscFlags);
ID3D10Texture3D_Release(texture_3d);
break;
default:
break;
}
}
static void check_resource_data(ID3D10Resource *resource, const struct test_image *image, unsigned int line)
{
unsigned int width, height, stride, i;
D3D10_MAPPED_TEXTURE2D map;
D3D10_TEXTURE2D_DESC desc;
ID3D10Texture2D *readback;
BOOL line_match;
HRESULT hr;
readback = get_texture_readback((ID3D10Texture2D *)resource);
ok_(__FILE__, line)(readback != NULL, "Failed to get texture readback.\n");
if (!readback)
return;
ID3D10Texture2D_GetDesc(readback, &desc);
width = desc.Width;
height = desc.Height;
stride = (width * get_bpp_from_format(desc.Format) + 7) / 8;
if (is_block_compressed(desc.Format))
{
stride *= 4;
height = (height + 3) / 4;
}
hr = ID3D10Texture2D_Map(readback, 0, D3D10_MAP_READ, 0, &map);
ok_(__FILE__, line)(hr == S_OK, "Map failed, hr %#x.\n", hr);
if (hr != S_OK)
{
ID3D10Texture2D_Unmap(readback, 0);
return;
}
for (i = 0; i < height; ++i)
{
line_match = !memcmp(image->expected_data + stride * i,
(BYTE *)map.pData + map.RowPitch * i, stride);
todo_wine_if(is_block_compressed(image->expected_info.Format)
&& (image->expected_info.Width % 4 != 0 || image->expected_info.Height % 4 != 0))
ok_(__FILE__, line)(line_match, "Data mismatch for line %u.\n", i);
if (!line_match)
break;
}
ID3D10Texture2D_Unmap(readback, 0);
}
static void test_D3DX10UnsetAllDeviceObjects(void)
{
static const D3D10_INPUT_ELEMENT_DESC layout_desc[] =
{
{"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
};
#if 0
float4 main(float4 pos : POSITION) : POSITION
{
return pos;
}
#endif
static const DWORD simple_vs[] =
{
0x43425844, 0x66689e7c, 0x643f0971, 0xb7f67ff4, 0xabc48688, 0x00000001, 0x000000d4, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x49534f50, 0x4e4f4954, 0xababab00, 0x52444853, 0x00000038, 0x00010040,
0x0000000e, 0x0300005f, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036,
0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
};
#if 0
struct gs_out
{
float4 pos : SV_POSITION;
};
[maxvertexcount(4)]
void main(point float4 vin[1] : POSITION, inout TriangleStream<gs_out> vout)
{
float offset = 0.1 * vin[0].w;
gs_out v;
v.pos = float4(vin[0].x - offset, vin[0].y - offset, vin[0].z, vin[0].w);
vout.Append(v);
v.pos = float4(vin[0].x - offset, vin[0].y + offset, vin[0].z, vin[0].w);
vout.Append(v);
v.pos = float4(vin[0].x + offset, vin[0].y - offset, vin[0].z, vin[0].w);
vout.Append(v);
v.pos = float4(vin[0].x + offset, vin[0].y + offset, vin[0].z, vin[0].w);
vout.Append(v);
}
#endif
static const DWORD simple_gs[] =
{
0x43425844, 0x000ee786, 0xc624c269, 0x885a5cbe, 0x444b3b1f, 0x00000001, 0x0000023c, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x000001a0, 0x00020040,
0x00000068, 0x0400005f, 0x002010f2, 0x00000001, 0x00000000, 0x02000068, 0x00000001, 0x0100085d,
0x0100285c, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x0200005e, 0x00000004, 0x0f000032,
0x00100032, 0x00000000, 0x80201ff6, 0x00000041, 0x00000000, 0x00000000, 0x00004002, 0x3dcccccd,
0x3dcccccd, 0x00000000, 0x00000000, 0x00201046, 0x00000000, 0x00000000, 0x05000036, 0x00102032,
0x00000000, 0x00100046, 0x00000000, 0x06000036, 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000,
0x00000000, 0x01000013, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0e000032,
0x00100052, 0x00000000, 0x00201ff6, 0x00000000, 0x00000000, 0x00004002, 0x3dcccccd, 0x00000000,
0x3dcccccd, 0x00000000, 0x00201106, 0x00000000, 0x00000000, 0x05000036, 0x00102022, 0x00000000,
0x0010002a, 0x00000000, 0x06000036, 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000, 0x00000000,
0x01000013, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x05000036, 0x00102022,
0x00000000, 0x0010001a, 0x00000000, 0x06000036, 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000,
0x00000000, 0x01000013, 0x05000036, 0x00102032, 0x00000000, 0x00100086, 0x00000000, 0x06000036,
0x001020c2, 0x00000000, 0x00201ea6, 0x00000000, 0x00000000, 0x01000013, 0x0100003e,
};
#if 0
float4 main(float4 color : COLOR) : SV_TARGET
{
return color;
}
#endif
static const DWORD simple_ps[] =
{
0x43425844, 0x08c2b568, 0x17d33120, 0xb7d82948, 0x13a570fb, 0x00000001, 0x000000d0, 0x00000003,
0x0000002c, 0x0000005c, 0x00000090, 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2,
0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
};
D3D10_VIEWPORT tmp_viewport[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
ID3D10ShaderResourceView *tmp_srv[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
ID3D10ShaderResourceView *srv[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
ID3D10RenderTargetView *tmp_rtv[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
RECT tmp_rect[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
ID3D10SamplerState *tmp_sampler[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
ID3D10RenderTargetView *rtv[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
ID3D10Texture2D *rt_texture[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
ID3D10Buffer *cb[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
ID3D10Buffer *tmp_buffer[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
ID3D10SamplerState *sampler[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
ID3D10Buffer *buffer[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
unsigned int offset[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
unsigned int stride[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
ID3D10Buffer *so_buffer[D3D10_SO_BUFFER_SLOT_COUNT];
ID3D10InputLayout *tmp_input_layout, *input_layout;
ID3D10DepthStencilState *tmp_ds_state, *ds_state;
ID3D10BlendState *tmp_blend_state, *blend_state;
ID3D10RasterizerState *tmp_rs_state, *rs_state;
ID3D10Predicate *tmp_predicate, *predicate;
D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc;
ID3D10DepthStencilView *tmp_dsv, *dsv;
D3D10_PRIMITIVE_TOPOLOGY topology;
D3D10_TEXTURE2D_DESC texture_desc;
ID3D10GeometryShader *tmp_gs, *gs;
D3D10_DEPTH_STENCIL_DESC ds_desc;
ID3D10VertexShader *tmp_vs, *vs;
D3D10_SAMPLER_DESC sampler_desc;
D3D10_QUERY_DESC predicate_desc;
ID3D10PixelShader *tmp_ps, *ps;
D3D10_RASTERIZER_DESC rs_desc;
D3D10_BUFFER_DESC buffer_desc;
D3D10_BLEND_DESC blend_desc;
ID3D10Texture2D *ds_texture;
unsigned int sample_mask;
unsigned int stencil_ref;
unsigned int count, i;
float blend_factor[4];
ID3D10Device *device;
BOOL predicate_value;
DXGI_FORMAT format;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
buffer_desc.ByteWidth = 1024;
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
{
hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &cb[i]);
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
}
buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER | D3D10_BIND_INDEX_BUFFER | D3D10_BIND_SHADER_RESOURCE;
for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
{
hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer[i]);
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
stride[i] = (i + 1) * 4;
offset[i] = (i + 1) * 16;
}
buffer_desc.BindFlags = D3D10_BIND_STREAM_OUTPUT;
for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
{
hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &so_buffer[i]);
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
}
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
srv_desc.ViewDimension = D3D10_SRV_DIMENSION_BUFFER;
U(srv_desc).Buffer.ElementOffset = 0;
U(srv_desc).Buffer.ElementWidth = 64;
for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
{
hr = ID3D10Device_CreateShaderResourceView(device,
(ID3D10Resource *)buffer[i % D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT], &srv_desc, &srv[i]);
ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
}
sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
sampler_desc.AddressU = D3D10_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressV = D3D10_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP;
sampler_desc.MipLODBias = 0.0f;
sampler_desc.MaxAnisotropy = 16;
sampler_desc.ComparisonFunc = D3D10_COMPARISON_NEVER;
sampler_desc.BorderColor[0] = 0.0f;
sampler_desc.BorderColor[1] = 0.0f;
sampler_desc.BorderColor[2] = 0.0f;
sampler_desc.BorderColor[3] = 0.0f;
sampler_desc.MinLOD = 0.0f;
sampler_desc.MaxLOD = 16.0f;
for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
{
sampler_desc.MinLOD = (float)i;
hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler[i]);
ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
}
hr = ID3D10Device_CreateVertexShader(device, simple_vs, sizeof(simple_vs), &vs);
ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
hr = ID3D10Device_CreateGeometryShader(device, simple_gs, sizeof(simple_gs), &gs);
ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
hr = ID3D10Device_CreatePixelShader(device, simple_ps, sizeof(simple_ps), &ps);
ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
hr = ID3D10Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc), simple_vs,
sizeof(simple_vs), &input_layout);
ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
blend_desc.AlphaToCoverageEnable = FALSE;
blend_desc.BlendEnable[0] = FALSE;
