Sweden-Number/dlls/d3dx9_36/preshader.c

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/*
* Copyright 2016 Paul Gofman
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3dx9_private.h"
#include <float.h>
#include <assert.h>
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
enum pres_ops
{
PRESHADER_OP_NOP,
PRESHADER_OP_MOV,
PRESHADER_OP_NEG,
PRESHADER_OP_RCP,
PRESHADER_OP_FRC,
PRESHADER_OP_EXP,
PRESHADER_OP_LOG,
PRESHADER_OP_RSQ,
PRESHADER_OP_SIN,
PRESHADER_OP_COS,
PRESHADER_OP_ASIN,
PRESHADER_OP_ACOS,
PRESHADER_OP_ATAN,
PRESHADER_OP_MIN,
PRESHADER_OP_MAX,
PRESHADER_OP_LT,
PRESHADER_OP_GE,
PRESHADER_OP_ADD,
PRESHADER_OP_MUL,
PRESHADER_OP_ATAN2,
PRESHADER_OP_DIV,
PRESHADER_OP_CMP,
PRESHADER_OP_DOT,
PRESHADER_OP_DOTSWIZ6,
PRESHADER_OP_DOTSWIZ8,
};
typedef double (*pres_op_func)(double *args, int n);
static double to_signed_nan(double v)
{
static const union
{
ULONG64 ulong64_value;
double double_value;
}
signed_nan =
{
0xfff8000000000000
};
return isnan(v) ? signed_nan.double_value : v;
}
static double pres_mov(double *args, int n) {return args[0];}
static double pres_add(double *args, int n) {return args[0] + args[1];}
static double pres_mul(double *args, int n) {return args[0] * args[1];}
static double pres_dot(double *args, int n)
{
int i;
double sum;
sum = 0.0;
for (i = 0; i < n; ++i)
sum += args[i] * args[i + n];
return sum;
}
static double pres_dotswiz6(double *args, int n)
{
return pres_dot(args, 3);
}
static double pres_dotswiz8(double *args, int n)
{
return pres_dot(args, 4);
}
static double pres_neg(double *args, int n) {return -args[0];}
static double pres_rcp(double *args, int n) {return 1.0 / args[0];}
static double pres_lt(double *args, int n) {return args[0] < args[1] ? 1.0 : 0.0;}
static double pres_ge(double *args, int n) {return args[0] >= args[1] ? 1.0 : 0.0;}
static double pres_frc(double *args, int n) {return args[0] - floor(args[0]);}
static double pres_min(double *args, int n) {return fmin(args[0], args[1]);}
static double pres_max(double *args, int n) {return fmax(args[0], args[1]);}
static double pres_cmp(double *args, int n) {return args[0] >= 0.0 ? args[1] : args[2];}
static double pres_sin(double *args, int n) {return sin(args[0]);}
static double pres_cos(double *args, int n) {return cos(args[0]);}
static double pres_rsq(double *args, int n)
{
double v;
v = fabs(args[0]);
if (v == 0.0)
return INFINITY;
else
return 1.0 / sqrt(v);
}
static double pres_exp(double *args, int n) {return pow(2.0, args[0]);}
static double pres_log(double *args, int n)
{
double v;
v = fabs(args[0]);
if (v == 0.0)
return 0.0;
else
#ifdef HAVE_LOG2
return log2(v);
#else
return log(v) / log(2);
#endif
}
static double pres_asin(double *args, int n) {return to_signed_nan(asin(args[0]));}
static double pres_acos(double *args, int n) {return to_signed_nan(acos(args[0]));}
static double pres_atan(double *args, int n) {return atan(args[0]);}
static double pres_atan2(double *args, int n) {return atan2(args[0], args[1]);}
/* According to the test results 'div' operation always returns 0. Compiler does not seem to ever
* generate it, using rcp + mul instead, so probably it is not implemented in native d3dx. */
static double pres_div(double *args, int n) {return 0.0;}
#define PRES_OPCODE_MASK 0x7ff00000
#define PRES_OPCODE_SHIFT 20
#define PRES_SCALAR_FLAG 0x80000000
#define PRES_NCOMP_MASK 0x0000ffff
#define FOURCC_PRES 0x53455250
#define FOURCC_CLIT 0x54494c43
#define FOURCC_FXLC 0x434c5846
#define FOURCC_PRSI 0x49535250
#define PRES_SIGN 0x46580000
struct op_info
{
unsigned int opcode;
char mnem[16];
unsigned int input_count;
BOOL func_all_comps;
pres_op_func func;
};
static const struct op_info pres_op_info[] =
{
{0x000, "nop", 0, 0, NULL }, /* PRESHADER_OP_NOP */
{0x100, "mov", 1, 0, pres_mov}, /* PRESHADER_OP_MOV */
{0x101, "neg", 1, 0, pres_neg}, /* PRESHADER_OP_NEG */
{0x103, "rcp", 1, 0, pres_rcp}, /* PRESHADER_OP_RCP */
{0x104, "frc", 1, 0, pres_frc}, /* PRESHADER_OP_FRC */
{0x105, "exp", 1, 0, pres_exp}, /* PRESHADER_OP_EXP */
{0x106, "log", 1, 0, pres_log}, /* PRESHADER_OP_LOG */
{0x107, "rsq", 1, 0, pres_rsq}, /* PRESHADER_OP_RSQ */
{0x108, "sin", 1, 0, pres_sin}, /* PRESHADER_OP_SIN */
{0x109, "cos", 1, 0, pres_cos}, /* PRESHADER_OP_COS */
{0x10a, "asin", 1, 0, pres_asin}, /* PRESHADER_OP_ASIN */
{0x10b, "acos", 1, 0, pres_acos}, /* PRESHADER_OP_ACOS */
{0x10c, "atan", 1, 0, pres_atan}, /* PRESHADER_OP_ATAN */
{0x200, "min", 2, 0, pres_min}, /* PRESHADER_OP_MIN */
{0x201, "max", 2, 0, pres_max}, /* PRESHADER_OP_MAX */
{0x202, "lt", 2, 0, pres_lt }, /* PRESHADER_OP_LT */
{0x203, "ge", 2, 0, pres_ge }, /* PRESHADER_OP_GE */
{0x204, "add", 2, 0, pres_add}, /* PRESHADER_OP_ADD */
{0x205, "mul", 2, 0, pres_mul}, /* PRESHADER_OP_MUL */
{0x206, "atan2", 2, 0, pres_atan2}, /* PRESHADER_OP_ATAN2 */
{0x208, "div", 2, 0, pres_div}, /* PRESHADER_OP_DIV */
{0x300, "cmp", 3, 0, pres_cmp}, /* PRESHADER_OP_CMP */
{0x500, "dot", 2, 1, pres_dot}, /* PRESHADER_OP_DOT */
{0x70e, "d3ds_dotswiz", 6, 0, pres_dotswiz6}, /* PRESHADER_OP_DOTSWIZ6 */
{0x70e, "d3ds_dotswiz", 8, 0, pres_dotswiz8}, /* PRESHADER_OP_DOTSWIZ8 */
};
enum pres_value_type
{
PRES_VT_FLOAT,
PRES_VT_DOUBLE,
PRES_VT_INT,
PRES_VT_BOOL,
PRES_VT_COUNT
};
static const struct
{
unsigned int component_size;
enum pres_value_type type;
}
table_info[] =
{
{sizeof(double), PRES_VT_DOUBLE}, /* PRES_REGTAB_IMMED */
{sizeof(float), PRES_VT_FLOAT }, /* PRES_REGTAB_CONST */
{sizeof(float), PRES_VT_FLOAT }, /* PRES_REGTAB_OCONST */
{sizeof(BOOL), PRES_VT_BOOL }, /* PRES_REGTAB_OBCONST */
{sizeof(int), PRES_VT_INT, }, /* PRES_REGTAB_OICONST */
/* TODO: use double precision for 64 bit */
{sizeof(float), PRES_VT_FLOAT } /* PRES_REGTAB_TEMP */
};
static const char *table_symbol[] =
{
"imm", "c", "oc", "ob", "oi", "r", "(null)",
};
static const enum pres_reg_tables pres_regset2table[] =
{
PRES_REGTAB_OBCONST, /* D3DXRS_BOOL */
PRES_REGTAB_OICONST, /* D3DXRS_INT4 */
PRES_REGTAB_CONST, /* D3DXRS_FLOAT4 */
PRES_REGTAB_COUNT, /* D3DXRS_SAMPLER */
};
static const enum pres_reg_tables shad_regset2table[] =
{
PRES_REGTAB_OBCONST, /* D3DXRS_BOOL */
PRES_REGTAB_OICONST, /* D3DXRS_INT4 */
PRES_REGTAB_OCONST, /* D3DXRS_FLOAT4 */
PRES_REGTAB_COUNT, /* D3DXRS_SAMPLER */
};
struct d3dx_pres_reg
{
enum pres_reg_tables table;
/* offset is component index, not register index, e. g.
