d3dx10: Partially implement D3DX10CreateEffectFromResource().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -123,3 +123,85 @@ HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHA
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return hr;
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}
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static HRESULT get_resource_data(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length)
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{
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HGLOBAL resource;
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*length = SizeofResource(module, resinfo);
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if (!*length)
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return D3DX10_ERR_INVALID_DATA;
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resource = LoadResource(module, resinfo);
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if (!resource)
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return D3DX10_ERR_INVALID_DATA;
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*buffer = LockResource(resource);
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if (!*buffer)
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return D3DX10_ERR_INVALID_DATA;
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return S_OK;
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}
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HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE module, const char *resource_name,
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const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
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const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
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ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
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ID3D10Blob **errors, HRESULT *hresult)
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{
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HRSRC resinfo;
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void *data;
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DWORD size;
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HRESULT hr;
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TRACE("module %p, resource_name %s, filename %s, defines %p, include %p, profile %s, "
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"shader_flags %#x, effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, "
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"errors %p, hresult %p.\n", module, debugstr_a(resource_name), debugstr_a(filename),
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defines, include, debugstr_a(profile), shader_flags, effect_flags,
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device, effect_pool, pump, effect, errors, hresult);
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if (!(resinfo = FindResourceA(module, resource_name, (const char *)RT_RCDATA)))
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return D3DX10_ERR_INVALID_DATA;
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if (FAILED(hr = get_resource_data(module, resinfo, &data, &size)))
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return hr;
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return D3DX10CreateEffectFromMemory(data, size, filename, defines, include, profile,
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shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult);
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}
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HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE module, const WCHAR *resource_name,
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const WCHAR *filenameW, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
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const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
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ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
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ID3D10Blob **errors, HRESULT *hresult)
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{
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char *filename;
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HRSRC resinfo;
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void *data;
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DWORD size;
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HRESULT hr;
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int len;
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TRACE("module %p, resource_name %s, filename %s, defines %p, include %p, profile %s, "
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"shader_flags %#x, effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, "
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"errors %p, hresult %p.\n", module, debugstr_w(resource_name), debugstr_w(filenameW),
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defines, include, debugstr_a(profile), shader_flags, effect_flags,
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device, effect_pool, pump, effect, errors, hresult);
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if (!(resinfo = FindResourceW(module, resource_name, (const WCHAR *)RT_RCDATA)))
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return D3DX10_ERR_INVALID_DATA;
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if (FAILED(hr = get_resource_data(module, resinfo, &data, &size)))
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return hr;
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len = WideCharToMultiByte(CP_ACP, 0, filenameW, -1, NULL, 0, NULL, NULL);
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if (!(filename = heap_alloc(len)))
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return E_OUTOFMEMORY;
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WideCharToMultiByte(CP_ACP, 0, filenameW, -1, filename, len, NULL, NULL);
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hr = D3DX10CreateEffectFromMemory(data, size, filename, defines, include, profile,
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shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult);
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heap_free(filename);
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return hr;
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}
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@ -23,8 +23,8 @@
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@ stdcall D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DX10CreateEffectFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DX10CreateEffectFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DX10CreateEffectFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DX10CreateEffectFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr ptr)
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@ stdcall D3DX10CreateEffectPoolFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr)
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@ stdcall D3DX10CreateEffectPoolFromFileW(wstr ptr ptr str long long ptr ptr ptr ptr ptr)
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@ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr)
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@ -3153,6 +3153,27 @@ todo_wine
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ok(!refcount, "Unexpected refcount.\n");
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}
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static void test_create_effect_from_resource(void)
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{
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ID3D10Device *device;
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ID3D10Effect *effect;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device, skipping tests.\n");
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return;
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}
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hr = D3DX10CreateEffectFromResourceA(GetModuleHandleA(NULL), "resource", NULL, NULL, NULL,
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"fx_4_0", 0, 0, device, NULL, NULL, &effect, NULL, NULL);
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ok(hr == D3DX10_ERR_INVALID_DATA, "Unexpected hr %#x.\n", hr);
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Unexpected refcount.\n");
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}
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START_TEST(d3dx10)
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{
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test_D3DX10UnsetAllDeviceObjects();
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@ -3163,4 +3184,5 @@ START_TEST(d3dx10)
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test_create_texture();
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test_font();
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test_sprite();
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test_create_effect_from_resource();
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}
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@ -58,6 +58,18 @@ HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_si
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const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
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ID3D10Blob **errors, HRESULT *hresult);
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HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE module, const char *resource_name,
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const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
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const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
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ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
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ID3D10Blob **errors, HRESULT *hresult);
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HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE module, const WCHAR *resource_name,
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const WCHAR *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
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const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
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ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
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ID3D10Blob **errors, HRESULT *hresult);
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HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(const WCHAR *filename, ID3DX10DataLoader **loader);
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HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(const char *filename, ID3DX10DataLoader **loader);
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HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T datasize, ID3DX10DataLoader **loader);
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