blend_desc.BlendEnable[1] = FALSE;
blend_desc.BlendEnable[2] = FALSE;
blend_desc.BlendEnable[3] = FALSE;
blend_desc.BlendEnable[4] = FALSE;
blend_desc.BlendEnable[5] = FALSE;
blend_desc.BlendEnable[6] = FALSE;
blend_desc.BlendEnable[7] = FALSE;
blend_desc.SrcBlend = D3D10_BLEND_ONE;
blend_desc.DestBlend = D3D10_BLEND_ZERO;
blend_desc.BlendOp = D3D10_BLEND_OP_ADD;
blend_desc.SrcBlendAlpha = D3D10_BLEND_ONE;
blend_desc.DestBlendAlpha = D3D10_BLEND_ZERO;
blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD;
blend_desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL;
blend_desc.RenderTargetWriteMask[1] = D3D10_COLOR_WRITE_ENABLE_ALL;
blend_desc.RenderTargetWriteMask[2] = D3D10_COLOR_WRITE_ENABLE_ALL;
blend_desc.RenderTargetWriteMask[3] = D3D10_COLOR_WRITE_ENABLE_ALL;
blend_desc.RenderTargetWriteMask[4] = D3D10_COLOR_WRITE_ENABLE_ALL;
blend_desc.RenderTargetWriteMask[5] = D3D10_COLOR_WRITE_ENABLE_ALL;
blend_desc.RenderTargetWriteMask[6] = D3D10_COLOR_WRITE_ENABLE_ALL;
blend_desc.RenderTargetWriteMask[7] = D3D10_COLOR_WRITE_ENABLE_ALL;
hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state);
ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
ds_desc.DepthEnable = TRUE;
ds_desc.DepthWriteMask = D3D10_DEPTH_WRITE_MASK_ALL;
ds_desc.DepthFunc = D3D10_COMPARISON_LESS;
ds_desc.StencilEnable = FALSE;
ds_desc.StencilReadMask = D3D10_DEFAULT_STENCIL_READ_MASK;
ds_desc.StencilWriteMask = D3D10_DEFAULT_STENCIL_WRITE_MASK;
ds_desc.FrontFace.StencilFailOp = D3D10_STENCIL_OP_KEEP;
ds_desc.FrontFace.StencilDepthFailOp = D3D10_STENCIL_OP_KEEP;
ds_desc.FrontFace.StencilPassOp = D3D10_STENCIL_OP_KEEP;
ds_desc.FrontFace.StencilFunc = D3D10_COMPARISON_ALWAYS;
ds_desc.BackFace.StencilFailOp = D3D10_STENCIL_OP_KEEP;
ds_desc.BackFace.StencilDepthFailOp = D3D10_STENCIL_OP_KEEP;
ds_desc.BackFace.StencilPassOp = D3D10_STENCIL_OP_KEEP;
ds_desc.BackFace.StencilFunc = D3D10_COMPARISON_ALWAYS;
hr = ID3D10Device_CreateDepthStencilState(device, &ds_desc, &ds_state);
ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
texture_desc.Width = 512;
texture_desc.Height = 512;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D10_USAGE_DEFAULT;
texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &rt_texture[i]);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
}
texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
texture_desc.BindFlags = D3D10_BIND_DEPTH_STENCIL;
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &ds_texture);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)rt_texture[i], NULL, &rtv[i]);
ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
}
hr = ID3D10Device_CreateDepthStencilView(device, (ID3D10Resource *)ds_texture, NULL, &dsv);
ok(SUCCEEDED(hr), "Failed to create depthstencil view, hr %#x.\n", hr);
for (i = 0; i < D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i)
{
SetRect(&tmp_rect[i], i, i * 2, i + 1, (i + 1) * 2);
tmp_viewport[i].TopLeftX = i * 3;
tmp_viewport[i].TopLeftY = i * 4;
tmp_viewport[i].Width = 3;
tmp_viewport[i].Height = 4;
tmp_viewport[i].MinDepth = i * 0.01f;
tmp_viewport[i].MaxDepth = (i + 1) * 0.01f;
}
rs_desc.FillMode = D3D10_FILL_SOLID;
rs_desc.CullMode = D3D10_CULL_BACK;
rs_desc.FrontCounterClockwise = FALSE;
rs_desc.DepthBias = 0;
rs_desc.DepthBiasClamp = 0.0f;
rs_desc.SlopeScaledDepthBias = 0.0f;
rs_desc.DepthClipEnable = TRUE;
rs_desc.ScissorEnable = FALSE;
rs_desc.MultisampleEnable = FALSE;
rs_desc.AntialiasedLineEnable = FALSE;
hr = ID3D10Device_CreateRasterizerState(device, &rs_desc, &rs_state);
ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
predicate_desc.Query = D3D10_QUERY_OCCLUSION_PREDICATE;
predicate_desc.MiscFlags = 0;
hr = ID3D10Device_CreatePredicate(device, &predicate_desc, &predicate);
ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
ID3D10Device_VSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, cb);
ID3D10Device_VSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, srv);
ID3D10Device_VSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler);
ID3D10Device_VSSetShader(device, vs);
ID3D10Device_GSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, cb);
ID3D10Device_GSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, srv);
ID3D10Device_GSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler);
ID3D10Device_GSSetShader(device, gs);
ID3D10Device_PSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, cb);
ID3D10Device_PSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, srv);
ID3D10Device_PSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler);
ID3D10Device_PSSetShader(device, ps);
ID3D10Device_IASetVertexBuffers(device, 0, D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT, buffer, stride, offset);
ID3D10Device_IASetIndexBuffer(device, buffer[0], DXGI_FORMAT_R32_UINT, offset[0]);
ID3D10Device_IASetInputLayout(device, input_layout);
ID3D10Device_IASetPrimitiveTopology(device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
blend_factor[0] = 0.1f;
blend_factor[1] = 0.2f;
blend_factor[2] = 0.3f;
blend_factor[3] = 0.4f;
ID3D10Device_OMSetBlendState(device, blend_state, blend_factor, 0xff00ff00);
ID3D10Device_OMSetDepthStencilState(device, ds_state, 3);
ID3D10Device_OMSetRenderTargets(device, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, rtv, dsv);
ID3D10Device_RSSetScissorRects(device, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE, tmp_rect);
ID3D10Device_RSSetViewports(device, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE, tmp_viewport);
ID3D10Device_RSSetState(device, rs_state);
ID3D10Device_SOSetTargets(device, D3D10_SO_BUFFER_SLOT_COUNT, so_buffer, offset);
ID3D10Device_SetPredication(device, predicate, TRUE);
hr = D3DX10UnsetAllDeviceObjects(device);
ok(SUCCEEDED(hr), "D3DX10UnsetAllDeviceObjects() failed, %#x.\n", hr);
ID3D10Device_VSGetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, tmp_buffer);
for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
{
ok(!tmp_buffer[i], "Got unexpected constant buffer %p in slot %u.\n", tmp_buffer[i], i);
}
ID3D10Device_VSGetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, tmp_srv);
for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
{
ok(!tmp_srv[i], "Got unexpected shader resource view %p in slot %u.\n", tmp_srv[i], i);
}
ID3D10Device_VSGetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, tmp_sampler);
for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
{
ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i);
}
ID3D10Device_VSGetShader(device, &tmp_vs);
ok(!tmp_vs, "Got unexpected vertex shader %p.\n", tmp_vs);
ID3D10Device_GSGetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, tmp_buffer);
for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
{
ok(!tmp_buffer[i], "Got unexpected constant buffer %p in slot %u.\n", tmp_buffer[i], i);
}
ID3D10Device_GSGetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, tmp_srv);
for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
{
ok(!tmp_srv[i], "Got unexpected shader resource view %p in slot %u.\n", tmp_srv[i], i);
}
ID3D10Device_GSGetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, tmp_sampler);
for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
{
ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i);
}
ID3D10Device_GSGetShader(device, &tmp_gs);
ok(!tmp_gs, "Got unexpected geometry shader %p.\n", tmp_gs);
ID3D10Device_PSGetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, tmp_buffer);
for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
{
ok(!tmp_buffer[i], "Got unexpected constant buffer %p in slot %u.\n", tmp_buffer[i], i);
}
ID3D10Device_PSGetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, tmp_srv);
for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
{
ok(!tmp_srv[i], "Got unexpected shader resource view %p in slot %u.\n", tmp_srv[i], i);
}
ID3D10Device_PSGetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, tmp_sampler);
for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
{
ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i);
}
ID3D10Device_PSGetShader(device, &tmp_ps);
ok(!tmp_ps, "Got unexpected pixel shader %p.\n", tmp_ps);
ID3D10Device_IAGetVertexBuffers(device, 0, D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT, tmp_buffer, stride, offset);
for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
{
ok(!tmp_buffer[i], "Got unexpected vertex buffer %p in slot %u.\n", tmp_buffer[i], i);
ok(!stride[i], "Got unexpected stride %u in slot %u.\n", stride[i], i);
ok(!offset[i], "Got unexpected offset %u in slot %u.\n", offset[i], i);
}
ID3D10Device_IAGetIndexBuffer(device, tmp_buffer, &format, offset);
ok(!tmp_buffer[0], "Got unexpected index buffer %p.\n", tmp_buffer[0]);
ok(format == DXGI_FORMAT_R32_UINT, "Got unexpected index buffer format %#x.\n", format);
ok(!offset[0], "Got unexpected index buffer offset %u.\n", offset[0]);
ID3D10Device_IAGetInputLayout(device, &tmp_input_layout);
ok(!tmp_input_layout, "Got unexpected input layout %p.\n", tmp_input_layout);
ID3D10Device_IAGetPrimitiveTopology(device, &topology);
ok(topology == D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, "Got unexpected primitive topology %#x.\n", topology);