offset for component c3.y is 13 (3 * 4 + 1) */
unsigned int offset;
};
struct d3dx_pres_operand
{
struct d3dx_pres_reg reg;
struct d3dx_pres_reg index_reg;
};
#define MAX_INPUTS_COUNT 8
struct d3dx_pres_ins
{
enum pres_ops op;
/* first input argument is scalar,
scalar component is propagated */
BOOL scalar_op;
unsigned int component_count;
struct d3dx_pres_operand inputs[MAX_INPUTS_COUNT];
struct d3dx_pres_operand output;
};
struct const_upload_info
{
BOOL transpose;
unsigned int major, minor;
unsigned int major_stride;
unsigned int major_count;
unsigned int count;
unsigned int minor_remainder;
};
static enum pres_value_type table_type_from_param_type(D3DXPARAMETER_TYPE type)
{
switch (type)
{
case D3DXPT_FLOAT:
return PRES_VT_FLOAT;
case D3DXPT_INT:
return PRES_VT_INT;
case D3DXPT_BOOL:
return PRES_VT_BOOL;
default:
FIXME("Unsupported type %u.\n", type);
return PRES_VT_COUNT;
}
}
static unsigned int get_reg_offset(unsigned int table, unsigned int offset)
{
return table == PRES_REGTAB_OBCONST ? offset : offset >> 2;
}
static unsigned int get_offset_reg(unsigned int table, unsigned int reg_idx)
{
return table == PRES_REGTAB_OBCONST ? reg_idx : reg_idx << 2;
}
static unsigned int get_reg_components(unsigned int table)
{
return get_offset_reg(table, 1);
}
#define PRES_BITMASK_BLOCK_SIZE (sizeof(unsigned int) * 8)
static HRESULT regstore_alloc_table(struct d3dx_regstore *rs, unsigned int table)
{
unsigned int size;
size = get_offset_reg(table, rs->table_sizes[table]) * table_info[table].component_size;
if (size)
{
rs->tables[table] = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
if (!rs->tables[table])
return E_OUTOFMEMORY;
}
return D3D_OK;
}
static void regstore_free_tables(struct d3dx_regstore *rs)
{
unsigned int i;
for (i = 0; i < PRES_REGTAB_COUNT; ++i)
{
HeapFree(GetProcessHeap(), 0, rs->tables[i]);
}
}
static void regstore_set_values(struct d3dx_regstore *rs, unsigned int table, const void *data,
unsigned int start_offset, unsigned int count)
{
BYTE *dst = rs->tables[table];
const BYTE *src = data;
unsigned int size;
dst += start_offset * table_info[table].component_size;
size = count * table_info[table].component_size;
assert((src < dst && size <= dst - src) || (src > dst && size <= src - dst));
memcpy(dst, src, size);
}
static double regstore_get_double(struct d3dx_regstore *rs, unsigned int table, unsigned int offset)
{
BYTE *p;
p = (BYTE *)rs->tables[table] + table_info[table].component_size * offset;
switch (table_info[table].type)
{
case PRES_VT_FLOAT:
return *(float *)p;
case PRES_VT_DOUBLE:
return *(double *)p;
default:
FIXME("Unexpected preshader input from table %u.\n", table);
return NAN;
}
}
static void regstore_set_double(struct d3dx_regstore *rs, unsigned int table, unsigned int offset, double v)
{
BYTE *p;
p = (BYTE *)rs->tables[table] + table_info[table].component_size * offset;
switch (table_info[table].type)
{
case PRES_VT_FLOAT : *(float *)p = v; break;
case PRES_VT_DOUBLE: *(double *)p = v; break;
case PRES_VT_INT : *(int *)p = lrint(v); break;
case PRES_VT_BOOL : *(BOOL *)p = !!v; break;
default:
FIXME("Bad type %u.\n", table_info[table].type);
break;
}
}
static void dump_bytecode(void *data, unsigned int size)
{
unsigned int *bytecode = (unsigned int *)data;
unsigned int i, j, n;
size /= sizeof(*bytecode);
i = 0;
while (i < size)
{
n = min(size - i, 8);
for (j = 0; j < n; ++j)
TRACE("0x%08x,", bytecode[i + j]);
i += n;
TRACE("\n");
}
}
static unsigned int *find_bytecode_comment(unsigned int *ptr, unsigned int count,
unsigned int fourcc, unsigned int *size)
{
/* Provide at least one value in comment section on non-NULL return. */
while (count > 2 && (*ptr & 0xffff) == 0xfffe)
{
unsigned int section_size;
section_size = (*ptr >> 16);
if (!section_size || section_size + 1 > count)
break;
if (*(ptr + 1) == fourcc)
{
*size = section_size;
return ptr + 2;
}
count -= section_size + 1;
ptr += section_size + 1;
}
return NULL;
}
static unsigned int *parse_pres_reg(unsigned int *ptr, struct d3dx_pres_reg *reg)
{
static const enum pres_reg_tables reg_table[8] =
{
PRES_REGTAB_COUNT, PRES_REGTAB_IMMED, PRES_REGTAB_CONST, PRES_REGTAB_COUNT,
PRES_REGTAB_OCONST, PRES_REGTAB_OBCONST, PRES_REGTAB_OICONST, PRES_REGTAB_TEMP
};
if (*ptr >= ARRAY_SIZE(reg_table) || reg_table[*ptr] == PRES_REGTAB_COUNT)
{
FIXME("Unsupported register table %#x.\n", *ptr);
return NULL;
}
reg->table = reg_table[*ptr++];
reg->offset = *ptr++;
return ptr;
}
static unsigned int *parse_pres_arg(unsigned int *ptr, unsigned int count, struct d3dx_pres_operand *opr)
{
if (count < 3 || (*ptr && count < 5))
{
WARN("Byte code buffer ends unexpectedly, count %u.\n", count);
return NULL;
}
if (*ptr)
{
if (*ptr != 1)
{
FIXME("Unknown relative addressing flag, word %#x.\n", *ptr);
return NULL;
}
ptr = parse_pres_reg(ptr + 1, &opr->index_reg);
if (!ptr)
return NULL;
}
else
{
opr->index_reg.table = PRES_REGTAB_COUNT;
++ptr;
}
ptr = parse_pres_reg(ptr, &opr->reg);
if (opr->reg.table == PRES_REGTAB_OBCONST)
opr->reg.offset /= 4;
return ptr;
}
static unsigned int *parse_pres_ins(unsigned int *ptr, unsigned int count, struct d3dx_pres_ins *ins)
{
unsigned int ins_code, ins_raw;
unsigned int input_count;
unsigned int i;
if (count < 2)
{
WARN("Byte code buffer ends unexpectedly.\n");
return NULL;
}
ins_raw = *ptr++;
ins_code = (ins_raw & PRES_OPCODE_MASK) >> PRES_OPCODE_SHIFT;
ins->component_count = ins_raw & PRES_NCOMP_MASK;
ins->scalar_op = !!(ins_raw & PRES_SCALAR_FLAG);
if (ins->component_count < 1 || ins->component_count > 4)
{
FIXME("Unsupported number of components %u.\n", ins->component_count);
return NULL;
}
input_count = *ptr++;
count -= 2;
for (i = 0; i < ARRAY_SIZE(pres_op_info); ++i)
if (ins_code == pres_op_info[i].opcode && input_count == pres_op_info[i].input_count)
break;
if (i == ARRAY_SIZE(pres_op_info))
