2016-05-02 01:26:48 +02:00
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/*
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* Copyright 2016 Nikolay Sivov for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "initguid.h"
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#include "d3d10_1.h"
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#include "d3dx10.h"
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#include "wine/test.h"
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2020-07-08 05:10:19 +02:00
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/* 1x1 1bpp bmp image */
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static const BYTE test_bmp_1bpp[] =
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{
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0x42, 0x4d, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x28, 0x00,
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0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x02, 0x00,
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0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xf1, 0xf2, 0xf3, 0x80, 0xf4, 0xf5, 0xf6, 0x81, 0x00, 0x00,
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0x00, 0x00
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};
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/* 1x1 4bpp bmp image */
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static const BYTE test_bmp_4bpp[] =
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{
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0x42, 0x4d, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x28, 0x00,
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0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x02, 0x00,
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0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xf1, 0xf2, 0xf3, 0x80, 0xf4, 0xf5, 0xf6, 0x81, 0x00, 0x00,
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0x00, 0x00
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};
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2020-06-17 17:27:31 +02:00
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/* 1x1 8bpp bmp image */
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static const BYTE test_bmp_8bpp[] =
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{
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0x42, 0x4d, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x28, 0x00,
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0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x02, 0x00,
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0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xf1, 0xf2, 0xf3, 0x80, 0xf4, 0xf5, 0xf6, 0x81, 0x00, 0x00,
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0x00, 0x00
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};
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2020-07-08 05:10:19 +02:00
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/* 1x1 16bpp bmp image */
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static const BYTE test_bmp_16bpp[] =
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{
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0x42, 0x4d, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
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0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x42, 0x00, 0x00, 0x00, 0x00
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};
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/* 1x1 24bpp bmp image */
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static const BYTE test_bmp_24bpp[] =
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{
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0x42, 0x4d, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
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0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x84, 0x84, 0x00, 0x00, 0x00
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};
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2020-06-17 17:27:31 +02:00
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/* 2x2 32bpp XRGB bmp image */
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static const BYTE test_bmp_32bpp_xrgb[] =
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{
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0x42, 0x4d, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
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0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0xb0, 0xc0, 0x00, 0xa1, 0xb1, 0xc1, 0x00, 0xa2, 0xb2,
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0xc2, 0x00, 0xa3, 0xb3, 0xc3, 0x00
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};
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/* 2x2 32bpp ARGB bmp image */
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static const BYTE test_bmp_32bpp_argb[] =
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{
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0x42, 0x4d, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
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0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0xb0, 0xc0, 0x00, 0xa1, 0xb1, 0xc1, 0x00, 0xa2, 0xb2,
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0xc2, 0x00, 0xa3, 0xb3, 0xc3, 0x01
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};
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2020-07-08 05:10:19 +02:00
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/* 1x1 8bpp gray png image */
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static const BYTE test_png_8bpp_gray[] =
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2020-06-17 17:27:31 +02:00
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{
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,
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0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x08, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x7e, 0x9b,
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0x55, 0x00, 0x00, 0x00, 0x0a, 0x49, 0x44, 0x41, 0x54, 0x08, 0xd7, 0x63, 0xf8, 0x0f, 0x00, 0x01,
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0x01, 0x01, 0x00, 0x1b, 0xb6, 0xee, 0x56, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae,
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0x42, 0x60, 0x82
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};
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2020-07-08 05:10:19 +02:00
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/* 1x1 jpg image */
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static const BYTE test_jpg[] =
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{
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0xff, 0xd8, 0xff, 0xe0, 0x00, 0x10, 0x4a, 0x46, 0x49, 0x46, 0x00, 0x01, 0x01, 0x01, 0x01, 0x2c,
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0x01, 0x2c, 0x00, 0x00, 0xff, 0xdb, 0x00, 0x43, 0x00, 0x05, 0x03, 0x04, 0x04, 0x04, 0x03, 0x05,
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0x04, 0x04, 0x04, 0x05, 0x05, 0x05, 0x06, 0x07, 0x0c, 0x08, 0x07, 0x07, 0x07, 0x07, 0x0f, 0x0b,