ID3D10Device_OMGetBlendState(device, &tmp_blend_state, blend_factor, &sample_mask);
ok(!tmp_blend_state, "Got unexpected blend state %p.\n", tmp_blend_state);
ok(blend_factor[0] == 0.0f && blend_factor[1] == 0.0f
&& blend_factor[2] == 0.0f && blend_factor[3] == 0.0f,
"Got unexpected blend factor {%.8e, %.8e, %.8e, %.8e}.\n",
blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3]);
ok(sample_mask == 0, "Got unexpected sample mask %#x.\n", sample_mask);
ID3D10Device_OMGetDepthStencilState(device, &tmp_ds_state, &stencil_ref);
ok(!tmp_ds_state, "Got unexpected depth stencil state %p.\n", tmp_ds_state);
ok(!stencil_ref, "Got unexpected stencil ref %u.\n", stencil_ref);
ID3D10Device_OMGetRenderTargets(device, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, tmp_rtv, &tmp_dsv);
for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
ok(!tmp_rtv[i], "Got unexpected render target view %p in slot %u.\n", tmp_rtv[i], i);
}
ok(!tmp_dsv, "Got unexpected depth stencil view %p.\n", tmp_dsv);
ID3D10Device_RSGetScissorRects(device, &count, NULL);
ok(count == D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE,
"Got unexpected scissor rect count %u.\n", count);
memset(tmp_rect, 0x55, sizeof(tmp_rect));
count = D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
ID3D10Device_RSGetScissorRects(device, &count, tmp_rect);
for (i = 0; i < D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i)
{
ok(tmp_rect[i].left == i
&& tmp_rect[i].top == i * 2
&& tmp_rect[i].right == i + 1
&& tmp_rect[i].bottom == (i + 1) * 2,
"Got unexpected scissor rect %s in slot %u.\n",
wine_dbgstr_rect(&tmp_rect[i]), i);
}
ID3D10Device_RSGetViewports(device, &count, NULL);
ok(count == D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE,
"Got unexpected viewport count %u.\n", count);
memset(tmp_viewport, 0x55, sizeof(tmp_viewport));
count = D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
ID3D10Device_RSGetViewports(device, &count, tmp_viewport);
for (i = 0; i < D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i)
{
ok(tmp_viewport[i].TopLeftX == i * 3
&& tmp_viewport[i].TopLeftY == i * 4
&& tmp_viewport[i].Width == 3
&& tmp_viewport[i].Height == 4
&& compare_float(tmp_viewport[i].MinDepth, i * 0.01f, 16)
&& compare_float(tmp_viewport[i].MaxDepth, (i + 1) * 0.01f, 16),
"Got unexpected viewport {%d, %d, %u, %u, %.8e, %.8e} in slot %u.\n",
tmp_viewport[i].TopLeftX, tmp_viewport[i].TopLeftY, tmp_viewport[i].Width,
tmp_viewport[i].Height, tmp_viewport[i].MinDepth, tmp_viewport[i].MaxDepth, i);
}
ID3D10Device_RSGetState(device, &tmp_rs_state);
ok(!tmp_rs_state, "Got unexpected rasterizer state %p.\n", tmp_rs_state);
ID3D10Device_SOGetTargets(device, D3D10_SO_BUFFER_SLOT_COUNT, tmp_buffer, offset);
for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
{
ok(!tmp_buffer[i], "Got unexpected stream output %p in slot %u.\n", tmp_buffer[i], i);
ok(offset[i] == ~0u, "Got unexpected stream output offset %u in slot %u.\n", offset[i], i);
}
ID3D10Device_GetPredication(device, &tmp_predicate, &predicate_value);
ok(!tmp_predicate, "Got unexpected predicate %p.\n", tmp_predicate);
ok(!predicate_value, "Got unexpected predicate value %#x.\n", predicate_value);
ID3D10Predicate_Release(predicate);
ID3D10RasterizerState_Release(rs_state);
ID3D10DepthStencilView_Release(dsv);
ID3D10Texture2D_Release(ds_texture);
for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
ID3D10RenderTargetView_Release(rtv[i]);
ID3D10Texture2D_Release(rt_texture[i]);
}
ID3D10DepthStencilState_Release(ds_state);
ID3D10BlendState_Release(blend_state);
ID3D10InputLayout_Release(input_layout);
ID3D10VertexShader_Release(vs);
ID3D10GeometryShader_Release(gs);
ID3D10PixelShader_Release(ps);
for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
{
ID3D10SamplerState_Release(sampler[i]);
}
for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
{
ID3D10ShaderResourceView_Release(srv[i]);
}
for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
{
ID3D10Buffer_Release(so_buffer[i]);
}
for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
{
ID3D10Buffer_Release(buffer[i]);
}
for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
{
ID3D10Buffer_Release(cb[i]);
}
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_D3DX10CreateAsyncMemoryLoader(void)
{
ID3DX10DataLoader *loader;
SIZE_T size;
DWORD data;
HRESULT hr;
void *ptr;
hr = D3DX10CreateAsyncMemoryLoader(NULL, 0, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateAsyncMemoryLoader(NULL, 0, &loader);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateAsyncMemoryLoader(&data, 0, &loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
size = 100;
hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ok(ptr == &data, "Got data pointer %p, original %p.\n", ptr, &data);
ok(!size, "Got unexpected data size.\n");
/* Load() is no-op. */
hr = ID3DX10DataLoader_Load(loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DX10DataLoader_Destroy(loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
data = 0;
hr = D3DX10CreateAsyncMemoryLoader(&data, sizeof(data), &loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
/* Load() is no-op. */
hr = ID3DX10DataLoader_Load(loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
ok(ptr == &data, "Got data pointer %p, original %p.\n", ptr, &data);
ok(size == sizeof(data), "Got unexpected data size.\n");
hr = ID3DX10DataLoader_Destroy(loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
}
static void test_D3DX10CreateAsyncFileLoader(void)
{
static const WCHAR test_filename[] = L"asyncloader.data";
static const char test_data1[] = "test data";
static const char test_data2[] = "more test data";
ID3DX10DataLoader *loader;
WCHAR path[MAX_PATH];
SIZE_T size;
HRESULT hr;
void *ptr;
BOOL ret;
hr = D3DX10CreateAsyncFileLoaderA(NULL, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateAsyncFileLoaderA(NULL, &loader);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateAsyncFileLoaderA("nonexistentfilename", &loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = ID3DX10DataLoader_Load(loader);
ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = ID3DX10DataLoader_Destroy(loader);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
/* Test file sharing using dummy empty file. */
create_file(test_filename, test_data1, sizeof(test_data1), path);
hr = D3DX10CreateAsyncFileLoaderW(path, &loader);
ok(SUCCEEDED(hr), "Failed to create file loader, hr %#x.\n", hr);
ret = delete_file(test_filename);
ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
/* File was removed before Load(). */
hr = ID3DX10DataLoader_Load(loader);
ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr);
/* Create it again. */
create_file(test_filename, test_data1, sizeof(test_data1), NULL);
hr = ID3DX10DataLoader_Load(loader);
ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
/* Already loaded. */
hr = ID3DX10DataLoader_Load(loader);
ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
ret = delete_file(test_filename);
ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
/* Already loaded, file removed. */
hr = ID3DX10DataLoader_Load(loader);
ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr);
/* Decompress still works. */
ptr = NULL;
hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr);
ok(ptr != NULL, "Got unexpected ptr %p.\n", ptr);
ok(size == sizeof(test_data1), "Got unexpected decompressed size.\n");
if (size == sizeof(test_data1))
ok(!memcmp(ptr, test_data1, size), "Got unexpected file data.\n");
/* Create it again, with different data. */
create_file(test_filename, test_data2, sizeof(test_data2), NULL);
hr = ID3DX10DataLoader_Load(loader);
ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
ptr = NULL;
hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr);
ok(ptr != NULL, "Got unexpected ptr %p.\n", ptr);
ok(size == sizeof(test_data2), "Got unexpected decompressed size.\n");
if (size == sizeof(test_data2))
ok(!memcmp(ptr, test_data2, size), "Got unexpected file data.\n");
hr = ID3DX10DataLoader_Destroy(loader);
ok(SUCCEEDED(hr), "Destroy() failed, hr %#x.\n", hr);
ret = delete_file(test_filename);
ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
}
static void test_D3DX10CreateAsyncResourceLoader(void)
{
ID3DX10DataLoader *loader;
HRESULT hr;
hr = D3DX10CreateAsyncResourceLoaderA(NULL, NULL, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateAsyncResourceLoaderA(NULL, NULL, &loader);
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateAsyncResourceLoaderA(NULL, "noname", &loader);
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateAsyncResourceLoaderW(NULL, NULL, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateAsyncResourceLoaderW(NULL, NULL, &loader);
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateAsyncResourceLoaderW(NULL, L"noname", &loader);
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
}
static void test_get_image_info(void)
{
static const WCHAR test_resource_name[] = L"resource.data";
static const WCHAR test_filename[] = L"image.data";
D3DX10_IMAGE_INFO image_info;