{
FIXME("Unknown opcode %#x, input_count %u, raw %#x.\n", ins_code, input_count, ins_raw);
return NULL;
}
ins->op = i;
if (input_count > ARRAY_SIZE(ins->inputs))
{
FIXME("Actual input args count %u exceeds inputs array size, instruction %s.\n", input_count,
pres_op_info[i].mnem);
return NULL;
}
for (i = 0; i < input_count; ++i)
{
unsigned int *p;
p = parse_pres_arg(ptr, count, &ins->inputs[i]);
if (!p)
return NULL;
count -= p - ptr;
ptr = p;
}
ptr = parse_pres_arg(ptr, count, &ins->output);
if (ins->output.index_reg.table != PRES_REGTAB_COUNT)
{
FIXME("Relative addressing in output register not supported.\n");
return NULL;
}
if (get_reg_offset(ins->output.reg.table, ins->output.reg.offset
+ (pres_op_info[ins->op].func_all_comps ? 0 : ins->component_count - 1))
!= get_reg_offset(ins->output.reg.table, ins->output.reg.offset))
{
FIXME("Instructions outputting multiple registers are not supported.\n");
return NULL;
}
return ptr;
}
static HRESULT get_ctab_constant_desc(ID3DXConstantTable *ctab, D3DXHANDLE hc, D3DXCONSTANT_DESC *desc,
WORD *constantinfo_reserved)
{
const struct ctab_constant *constant = d3dx_shader_get_ctab_constant(ctab, hc);
if (!constant)
{
FIXME("Could not get constant desc.\n");
if (constantinfo_reserved)
*constantinfo_reserved = 0;
return D3DERR_INVALIDCALL;
}
*desc = constant->desc;
if (constantinfo_reserved)
*constantinfo_reserved = constant->constantinfo_reserved;
return D3D_OK;
}
static void get_const_upload_info(struct d3dx_const_param_eval_output *const_set,
struct const_upload_info *info)
{
struct d3dx_parameter *param = const_set->param;
unsigned int table = const_set->table;
info->transpose = (const_set->constant_class == D3DXPC_MATRIX_COLUMNS && param->class == D3DXPC_MATRIX_ROWS)
|| (param->class == D3DXPC_MATRIX_COLUMNS && const_set->constant_class == D3DXPC_MATRIX_ROWS);
if (const_set->constant_class == D3DXPC_MATRIX_COLUMNS)
{
info->major = param->columns;
info->minor = param->rows;
}
else
{
info->major = param->rows;
info->minor = param->columns;
}
if (get_reg_components(table) == 1)
{
unsigned int const_length = get_offset_reg(table, const_set->register_count);
info->major_stride = info->minor;
info->major_count = const_length / info->major_stride;
info->minor_remainder = const_length % info->major_stride;
}
else
{
info->major_stride = get_reg_components(table);
info->major_count = const_set->register_count;
info->minor_remainder = 0;
}
info->count = info->major_count * info->minor + info->minor_remainder;
}
#define INITIAL_CONST_SET_SIZE 16
static HRESULT append_const_set(struct d3dx_const_tab *const_tab, struct d3dx_const_param_eval_output *set)
{
if (const_tab->const_set_count >= const_tab->const_set_size)
{
unsigned int new_size;
struct d3dx_const_param_eval_output *new_alloc;
if (!const_tab->const_set_size)
{
new_size = INITIAL_CONST_SET_SIZE;
new_alloc = HeapAlloc(GetProcessHeap(), 0, sizeof(*const_tab->const_set) * new_size);
if (!new_alloc)
{
ERR("Out of memory.\n");
return E_OUTOFMEMORY;
}
}
else
{
new_size = const_tab->const_set_size * 2;
new_alloc = HeapReAlloc(GetProcessHeap(), 0, const_tab->const_set,
sizeof(*const_tab->const_set) * new_size);
if (!new_alloc)
{
ERR("Out of memory.\n");
return E_OUTOFMEMORY;
}
}
const_tab->const_set = new_alloc;
const_tab->const_set_size = new_size;
}
const_tab->const_set[const_tab->const_set_count++] = *set;
return D3D_OK;
}
static void append_pres_const_sets_for_shader_input(struct d3dx_const_tab *const_tab,
struct d3dx_preshader *pres)
{
unsigned int i;
struct d3dx_const_param_eval_output const_set = {NULL};
for (i = 0; i < pres->ins_count; ++i)
{
const struct d3dx_pres_ins *ins = &pres->ins[i];
const struct d3dx_pres_reg *reg = &ins->output.reg;
if (reg->table == PRES_REGTAB_TEMP)
continue;
const_set.register_index = get_reg_offset(reg->table, reg->offset);
const_set.register_count = 1;
const_set.table = reg->table;
const_set.constant_class = D3DXPC_FORCE_DWORD;
const_set.element_count = 1;
append_const_set(const_tab, &const_set);
}
}
static int compare_const_set(const void *a, const void *b)
{
const struct d3dx_const_param_eval_output *r1 = a;
const struct d3dx_const_param_eval_output *r2 = b;
if (r1->table != r2->table)
return r1->table - r2->table;
return r1->register_index - r2->register_index;
}
static HRESULT merge_const_set_entries(struct d3dx_const_tab *const_tab,
struct d3dx_parameter *param, unsigned int index)
{
unsigned int i, start_index = index;
DWORD *current_data;
enum pres_reg_tables current_table;
unsigned int current_start_offset, element_count;
struct d3dx_const_param_eval_output *first_const;
if (!const_tab->const_set_count)
return D3D_OK;
while (index < const_tab->const_set_count - 1)
{
first_const = &const_tab->const_set[index];
current_data = first_const->param->data;
current_table = first_const->table;
current_start_offset = get_offset_reg(current_table, first_const->register_index);
element_count = 0;
for (i = index; i < const_tab->const_set_count; ++i)
{
struct d3dx_const_param_eval_output *const_set = &const_tab->const_set[i];
unsigned int count = get_offset_reg(const_set->table,
const_set->register_count * const_set->element_count);
unsigned int start_offset = get_offset_reg(const_set->table, const_set->register_index);
if (!(const_set->table == current_table && current_start_offset == start_offset
&& const_set->direct_copy == first_const->direct_copy
&& current_data == const_set->param->data
&& (const_set->direct_copy || (first_const->param->type == const_set->param->type
&& first_const->param->class == const_set->param->class
&& first_const->param->columns == const_set->param->columns
&& first_const->param->rows == const_set->param->rows
&& first_const->register_count == const_set->register_count
&& (i == const_tab->const_set_count - 1