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0x0b, 0x09, 0x0c, 0x11, 0x0f, 0x12, 0x12, 0x11, 0x0f, 0x11, 0x11, 0x13, 0x16, 0x1c, 0x17, 0x13,
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0x14, 0x1a, 0x15, 0x11, 0x11, 0x18, 0x21, 0x18, 0x1a, 0x1d, 0x1d, 0x1f, 0x1f, 0x1f, 0x13, 0x17,
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0x22, 0x24, 0x22, 0x1e, 0x24, 0x1c, 0x1e, 0x1f, 0x1e, 0xff, 0xdb, 0x00, 0x43, 0x01, 0x05, 0x05,
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0x05, 0x07, 0x06, 0x07, 0x0e, 0x08, 0x08, 0x0e, 0x1e, 0x14, 0x11, 0x14, 0x1e, 0x1e, 0x1e, 0x1e,
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0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e,
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0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e,
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0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0x1e, 0xff, 0xc0,
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0x00, 0x11, 0x08, 0x00, 0x01, 0x00, 0x01, 0x03, 0x01, 0x22, 0x00, 0x02, 0x11, 0x01, 0x03, 0x11,
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0x01, 0xff, 0xc4, 0x00, 0x15, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xff, 0xc4, 0x00, 0x14, 0x10, 0x01, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xc4,
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0x00, 0x14, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0xff, 0xc4, 0x00, 0x14, 0x11, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xda, 0x00, 0x0c, 0x03, 0x01,
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0x00, 0x02, 0x11, 0x03, 0x11, 0x00, 0x3f, 0x00, 0xb2, 0xc0, 0x07, 0xff, 0xd9
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};
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/* 1x1 gif image */
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static const BYTE test_gif[] =
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{
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0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x01, 0x00, 0x01, 0x00, 0x80, 0x00, 0x00, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0x2c, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x02, 0x02, 0x44,
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0x01, 0x00, 0x3b
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};
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/* 1x1 tiff image */
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static const BYTE test_tiff[] =
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{
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0x49, 0x49, 0x2a, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0xfe, 0x00,
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0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x00, 0x01, 0x00,
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0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
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0x00, 0x00, 0x02, 0x01, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0xd2, 0x00, 0x00, 0x00, 0x03, 0x01,
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0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x01, 0x03, 0x00, 0x01, 0x00,
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0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0d, 0x01, 0x02, 0x00, 0x1b, 0x00, 0x00, 0x00, 0xd8, 0x00,
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0x00, 0x00, 0x11, 0x01, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x12, 0x01,
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0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x15, 0x01, 0x03, 0x00, 0x01, 0x00,
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0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x16, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x40, 0x00,
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0x00, 0x00, 0x17, 0x01, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1a, 0x01,
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0x05, 0x00, 0x01, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x1b, 0x01, 0x05, 0x00, 0x01, 0x00,
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0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x1c, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
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0x00, 0x00, 0x28, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x08, 0x00, 0x08, 0x00, 0x08, 0x00, 0x2f, 0x68, 0x6f, 0x6d, 0x65, 0x2f, 0x6d, 0x65,
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0x68, 0x2f, 0x44, 0x65, 0x73, 0x6b, 0x74, 0x6f, 0x70, 0x2f, 0x74, 0x65, 0x73, 0x74, 0x2e, 0x74,
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0x69, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48,
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0x00, 0x00, 0x00, 0x01
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};
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2020-06-17 17:27:31 +02:00
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/* 4x2 DXT5 dds image */
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static const BYTE test_dds_dxt5[] =
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{
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0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x08, 0x00, 0x02, 0x00, 0x00, 0x00,
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0x04, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
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0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x35, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xef, 0x87, 0x0f, 0x78, 0x05, 0x05, 0x50, 0x50
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};
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/* 4x4 DXT1 cube map */
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static const BYTE test_dds_cube[] =
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{
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|
0x44, 0x44, 0x53, 0x20, 0x7c, 0x00, 0x00, 0x00, 0x07, 0x10, 0x0a, 0x00, 0x04, 0x00, 0x00, 0x00,
|
|
|
|
0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
|
|
|
|
0x04, 0x00, 0x00, 0x00, 0x44, 0x58, 0x54, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x40, 0x00,
|
|
|
|
0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7, 0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55,
|
|
|
|
0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7,
|
|
|
|
0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55, 0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7, 0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55,
|
|
|
|
0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7,
|
|
|
|
0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55, 0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7, 0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55,
|
|
|
|
0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00, 0xf5, 0xa7, 0x08, 0x69, 0x74, 0xc0, 0xbf, 0xd7,
|
|
|
|
0x32, 0x96, 0x0b, 0x7b, 0xcc, 0x55, 0xcc, 0x55, 0x0e, 0x84, 0x0e, 0x84, 0x00, 0x00, 0x00, 0x00
|
|
|
|
};
|
|
|
|
|