HMODULE resource_module;
WCHAR path[MAX_PATH];
unsigned int i;
DWORD dword;
HRESULT hr;
CoInitialize(NULL);
hr = D3DX10GetImageInfoFromMemory(test_image[0].data, 0, NULL, &image_info, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX10GetImageInfoFromMemory(NULL, test_image[0].size, NULL, &image_info, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX10GetImageInfoFromMemory(&dword, sizeof(dword), NULL, &image_info, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(test_image); ++i)
{
winetest_push_context("Test %u", i);
hr = D3DX10GetImageInfoFromMemory(test_image[i].data, test_image[i].size, NULL, &image_info, NULL);
ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP),
"Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
check_image_info(&image_info, test_image + i, __LINE__);
winetest_pop_context();
}
hr = D3DX10GetImageInfoFromFileW(NULL, NULL, &image_info, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX10GetImageInfoFromFileW(L"deadbeaf", NULL, &image_info, NULL);
ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
hr = D3DX10GetImageInfoFromFileA(NULL, NULL, &image_info, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX10GetImageInfoFromFileA("deadbeaf", NULL, &image_info, NULL);
ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(test_image); ++i)
{
winetest_push_context("Test %u", i);
create_file(test_filename, test_image[i].data, test_image[i].size, path);
hr = D3DX10GetImageInfoFromFileW(path, NULL, &image_info, NULL);
ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP),
"Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
check_image_info(&image_info, test_image + i, __LINE__);
hr = D3DX10GetImageInfoFromFileA(get_str_a(path), NULL, &image_info, NULL);
ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP),
"Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
check_image_info(&image_info, test_image + i, __LINE__);
delete_file(test_filename);
winetest_pop_context();
}
/* D3DX10GetImageInfoFromResource tests */
hr = D3DX10GetImageInfoFromResourceW(NULL, NULL, NULL, &image_info, NULL);
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
hr = D3DX10GetImageInfoFromResourceW(NULL, L"deadbeaf", NULL, &image_info, NULL);
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
hr = D3DX10GetImageInfoFromResourceA(NULL, NULL, NULL, &image_info, NULL);
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
hr = D3DX10GetImageInfoFromResourceA(NULL, "deadbeaf", NULL, &image_info, NULL);
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(test_image); ++i)
{
winetest_push_context("Test %u", i);
resource_module = create_resource_module(test_resource_name, test_image[i].data, test_image[i].size);
hr = D3DX10GetImageInfoFromResourceW(resource_module, test_resource_name, NULL, &image_info, NULL);
ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP)
|| broken(hr == D3DX10_ERR_INVALID_DATA) /* Vista */,
"Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
check_image_info(&image_info, test_image + i, __LINE__);
hr = D3DX10GetImageInfoFromResourceA(resource_module, get_str_a(test_resource_name), NULL, &image_info, NULL);
ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP)
|| broken(hr == D3DX10_ERR_INVALID_DATA) /* Vista */,
"Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
check_image_info(&image_info, test_image + i, __LINE__);
delete_resource_module(test_resource_name, resource_module);
winetest_pop_context();
}
CoUninitialize();
}
static void test_create_texture(void)
{
static const WCHAR test_resource_name[] = L"resource.data";
static const WCHAR test_filename[] = L"image.data";
ID3D10Resource *resource;
HMODULE resource_module;
ID3D10Device *device;
WCHAR path[MAX_PATH];
unsigned int i;
HRESULT hr;
device = create_device();
if (!device)
{
skip("Failed to create device, skipping tests.\n");
return;
}
CoInitialize(NULL);
/* D3DX10CreateTextureFromMemory tests */
resource = (ID3D10Resource *)0xdeadbeef;
hr = D3DX10CreateTextureFromMemory(device, NULL, 0, NULL, NULL, &resource, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
ok(resource == (ID3D10Resource *)0xdeadbeef, "Got unexpected resource %p.\n", resource);
resource = (ID3D10Resource *)0xdeadbeef;
hr = D3DX10CreateTextureFromMemory(device, NULL, sizeof(test_bmp_1bpp), NULL, NULL, &resource, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
ok(resource == (ID3D10Resource *)0xdeadbeef, "Got unexpected resource %p.\n", resource);
resource = (ID3D10Resource *)0xdeadbeef;
hr = D3DX10CreateTextureFromMemory(device, test_bmp_1bpp, 0, NULL, NULL, &resource, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
ok(resource == (ID3D10Resource *)0xdeadbeef, "Got unexpected resource %p.\n", resource);
resource = (ID3D10Resource *)0xdeadbeef;
hr = D3DX10CreateTextureFromMemory(device, test_bmp_1bpp, sizeof(test_bmp_1bpp) - 1, NULL, NULL, &resource, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
ok(resource == (ID3D10Resource *)0xdeadbeef, "Got unexpected resource %p.\n", resource);
for (i = 0; i < ARRAY_SIZE(test_image); ++i)
{
winetest_push_context("Test %u", i);
hr = D3DX10CreateTextureFromMemory(device, test_image[i].data, test_image[i].size, NULL, NULL, &resource, NULL);
todo_wine_if(test_image[i].expected_info.MiscFlags & D3D10_RESOURCE_MISC_TEXTURECUBE)
ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP),
"Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
{
check_resource_info(resource, test_image + i, __LINE__);
check_resource_data(resource, test_image + i, __LINE__);
ID3D10Resource_Release(resource);
}
winetest_pop_context();
}
/* D3DX10CreateTextureFromFile tests */
hr = D3DX10CreateTextureFromFileW(device, NULL, NULL, NULL, &resource, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateTextureFromFileW(device, L"deadbeef", NULL, NULL, &resource, NULL);
ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateTextureFromFileA(device, NULL, NULL, NULL, &resource, NULL);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateTextureFromFileA(device, "deadbeef", NULL, NULL, &resource, NULL);
ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(test_image); ++i)
{
winetest_push_context("Test %u", i);
create_file(test_filename, test_image[i].data, test_image[i].size, path);
hr = D3DX10CreateTextureFromFileW(device, path, NULL, NULL, &resource, NULL);
todo_wine_if(test_image[i].expected_info.MiscFlags & D3D10_RESOURCE_MISC_TEXTURECUBE)
ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP),
"Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
{
check_resource_info(resource, test_image + i, __LINE__);
check_resource_data(resource, test_image + i, __LINE__);
ID3D10Resource_Release(resource);
}
hr = D3DX10CreateTextureFromFileA(device, get_str_a(path), NULL, NULL, &resource, NULL);
todo_wine_if(test_image[i].expected_info.MiscFlags & D3D10_RESOURCE_MISC_TEXTURECUBE)
ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP),
"Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
{
check_resource_info(resource, test_image + i, __LINE__);
check_resource_data(resource, test_image + i, __LINE__);
ID3D10Resource_Release(resource);
}
delete_file(test_filename);
winetest_pop_context();
}
/* D3DX10CreateTextureFromResource tests */
hr = D3DX10CreateTextureFromResourceW(device, NULL, NULL, NULL, NULL, &resource, NULL);
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateTextureFromResourceW(device, NULL, L"deadbeef", NULL, NULL, &resource, NULL);
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateTextureFromResourceA(device, NULL, NULL, NULL, NULL, &resource, NULL);
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
hr = D3DX10CreateTextureFromResourceA(device, NULL, "deadbeef", NULL, NULL, &resource, NULL);
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(test_image); ++i)
{
winetest_push_context("Test %u", i);
resource_module = create_resource_module(test_resource_name, test_image[i].data, test_image[i].size);
hr = D3DX10CreateTextureFromResourceW(device, resource_module,
test_resource_name, NULL, NULL, &resource, NULL);
todo_wine_if(test_image[i].expected_info.MiscFlags & D3D10_RESOURCE_MISC_TEXTURECUBE)
ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP),
"Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
{
check_resource_info(resource, test_image + i, __LINE__);
check_resource_data(resource, test_image + i, __LINE__);
ID3D10Resource_Release(resource);
}
hr = D3DX10CreateTextureFromResourceA(device, resource_module,
get_str_a(test_resource_name), NULL, NULL, &resource, NULL);
todo_wine_if(test_image[i].expected_info.MiscFlags & D3D10_RESOURCE_MISC_TEXTURECUBE)
ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP),
"Got unexpected hr %#x.\n", hr);
if (hr == S_OK)
{
check_resource_info(resource, test_image + i, __LINE__);
check_resource_data(resource, test_image + i, __LINE__);
ID3D10Resource_Release(resource);
}
delete_resource_module(test_resource_name, resource_module);
winetest_pop_context();
}
CoUninitialize();
ID3D10Device_Release(device);
}
#define check_rect(rect, left, top, right, bottom) _check_rect(__LINE__, rect, left, top, right, bottom)