|| first_const->param->element_count == const_set->param->element_count)))))
break;
current_start_offset += count;
current_data += const_set->direct_copy ? count : const_set->param->rows
* const_set->param->columns * const_set->element_count;
element_count += const_set->element_count;
}
if (i > index + 1)
{
TRACE("Merging %u child parameters for %s, not merging %u, direct_copy %#x.\n", i - index,
debugstr_a(param->name), const_tab->const_set_count - i, first_const->direct_copy);
first_const->element_count = element_count;
if (first_const->direct_copy)
{
first_const->element_count = 1;
if (index == start_index
&& !(param->type == D3DXPT_VOID && param->class == D3DXPC_STRUCT))
{
if (table_type_from_param_type(param->type) == PRES_VT_COUNT)
return D3DERR_INVALIDCALL;
first_const->param = param;
}
first_const->register_count = get_reg_offset(current_table, current_start_offset)
- first_const->register_index;
}
memmove(&const_tab->const_set[index + 1], &const_tab->const_set[i],
sizeof(*const_tab->const_set) * (const_tab->const_set_count - i));
const_tab->const_set_count -= i - index - 1;
}
else
{
TRACE("Not merging %u child parameters for %s, direct_copy %#x.\n",
const_tab->const_set_count - i, debugstr_a(param->name), first_const->direct_copy);
}
index = i;
}
return D3D_OK;
}
static HRESULT init_set_constants_param(struct d3dx_const_tab *const_tab, ID3DXConstantTable *ctab,
D3DXHANDLE hc, struct d3dx_parameter *param)
{
D3DXCONSTANT_DESC desc;
unsigned int const_count, param_count, i;
BOOL get_element;
struct d3dx_const_param_eval_output const_set;
struct const_upload_info info;
enum pres_value_type table_type;
HRESULT hr;
if (FAILED(get_ctab_constant_desc(ctab, hc, &desc, NULL)))
return D3DERR_INVALIDCALL;
if (param->element_count)
{
param_count = param->element_count;
const_count = desc.Elements;
get_element = TRUE;
}
else
{
if (desc.Elements > 1)
{
FIXME("Unexpected number of constant elements %u.\n", desc.Elements);
return D3DERR_INVALIDCALL;
}
param_count = param->member_count;
const_count = desc.StructMembers;
get_element = FALSE;
}
if (const_count != param_count)
{
FIXME("Number of elements or struct members differs between parameter (%u) and constant (%u).\n",
param_count, const_count);
return D3DERR_INVALIDCALL;
}
if (const_count)
{
HRESULT ret = D3D_OK;
D3DXHANDLE hc_element;
unsigned int index = const_tab->const_set_count;
for (i = 0; i < const_count; ++i)
{
if (get_element)
hc_element = ID3DXConstantTable_GetConstantElement(ctab, hc, i);
else
hc_element = ID3DXConstantTable_GetConstant(ctab, hc, i);
if (!hc_element)
{
FIXME("Could not get constant.\n");
hr = D3DERR_INVALIDCALL;
}
else
{
hr = init_set_constants_param(const_tab, ctab, hc_element, &param->members[i]);
}
if (FAILED(hr))
ret = hr;
}
if (FAILED(ret))
return ret;
return merge_const_set_entries(const_tab, param, index);
}
TRACE("Constant %s, rows %u, columns %u, class %u, bytes %u.\n",
debugstr_a(desc.Name), desc.Rows, desc.Columns, desc.Class, desc.Bytes);
TRACE("Parameter %s, rows %u, columns %u, class %u, flags %#x, bytes %u.\n",
debugstr_a(param->name), param->rows, param->columns, param->class,
param->flags, param->bytes);
const_set.element_count = 1;
const_set.param = param;
const_set.constant_class = desc.Class;
if (desc.RegisterSet >= ARRAY_SIZE(shad_regset2table))
{
FIXME("Unknown register set %u.\n", desc.RegisterSet);
return D3DERR_INVALIDCALL;
}
const_set.register_index = desc.RegisterIndex;
const_set.table = const_tab->regset2table[desc.RegisterSet];
if (const_set.table >= PRES_REGTAB_COUNT)
{
ERR("Unexpected register set %u.\n", desc.RegisterSet);
return D3DERR_INVALIDCALL;
}
assert(table_info[const_set.table].component_size == sizeof(unsigned int));
assert(param->bytes / (param->rows * param->columns) == sizeof(unsigned int));
const_set.register_count = desc.RegisterCount;
table_type = table_info[const_set.table].type;
get_const_upload_info(&const_set, &info);
if (!info.count)
{
TRACE("%s has zero count, skipping.\n", debugstr_a(param->name));
return D3D_OK;
}
if (table_type_from_param_type(param->type) == PRES_VT_COUNT)
return D3DERR_INVALIDCALL;
const_set.direct_copy = table_type_from_param_type(param->type) == table_type
&& !info.transpose && info.minor == info.major_stride
&& info.count == get_offset_reg(const_set.table, const_set.register_count)
&& info.count * sizeof(unsigned int) <= param->bytes;
if (info.minor_remainder && !const_set.direct_copy && !info.transpose)
FIXME("Incomplete last row for not transposed matrix which cannot be directly copied, parameter %s.\n",
debugstr_a(param->name));
if (info.major_count > info.major
|| (info.major_count == info.major && info.minor_remainder))
{
WARN("Constant dimensions exceed parameter size.\n");
return D3DERR_INVALIDCALL;
}
if (FAILED(hr = append_const_set(const_tab, &const_set)))
return hr;
return D3D_OK;
}
static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab *out,
struct d3dx_effect *effect, const char **skip_constants,
unsigned int skip_constants_count, struct d3dx_preshader *pres)
{
ID3DXConstantTable *ctab;
D3DXCONSTANT_DESC *cdesc;
struct d3dx_parameter **inputs_param;
D3DXCONSTANTTABLE_DESC desc;
HRESULT hr;
D3DXHANDLE hc;
unsigned int i, j;
hr = D3DXGetShaderConstantTable(byte_code, &ctab);
if (FAILED(hr) || !ctab)
{
TRACE("Could not get CTAB data, hr %#x.\n", hr);
/* returning OK, shaders and preshaders without CTAB are valid */
return D3D_OK;
}
if (FAILED(hr = ID3DXConstantTable_GetDesc(ctab, &desc)))
{
FIXME("Could not get CTAB desc, hr %#x.\n", hr);
goto cleanup;
}
out->inputs = cdesc = HeapAlloc(GetProcessHeap(), 0, sizeof(*cdesc) * desc.Constants);
out->inputs_param = inputs_param = HeapAlloc(GetProcessHeap(), 0, sizeof(*inputs_param) * desc.Constants);
if (!cdesc || !inputs_param)
{
hr = E_OUTOFMEMORY;
goto cleanup;
}
for (i = 0; i < desc.Constants; ++i)