2020-07-08 05:10:19 +02:00
|
|
|
/* 1x1 wmp image */
|
|
|
|
static const BYTE test_wmp[] =
|
|
|
|
{
|
|
|
|
0x49, 0x49, 0xbc, 0x01, 0x20, 0x00, 0x00, 0x00, 0x24, 0xc3, 0xdd, 0x6f, 0x03, 0x4e, 0xfe, 0x4b,
|
|
|
|
0xb1, 0x85, 0x3d, 0x77, 0x76, 0x8d, 0xc9, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
0x08, 0x00, 0x01, 0xbc, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x02, 0xbc,
|
|
|
|
0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbc, 0x04, 0x00, 0x01, 0x00,
|
|
|
|
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x81, 0xbc, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
|
|
|
|
0x00, 0x00, 0x82, 0xbc, 0x0b, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x06, 0xc0, 0x42, 0x83, 0xbc,
|
|
|
|
0x0b, 0x00, 0x01, 0x00, 0x00, 0x00, 0x25, 0x06, 0xc0, 0x42, 0xc0, 0xbc, 0x04, 0x00, 0x01, 0x00,
|
|
|
|
0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0xc1, 0xbc, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x92, 0x00,
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x57, 0x4d, 0x50, 0x48, 0x4f, 0x54, 0x4f, 0x00, 0x11, 0x45,
|
|
|
|
0xc0, 0x71, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0xc0, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0xc0,
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x25, 0xff, 0xff, 0x00, 0x00, 0x01,
|
|
|
|
0x01, 0xc8, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x10, 0x10, 0xa6, 0x18, 0x8c, 0x21,
|
|
|
|
0x00, 0xc4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x4e, 0x0f, 0x3a, 0x4c, 0x94, 0x9d, 0xba, 0x79, 0xe7, 0x38,
|
|
|
|
0x4c, 0xcf, 0x14, 0xc3, 0x43, 0x91, 0x88, 0xfb, 0xdc, 0xe0, 0x7c, 0x34, 0x70, 0x9b, 0x28, 0xa9,
|
|
|
|
0x18, 0x74, 0x62, 0x87, 0x8e, 0xe4, 0x68, 0x5f, 0xb9, 0xcc, 0x0e, 0xe1, 0x8c, 0x76, 0x3a, 0x9b,
|
|
|
|
0x82, 0x76, 0x71, 0x13, 0xde, 0x50, 0xd4, 0x2d, 0xc2, 0xda, 0x1e, 0x3b, 0xa6, 0xa1, 0x62, 0x7b,
|
|
|
|
0xca, 0x1a, 0x85, 0x4b, 0x6e, 0x74, 0xec, 0x60
|
|
|
|
};
|
|
|
|
|
2020-06-17 17:27:31 +02:00
|
|
|
static const struct test_image
|
|
|
|
{
|
|
|
|
const BYTE *data;
|
|
|
|
unsigned int size;
|
|
|
|
D3DX10_IMAGE_INFO expected;
|
|
|
|
}
|
|
|
|
test_image[] =
|
|
|
|
{
|
2020-07-08 05:10:19 +02:00
|
|
|
{
|
|
|
|
test_bmp_1bpp, sizeof(test_bmp_1bpp),
|
|
|
|
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
|
|
|
|
},
|
|
|
|
{
|
|
|
|
test_bmp_4bpp, sizeof(test_bmp_4bpp),
|
|
|
|
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
|
|
|
|
},
|
2020-06-17 17:27:31 +02:00
|
|
|
{
|
|
|
|
test_bmp_8bpp, sizeof(test_bmp_8bpp),
|
|
|
|
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
|
|
|
|
},
|
2020-07-08 05:10:19 +02:00
|
|
|
{
|
|
|
|
test_bmp_16bpp, sizeof(test_bmp_16bpp),
|
|
|
|
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
|
|
|
|
},
|
|
|
|
{
|
|
|
|
test_bmp_24bpp, sizeof(test_bmp_24bpp),
|
|
|
|
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
|
|
|
|
},
|
2020-06-17 17:27:31 +02:00
|
|
|
{
|
|
|
|
test_bmp_32bpp_xrgb, sizeof(test_bmp_32bpp_xrgb),
|
|
|
|
{2, 2, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
|
|
|
|
},
|
|
|
|
{
|
|
|
|
test_bmp_32bpp_argb, sizeof(test_bmp_32bpp_argb),
|
|
|
|
{2, 2, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_BMP}
|
|
|
|
},
|
|
|
|
{
|
2020-07-08 05:10:19 +02:00
|
|
|
test_png_8bpp_gray, sizeof(test_png_8bpp_gray),
|
2020-06-17 17:27:31 +02:00
|
|
|
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_PNG}
|
|
|
|
},
|
2020-07-08 05:10:19 +02:00
|
|
|
{
|
|
|
|
test_jpg, sizeof(test_jpg),
|
|
|
|
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_JPG}
|
|
|
|
},
|
|
|
|
{
|
|
|
|
test_gif, sizeof(test_gif),
|
|
|
|
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_GIF}
|
|
|
|
},
|
|
|
|
{
|
|
|
|
test_tiff, sizeof(test_tiff),
|
|
|
|
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_TIFF}
|
|
|
|
},
|
2020-06-17 17:27:31 +02:00
|
|
|
{
|
|
|
|
test_dds_dxt5, sizeof(test_dds_dxt5),
|
|
|
|
{4, 2, 1, 1, 1, 0, DXGI_FORMAT_BC3_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
|
|
|
|
},
|
|
|
|
{
|
|
|
|
test_dds_cube, sizeof(test_dds_cube),
|
|
|
|
{4, 4, 1, 6, 3, 0x4, DXGI_FORMAT_BC1_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_DDS}
|
|
|
|
},
|
2020-07-08 05:10:19 +02:00
|
|
|
{
|
|
|
|
test_wmp, sizeof(test_wmp),
|
|
|
|
{1, 1, 1, 1, 1, 0, DXGI_FORMAT_R8G8B8A8_UNORM, D3D10_RESOURCE_DIMENSION_TEXTURE2D, D3DX10_IFF_WMP}
|
|
|
|
},
|
2020-06-17 17:27:31 +02:00
|
|
|
};
|
|
|
|
|
2016-05-02 01:26:48 +02:00
|
|
|
static BOOL compare_float(float f, float g, unsigned int ulps)
|
|
|
|
{
|
|
|
|
int x = *(int *)&f;
|
|
|
|
int y = *(int *)&g;
|
|
|
|
|
|
|
|
if (x < 0)
|
|
|
|
x = INT_MIN - x;
|
|
|
|
if (y < 0)
|
|
|
|
y = INT_MIN - y;
|
|
|
|
|
|
|
|
if (abs(x - y) > ulps)
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static ID3D10Device *create_device(void)
|
|
|
|
{
|
|
|
|
ID3D10Device *device;
|
2016-08-19 19:40:33 +02:00
|
|
|
HMODULE d3d10_mod = LoadLibraryA("d3d10.dll");
|
|
|
|
HRESULT (WINAPI *pD3D10CreateDevice)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT, ID3D10Device **);
|
2016-05-02 01:26:48 +02:00
|
|
|
|
2016-08-19 19:40:33 +02:00
|
|
|
if (!d3d10_mod)
|
|
|
|
{
|
|
|
|
win_skip("d3d10.dll not present\n");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
pD3D10CreateDevice = (void *)GetProcAddress(d3d10_mod, "D3D10CreateDevice");
|
|
|
|
if (SUCCEEDED(pD3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &device)))
|
2016-05-02 01:26:48 +02:00
|
|
|
return device;
|
2016-08-19 19:40:33 +02:00
|
|
|
if (SUCCEEDED(pD3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_WARP, NULL, 0, D3D10_SDK_VERSION, &device)))
|
2016-05-02 01:26:48 +02:00
|
|
|
return device;
|
2016-08-19 19:40:33 +02:00
|
|
|
if (SUCCEEDED(pD3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &device)))
|
2016-05-02 01:26:48 +02:00
|
|
|
return device;
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void test_D3DX10UnsetAllDeviceObjects(void)
|
|
|
|
{
|
|
|
|
static const D3D10_INPUT_ELEMENT_DESC layout_desc[] =
|
|
|
|
{
|
|
|
|
{"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
|
|
|
|
};
|
|
|
|
#if 0
|
|
|
|
float4 main(float4 pos : POSITION) : POSITION
|
|
|
|
{
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
static const DWORD simple_vs[] =
|
|
|
|
{
|
|
|
|
0x43425844, 0x66689e7c, 0x643f0971, 0xb7f67ff4, 0xabc48688, 0x00000001, 0x000000d4, 0x00000003,
|
|
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
|
|
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
|
|
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
|
|
0x00000000, 0x0000000f, 0x49534f50, 0x4e4f4954, 0xababab00, 0x52444853, 0x00000038, 0x00010040,
|
|
|
|
0x0000000e, 0x0300005f, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036,
|
|
|
|
0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
|
|
|
|
};
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
struct gs_out
|
|
|
|
{
|
|
|
|
float4 pos : SV_POSITION;
|
|
|
|
};
|
|
|
|
|
|
|
|
[maxvertexcount(4)]
|
|
|
|
void main(point float4 vin[1] : POSITION, inout TriangleStream<gs_out> vout)
|
|
|
|
{
|
|
|
|
float offset = 0.1 * vin[0].w;
|
|
|
|
gs_out v;
|
|
|
|
|
|
|
|
v.pos = float4(vin[0].x - offset, vin[0].y - offset, vin[0].z, vin[0].w);
|
|
|
|
vout.Append(v);