static inline void _check_rect(unsigned int line, const RECT *rect, int left, int top, int right, int bottom)
{
ok_(__FILE__, line)(rect->left == left, "Unexpected rect.left %d\n", rect->left);
ok_(__FILE__, line)(rect->top == top, "Unexpected rect.top %d\n", rect->top);
ok_(__FILE__, line)(rect->right == right, "Unexpected rect.right %d\n", rect->right);
ok_(__FILE__, line)(rect->bottom == bottom, "Unexpected rect.bottom %d\n", rect->bottom);
}
static void test_font(void)
{
static const WCHAR testW[] = L"test";
static const char long_text[] = "Example text to test clipping and other related things";
static const WCHAR long_textW[] = L"Example text to test clipping and other related things";
static const MAT2 mat = { {0,1}, {0,0}, {0,0}, {0,1} };
static const D3DXCOLOR color = { 1.0f, 0.0f, 1.0f, 0.0f };
static const D3DXCOLOR white = { 1.0f, 1.0f, 1.0f, 0.0f };
static const struct
{
int font_height;
unsigned int expected_size;
unsigned int expected_levels;
}
tests[] =
{
{ 2, 32, 2 },
{ 6, 128, 4 },
{ 10, 256, 5 },
{ 12, 256, 5 },
{ 72, 256, 8 },
{ 250, 256, 9 },
{ 258, 512, 10 },
{ 512, 512, 10 },
};
const unsigned int size = ARRAY_SIZE(testW);
TEXTMETRICA metrics, expmetrics;
D3D10_TEXTURE2D_DESC texture_desc;
ID3D10Device *device, *device2;
ID3D10ShaderResourceView *srv;
GLYPHMETRICS glyph_metrics;
int ref, i, height, count;
ID3D10Texture2D *texture;
ID3D10Resource *resource;
D3DX10_FONT_DESCA desc;
ID3DX10Sprite *sprite;
RECT rect, blackbox;
ID3DX10Font *font;
TEXTMETRICW tm;
POINT cellinc;
HRESULT hr;
WORD glyph;
BOOL ret;
HDC hdc;
char c;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
ref = get_refcount(device);
hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
ok(hr == S_OK, "Failed to create a font, hr %#x.\n", hr);
ok(ref < get_refcount(device), "Unexpected device refcount.\n");
ID3DX10Font_Release(font);
ok(ref == get_refcount(device), "Unexpected device refcount.\n");
/* Zero size */
hr = D3DX10CreateFontA(device, 0, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
ok(hr == S_OK, "Failed to create a font, hr %#x.\n", hr);
ID3DX10Font_Release(font);
/* Unspecified font name */
hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, NULL, &font);
ok(hr == S_OK, "Failed to create a font, hr %#x.\n", hr);
ID3DX10Font_Release(font);
/* Empty font name */
hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "", &font);
ok(hr == S_OK, "Failed to create a font, hr %#x.\n", hr);
ID3DX10Font_Release(font);
hr = D3DX10CreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", NULL);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = D3DX10CreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", NULL);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
/* D3DX10CreateFontIndirect */
desc.Height = 12;
desc.Width = 0;
desc.Weight = FW_DONTCARE;
desc.MipLevels = 0;
desc.Italic = FALSE;
desc.CharSet = DEFAULT_CHARSET;
desc.OutputPrecision = OUT_DEFAULT_PRECIS;
desc.Quality = DEFAULT_QUALITY;
desc.PitchAndFamily = DEFAULT_PITCH;
strcpy(desc.FaceName, "Tahoma");
hr = D3DX10CreateFontIndirectA(device, &desc, &font);
ok(hr == S_OK, "Failed to create a font, hr %#x.\n", hr);
ID3DX10Font_Release(font);
hr = D3DX10CreateFontIndirectA(NULL, &desc, &font);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = D3DX10CreateFontIndirectA(device, NULL, &font);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = D3DX10CreateFontIndirectA(device, &desc, NULL);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
/* GetDevice */
hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_GetDevice(font, NULL);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_GetDevice(font, &device2);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Device_Release(device2);
ID3DX10Font_Release(font);
/* GetDesc */
hr = D3DX10CreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, OUT_RASTER_PRECIS,
ANTIALIASED_QUALITY, VARIABLE_PITCH, "Tahoma", &font);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_GetDescA(font, NULL);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_GetDescA(font, &desc);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(desc.Height == 12, "Unexpected height %d.\n", desc.Height);
ok(desc.Width == 8, "Unexpected width %u.\n", desc.Width);
ok(desc.Weight == FW_BOLD, "Unexpected weight %u.\n", desc.Weight);
ok(desc.MipLevels == 2, "Unexpected miplevels %u.\n", desc.MipLevels);
ok(desc.Italic == TRUE, "Unexpected italic %#x.\n", desc.Italic);
ok(desc.CharSet == ANSI_CHARSET, "Unexpected charset %u.\n", desc.CharSet);
ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "Unexpected output precision %u.\n", desc.OutputPrecision);
ok(desc.Quality == ANTIALIASED_QUALITY, "Unexpected quality %u.\n", desc.Quality);
ok(desc.PitchAndFamily == VARIABLE_PITCH, "Unexpected pitch and family %#x.\n", desc.PitchAndFamily);
ok(!strcmp(desc.FaceName, "Tahoma"), "Unexpected facename %s.\n", debugstr_a(desc.FaceName));
ID3DX10Font_Release(font);
/* GetDC + GetTextMetrics */
hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hdc = ID3DX10Font_GetDC(font);
ok(!!hdc, "Unexpected hdc %p.\n", hdc);
ret = GetTextMetricsA(hdc, &expmetrics);
ok(ret, "Unexpected ret %#x.\n", ret);
ret = ID3DX10Font_GetTextMetricsA(font, &metrics);
ok(ret, "Unexpected ret %#x.\n", ret);
ok(metrics.tmHeight == expmetrics.tmHeight, "Unexpected height %d, expected %d.\n",
metrics.tmHeight, expmetrics.tmHeight);
ok(metrics.tmAscent == expmetrics.tmAscent, "Unexpected ascent %d, expected %d.\n",
metrics.tmAscent, expmetrics.tmAscent);
ok(metrics.tmDescent == expmetrics.tmDescent, "Unexpected descent %d, expected %d.\n",
metrics.tmDescent, expmetrics.tmDescent);
ok(metrics.tmInternalLeading == expmetrics.tmInternalLeading, "Unexpected internal leading %d, expected %d.\n",
metrics.tmInternalLeading, expmetrics.tmInternalLeading);
ok(metrics.tmExternalLeading == expmetrics.tmExternalLeading, "Unexpected external leading %d, expected %d.\n",
metrics.tmExternalLeading, expmetrics.tmExternalLeading);
ok(metrics.tmAveCharWidth == expmetrics.tmAveCharWidth, "Unexpected average char width %d, expected %d.\n",
metrics.tmAveCharWidth, expmetrics.tmAveCharWidth);
ok(metrics.tmMaxCharWidth == expmetrics.tmMaxCharWidth, "Unexpected maximum char width %d, expected %d.\n",
metrics.tmMaxCharWidth, expmetrics.tmMaxCharWidth);
ok(metrics.tmWeight == expmetrics.tmWeight, "Unexpected weight %d, expected %d.\n",
metrics.tmWeight, expmetrics.tmWeight);
ok(metrics.tmOverhang == expmetrics.tmOverhang, "Unexpected overhang %d, expected %d.\n",
metrics.tmOverhang, expmetrics.tmOverhang);
ok(metrics.tmDigitizedAspectX == expmetrics.tmDigitizedAspectX, "Unexpected digitized x aspect %d, expected %d.\n",
metrics.tmDigitizedAspectX, expmetrics.tmDigitizedAspectX);
ok(metrics.tmDigitizedAspectY == expmetrics.tmDigitizedAspectY, "Unexpected digitized y aspect %d, expected %d.\n",
metrics.tmDigitizedAspectY, expmetrics.tmDigitizedAspectY);
ok(metrics.tmFirstChar == expmetrics.tmFirstChar, "Unexpected first char %u, expected %u.\n",
metrics.tmFirstChar, expmetrics.tmFirstChar);
ok(metrics.tmLastChar == expmetrics.tmLastChar, "Unexpected last char %u, expected %u.\n",
metrics.tmLastChar, expmetrics.tmLastChar);
ok(metrics.tmDefaultChar == expmetrics.tmDefaultChar, "Unexpected default char %u, expected %u.\n",
metrics.tmDefaultChar, expmetrics.tmDefaultChar);
ok(metrics.tmBreakChar == expmetrics.tmBreakChar, "Unexpected break char %u, expected %u.\n",
metrics.tmBreakChar, expmetrics.tmBreakChar);
ok(metrics.tmItalic == expmetrics.tmItalic, "Unexpected italic %u, expected %u.\n",
metrics.tmItalic, expmetrics.tmItalic);
ok(metrics.tmUnderlined == expmetrics.tmUnderlined, "Unexpected underlined %u, expected %u.\n",
metrics.tmUnderlined, expmetrics.tmUnderlined);
ok(metrics.tmStruckOut == expmetrics.tmStruckOut, "Unexpected struck out %u, expected %u.\n",
metrics.tmStruckOut, expmetrics.tmStruckOut);
ok(metrics.tmPitchAndFamily == expmetrics.tmPitchAndFamily, "Unexpected pitch and family %u, expected %u.\n",
metrics.tmPitchAndFamily, expmetrics.tmPitchAndFamily);
ok(metrics.tmCharSet == expmetrics.tmCharSet, "Unexpected charset %u, expected %u.\n",
metrics.tmCharSet, expmetrics.tmCharSet);
ID3DX10Font_Release(font);
/* PreloadText */
hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadTextA(font, NULL, -1);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadTextA(font, NULL, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadTextA(font, NULL, 1);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadTextA(font, "test", -1);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadTextA(font, "", 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadTextA(font, "", -1);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadTextW(font, NULL, -1);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadTextW(font, NULL, 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadTextW(font, NULL, 1);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadTextW(font, testW, -1);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadTextW(font, L"", 0);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadTextW(font, L"", -1);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3DX10Font_Release(font);