{
unsigned int index = out->input_count;
WORD constantinfo_reserved;
hc = ID3DXConstantTable_GetConstant(ctab, NULL, i);
if (!hc)
{
FIXME("Null constant handle.\n");
goto cleanup;
}
if (FAILED(hr = get_ctab_constant_desc(ctab, hc, &cdesc[index], &constantinfo_reserved)))
goto cleanup;
inputs_param[index] = get_parameter_by_name(effect, NULL, cdesc[index].Name);
if (!inputs_param[index])
{
WARN("Could not find parameter %s in effect.\n", cdesc[index].Name);
continue;
}
if (cdesc[index].Class == D3DXPC_OBJECT)
{
TRACE("Object %s, parameter %p.\n", cdesc[index].Name, inputs_param[index]);
if (cdesc[index].RegisterSet != D3DXRS_SAMPLER || inputs_param[index]->class != D3DXPC_OBJECT
|| !is_param_type_sampler(inputs_param[index]->type))
{
WARN("Unexpected object type, constant %s.\n", debugstr_a(cdesc[index].Name));
hr = D3DERR_INVALIDCALL;
goto cleanup;
}
if (max(inputs_param[index]->element_count, 1) < cdesc[index].RegisterCount)
{
WARN("Register count exceeds parameter size, constant %s.\n", debugstr_a(cdesc[index].Name));
hr = D3DERR_INVALIDCALL;
goto cleanup;
}
}
if (!is_top_level_parameter(inputs_param[index]))
{
WARN("Expected top level parameter '%s'.\n", debugstr_a(cdesc[index].Name));
hr = E_FAIL;
goto cleanup;
}
for (j = 0; j < skip_constants_count; ++j)
{
if (!strcmp(cdesc[index].Name, skip_constants[j]))
{
if (!constantinfo_reserved)
{
WARN("skip_constants parameter %s is not register bound.\n",
cdesc[index].Name);
hr = D3DERR_INVALIDCALL;
goto cleanup;
}
TRACE("Skipping constant %s.\n", cdesc[index].Name);
break;
}
}
if (j < skip_constants_count)
continue;
++out->input_count;
if (inputs_param[index]->class == D3DXPC_OBJECT)
continue;
if (FAILED(hr = init_set_constants_param(out, ctab, hc, inputs_param[index])))
goto cleanup;
}
if (pres)
append_pres_const_sets_for_shader_input(out, pres);
if (out->const_set_count)
{
struct d3dx_const_param_eval_output *new_alloc;
qsort(out->const_set, out->const_set_count, sizeof(*out->const_set), compare_const_set);
i = 0;
while (i < out->const_set_count - 1)
{
if (out->const_set[i].constant_class == D3DXPC_FORCE_DWORD
&& out->const_set[i + 1].constant_class == D3DXPC_FORCE_DWORD
&& out->const_set[i].table == out->const_set[i + 1].table
&& out->const_set[i].register_index + out->const_set[i].register_count
>= out->const_set[i + 1].register_index)
{
assert(out->const_set[i].register_index + out->const_set[i].register_count
<= out->const_set[i + 1].register_index + 1);
out->const_set[i].register_count = out->const_set[i + 1].register_index + 1
- out->const_set[i].register_index;
memmove(&out->const_set[i + 1], &out->const_set[i + 2], sizeof(out->const_set[i])
* (out->const_set_count - i - 2));
--out->const_set_count;
}
else
{
++i;
}
}
new_alloc = HeapReAlloc(GetProcessHeap(), 0, out->const_set,
sizeof(*out->const_set) * out->const_set_count);
if (new_alloc)
{
out->const_set = new_alloc;
out->const_set_size = out->const_set_count;
}
else
{
WARN("Out of memory.\n");
}
}
cleanup:
ID3DXConstantTable_Release(ctab);
return hr;
}
static void update_table_size(unsigned int *table_sizes, unsigned int table, unsigned int max_register)
{
if (table < PRES_REGTAB_COUNT)
table_sizes[table] = max(table_sizes[table], max_register + 1);
}
static void update_table_sizes_consts(unsigned int *table_sizes, struct d3dx_const_tab *ctab)
{
unsigned int i, table, max_register;
for (i = 0; i < ctab->input_count; ++i)
{
if (!ctab->inputs[i].RegisterCount)
continue;
max_register = ctab->inputs[i].RegisterIndex + ctab->inputs[i].RegisterCount - 1;
table = ctab->regset2table[ctab->inputs[i].RegisterSet];
update_table_size(table_sizes, table, max_register);
}
}
static void dump_arg(struct d3dx_regstore *rs, const struct d3dx_pres_operand *arg, int component_count)
{
static const char *xyzw_str = "xyzw";
unsigned int i, table;
table = arg->reg.table;
if (table == PRES_REGTAB_IMMED && arg->index_reg.table == PRES_REGTAB_COUNT)
{
TRACE("(");
for (i = 0; i < component_count; ++i)
TRACE(i < component_count - 1 ? "%.16e, " : "%.16e",
((double *)rs->tables[PRES_REGTAB_IMMED])[arg->reg.offset + i]);
TRACE(")");
}
else
{
if (arg->index_reg.table == PRES_REGTAB_COUNT)
{
TRACE("%s%u.", table_symbol[table], get_reg_offset(table, arg->reg.offset));
}
else
{
unsigned int index_reg;
index_reg = get_reg_offset(arg->index_reg.table, arg->index_reg.offset);
TRACE("%s[%u + %s%u.%c].", table_symbol[table], get_reg_offset(table, arg->reg.offset),
table_symbol[arg->index_reg.table], index_reg,
xyzw_str[arg->index_reg.offset - get_offset_reg(arg->index_reg.table, index_reg)]);
}
for (i = 0; i < component_count; ++i)
TRACE("%c", xyzw_str[(arg->reg.offset + i) % 4]);
}
}
static void dump_registers(struct d3dx_const_tab *ctab)
{
unsigned int table, i;
for (i = 0; i < ctab->input_count; ++i)
{
table = ctab->regset2table[ctab->inputs[i].RegisterSet];
TRACE("// %-12s %s%-4u %u\n", ctab->inputs_param[i] ? ctab->inputs_param[i]->name : "(nil)",
table_symbol[table], ctab->inputs[i].RegisterIndex, ctab->inputs[i].RegisterCount);
}
}
static void dump_ins(struct d3dx_regstore *rs, const struct d3dx_pres_ins *ins)
{
unsigned int i;
TRACE("%s ", pres_op_info[ins->op].mnem);
dump_arg(rs, &ins->output, pres_op_info[ins->op].func_all_comps ? 1 : ins->component_count);
for (i = 0; i < pres_op_info[ins->op].input_count; ++i)
{
TRACE(", ");
dump_arg(rs, &ins->inputs[i], ins->scalar_op && !i ? 1 : ins->component_count);
}
TRACE("\n");
}
static void dump_preshader(struct d3dx_preshader *pres)
{
unsigned int i, immediate_count = pres->regs.table_sizes[PRES_REGTAB_IMMED] * 4;
const double *immediates = pres->regs.tables[PRES_REGTAB_IMMED];
if (immediate_count)
TRACE("// Immediates:\n");
for (i = 0; i < immediate_count; ++i)
{
if (!(i % 4))
TRACE("// ");
TRACE("%.8e", immediates[i]);
if (i % 4 == 3)