|
|
|
|
v.pos = float4(vin[0].x - offset, vin[0].y + offset, vin[0].z, vin[0].w);
|
|
|
|
vout.Append(v);
|
|
|
|
v.pos = float4(vin[0].x + offset, vin[0].y - offset, vin[0].z, vin[0].w);
|
|
|
|
vout.Append(v);
|
|
|
|
v.pos = float4(vin[0].x + offset, vin[0].y + offset, vin[0].z, vin[0].w);
|
|
|
|
vout.Append(v);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
static const DWORD simple_gs[] =
|
|
|
|
{
|
|
|
|
0x43425844, 0x000ee786, 0xc624c269, 0x885a5cbe, 0x444b3b1f, 0x00000001, 0x0000023c, 0x00000003,
|
|
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
|
|
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
|
|
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
|
|
|
|
0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x000001a0, 0x00020040,
|
|
|
|
0x00000068, 0x0400005f, 0x002010f2, 0x00000001, 0x00000000, 0x02000068, 0x00000001, 0x0100085d,
|
|
|
|
0x0100285c, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x0200005e, 0x00000004, 0x0f000032,
|
|
|
|
0x00100032, 0x00000000, 0x80201ff6, 0x00000041, 0x00000000, 0x00000000, 0x00004002, 0x3dcccccd,
|
|
|
|
0x3dcccccd, 0x00000000, 0x00000000, 0x00201046, 0x00000000, 0x00000000, 0x05000036, 0x00102032,
|
|
|
|
0x00000000, 0x00100046, 0x00000000, 0x06000036, 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000,
|
|
|
|
0x00000000, 0x01000013, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0e000032,
|
|
|
|
0x00100052, 0x00000000, 0x00201ff6, 0x00000000, 0x00000000, 0x00004002, 0x3dcccccd, 0x00000000,
|
|
|
|
0x3dcccccd, 0x00000000, 0x00201106, 0x00000000, 0x00000000, 0x05000036, 0x00102022, 0x00000000,
|
|
|
|
0x0010002a, 0x00000000, 0x06000036, 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000, 0x00000000,
|
|
|
|
0x01000013, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x05000036, 0x00102022,
|
|
|
|
0x00000000, 0x0010001a, 0x00000000, 0x06000036, 0x001020c2, 0x00000000, 0x00201ea6, 0x00000000,
|
|
|
|
0x00000000, 0x01000013, 0x05000036, 0x00102032, 0x00000000, 0x00100086, 0x00000000, 0x06000036,
|
|
|
|
0x001020c2, 0x00000000, 0x00201ea6, 0x00000000, 0x00000000, 0x01000013, 0x0100003e,
|
|
|
|
};
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
float4 main(float4 color : COLOR) : SV_TARGET
|
|
|
|
{
|
|
|
|
return color;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
static const DWORD simple_ps[] =
|
|
|
|
{
|
|
|
|
0x43425844, 0x08c2b568, 0x17d33120, 0xb7d82948, 0x13a570fb, 0x00000001, 0x000000d0, 0x00000003,
|
|
|
|
0x0000002c, 0x0000005c, 0x00000090, 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020,
|
|
|
|
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f,
|
|
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
|
|
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
|
|
|
|
0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2,
|
|
|
|
0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
|
|
|
|
};
|
|
|
|
|
|
|
|
D3D10_VIEWPORT tmp_viewport[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
|
|
|
ID3D10ShaderResourceView *tmp_srv[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
|
|
|
|
ID3D10ShaderResourceView *srv[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
|
|
|
|
ID3D10RenderTargetView *tmp_rtv[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
|
|
|
RECT tmp_rect[D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
|
|
|
|
ID3D10SamplerState *tmp_sampler[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
|
|
|
|
ID3D10RenderTargetView *rtv[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
|
|
|
ID3D10Texture2D *rt_texture[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
|
|
|
ID3D10Buffer *cb[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
|
|
|
|
ID3D10Buffer *tmp_buffer[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
|
|
|
|
ID3D10SamplerState *sampler[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
|
|
|
|
ID3D10Buffer *buffer[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
|
|
|
|
unsigned int offset[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
|
|
|
|
unsigned int stride[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
|
|
|
|
ID3D10Buffer *so_buffer[D3D10_SO_BUFFER_SLOT_COUNT];
|
|
|
|
ID3D10InputLayout *tmp_input_layout, *input_layout;
|
|
|
|
ID3D10DepthStencilState *tmp_ds_state, *ds_state;
|
|
|
|
ID3D10BlendState *tmp_blend_state, *blend_state;
|
|
|
|
ID3D10RasterizerState *tmp_rs_state, *rs_state;
|
|
|
|
ID3D10Predicate *tmp_predicate, *predicate;
|
|
|
|
D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc;
|
|
|
|
ID3D10DepthStencilView *tmp_dsv, *dsv;
|
|
|
|
D3D10_PRIMITIVE_TOPOLOGY topology;
|
|
|
|
D3D10_TEXTURE2D_DESC texture_desc;
|
|
|
|
ID3D10GeometryShader *tmp_gs, *gs;
|
|
|
|
D3D10_DEPTH_STENCIL_DESC ds_desc;
|
|
|
|
ID3D10VertexShader *tmp_vs, *vs;
|
|
|
|
D3D10_SAMPLER_DESC sampler_desc;
|
|
|
|
D3D10_QUERY_DESC predicate_desc;
|
|
|
|
ID3D10PixelShader *tmp_ps, *ps;
|
|
|
|
D3D10_RASTERIZER_DESC rs_desc;
|
|
|
|
D3D10_BUFFER_DESC buffer_desc;
|
|
|
|
D3D10_BLEND_DESC blend_desc;
|
|
|
|
ID3D10Texture2D *ds_texture;
|
|
|
|
unsigned int sample_mask;
|
|
|
|
unsigned int stencil_ref;
|
|
|
|
unsigned int count, i;
|
|
|
|
float blend_factor[4];
|
|
|
|
ID3D10Device *device;
|
|
|
|
BOOL predicate_value;
|
|
|
|
DXGI_FORMAT format;
|
|
|
|
ULONG refcount;
|
|
|
|
HRESULT hr;
|
|
|
|
|
|
|
|
if (!(device = create_device()))
|
|
|
|
{
|
|
|
|
skip("Failed to create device, skipping tests.\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
buffer_desc.ByteWidth = 1024;
|
|
|
|
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
|
|
|
|
buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
|
|
|
|
buffer_desc.CPUAccessFlags = 0;
|
|
|
|
buffer_desc.MiscFlags = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &cb[i]);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
|
|
}
|
|
|
|
|
|
|
|
buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER | D3D10_BIND_INDEX_BUFFER | D3D10_BIND_SHADER_RESOURCE;
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer[i]);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
stride[i] = (i + 1) * 4;
|
|
|
|
offset[i] = (i + 1) * 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
buffer_desc.BindFlags = D3D10_BIND_STREAM_OUTPUT;
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &so_buffer[i]);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
|
|
}
|
|
|
|
|
|
|
|
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
|
|
srv_desc.ViewDimension = D3D10_SRV_DIMENSION_BUFFER;
|
|
|
|
U(srv_desc).Buffer.ElementOffset = 0;
|
|
|
|
U(srv_desc).Buffer.ElementWidth = 64;
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
hr = ID3D10Device_CreateShaderResourceView(device,
|
|
|
|
(ID3D10Resource *)buffer[i % D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT], &srv_desc, &srv[i]);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
|
|
|
|
}
|
|
|
|
|
|
|
|
sampler_desc.Filter = D3D10_FILTER_MIN_MAG_MIP_LINEAR;
|
|
|
|
sampler_desc.AddressU = D3D10_TEXTURE_ADDRESS_CLAMP;
|
|
|
|
sampler_desc.AddressV = D3D10_TEXTURE_ADDRESS_CLAMP;
|
|
|
|
sampler_desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP;
|
|
|
|
sampler_desc.MipLODBias = 0.0f;