/* GetGlyphData, PreloadGlyphs, PreloadCharacters */
hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hdc = ID3DX10Font_GetDC(font);
ok(!!hdc, "Unexpected hdc %p.\n", hdc);
hr = ID3DX10Font_GetGlyphData(font, 0, NULL, &blackbox, &cellinc);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_GetGlyphData(font, 0, &srv, NULL, &cellinc);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
ID3D10ShaderResourceView_Release(srv);
hr = ID3DX10Font_GetGlyphData(font, 0, &srv, &blackbox, NULL);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
ID3D10ShaderResourceView_Release(srv);
hr = ID3DX10Font_PreloadCharacters(font, 'b', 'a');
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadGlyphs(font, 1, 0);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Font_PreloadCharacters(font, 'a', 'a');
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
for (c = 'b'; c <= 'z'; ++c)
{
winetest_push_context("Character %c", c);
count = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
ok(count != GDI_ERROR, "Unexpected count %u.\n", count);
hr = ID3DX10Font_GetGlyphData(font, glyph, &srv, &blackbox, &cellinc);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (FAILED(hr))
{
winetest_pop_context();
break;
}
ID3D10ShaderResourceView_GetResource(srv, &resource);
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Resource_Release(resource);
ID3D10Texture2D_GetDesc(texture, &texture_desc);
ok(texture_desc.Width == 256, "Unexpected width %u.\n", texture_desc.Width);
ok(texture_desc.Height == 256, "Unexpected height %u.\n", texture_desc.Height);
ok(texture_desc.MipLevels == 5, "Unexpected miplevels %u.\n", texture_desc.MipLevels);
ok(texture_desc.ArraySize == 1, "Unexpected array size %u.\n", texture_desc.ArraySize);
ok(texture_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Unexpected format %#x.\n",
texture_desc.Format);
ok(texture_desc.SampleDesc.Count == 1, "Unexpected samples count %u.\n",
texture_desc.SampleDesc.Count);
ok(texture_desc.SampleDesc.Quality == 0, "Unexpected quality level %u.\n",
texture_desc.SampleDesc.Quality);
ok(texture_desc.Usage == 0, "Unexpected usage %#x.\n", texture_desc.Usage);
ok(texture_desc.BindFlags == D3D10_BIND_SHADER_RESOURCE, "Unexpected bind flags %#x.\n",
texture_desc.BindFlags);
ok(texture_desc.CPUAccessFlags == 0, "Unexpected access flags %#x.\n",
texture_desc.CPUAccessFlags);
ok(texture_desc.MiscFlags == 0, "Unexpected misc flags %#x.\n", texture_desc.MiscFlags);
count = GetGlyphOutlineW(hdc, glyph, GGO_GLYPH_INDEX | GGO_METRICS, &glyph_metrics, 0, NULL, &mat);
ok(count != GDI_ERROR, "Unexpected count %#x.\n", count);
ret = ID3DX10Font_GetTextMetricsW(font, &tm);
ok(ret, "Unexpected ret %#x.\n", ret);
todo_wine ok(blackbox.right - blackbox.left == glyph_metrics.gmBlackBoxX + 2, "Got %d, expected %d.\n",
blackbox.right - blackbox.left, glyph_metrics.gmBlackBoxX + 2);
todo_wine ok(blackbox.bottom - blackbox.top == glyph_metrics.gmBlackBoxY + 2, "Got %d, expected %d.\n",
blackbox.bottom - blackbox.top, glyph_metrics.gmBlackBoxY + 2);
ok(cellinc.x == glyph_metrics.gmptGlyphOrigin.x - 1, "Got %d, expected %d.\n",
cellinc.x, glyph_metrics.gmptGlyphOrigin.x - 1);
ok(cellinc.y == tm.tmAscent - glyph_metrics.gmptGlyphOrigin.y - 1, "Got %d, expected %d.\n",
cellinc.y, tm.tmAscent - glyph_metrics.gmptGlyphOrigin.y - 1);
ID3D10Texture2D_Release(texture);
winetest_pop_context();
}
hr = ID3DX10Font_PreloadCharacters(font, 'a', 'z');
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
/* Test multiple textures */
hr = ID3DX10Font_PreloadGlyphs(font, 0, 1000);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
/* Test glyphs that are not rendered */
for (glyph = 1; glyph < 4; ++glyph)
{
srv = (void *)0xdeadbeef;
hr = ID3DX10Font_GetGlyphData(font, glyph, &srv, &blackbox, &cellinc);
todo_wine {
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!srv, "Unexpected resource view %p.\n", srv);
}
}
ID3DX10Font_Release(font);
c = 'a';
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
winetest_push_context("Test %u", i);
hr = D3DX10CreateFontA(device, tests[i].font_height, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hdc = ID3DX10Font_GetDC(font);
ok(!!hdc, "Unexpected hdc %p.\n", hdc);
count = GetGlyphIndicesA(hdc, &c, 1, &glyph, 0);
ok(count != GDI_ERROR, "Unexpected count %u.\n", count);
hr = ID3DX10Font_GetGlyphData(font, glyph, &srv, NULL, NULL);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (FAILED(hr))
{
ID3DX10Font_Release(font);
winetest_pop_context();
break;
}
ID3D10ShaderResourceView_GetResource(srv, &resource);
hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D10Texture2D, (void **)&texture);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3D10Resource_Release(resource);
ID3D10Texture2D_GetDesc(texture, &texture_desc);
ok(texture_desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Unexpected format %#x.\n",
texture_desc.Format);
ok(texture_desc.Usage == 0, "Unexpected usage %#x.\n", texture_desc.Usage);
ok(texture_desc.Width == tests[i].expected_size, "Unexpected width %u.\n", texture_desc.Width);
ok(texture_desc.Height == tests[i].expected_size, "Unexpected height %u.\n", texture_desc.Height);
ok(texture_desc.CPUAccessFlags == 0, "Unexpected access flags %#x.\n",
texture_desc.CPUAccessFlags);
ok(texture_desc.BindFlags == D3D10_BIND_SHADER_RESOURCE, "Unexpected bind flags %#x.\n",
texture_desc.BindFlags);
ID3D10Texture2D_Release(texture);
/* DrawText */
hr = D3DX10CreateSprite(device, 0, &sprite);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
SetRect(&rect, 0, 0, 640, 480);
hr = ID3DX10Sprite_Begin(sprite, 0);
ok (hr == S_OK, "Unexpected hr %#x.\n", hr);
height = ID3DX10Font_DrawTextW(font, sprite, testW, -1, &rect, DT_TOP, white);
ok(height == tests[i].font_height, "Unexpected height %u.\n", height);
height = ID3DX10Font_DrawTextW(font, sprite, testW, size, &rect, DT_TOP, white);
ok(height == tests[i].font_height, "Unexpected height %u.\n", height);
height = ID3DX10Font_DrawTextW(font, sprite, testW, size, &rect, DT_RIGHT, white);
ok(height == tests[i].font_height, "Unexpected height %u.\n", height);
height = ID3DX10Font_DrawTextW(font, sprite, testW, size, &rect, DT_LEFT | DT_NOCLIP, white);
ok(height == tests[i].font_height, "Unexpected height %u.\n", height);
SetRectEmpty(&rect);
height = ID3DX10Font_DrawTextW(font, sprite, testW, size, &rect,
DT_LEFT | DT_CALCRECT, white);
ok(height == tests[i].font_height, "Unexpected height %u.\n", height);
ok(!rect.left, "Unexpected rect left %d.\n", rect.left);
ok(!rect.top, "Unexpected rect top %d.\n", rect.top);
ok(rect.right, "Unexpected rect right %d.\n", rect.right);
ok(rect.bottom == tests[i].font_height, "Unexpected rect bottom %d.\n", rect.bottom);
hr = ID3DX10Sprite_End(sprite);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3DX10Sprite_Release(sprite);
ID3DX10Font_Release(font);
winetest_pop_context();
}
if (!strcmp(winetest_platform, "wine"))
return;
/* DrawText */
hr = D3DX10CreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
DEFAULT_QUALITY, DEFAULT_PITCH, "Tahoma", &font);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
SetRect(&rect, 10, 10, 200, 200);
height = ID3DX10Font_DrawTextA(font, NULL, "test", -2, &rect, 0, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextA(font, NULL, "test", -1, &rect, 0, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextA(font, NULL, "test", 0, &rect, 0, color);
ok(height == 0, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextA(font, NULL, "test", 1, &rect, 0, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextA(font, NULL, "test", 2, &rect, 0, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextA(font, NULL, "", 0, &rect, 0, color);
ok(height == 0, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextA(font, NULL, "", -1, &rect, 0, color);
ok(height == 0, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextA(font, NULL, "test", -1, NULL, 0, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextA(font, NULL, "test", -1, NULL, DT_CALCRECT, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextA(font, NULL, NULL, -1, NULL, 0, color);
ok(height == 0, "Unexpected height %d.\n", height);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextA(font, NULL, long_text, -1, &rect, DT_WORDBREAK, color);
ok(height == 60, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextA(font, NULL, long_text, -1, &rect, DT_WORDBREAK | DT_NOCLIP, color);
ok(height == 96, "Unexpected height %d.\n", height);
SetRect(&rect, 10, 10, 200, 200);
height = ID3DX10Font_DrawTextW(font, NULL, testW, -1, &rect, 0, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, testW, 0, &rect, 0, color);
ok(height == 0, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, testW, 1, &rect, 0, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, testW, 2, &rect, 0, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"", 0, &rect, 0, color);
ok(height == 0, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"", -1, &rect, 0, color);