TRACE("\n");
else
TRACE(", ");
}
TRACE("// Preshader registers:\n");
dump_registers(&pres->inputs);
TRACE("preshader\n");
for (i = 0; i < pres->ins_count; ++i)
dump_ins(&pres->regs, &pres->ins[i]);
}
static HRESULT parse_preshader(struct d3dx_preshader *pres, unsigned int *ptr, unsigned int count, struct d3dx_effect *effect)
{
unsigned int *p;
unsigned int i, j, const_count;
double *dconst;
HRESULT hr;
unsigned int saved_word;
unsigned int section_size;
TRACE("Preshader version %#x.\n", *ptr & 0xffff);
if (!count)
{
WARN("Unexpected end of byte code buffer.\n");
return D3DXERR_INVALIDDATA;
}
p = find_bytecode_comment(ptr + 1, count - 1, FOURCC_CLIT, &section_size);
if (p)
{
const_count = *p++;
if (const_count > (section_size - 1) / (sizeof(double) / sizeof(unsigned int)))
{
WARN("Byte code buffer ends unexpectedly.\n");
return D3DXERR_INVALIDDATA;
}
dconst = (double *)p;
}
else
{
const_count = 0;
dconst = NULL;
}
TRACE("%u double constants.\n", const_count);
p = find_bytecode_comment(ptr + 1, count - 1, FOURCC_FXLC, &section_size);
if (!p)
{
WARN("Could not find preshader code.\n");
return D3D_OK;
}
pres->ins_count = *p++;
--section_size;
if (pres->ins_count > UINT_MAX / sizeof(*pres->ins))
{
WARN("Invalid instruction count %u.\n", pres->ins_count);
return D3DXERR_INVALIDDATA;
}
TRACE("%u instructions.\n", pres->ins_count);
pres->ins = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pres->ins) * pres->ins_count);
if (!pres->ins)
return E_OUTOFMEMORY;
for (i = 0; i < pres->ins_count; ++i)
{
unsigned int *ptr_next;
ptr_next = parse_pres_ins(p, section_size, &pres->ins[i]);
if (!ptr_next)
return D3DXERR_INVALIDDATA;
section_size -= ptr_next - p;
p = ptr_next;
}
pres->inputs.regset2table = pres_regset2table;
saved_word = *ptr;
*ptr = 0xfffe0000;
hr = get_constants_desc(ptr, &pres->inputs, effect, NULL, 0, NULL);
*ptr = saved_word;
if (FAILED(hr))
return hr;
if (const_count % get_reg_components(PRES_REGTAB_IMMED))
{
FIXME("const_count %u is not a multiple of %u.\n", const_count,
get_reg_components(PRES_REGTAB_IMMED));
return D3DXERR_INVALIDDATA;
}
pres->regs.table_sizes[PRES_REGTAB_IMMED] = get_reg_offset(PRES_REGTAB_IMMED, const_count);
update_table_sizes_consts(pres->regs.table_sizes, &pres->inputs);
for (i = 0; i < pres->ins_count; ++i)
{
for (j = 0; j < pres_op_info[pres->ins[i].op].input_count; ++j)
{
enum pres_reg_tables table;
unsigned int reg_idx;
if (pres->ins[i].inputs[j].index_reg.table == PRES_REGTAB_COUNT)
{
unsigned int last_component_index = pres->ins[i].scalar_op && !j ? 0
: pres->ins[i].component_count - 1;
table = pres->ins[i].inputs[j].reg.table;
reg_idx = get_reg_offset(table, pres->ins[i].inputs[j].reg.offset
+ last_component_index);
}
else
{
table = pres->ins[i].inputs[j].index_reg.table;
reg_idx = get_reg_offset(table, pres->ins[i].inputs[j].index_reg.offset);
}
if (reg_idx >= pres->regs.table_sizes[table])
{
/* Native accepts these broken preshaders. */
FIXME("Out of bounds register index, i %u, j %u, table %u, reg_idx %u, preshader parsing failed.\n",
i, j, table, reg_idx);
return D3DXERR_INVALIDDATA;
}
}
update_table_size(pres->regs.table_sizes, pres->ins[i].output.reg.table,
get_reg_offset(pres->ins[i].output.reg.table, pres->ins[i].output.reg.offset));
}
if (FAILED(regstore_alloc_table(&pres->regs, PRES_REGTAB_IMMED)))
return E_OUTOFMEMORY;
regstore_set_values(&pres->regs, PRES_REGTAB_IMMED, dconst, 0, const_count);
return D3D_OK;
}
HRESULT d3dx_create_param_eval(struct d3dx_effect *effect, void *byte_code, unsigned int byte_code_size,
D3DXPARAMETER_TYPE type, struct d3dx_param_eval **peval_out, ULONG64 *version_counter,
const char **skip_constants, unsigned int skip_constants_count)
{
struct d3dx_param_eval *peval;
unsigned int *ptr, *shader_ptr = NULL;
unsigned int i;
BOOL shader;
unsigned int count, pres_size;
HRESULT ret;
TRACE("effect %p, byte_code %p, byte_code_size %u, type %u, peval_out %p.\n",
effect, byte_code, byte_code_size, type, peval_out);
count = byte_code_size / sizeof(unsigned int);
if (!byte_code || !count)
{
*peval_out = NULL;
return D3D_OK;
}
peval = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*peval));
if (!peval)
{
ret = E_OUTOFMEMORY;
goto err_out;
}
peval->version_counter = version_counter;
peval->param_type = type;
switch (type)
{
case D3DXPT_VERTEXSHADER:
case D3DXPT_PIXELSHADER:
shader = TRUE;
break;
default:
shader = FALSE;
break;
}
peval->shader_inputs.regset2table = shad_regset2table;
ptr = (unsigned int *)byte_code;
if (shader)
{
if ((*ptr & 0xfffe0000) != 0xfffe0000)
{
FIXME("Invalid shader signature %#x.\n", *ptr);
ret = D3DXERR_INVALIDDATA;
goto err_out;
}
TRACE("Shader version %#x.\n", *ptr & 0xffff);
shader_ptr = ptr;
ptr = find_bytecode_comment(ptr + 1, count - 1, FOURCC_PRES, &pres_size);
if (!ptr)
TRACE("No preshader found.\n");
}
else
{
pres_size = count;
}
if (ptr && FAILED(ret = parse_preshader(&peval->pres, ptr, pres_size, effect)))
{
FIXME("Failed parsing preshader, byte code for analysis follows.\n");
dump_bytecode(byte_code, byte_code_size);
goto err_out;
}
if (shader)
{
if (FAILED(ret = get_constants_desc(shader_ptr, &peval->shader_inputs, effect,
skip_constants, skip_constants_count, &peval->pres)))
{
TRACE("Could not get shader constant table, hr %#x.\n", ret);
goto err_out;
}
update_table_sizes_consts(peval->pres.regs.table_sizes, &peval->shader_inputs);
}
for (i = PRES_REGTAB_FIRST_SHADER; i < PRES_REGTAB_COUNT; ++i)
{
if (FAILED(ret = regstore_alloc_table(&peval->pres.regs, i)))
goto err_out;
}
if (TRACE_ON(d3dx))
{
dump_bytecode(byte_code, byte_code_size);
dump_preshader(&peval->pres);
if (shader)
{
TRACE("// Shader registers:\n");
dump_registers(&peval->shader_inputs);
}
}
*peval_out = peval;
TRACE("Created parameter evaluator %p.\n", *peval_out);
return D3D_OK;
err_out:
WARN("Error creating parameter evaluator.\n");
if (TRACE_ON(d3dx))
dump_bytecode(byte_code, byte_code_size);
d3dx_free_param_eval(peval);
*peval_out = NULL;
return ret;
}
static void d3dx_free_const_tab(struct d3dx_const_tab *ctab)
{
HeapFree(GetProcessHeap(), 0, ctab->inputs);
HeapFree(GetProcessHeap(), 0, ctab->inputs_param);
HeapFree(GetProcessHeap(), 0, ctab->const_set);
}
static void d3dx_free_preshader(struct d3dx_preshader *pres)
{
HeapFree(GetProcessHeap(), 0, pres->ins);
regstore_free_tables(&pres->regs);
d3dx_free_const_tab(&pres->inputs);
}
void d3dx_free_param_eval(struct d3dx_param_eval *peval)
{
TRACE("peval %p.\n", peval);
if (!peval)
return;
d3dx_free_preshader(&peval->pres);
d3dx_free_const_tab(&peval->shader_inputs);
HeapFree(GetProcessHeap(), 0, peval);
}
static void pres_int_from_float(void *out, const void *in, unsigned int count)
{
unsigned int i;
const float *in_float = in;
int *out_int = out;
for (i = 0; i < count; ++i)
out_int[i] = in_float[i];
}
static void pres_bool_from_value(void *out, const void *in, unsigned int count)
{
unsigned int i;
const DWORD *in_dword = in;
BOOL *out_bool = out;
for (i = 0; i < count; ++i)
out_bool[i] = !!in_dword[i];
}
static void pres_float_from_int(void *out, const void *in, unsigned int count)
{
unsigned int i;
const int *in_int = in;
float *out_float = out;
for (i = 0; i < count; ++i)
out_float[i] = in_int[i];
}
static void pres_float_from_bool(void *out, const void *in, unsigned int count)
{
unsigned int i;
const BOOL *in_bool = in;
float *out_float = out;
for (i = 0; i < count; ++i)
out_float[i] = !!in_bool[i];
}
static void pres_int_from_bool(void *out, const void *in, unsigned int count)
{
unsigned int i;
const float *in_bool = in;
int *out_int = out;
for (i = 0; i < count; ++i)
out_int[i] = !!in_bool[i];
}
static void regstore_set_data(struct d3dx_regstore *rs, unsigned int table,
unsigned int offset, const unsigned int *in, unsigned int count, enum pres_value_type param_type)
{
typedef void (*conv_func)(void *out, const void *in, unsigned int count);
static const conv_func set_const_funcs[PRES_VT_COUNT][PRES_VT_COUNT] =
{
{NULL, NULL, pres_int_from_float, pres_bool_from_value},
{NULL, NULL, NULL, NULL},
{pres_float_from_int, NULL, NULL, pres_bool_from_value},
{pres_float_from_bool, NULL, pres_int_from_bool, NULL}
};
enum pres_value_type table_type = table_info[table].type;
if (param_type == table_type)
{
regstore_set_values(rs, table, in, offset, count);
return;
}
set_const_funcs[param_type][table_type]((unsigned int *)rs->tables[table] + offset, in, count);
}
static HRESULT set_constants_device(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device,
D3DXPARAMETER_TYPE type, enum pres_reg_tables table, void *ptr,
unsigned int start, unsigned int count)
{
if (type == D3DXPT_VERTEXSHADER)
{
switch(table)
{
case PRES_REGTAB_OCONST:
return SET_D3D_STATE_(manager, device, SetVertexShaderConstantF, start, ptr, count);
case PRES_REGTAB_OICONST:
return SET_D3D_STATE_(manager, device, SetVertexShaderConstantI, start, ptr, count);
case PRES_REGTAB_OBCONST:
return SET_D3D_STATE_(manager, device, SetVertexShaderConstantB, start, ptr, count);
default:
FIXME("Unexpected register table %u.\n", table);
return D3DERR_INVALIDCALL;
}
}
else if (type == D3DXPT_PIXELSHADER)
{
switch(table)
{
case PRES_REGTAB_OCONST:
return SET_D3D_STATE_(manager, device, SetPixelShaderConstantF, start, ptr, count);
case PRES_REGTAB_OICONST:
return SET_D3D_STATE_(manager, device, SetPixelShaderConstantI, start, ptr, count);
case PRES_REGTAB_OBCONST:
return SET_D3D_STATE_(manager, device, SetPixelShaderConstantB, start, ptr, count);
default:
FIXME("Unexpected register table %u.\n", table);
return D3DERR_INVALIDCALL;
}
}
else
{
FIXME("Unexpected parameter type %u.\n", type);
return D3DERR_INVALIDCALL;
}
}
static HRESULT set_constants(struct d3dx_regstore *rs, struct d3dx_const_tab *const_tab,
ULONG64 new_update_version, ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device,
D3DXPARAMETER_TYPE type, BOOL device_update_all, BOOL pres_dirty)
{
unsigned int const_idx;
unsigned int current_start = 0, current_count = 0;
enum pres_reg_tables current_table = PRES_REGTAB_COUNT;
BOOL update_device = manager || device;
HRESULT hr, result = D3D_OK;
ULONG64 update_version = const_tab->update_version;
for (const_idx = 0; const_idx < const_tab->const_set_count; ++const_idx)
{
struct d3dx_const_param_eval_output *const_set = &const_tab->const_set[const_idx];
enum pres_reg_tables table = const_set->table;
struct d3dx_parameter *param = const_set->param;
unsigned int element, i, j, start_offset;
struct const_upload_info info;
unsigned int *data;
enum pres_value_type param_type;
if (!(param && is_param_dirty(param, update_version)))
continue;
data = param->data;
start_offset = get_offset_reg(table, const_set->register_index);
if (const_set->direct_copy)
{
regstore_set_values(rs, table, data, start_offset,
get_offset_reg(table, const_set->register_count));
continue;
}
param_type = table_type_from_param_type(param->type);
if (const_set->constant_class == D3DXPC_SCALAR || const_set->constant_class == D3DXPC_VECTOR)
{
unsigned int count = max(param->rows, param->columns);
if (count >= get_reg_components(table))
{
regstore_set_data(rs, table, start_offset, data,
count * const_set->element_count, param_type);
}
else
{
for (element = 0; element < const_set->element_count; ++element)
regstore_set_data(rs, table, start_offset + get_offset_reg(table, element),
&data[element * count], count, param_type);
}
continue;
}
get_const_upload_info(const_set, &info);
for (element = 0; element < const_set->element_count; ++element)
{
unsigned int *out = (unsigned int *)rs->tables[table] + start_offset;
/* Store reshaped but (possibly) not converted yet data temporarily in the same constants buffer.
