d3dx10/tests: Use wide-char string literals.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1340,7 +1340,6 @@ static void test_D3DX10CreateAsyncFileLoader(void)
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static void test_D3DX10CreateAsyncResourceLoader(void)
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{
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static const WCHAR resource_name[] = {'n','o','n','a','m','e',0};
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ID3DX10DataLoader *loader;
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HRESULT hr;
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@ -1359,7 +1358,7 @@ static void test_D3DX10CreateAsyncResourceLoader(void)
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hr = D3DX10CreateAsyncResourceLoaderW(NULL, NULL, &loader);
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ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
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hr = D3DX10CreateAsyncResourceLoaderW(NULL, resource_name, &loader);
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hr = D3DX10CreateAsyncResourceLoaderW(NULL, L"noname", &loader);
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ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
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}
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