ok(height == 0, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, testW, -1, NULL, 0, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, testW, -1, NULL, DT_CALCRECT, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, NULL, -1, NULL, 0, color);
ok(height == 0, "Unexpected height %d.\n", height);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, long_textW, -1, &rect, DT_WORDBREAK, color);
ok(height == 60, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, long_textW, -1, &rect, DT_WORDBREAK | DT_NOCLIP, color);
ok(height == 96, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"a\na", -1, NULL, 0, color);
ok(height == 24, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"a\na", -1, &rect, 0, color);
ok(height == 24, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"a\r\na", -1, &rect, 0, color);
ok(height == 24, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"a\ra", -1, &rect, 0, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"a\na", -1, &rect, DT_SINGLELINE, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"a\naaaaa aaaa", -1, &rect, DT_SINGLELINE, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"a\naaaaa aaaa", -1, &rect, 0, color);
ok(height == 24, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"a\naaaaa aaaa", -1, &rect, DT_WORDBREAK, color);
ok(height == 36, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"a\naaaaa aaaa", -1, &rect, DT_WORDBREAK | DT_SINGLELINE, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"1\n2\n3\n4\n5\n6", -1, &rect, 0, color);
ok(height == 48, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"1\n2\n3\n4\n5\n6", -1, &rect, DT_NOCLIP, color);
ok(height == 72, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"\t\t\t\t\t\t\t\t\t\t", -1, &rect, DT_WORDBREAK, color);
ok(height == 0, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"\t\t\t\t\t\t\t\t\t\ta", -1, &rect, DT_WORDBREAK, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"\taaaaaaaaaa", -1, &rect, DT_WORDBREAK, color);
ok(height == 24, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"\taaaaaaaaaa", -1, &rect, DT_EXPANDTABS | DT_WORDBREAK, color);
ok(height == 36, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"\taaa\taaa\taaa", -1, &rect, DT_WORDBREAK, color);
ok(height == 24, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"\taaa\taaa\taaa", -1, &rect, DT_EXPANDTABS | DT_WORDBREAK, color);
ok(height == 48, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"\t\t\t\t\t\t\t\t\t\t", -1, &rect, DT_EXPANDTABS | DT_WORDBREAK, color);
ok(height == 60, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"a\ta", -1, &rect, DT_EXPANDTABS | DT_WORDBREAK, color);
ok(height == 12, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"a\ta\ta", -1, &rect, DT_EXPANDTABS | DT_WORDBREAK, color);
ok(height == 24, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaaaaaaaaaaaaaaaaaa", -1, &rect, DT_WORDBREAK, color);
ok(height == 36, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"a a", -1, &rect, DT_WORDBREAK, color);
ok(height == 36, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK, color);
ok(height == 36, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_RIGHT, color);
ok(height == 36, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_CENTER, color);
ok(height == 36, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_BOTTOM, color);
ok(height == 40, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_VCENTER, color);
ok(height == 32, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_RIGHT, color);
ok(height == 24, "Unexpected height %d.\n", height);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER, color);
ok(height == 24, "Unexpected height %d.\n", height);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 10, 30, 34);
SetRect(&rect, -10, 10, 30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, -10, 10, 10, 34);
SetRect(&rect, 10, -10, 50, 30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 10, -10, 30, 14);
SetRect(&rect, 10, 10, -30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 10, 30, 34);
SetRect(&rect, 10, 10, 50, -30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 10, 30, 34);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 10, 30, 34);
SetRect(&rect, -10, 10, 30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, -10, 10, 10, 34);
SetRect(&rect, 10, -10, 50, 30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 10, -10, 30, 14);
SetRect(&rect, 10, 10, -30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 12, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 10, 53, 22);
SetRect(&rect, 10, 10, 50, -30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 10, 30, 34);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_BOTTOM | DT_CALCRECT, color);
ok(height == 40, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 26, 30, 50);
SetRect(&rect, -10, 10, 30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_BOTTOM | DT_CALCRECT, color);
ok(height == 40, "Unexpected height %d.\n", height);
check_rect(&rect, -10, 26, 10, 50);
SetRect(&rect, 10, -10, 50, 30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_BOTTOM | DT_CALCRECT, color);
ok(height == 40, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 6, 30, 30);
SetRect(&rect, 10, 10, -30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_BOTTOM | DT_CALCRECT, color);
ok(height == 40, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 26, 30, 50);
SetRect(&rect, 10, 10, 50, -30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_BOTTOM | DT_CALCRECT, color);
ok(height == -40, "Unexpected height %d.\n", height);
check_rect(&rect, 10, -54, 30, -30);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_BOTTOM | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 40, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 26, 30, 50);
SetRect(&rect, -10, 10, 30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_BOTTOM | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 40, "Unexpected height %d.\n", height);
check_rect(&rect, -10, 26, 10, 50);
SetRect(&rect, 10, -10, 50, 30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_BOTTOM | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 40, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 6, 30, 30);
SetRect(&rect, 10, 10, -30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_BOTTOM | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 40, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 38, 53, 50);
SetRect(&rect, 10, 10, 50, -30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_BOTTOM | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == -40, "Unexpected height %d.\n", height);
check_rect(&rect, 10, -54, 30, -30);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_VCENTER | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 18, 30, 42);
SetRect(&rect, -10, 10, 30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_VCENTER | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, -10, 18, 10, 42);
SetRect(&rect, 10, -10, 50, 30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_VCENTER | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, 10, -2, 30, 22);
SetRect(&rect, 10, 10, -30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_VCENTER | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 18, 30, 42);
SetRect(&rect, 10, 10, 50, -30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_VCENTER | DT_CALCRECT, color);
ok(height == -8, "Unexpected height %d.\n", height);
check_rect(&rect, 10, -22, 30, 2);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 18, 30, 42);
SetRect(&rect, -10, 10, 30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, -10, 18, 10, 42);
SetRect(&rect, 10, -10, 50, 30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, 10, -2, 30, 22);
SetRect(&rect, 10, 10, -30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 26, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 24, 53, 36);
SetRect(&rect, 10, 10, 50, -30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == -8, "Unexpected height %d.\n", height);
check_rect(&rect, 10, -22, 30, 2);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_RIGHT | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 30, 10, 50, 34);
SetRect(&rect, -10, 10, 30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_RIGHT | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 10, 30, 34);
SetRect(&rect, 10, -10, 50, 30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_RIGHT | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 30, -10, 50, 14);
SetRect(&rect, 10, 10, -30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_RIGHT | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, -50, 10, -30, 34);
SetRect(&rect, 10, 10, 50, -30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_RIGHT | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 30, 10, 50, 34);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_RIGHT | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 30, 10, 50, 34);