|
|
|
|
sampler_desc.MaxAnisotropy = 16;
|
|
|
|
sampler_desc.ComparisonFunc = D3D10_COMPARISON_NEVER;
|
|
|
|
sampler_desc.BorderColor[0] = 0.0f;
|
|
|
|
sampler_desc.BorderColor[1] = 0.0f;
|
|
|
|
sampler_desc.BorderColor[2] = 0.0f;
|
|
|
|
sampler_desc.BorderColor[3] = 0.0f;
|
|
|
|
sampler_desc.MinLOD = 0.0f;
|
|
|
|
sampler_desc.MaxLOD = 16.0f;
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
sampler_desc.MinLOD = (float)i;
|
|
|
|
|
|
|
|
hr = ID3D10Device_CreateSamplerState(device, &sampler_desc, &sampler[i]);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
|
|
|
|
}
|
|
|
|
|
|
|
|
hr = ID3D10Device_CreateVertexShader(device, simple_vs, sizeof(simple_vs), &vs);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
hr = ID3D10Device_CreateGeometryShader(device, simple_gs, sizeof(simple_gs), &gs);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
hr = ID3D10Device_CreatePixelShader(device, simple_ps, sizeof(simple_ps), &ps);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
|
|
|
|
|
2018-05-30 01:15:27 +02:00
|
|
|
hr = ID3D10Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc), simple_vs,
|
|
|
|
sizeof(simple_vs), &input_layout);
|
2016-05-02 01:26:48 +02:00
|
|
|
ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
blend_desc.AlphaToCoverageEnable = FALSE;
|
|
|
|
blend_desc.BlendEnable[0] = FALSE;
|
|
|
|
blend_desc.BlendEnable[1] = FALSE;
|
|
|
|
blend_desc.BlendEnable[2] = FALSE;
|
|
|
|
blend_desc.BlendEnable[3] = FALSE;
|
|
|
|
blend_desc.BlendEnable[4] = FALSE;
|
|
|
|
blend_desc.BlendEnable[5] = FALSE;
|
|
|
|
blend_desc.BlendEnable[6] = FALSE;
|
|
|
|
blend_desc.BlendEnable[7] = FALSE;
|
|
|
|
blend_desc.SrcBlend = D3D10_BLEND_ONE;
|
|
|
|
blend_desc.DestBlend = D3D10_BLEND_ZERO;
|
|
|
|
blend_desc.BlendOp = D3D10_BLEND_OP_ADD;
|
|
|
|
blend_desc.SrcBlendAlpha = D3D10_BLEND_ONE;
|
|
|
|
blend_desc.DestBlendAlpha = D3D10_BLEND_ZERO;
|
|
|
|
blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD;
|
|
|
|
blend_desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
blend_desc.RenderTargetWriteMask[1] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
blend_desc.RenderTargetWriteMask[2] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
blend_desc.RenderTargetWriteMask[3] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
blend_desc.RenderTargetWriteMask[4] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
blend_desc.RenderTargetWriteMask[5] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
blend_desc.RenderTargetWriteMask[6] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
blend_desc.RenderTargetWriteMask[7] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
|
|
|
|
hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
ds_desc.DepthEnable = TRUE;
|
|
|
|
ds_desc.DepthWriteMask = D3D10_DEPTH_WRITE_MASK_ALL;
|
|
|
|
ds_desc.DepthFunc = D3D10_COMPARISON_LESS;
|
|
|
|
ds_desc.StencilEnable = FALSE;
|
|
|
|
ds_desc.StencilReadMask = D3D10_DEFAULT_STENCIL_READ_MASK;
|
|
|
|
ds_desc.StencilWriteMask = D3D10_DEFAULT_STENCIL_WRITE_MASK;
|
|
|
|
ds_desc.FrontFace.StencilFailOp = D3D10_STENCIL_OP_KEEP;
|
|
|
|
ds_desc.FrontFace.StencilDepthFailOp = D3D10_STENCIL_OP_KEEP;
|
|
|
|
ds_desc.FrontFace.StencilPassOp = D3D10_STENCIL_OP_KEEP;
|
|
|
|
ds_desc.FrontFace.StencilFunc = D3D10_COMPARISON_ALWAYS;
|
|
|
|
ds_desc.BackFace.StencilFailOp = D3D10_STENCIL_OP_KEEP;
|
|
|
|
ds_desc.BackFace.StencilDepthFailOp = D3D10_STENCIL_OP_KEEP;
|
|
|
|
ds_desc.BackFace.StencilPassOp = D3D10_STENCIL_OP_KEEP;
|
|
|
|
ds_desc.BackFace.StencilFunc = D3D10_COMPARISON_ALWAYS;
|
|
|
|
|
|
|
|
hr = ID3D10Device_CreateDepthStencilState(device, &ds_desc, &ds_state);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
texture_desc.Width = 512;
|
|
|
|
texture_desc.Height = 512;
|
|
|
|
texture_desc.MipLevels = 1;
|
|
|
|
texture_desc.ArraySize = 1;
|
|
|
|
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
|
|
texture_desc.SampleDesc.Count = 1;
|
|
|
|
texture_desc.SampleDesc.Quality = 0;
|
|
|
|
texture_desc.Usage = D3D10_USAGE_DEFAULT;
|
|
|
|
texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
|
|
|
|
texture_desc.CPUAccessFlags = 0;
|
|
|
|
texture_desc.MiscFlags = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
|
|
|
|
{
|
|
|
|
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &rt_texture[i]);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
|
|
}
|
|
|
|
|
|
|
|
texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
|
|
texture_desc.BindFlags = D3D10_BIND_DEPTH_STENCIL;
|
|
|
|
|
|
|
|
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &ds_texture);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
|
|
|
|
{
|
|
|
|
hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)rt_texture[i], NULL, &rtv[i]);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
|
|
|
|
}
|
|
|
|
|
|
|
|
hr = ID3D10Device_CreateDepthStencilView(device, (ID3D10Resource *)ds_texture, NULL, &dsv);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create depthstencil view, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i)
|
|
|
|
{
|
2016-06-28 10:24:43 +02:00
|
|
|
SetRect(&tmp_rect[i], i, i * 2, i + 1, (i + 1) * 2);
|
2016-05-02 01:26:48 +02:00
|
|
|
|
|
|
|
tmp_viewport[i].TopLeftX = i * 3;
|
|
|
|
tmp_viewport[i].TopLeftY = i * 4;
|
|
|
|
tmp_viewport[i].Width = 3;
|
|
|
|
tmp_viewport[i].Height = 4;
|
|
|
|
tmp_viewport[i].MinDepth = i * 0.01f;
|
|
|
|
tmp_viewport[i].MaxDepth = (i + 1) * 0.01f;
|
|
|
|
}
|
|
|
|
|
|
|
|
rs_desc.FillMode = D3D10_FILL_SOLID;
|
|
|
|
rs_desc.CullMode = D3D10_CULL_BACK;
|
|
|
|
rs_desc.FrontCounterClockwise = FALSE;
|
|
|
|
rs_desc.DepthBias = 0;
|
|
|
|
rs_desc.DepthBiasClamp = 0.0f;
|
|
|
|
rs_desc.SlopeScaledDepthBias = 0.0f;
|
|
|
|
rs_desc.DepthClipEnable = TRUE;
|
|
|
|
rs_desc.ScissorEnable = FALSE;
|
|
|
|
rs_desc.MultisampleEnable = FALSE;
|
|
|
|
rs_desc.AntialiasedLineEnable = FALSE;
|
|
|
|
|
|
|
|
hr = ID3D10Device_CreateRasterizerState(device, &rs_desc, &rs_state);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
predicate_desc.Query = D3D10_QUERY_OCCLUSION_PREDICATE;
|
|
|
|
predicate_desc.MiscFlags = 0;
|
|
|
|
|
|
|
|
hr = ID3D10Device_CreatePredicate(device, &predicate_desc, &predicate);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
ID3D10Device_VSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, cb);
|
|
|
|
ID3D10Device_VSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, srv);
|
|
|
|
ID3D10Device_VSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler);
|
|
|
|
ID3D10Device_VSSetShader(device, vs);
|
|
|
|
|
|
|
|
ID3D10Device_GSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, cb);
|
|
|
|
ID3D10Device_GSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, srv);
|
|
|
|
ID3D10Device_GSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler);
|
|
|
|
ID3D10Device_GSSetShader(device, gs);
|
|
|
|
|
|
|
|
ID3D10Device_PSSetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, cb);
|
|
|
|
ID3D10Device_PSSetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, srv);
|
|
|
|
ID3D10Device_PSSetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, sampler);
|
|
|
|
ID3D10Device_PSSetShader(device, ps);
|
|
|
|
|
|
|
|
