d3dx9: Implement preshaders disassembly dump.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -86,6 +86,11 @@ table_info[] =
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{sizeof(float), 4, PRES_VT_FLOAT } /* PRES_REGTAB_TEMP */
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};
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static const char *table_symbol[] =
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{
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"imm", "c", "oc", "ob", "oi", "r", "(null)",
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};
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static const enum pres_reg_tables pres_regset2table[] =
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{
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PRES_REGTAB_OBCONST, /* D3DXRS_BOOL */
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@ -410,6 +415,65 @@ static void update_table_sizes_consts(unsigned int *table_sizes, struct d3dx_con
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}
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}
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static void dump_arg(struct d3dx_regstore *rs, const struct d3dx_pres_operand *arg, int component_count)
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{
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static const char *xyzw_str = "xyzw";
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unsigned int i, table;
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table = arg->table;
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if (table == PRES_REGTAB_IMMED)
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{
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TRACE("(");
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for (i = 0; i < component_count; ++i)
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TRACE(i < component_count - 1 ? "%.16e, " : "%.16e",
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((double *)rs->tables[PRES_REGTAB_IMMED])[arg->offset + i]);
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TRACE(")");
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}
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else
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{
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TRACE("%s%u.", table_symbol[table], get_reg_offset(table, arg->offset));
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for (i = 0; i < component_count; ++i)
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TRACE("%c", xyzw_str[(arg->offset + i) % 4]);
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}
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}
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static void dump_registers(struct d3dx_const_tab *ctab)
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{
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unsigned int table, i;
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for (i = 0; i < ctab->input_count; ++i)
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{
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table = ctab->regset2table[ctab->inputs[i].RegisterSet];
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TRACE("// %-12s %s%-4u %u\n", ctab->inputs_param[i] ? ctab->inputs_param[i]->name : "(nil)",
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table_symbol[table], ctab->inputs[i].RegisterIndex, ctab->inputs[i].RegisterCount);
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}
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}
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static void dump_ins(struct d3dx_regstore *rs, const struct d3dx_pres_ins *ins)
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{
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unsigned int i;
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TRACE(" %s ", pres_op_info[ins->op].mnem);
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dump_arg(rs, &ins->output, pres_op_info[ins->op].func_all_comps ? 1 : ins->component_count);
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for (i = 0; i < pres_op_info[ins->op].input_count; ++i)
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{
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TRACE(", ");
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dump_arg(rs, &ins->inputs[i], ins->scalar_op && !i ? 1 : ins->component_count);
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}
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TRACE("\n");
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}
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static void dump_preshader(struct d3dx_preshader *pres)
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{
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unsigned int i;
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TRACE("// Preshader registers:\n");
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dump_registers(&pres->inputs);
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TRACE(" preshader\n");
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for (i = 0; i < pres->ins_count; ++i)
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dump_ins(&pres->regs, &pres->ins[i]);
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}
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static HRESULT parse_preshader(struct d3dx_preshader *pres, unsigned int *ptr, unsigned int count, struct d3dx9_base_effect *base)
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{
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unsigned int *p;
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@ -579,8 +643,15 @@ void d3dx_create_param_eval(struct d3dx9_base_effect *base_effect, void *byte_co
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}
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if (TRACE_ON(d3dx))
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{
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dump_bytecode(byte_code, byte_code_size);
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dump_preshader(&peval->pres);
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if (shader)
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{
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TRACE("// Shader registers:\n");
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dump_registers(&peval->shader_inputs);
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}
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}
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*peval_out = peval;
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TRACE("Created parameter evaluator %p.\n", *peval_out);
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return;
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