SetRect(&rect, -10, 10, 30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_RIGHT | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 10, 10, 30, 34);
SetRect(&rect, 10, -10, 50, 30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_RIGHT | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 30, -10, 50, 14);
SetRect(&rect, 10, 10, -30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_RIGHT | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 12, "Unexpected height %d.\n", height);
check_rect(&rect, -73, 10, -30, 22);
SetRect(&rect, 10, 10, 50, -30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_RIGHT | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 30, 10, 50, 34);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 20, 10, 40, 34);
SetRect(&rect, -10, 10, 30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 0, 10, 20, 34);
SetRect(&rect, 10, -10, 50, 30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 20, -10, 40, 14);
SetRect(&rect, 10, 10, -30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, -20, 10, 0, 34);
SetRect(&rect, 10, 10, 50, -30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 20, 10, 40, 34);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 20, 10, 40, 34);
SetRect(&rect, -10, 10, 30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 0, 10, 20, 34);
SetRect(&rect, 10, -10, 50, 30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 20, -10, 40, 14);
SetRect(&rect, 10, 10, -30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 12, "Unexpected height %d.\n", height);
check_rect(&rect, -31, 10, 12, 22);
SetRect(&rect, 10, 10, 50, -30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 24, "Unexpected height %d.\n", height);
check_rect(&rect, 20, 10, 40, 34);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, 20, 18, 40, 42);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, 20, 18, 40, 42);
SetRect(&rect, -10, 10, 30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, 0, 18, 20, 42);
SetRect(&rect, 10, -10, 50, 30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, 20, -2, 40, 22);
SetRect(&rect, 10, 10, -30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, -20, 18, 0, 42);
SetRect(&rect, 10, 10, 50, -30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa\naaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_CALCRECT, color);
ok(height == -8, "Unexpected height %d.\n", height);
check_rect(&rect, 20, -22, 40, 2);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, 20, 18, 40, 42);
SetRect(&rect, 10, 10, 50, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, 20, 18, 40, 42);
SetRect(&rect, -10, 10, 30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, 0, 18, 20, 42);
SetRect(&rect, 10, -10, 50, 30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 32, "Unexpected height %d.\n", height);
check_rect(&rect, 20, -2, 40, 22);
SetRect(&rect, 10, 10, -30, 50);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == 26, "Unexpected height %d.\n", height);
check_rect(&rect, -31, 24, 12, 36);
SetRect(&rect, 10, 10, 50, -30);
height = ID3DX10Font_DrawTextW(font, NULL, L"aaaa aaaa", -1, &rect, DT_CENTER | DT_VCENTER | DT_WORDBREAK | DT_CALCRECT, color);
ok(height == -8, "Unexpected height %d.\n", height);
check_rect(&rect, 20, -22, 40, 2);
ID3DX10Font_Release(font);
}
static void test_sprite(void)
{
ID3D10ShaderResourceView *srv1, *srv2;
ID3D10Texture2D *texture1, *texture2;
D3D10_TEXTURE2D_DESC texture_desc;
ID3D10Device *device, *device2;
D3DX10_SPRITE sprite_desc;
ID3DX10Sprite *sprite;
D3DXMATRIX mat, mat2;
ULONG refcount;
HRESULT hr;
static const D3DXMATRIX identity =
{
._11 = 1.0f,
._22 = 1.0f,
._33 = 1.0f,
._44 = 1.0f,
};
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
texture_desc.Width = 64;
texture_desc.Height = 64;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D10_USAGE_DEFAULT;
texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture1);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture2);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture1, NULL, &srv1);
ok(SUCCEEDED(hr), "Failed to create srv, hr %#x.\n", hr);
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture1, NULL, &srv2);
ok(SUCCEEDED(hr), "Failed to create srv, hr %#x.\n", hr);
hr = D3DX10CreateSprite(device, 0, NULL);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = D3DX10CreateSprite(NULL, 0, &sprite);
ok(hr == D3DERR_INVALIDCALL, "Unexpected hr %#x.\n", hr);
hr = D3DX10CreateSprite(device, 0, &sprite);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
/* GetDevice */
hr = ID3DX10Sprite_GetDevice(sprite, NULL);
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_GetDevice(sprite, &device2);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(device == device2, "Unexpected device.\n");
ID3D10Device_Release(device2);
/* Projection transform */
hr = ID3DX10Sprite_GetProjectionTransform(sprite, NULL);
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_GetProjectionTransform(sprite, &mat);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!memcmp(&mat, &identity, sizeof(mat)), "Unexpected projection transform.\n");
/* Set a transform and test if it gets returned correctly */
mat.m[0][0] = 2.1f; mat.m[0][1] = 6.5f; mat.m[0][2] =-9.6f; mat.m[0][3] = 1.7f;
mat.m[1][0] = 4.2f; mat.m[1][1] =-2.5f; mat.m[1][2] = 2.1f; mat.m[1][3] = 5.5f;
mat.m[2][0] =-2.6f; mat.m[2][1] = 0.3f; mat.m[2][2] = 8.6f; mat.m[2][3] = 8.4f;
mat.m[3][0] = 6.7f; mat.m[3][1] =-5.1f; mat.m[3][2] = 6.1f; mat.m[3][3] = 2.2f;
hr = ID3DX10Sprite_SetProjectionTransform(sprite, NULL);
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_SetProjectionTransform(sprite, &mat);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_GetProjectionTransform(sprite, &mat2);
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(!memcmp(&mat, &mat2, sizeof(mat)), "Unexpected matrix.\n");
/* View transform */
hr = ID3DX10Sprite_SetViewTransform(sprite, NULL);
todo_wine
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_SetViewTransform(sprite, &mat);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
/* Begin */
hr = ID3DX10Sprite_Begin(sprite, 0);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
/* Flush/End */
hr = ID3DX10Sprite_Flush(sprite);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_End(sprite);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
/* May not be called before next Begin */
hr = ID3DX10Sprite_Flush(sprite);
todo_wine
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_End(sprite);
todo_wine
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
/* Draw */
hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, NULL, 0);
todo_wine
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
memset(&sprite_desc, 0, sizeof(sprite_desc));
hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 0);
todo_wine
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1);
todo_wine
ok(hr == E_FAIL, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_Begin(sprite, 0);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
memset(&sprite_desc, 0, sizeof(sprite_desc));
hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
sprite_desc.pTexture = srv1;
hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_Flush(sprite);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_Flush(sprite);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
hr = ID3DX10Sprite_End(sprite);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
/* D3DX10_SPRITE_ADDREF_TEXTURES */
hr = ID3DX10Sprite_Begin(sprite, D3DX10_SPRITE_ADDREF_TEXTURES);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
memset(&sprite_desc, 0, sizeof(sprite_desc));
sprite_desc.pTexture = srv1;
refcount = get_refcount(srv1);
hr = ID3DX10Sprite_DrawSpritesBuffered(sprite, &sprite_desc, 1);
todo_wine {
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(get_refcount(srv1) > refcount, "Unexpected refcount.\n");
}
hr = ID3DX10Sprite_Flush(sprite);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ok(get_refcount(srv1) == refcount, "Unexpected refcount.\n");
hr = ID3DX10Sprite_End(sprite);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
ID3DX10Sprite_Release(sprite);
ID3D10Texture2D_Release(texture1);
ID3D10Texture2D_Release(texture2);
ID3D10ShaderResourceView_Release(srv1);
ID3D10ShaderResourceView_Release(srv2);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Unexpected refcount.\n");
}
static void test_create_effect_from_resource(void)
{
ID3D10Device *device;
ID3D10Effect *effect;
ULONG refcount;
HRESULT hr;
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = D3DX10CreateEffectFromResourceA(GetModuleHandleA(NULL), "resource", NULL, NULL, NULL,
"fx_4_0", 0, 0, device, NULL, NULL, &effect, NULL, NULL);
ok(hr == D3DX10_ERR_INVALID_DATA, "Unexpected hr %#x.\n", hr);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Unexpected refcount.\n");
}
START_TEST(d3dx10)
{
test_D3DX10UnsetAllDeviceObjects();
test_D3DX10CreateAsyncMemoryLoader();
test_D3DX10CreateAsyncFileLoader();
test_D3DX10CreateAsyncResourceLoader();
test_get_image_info();
test_create_texture();
test_font();
test_sprite();
test_create_effect_from_resource();
}