ID3D10Device_IASetVertexBuffers(device, 0, D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT, buffer, stride, offset);
|
|
|
|
ID3D10Device_IASetIndexBuffer(device, buffer[0], DXGI_FORMAT_R32_UINT, offset[0]);
|
|
|
|
ID3D10Device_IASetInputLayout(device, input_layout);
|
|
|
|
ID3D10Device_IASetPrimitiveTopology(device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
|
|
|
|
|
|
blend_factor[0] = 0.1f;
|
|
|
|
blend_factor[1] = 0.2f;
|
|
|
|
blend_factor[2] = 0.3f;
|
|
|
|
blend_factor[3] = 0.4f;
|
|
|
|
ID3D10Device_OMSetBlendState(device, blend_state, blend_factor, 0xff00ff00);
|
|
|
|
ID3D10Device_OMSetDepthStencilState(device, ds_state, 3);
|
|
|
|
ID3D10Device_OMSetRenderTargets(device, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, rtv, dsv);
|
|
|
|
|
|
|
|
ID3D10Device_RSSetScissorRects(device, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE, tmp_rect);
|
|
|
|
ID3D10Device_RSSetViewports(device, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE, tmp_viewport);
|
|
|
|
ID3D10Device_RSSetState(device, rs_state);
|
|
|
|
|
|
|
|
ID3D10Device_SOSetTargets(device, D3D10_SO_BUFFER_SLOT_COUNT, so_buffer, offset);
|
|
|
|
|
|
|
|
ID3D10Device_SetPredication(device, predicate, TRUE);
|
|
|
|
|
|
|
|
hr = D3DX10UnsetAllDeviceObjects(device);
|
|
|
|
ok(SUCCEEDED(hr), "D3DX10UnsetAllDeviceObjects() failed, %#x.\n", hr);
|
|
|
|
|
|
|
|
ID3D10Device_VSGetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, tmp_buffer);
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ok(!tmp_buffer[i], "Got unexpected constant buffer %p in slot %u.\n", tmp_buffer[i], i);
|
|
|
|
}
|
|
|
|
ID3D10Device_VSGetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, tmp_srv);
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ok(!tmp_srv[i], "Got unexpected shader resource view %p in slot %u.\n", tmp_srv[i], i);
|
|
|
|
}
|
|
|
|
ID3D10Device_VSGetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, tmp_sampler);
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i);
|
|
|
|
}
|
|
|
|
ID3D10Device_VSGetShader(device, &tmp_vs);
|
|
|
|
ok(!tmp_vs, "Got unexpected vertex shader %p.\n", tmp_vs);
|
|
|
|
|
|
|
|
ID3D10Device_GSGetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, tmp_buffer);
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ok(!tmp_buffer[i], "Got unexpected constant buffer %p in slot %u.\n", tmp_buffer[i], i);
|
|
|
|
}
|
|
|
|
ID3D10Device_GSGetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, tmp_srv);
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ok(!tmp_srv[i], "Got unexpected shader resource view %p in slot %u.\n", tmp_srv[i], i);
|
|
|
|
}
|
|
|
|
ID3D10Device_GSGetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, tmp_sampler);
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i);
|
|
|
|
}
|
|
|
|
ID3D10Device_GSGetShader(device, &tmp_gs);
|
|
|
|
ok(!tmp_gs, "Got unexpected geometry shader %p.\n", tmp_gs);
|
|
|
|
|
|
|
|
ID3D10Device_PSGetConstantBuffers(device, 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, tmp_buffer);
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ok(!tmp_buffer[i], "Got unexpected constant buffer %p in slot %u.\n", tmp_buffer[i], i);
|
|
|
|
}
|
|
|
|
ID3D10Device_PSGetShaderResources(device, 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, tmp_srv);
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ok(!tmp_srv[i], "Got unexpected shader resource view %p in slot %u.\n", tmp_srv[i], i);
|
|
|
|
}
|
|
|
|
ID3D10Device_PSGetSamplers(device, 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT, tmp_sampler);
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i);
|
|
|
|
}
|
|
|
|
ID3D10Device_PSGetShader(device, &tmp_ps);
|
|
|
|
ok(!tmp_ps, "Got unexpected pixel shader %p.\n", tmp_ps);
|
|
|
|
|
|
|
|
ID3D10Device_IAGetVertexBuffers(device, 0, D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT, tmp_buffer, stride, offset);
|
|
|
|
for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ok(!tmp_buffer[i], "Got unexpected vertex buffer %p in slot %u.\n", tmp_buffer[i], i);
|
2018-06-12 18:41:15 +02:00
|
|
|
ok(!stride[i], "Got unexpected stride %u in slot %u.\n", stride[i], i);
|
|
|
|
ok(!offset[i], "Got unexpected offset %u in slot %u.\n", offset[i], i);
|
2016-05-02 01:26:48 +02:00
|
|
|
}
|
|
|
|
ID3D10Device_IAGetIndexBuffer(device, tmp_buffer, &format, offset);
|
|
|
|
ok(!tmp_buffer[0], "Got unexpected index buffer %p.\n", tmp_buffer[0]);
|
|
|
|
ok(format == DXGI_FORMAT_R32_UINT, "Got unexpected index buffer format %#x.\n", format);
|
|
|
|
ok(!offset[0], "Got unexpected index buffer offset %u.\n", offset[0]);
|
|
|
|
ID3D10Device_IAGetInputLayout(device, &tmp_input_layout);
|
|
|
|
ok(!tmp_input_layout, "Got unexpected input layout %p.\n", tmp_input_layout);
|
|
|
|
ID3D10Device_IAGetPrimitiveTopology(device, &topology);
|
|
|
|
ok(topology == D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, "Got unexpected primitive topology %#x.\n", topology);
|
|
|
|
|
|
|
|
ID3D10Device_OMGetBlendState(device, &tmp_blend_state, blend_factor, &sample_mask);
|
|
|
|
ok(!tmp_blend_state, "Got unexpected blend state %p.\n", tmp_blend_state);
|
|
|
|
ok(blend_factor[0] == 0.0f && blend_factor[1] == 0.0f
|
|
|
|
&& blend_factor[2] == 0.0f && blend_factor[3] == 0.0f,
|
|
|
|
"Got unexpected blend factor {%.8e, %.8e, %.8e, %.8e}.\n",
|
|
|
|
blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3]);
|
|
|
|
ok(sample_mask == 0, "Got unexpected sample mask %#x.\n", sample_mask);
|
|
|
|
ID3D10Device_OMGetDepthStencilState(device, &tmp_ds_state, &stencil_ref);
|
|
|
|
ok(!tmp_ds_state, "Got unexpected depth stencil state %p.\n", tmp_ds_state);
|
|
|
|
ok(!stencil_ref, "Got unexpected stencil ref %u.\n", stencil_ref);
|
|
|
|
ID3D10Device_OMGetRenderTargets(device, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, tmp_rtv, &tmp_dsv);
|
|
|
|
for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ok(!tmp_rtv[i], "Got unexpected render target view %p in slot %u.\n", tmp_rtv[i], i);
|
|
|
|
}
|
|
|
|
ok(!tmp_dsv, "Got unexpected depth stencil view %p.\n", tmp_dsv);
|
|
|
|
|
|
|
|
ID3D10Device_RSGetScissorRects(device, &count, NULL);
|
2018-04-26 09:58:40 +02:00
|
|
|
ok(count == D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE,
|
2016-05-02 01:26:48 +02:00
|
|
|
"Got unexpected scissor rect count %u.\n", count);
|
|
|
|
memset(tmp_rect, 0x55, sizeof(tmp_rect));
|
|
|
|
count = D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
|
|
|
|
ID3D10Device_RSGetScissorRects(device, &count, tmp_rect);
|
|
|
|
for (i = 0; i < D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i)
|
|
|
|
{
|
2018-04-26 09:58:40 +02:00
|
|
|
ok(tmp_rect[i].left == i
|
|
|
|
&& tmp_rect[i].top == i * 2
|
|
|
|
&& tmp_rect[i].right == i + 1
|
|
|
|
&& tmp_rect[i].bottom == (i + 1) * 2,
|
|
|
|
"Got unexpected scissor rect %s in slot %u.\n",
|
|
|
|
wine_dbgstr_rect(&tmp_rect[i]), i);
|
2016-05-02 01:26:48 +02:00
|
|
|
}
|
|
|
|
ID3D10Device_RSGetViewports(device, &count, NULL);
|
2018-04-21 21:48:25 +02:00
|
|
|
ok(count == D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE,
|
2016-05-02 01:26:48 +02:00
|
|
|
"Got unexpected viewport count %u.\n", count);