* All the supported types of parameters and table values have the same size. */
if (info.transpose)
{
for (i = 0; i < info.major_count; ++i)
for (j = 0; j < info.minor; ++j)
out[i * info.major_stride + j] = data[i + j * info.major];
for (j = 0; j < info.minor_remainder; ++j)
out[i * info.major_stride + j] = data[i + j * info.major];
}
else
{
for (i = 0; i < info.major_count; ++i)
for (j = 0; j < info.minor; ++j)
out[i * info.major_stride + j] = data[i * info.minor + j];
}
start_offset += get_offset_reg(table, const_set->register_count);
data += param->rows * param->columns;
}
start_offset = get_offset_reg(table, const_set->register_index);
if (table_info[table].type != param_type)
regstore_set_data(rs, table, start_offset, (unsigned int *)rs->tables[table] + start_offset,
get_offset_reg(table, const_set->register_count) * const_set->element_count, param_type);
}
const_tab->update_version = new_update_version;
if (!update_device)
return D3D_OK;
for (const_idx = 0; const_idx < const_tab->const_set_count; ++const_idx)
{
struct d3dx_const_param_eval_output *const_set = &const_tab->const_set[const_idx];
if (device_update_all || (const_set->param
? is_param_dirty(const_set->param, update_version) : pres_dirty))
{
enum pres_reg_tables table = const_set->table;
if (table == current_table && current_start + current_count == const_set->register_index)
{
current_count += const_set->register_count * const_set->element_count;
}
else
{
if (current_count)
{
if (FAILED(hr = set_constants_device(manager, device, type, current_table,
(DWORD *)rs->tables[current_table]
+ get_offset_reg(current_table, current_start), current_start, current_count)))
result = hr;
}
current_table = table;
current_start = const_set->register_index;
current_count = const_set->register_count * const_set->element_count;
}
}
}
if (current_count)
{
if (FAILED(hr = set_constants_device(manager, device, type, current_table,
(DWORD *)rs->tables[current_table]
+ get_offset_reg(current_table, current_start), current_start, current_count)))
result = hr;
}
return result;
}
static double exec_get_reg_value(struct d3dx_regstore *rs, enum pres_reg_tables table, unsigned int offset)
{
return regstore_get_double(rs, table, offset);
}
static double exec_get_arg(struct d3dx_regstore *rs, const struct d3dx_pres_operand *opr, unsigned int comp)
{
unsigned int offset, base_index, reg_index, table;
table = opr->reg.table;
if (opr->index_reg.table == PRES_REGTAB_COUNT)
base_index = 0;
else
base_index = lrint(exec_get_reg_value(rs, opr->index_reg.table, opr->index_reg.offset));
offset = get_offset_reg(table, base_index) + opr->reg.offset + comp;
reg_index = get_reg_offset(table, offset);
if (reg_index >= rs->table_sizes[table])
{
unsigned int wrap_size;
if (table == PRES_REGTAB_CONST)
{
/* As it can be guessed from tests, offset into floating constant table is wrapped
* to the nearest power of 2 and not to the actual table size. */
for (wrap_size = 1; wrap_size < rs->table_sizes[table]; wrap_size <<= 1)
;
}
else
{
wrap_size = rs->table_sizes[table];
}
WARN("Wrapping register index %u, table %u, wrap_size %u, table size %u.\n",
reg_index, table, wrap_size, rs->table_sizes[table]);
reg_index %= wrap_size;
if (reg_index >= rs->table_sizes[table])
return 0.0;
offset = get_offset_reg(table, reg_index) + offset % get_reg_components(table);
}
return exec_get_reg_value(rs, table, offset);
}
static void exec_set_arg(struct d3dx_regstore *rs, const struct d3dx_pres_reg *reg,
unsigned int comp, double res)
{
regstore_set_double(rs, reg->table, reg->offset + comp, res);
}
#define ARGS_ARRAY_SIZE 8
static HRESULT execute_preshader(struct d3dx_preshader *pres)
{
unsigned int i, j, k;
double args[ARGS_ARRAY_SIZE];
double res;
for (i = 0; i < pres->ins_count; ++i)
{
const struct d3dx_pres_ins *ins;
const struct op_info *oi;
ins = &pres->ins[i];
oi = &pres_op_info[ins->op];
if (oi->func_all_comps)
{
if (oi->input_count * ins->component_count > ARGS_ARRAY_SIZE)
{
FIXME("Too many arguments (%u) for one instruction.\n", oi->input_count * ins->component_count);
return E_FAIL;
}
for (k = 0; k < oi->input_count; ++k)
for (j = 0; j < ins->component_count; ++j)
args[k * ins->component_count + j] = exec_get_arg(&pres->regs, &ins->inputs[k],
ins->scalar_op && !k ? 0 : j);
res = oi->func(args, ins->component_count);
/* only 'dot' instruction currently falls here */
exec_set_arg(&pres->regs, &ins->output.reg, 0, res);
}
else
{
for (j = 0; j < ins->component_count; ++j)
{
for (k = 0; k < oi->input_count; ++k)
args[k] = exec_get_arg(&pres->regs, &ins->inputs[k], ins->scalar_op && !k ? 0 : j);
res = oi->func(args, ins->component_count);
exec_set_arg(&pres->regs, &ins->output.reg, j, res);
}
}
}
return D3D_OK;
}
static BOOL is_const_tab_input_dirty(struct d3dx_const_tab *ctab, ULONG64 update_version)
{
unsigned int i;
if (update_version == ULONG64_MAX)
update_version = ctab->update_version;
for (i = 0; i < ctab->input_count; ++i)
{
if (is_top_level_param_dirty(top_level_parameter_from_parameter(ctab->inputs_param[i]),
update_version))
return TRUE;
}
return FALSE;
}
BOOL is_param_eval_input_dirty(struct d3dx_param_eval *peval, ULONG64 update_version)
{
return is_const_tab_input_dirty(&peval->pres.inputs, update_version)
|| is_const_tab_input_dirty(&peval->shader_inputs, update_version);
}
HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval, const struct d3dx_parameter *param,
void *param_value)
{
HRESULT hr;
unsigned int i;
unsigned int elements, elements_param, elements_table;
float *oc;
TRACE("peval %p, param %p, param_value %p.\n", peval, param, param_value);
if (is_const_tab_input_dirty(&peval->pres.inputs, ULONG64_MAX))
{
set_constants(&peval->pres.regs, &peval->pres.inputs,
next_update_version(peval->version_counter),
NULL, NULL, peval->param_type, FALSE, FALSE);
if (FAILED(hr = execute_preshader(&peval->pres)))
return hr;
}
elements_table = get_offset_reg(PRES_REGTAB_OCONST, peval->pres.regs.table_sizes[PRES_REGTAB_OCONST]);
elements_param = param->bytes / sizeof(unsigned int);
elements = min(elements_table, elements_param);
oc = (float *)peval->pres.regs.tables[PRES_REGTAB_OCONST];
for (i = 0; i < elements; ++i)
set_number((unsigned int *)param_value + i, param->type, oc + i, D3DXPT_FLOAT);
return D3D_OK;
}
HRESULT d3dx_param_eval_set_shader_constants(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device,
struct d3dx_param_eval *peval, BOOL update_all)
{
HRESULT hr;
struct d3dx_preshader *pres = &peval->pres;
struct d3dx_regstore *rs = &pres->regs;
ULONG64 new_update_version = next_update_version(peval->version_counter);
BOOL pres_dirty = FALSE;
TRACE("device %p, peval %p, param_type %u.\n", device, peval, peval->param_type);
if (is_const_tab_input_dirty(&pres->inputs, ULONG64_MAX))
{
set_constants(rs, &pres->inputs, new_update_version,
NULL, NULL, peval->param_type, FALSE, FALSE);
if (FAILED(hr = execute_preshader(pres)))
return hr;
pres_dirty = TRUE;
}
return set_constants(rs, &peval->shader_inputs, new_update_version,
manager, device, peval->param_type, update_all, pres_dirty);
}