|
|
|
|
memset(tmp_viewport, 0x55, sizeof(tmp_viewport));
|
|
|
|
count = D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
|
|
|
|
ID3D10Device_RSGetViewports(device, &count, tmp_viewport);
|
|
|
|
for (i = 0; i < D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i)
|
|
|
|
{
|
2018-04-21 21:48:25 +02:00
|
|
|
ok(tmp_viewport[i].TopLeftX == i * 3
|
2016-05-02 01:26:48 +02:00
|
|
|
&& tmp_viewport[i].TopLeftY == i * 4
|
|
|
|
&& tmp_viewport[i].Width == 3
|
|
|
|
&& tmp_viewport[i].Height == 4
|
|
|
|
&& compare_float(tmp_viewport[i].MinDepth, i * 0.01f, 16)
|
|
|
|
&& compare_float(tmp_viewport[i].MaxDepth, (i + 1) * 0.01f, 16),
|
|
|
|
"Got unexpected viewport {%d, %d, %u, %u, %.8e, %.8e} in slot %u.\n",
|
|
|
|
tmp_viewport[i].TopLeftX, tmp_viewport[i].TopLeftY, tmp_viewport[i].Width,
|
|
|
|
tmp_viewport[i].Height, tmp_viewport[i].MinDepth, tmp_viewport[i].MaxDepth, i);
|
|
|
|
}
|
|
|
|
ID3D10Device_RSGetState(device, &tmp_rs_state);
|
|
|
|
ok(!tmp_rs_state, "Got unexpected rasterizer state %p.\n", tmp_rs_state);
|
|
|
|
|
|
|
|
ID3D10Device_SOGetTargets(device, D3D10_SO_BUFFER_SLOT_COUNT, tmp_buffer, offset);
|
|
|
|
for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ok(!tmp_buffer[i], "Got unexpected stream output %p in slot %u.\n", tmp_buffer[i], i);
|
|
|
|
ok(offset[i] == ~0u, "Got unexpected stream output offset %u in slot %u.\n", offset[i], i);
|
|
|
|
}
|
|
|
|
|
|
|
|
ID3D10Device_GetPredication(device, &tmp_predicate, &predicate_value);
|
|
|
|
ok(!tmp_predicate, "Got unexpected predicate %p.\n", tmp_predicate);
|
|
|
|
ok(!predicate_value, "Got unexpected predicate value %#x.\n", predicate_value);
|
|
|
|
|
|
|
|
ID3D10Predicate_Release(predicate);
|
|
|
|
ID3D10RasterizerState_Release(rs_state);
|
|
|
|
ID3D10DepthStencilView_Release(dsv);
|
|
|
|
ID3D10Texture2D_Release(ds_texture);
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ID3D10RenderTargetView_Release(rtv[i]);
|
|
|
|
ID3D10Texture2D_Release(rt_texture[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
ID3D10DepthStencilState_Release(ds_state);
|
|
|
|
ID3D10BlendState_Release(blend_state);
|
|
|
|
ID3D10InputLayout_Release(input_layout);
|
|
|
|
ID3D10VertexShader_Release(vs);
|
|
|
|
ID3D10GeometryShader_Release(gs);
|
|
|
|
ID3D10PixelShader_Release(ps);
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ID3D10SamplerState_Release(sampler[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ID3D10ShaderResourceView_Release(srv[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ID3D10Buffer_Release(so_buffer[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ID3D10Buffer_Release(buffer[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
|
|
|
|
{
|
|
|
|
ID3D10Buffer_Release(cb[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
refcount = ID3D10Device_Release(device);
|
|
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
|
|
}
|
|
|
|
|
2016-09-01 19:22:36 +02:00
|
|
|
static void test_D3DX10CreateAsyncMemoryLoader(void)
|
|
|
|
{
|
|
|
|
ID3DX10DataLoader *loader;
|
|
|
|
SIZE_T size;
|
|
|
|
DWORD data;
|
|
|
|
HRESULT hr;
|
|
|
|
void *ptr;
|
|
|
|
|
|
|
|
hr = D3DX10CreateAsyncMemoryLoader(NULL, 0, NULL);
|
2016-11-07 22:41:30 +01:00
|
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
2016-09-01 19:22:36 +02:00
|
|
|
|
|
|
|
hr = D3DX10CreateAsyncMemoryLoader(NULL, 0, &loader);
|
2016-11-07 22:41:30 +01:00
|
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
2016-09-01 19:22:36 +02:00
|
|
|
|
|
|
|
hr = D3DX10CreateAsyncMemoryLoader(&data, 0, &loader);
|
2016-11-07 22:41:30 +01:00
|
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
2016-09-01 19:22:36 +02:00
|
|
|
|
|
|
|
size = 100;
|
|
|
|
hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
|
|
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ok(ptr == &data, "Got data pointer %p, original %p.\n", ptr, &data);
|
|
|
|
ok(!size, "Got unexpected data size.\n");
|
|
|
|
|
|
|
|
/* Load() is no-op. */
|
|
|
|
hr = ID3DX10DataLoader_Load(loader);
|
|
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
|
|
|
|
hr = ID3DX10DataLoader_Destroy(loader);
|
|
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
|
|
|
|
data = 0;
|
|
|
|
hr = D3DX10CreateAsyncMemoryLoader(&data, sizeof(data), &loader);
|
|
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
|
|
|
|
/* Load() is no-op. */
|
|
|
|
hr = ID3DX10DataLoader_Load(loader);
|
|
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
|
|
|
|
hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
|
|
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ok(ptr == &data, "Got data pointer %p, original %p.\n", ptr, &data);
|
|
|
|
ok(size == sizeof(data), "Got unexpected data size.\n");
|
|
|
|
|
|
|
|
hr = ID3DX10DataLoader_Destroy(loader);
|
|
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
}
|
|
|
|
|
2016-11-07 22:41:30 +01:00
|
|
|
static void create_testfile(WCHAR *path, const void *data, int data_len)
|
|
|
|
{
|
|
|
|
static const WCHAR test_filename[] = {'a','s','y','n','c','l','o','a','d','e','r','.','d','a','t','a',0};
|
|
|
|
DWORD written;
|
|
|
|
HANDLE file;
|
|
|
|
BOOL ret;
|
|
|
|
|
|
|
|
GetTempPathW(MAX_PATH, path);
|
|
|
|
lstrcatW(path, test_filename);
|
|
|
|
|
|
|
|
file = CreateFileW(path, GENERIC_READ | GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
|
|
|
|
ok(file != INVALID_HANDLE_VALUE, "Test file creation failed, at %s, error %d.\n", wine_dbgstr_w(path),
|
|
|
|
GetLastError());
|
|
|
|
|
|
|
|
ret = WriteFile(file, data, data_len, &written, NULL);
|
|
|
|
ok(ret, "Write to test file failed.\n");
|
|
|
|
|
|
|
|
CloseHandle(file);
|
|
|
|
}
|
|
|
|
|
2016-09-01 19:22:36 +02:00
|
|
|
static void test_D3DX10CreateAsyncFileLoader(void)
|
|
|
|
{
|
2016-11-07 22:41:30 +01:00
|
|
|
static const char test_data1[] = "test data";
|
|
|
|
static const char test_data2[] = "more test data";
|
2016-09-01 19:22:36 +02:00
|
|
|
ID3DX10DataLoader *loader;
|
2016-11-07 22:41:30 +01:00
|
|
|
WCHAR path[MAX_PATH];
|
2016-09-01 19:22:36 +02:00
|
|
|
SIZE_T size;
|
|
|
|
HRESULT hr;
|
|
|
|
void *ptr;
|
2016-11-07 22:41:30 +01:00
|
|
|
BOOL ret;
|
2016-09-01 19:22:36 +02:00
|
|
|
|
|
|
|
hr = D3DX10CreateAsyncFileLoaderA(NULL, NULL);
|
2016-11-07 22:41:30 +01:00
|
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
2016-09-01 19:22:36 +02:00
|
|
|
|
|
|
|
hr = D3DX10CreateAsyncFileLoaderA(NULL, &loader);
|
2016-11-07 22:41:30 +01:00
|
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
2016-09-01 19:22:36 +02:00
|
|
|
|
|
|
|
hr = D3DX10CreateAsyncFileLoaderA("nonexistentfilename", &loader);
|
2016-11-07 22:41:30 +01:00
|
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
2016-09-01 19:22:36 +02:00
|
|
|
|
|
|
|
hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
|
|
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
|
|
|
|
hr = ID3DX10DataLoader_Load(loader);
|
|
|
|
ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
|
|
|
|
|
|
|
|
hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
|
|
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
|
|
|
|
hr = ID3DX10DataLoader_Destroy(loader);
|
|
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
2016-11-07 22:41:30 +01:00
|
|
|
|
|
|
|
/* Test file sharing using dummy empty file. */
|
|
|
|
create_testfile(path, test_data1, sizeof(test_data1));
|
|
|
|
|
|
|
|
hr = D3DX10CreateAsyncFileLoaderW(path, &loader);
|
|
|
|
ok(SUCCEEDED(hr), "Failed to create file loader, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
ret = DeleteFileW(path);
|
|
|
|
ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
|
|
|
|
|
|
|
|
/* File was removed before Load(). */
|
|
|
|
hr = ID3DX10DataLoader_Load(loader);
|
|
|
|
ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
/* Create it again. */
|
|
|
|
create_testfile(path, test_data1, sizeof(test_data1));
|
|
|
|
hr = ID3DX10DataLoader_Load(loader);
|
|
|
|
ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
/* Already loaded. */
|
|
|
|
hr = ID3DX10DataLoader_Load(loader);
|
|
|
|
ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
ret = DeleteFileW(path);
|
|
|
|
ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
|
|
|
|
|
|
|
|
/* Already loaded, file removed. */
|
|
|
|
hr = ID3DX10DataLoader_Load(loader);
|
|
|
|
ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
/* Decompress still works. */
|
|
|
|
ptr = NULL;
|
|
|
|
hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
|
|
|
|
ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr);
|
|
|
|
ok(ptr != NULL, "Got unexpected ptr %p.\n", ptr);
|
|
|
|
ok(size == sizeof(test_data1), "Got unexpected decompressed size.\n");
|
|
|
|
if (size == sizeof(test_data1))
|
|
|
|
ok(!memcmp(ptr, test_data1, size), "Got unexpected file data.\n");
|
|
|
|
|
|
|
|
/* Create it again, with different data. */
|
|
|
|
create_testfile(path, test_data2, sizeof(test_data2));
|
|
|
|
|
|
|
|
hr = ID3DX10DataLoader_Load(loader);
|
|
|
|
ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
ptr = NULL;
|
|
|
|
hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
|
|
|
|
ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr);
|
|
|
|
ok(ptr != NULL, "Got unexpected ptr %p.\n", ptr);
|
|
|
|
ok(size == sizeof(test_data2), "Got unexpected decompressed size.\n");
|
|
|
|
if (size == sizeof(test_data2))
|
|
|
|
ok(!memcmp(ptr, test_data2, size), "Got unexpected file data.\n");
|
|
|
|
|
|
|
|
hr = ID3DX10DataLoader_Destroy(loader);
|
|
|
|
ok(SUCCEEDED(hr), "Destroy() failed, hr %#x.\n", hr);
|
|
|
|
|
|
|
|
ret = DeleteFileW(path);
|
|
|
|
ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
|
2016-09-01 19:22:36 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static void test_D3DX10CreateAsyncResourceLoader(void)
|
|
|
|
{
|
2016-11-07 22:41:30 +01:00
|
|
|
static const WCHAR resource_name[] = {'n','o','n','a','m','e',0};
|
2016-09-01 19:22:36 +02:00
|
|
|
ID3DX10DataLoader *loader;
|
|
|
|
HRESULT hr;
|
|
|
|
|
|
|
|
hr = D3DX10CreateAsyncResourceLoaderA(NULL, NULL, NULL);
|
2016-11-07 22:41:30 +01:00
|
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
2016-09-01 19:22:36 +02:00
|
|
|
|
|
|
|
hr = D3DX10CreateAsyncResourceLoaderA(NULL, NULL, &loader);
|
2016-11-07 22:41:30 +01:00
|
|
|
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
|
|
|
|
|
|
|
|
hr = D3DX10CreateAsyncResourceLoaderA(NULL, "noname", &loader);
|
|
|
|
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
|
|
|
|
|
|
|
|
hr = D3DX10CreateAsyncResourceLoaderW(NULL, NULL, NULL);
|
|
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
|
|
|
|
hr = D3DX10CreateAsyncResourceLoaderW(NULL, NULL, &loader);
|
|
|
|
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
|
2016-09-01 19:22:36 +02:00
|
|
|
|
2016-11-07 22:41:30 +01:00
|
|
|
hr = D3DX10CreateAsyncResourceLoaderW(NULL, resource_name, &loader);
|
|
|
|
ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
|
2016-09-01 19:22:36 +02:00
|
|
|
}
|
|
|
|
|
2020-06-17 17:27:31 +02:00
|
|
|
static void test_get_image_info(void)
|
|
|
|
{
|
|
|
|
D3DX10_IMAGE_INFO image_info;
|
|
|
|
unsigned int i;
|
|
|
|
DWORD dword;
|
|
|
|
HRESULT hr;
|
|
|
|
|
2020-07-08 05:10:19 +02:00
|
|
|
CoInitialize(NULL);
|
|
|
|
|
2020-06-17 17:27:31 +02:00
|
|
|
hr = D3DX10GetImageInfoFromMemory(test_image[0].data, 0, NULL, &image_info, NULL);
|
|
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = D3DX10GetImageInfoFromMemory(NULL, test_image[0].size, NULL, &image_info, NULL);
|
|
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = D3DX10GetImageInfoFromMemory(&dword, sizeof(dword), NULL, &image_info, NULL);
|
|
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
|
|
|
|
for (i = 0; i < ARRAY_SIZE(test_image); ++i)
|
|
|
|
{
|
|
|
|
hr = D3DX10GetImageInfoFromMemory(test_image[i].data, test_image[i].size, NULL, &image_info, NULL);
|
2020-07-09 21:35:48 +02:00
|
|
|
todo_wine_if(test_image[i].expected.ImageFileFormat == D3DX10_IFF_WMP)
|
|
|
|
ok(hr == S_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
|
2020-06-17 17:27:31 +02:00
|
|
|
if (hr != S_OK)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
ok(image_info.Width == test_image[i].expected.Width,
|
|
|
|
"Test %u: Got unexpected Width %u, expected %u.\n",
|
|
|
|
i, image_info.Width, test_image[i].expected.Width);
|
|
|
|
ok(image_info.Height == test_image[i].expected.Height,
|
|
|
|
"Test %u: Got unexpected Height %u, expected %u.\n",
|
|
|
|
i, image_info.Height, test_image[i].expected.Height);
|
|
|
|
ok(image_info.Depth == test_image[i].expected.Depth,
|
|
|
|
"Test %u: Got unexpected Depth %u, expected %u.\n",
|
|
|
|
i, image_info.Depth, test_image[i].expected.Depth);
|
|
|
|
ok(image_info.ArraySize == test_image[i].expected.ArraySize,
|
|
|
|
"Test %u: Got unexpected ArraySize %u, expected %u.\n",
|
|
|
|
i, image_info.ArraySize, test_image[i].expected.ArraySize);
|
|
|
|
ok(image_info.MipLevels == test_image[i].expected.MipLevels,
|
|
|
|
"Test %u: Got unexpected MipLevels %u, expected %u.\n",
|
|
|
|
i, image_info.MipLevels, test_image[i].expected.MipLevels);
|
|
|
|
ok(image_info.MiscFlags == test_image[i].expected.MiscFlags,
|
|
|
|
"Test %u: Got unexpected MiscFlags %#x, expected %#x.\n",
|
|
|
|
i, image_info.MiscFlags, test_image[i].expected.MiscFlags);
|
|
|
|
ok(image_info.Format == test_image[i].expected.Format,
|
|
|
|
"Test %u: Got unexpected Format %#x, expected %#x.\n",
|
|
|
|
i, image_info.Format, test_image[i].expected.Format);
|
|
|
|
ok(image_info.ResourceDimension == test_image[i].expected.ResourceDimension,
|
|
|
|
"Test %u: Got unexpected ResourceDimension %u, expected %u.\n",
|
|
|
|
i, image_info.ResourceDimension, test_image[i].expected.ResourceDimension);
|
|
|
|
ok(image_info.ImageFileFormat == test_image[i].expected.ImageFileFormat,
|
|
|
|
"Test %u: Got unexpected ImageFileFormat %u, expected %u.\n",
|
|
|
|
i, image_info.ImageFileFormat, test_image[i].expected.ImageFileFormat);
|
|
|
|
}
|
2020-07-08 05:10:19 +02:00
|
|
|
|
|
|
|
CoUninitialize();
|
2020-06-17 17:27:31 +02:00
|
|
|
}
|
|
|
|
|
2016-05-02 01:26:48 +02:00
|
|
|
START_TEST(d3dx10)
|
|
|
|
{
|
|
|
|
test_D3DX10UnsetAllDeviceObjects();
|
2016-09-01 19:22:36 +02:00
|
|
|
test_D3DX10CreateAsyncMemoryLoader();
|
|
|
|
test_D3DX10CreateAsyncFileLoader();
|
|
|
|
test_D3DX10CreateAsyncResourceLoader();
|
2020-06-17 17:27:31 +02:00
|
|
|
test_get_image_info();
|
2016-05-02 01:26:48 +02:00
|
|
|
}
|