d3dx9: Support effect state manager.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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de8e03c486
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d6ab655a09
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@ -232,12 +232,16 @@ struct d3dx9_base_effect;
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struct d3dx_parameter *get_parameter_by_name(struct d3dx9_base_effect *base,
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struct d3dx_parameter *parameter, const char *name) DECLSPEC_HIDDEN;
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#define SET_D3D_STATE_(manager, device, method, args...) (manager ? manager->lpVtbl->method(manager, args) \
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: device->lpVtbl->method(device, args))
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#define SET_D3D_STATE(base_effect, args...) SET_D3D_STATE_(base_effect->manager, base_effect->device, args)
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void d3dx_create_param_eval(struct d3dx9_base_effect *base_effect, void *byte_code,
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unsigned int byte_code_size, D3DXPARAMETER_TYPE type, struct d3dx_param_eval **peval) DECLSPEC_HIDDEN;
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void d3dx_free_param_eval(struct d3dx_param_eval *peval) DECLSPEC_HIDDEN;
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HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval,
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const struct d3dx_parameter *param, void *param_value, BOOL update_all) DECLSPEC_HIDDEN;
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HRESULT d3dx_param_eval_set_shader_constants(struct IDirect3DDevice9 *device,
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HRESULT d3dx_param_eval_set_shader_constants(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device,
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struct d3dx_param_eval *peval, BOOL update_all) DECLSPEC_HIDDEN;
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BOOL is_param_eval_input_dirty(struct d3dx_param_eval *peval) DECLSPEC_HIDDEN;
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@ -174,7 +174,9 @@ struct ID3DXEffectImpl
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DWORD flags;
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D3DLIGHT9 current_light[8];
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BOOL light_updated[8];
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D3DMATERIAL9 current_material;
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BOOL material_updated;
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};
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struct ID3DXEffectCompilerImpl
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@ -2740,7 +2742,7 @@ static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op, D3DMATERIAL9 *ma
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}
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}
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static HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER_CONSTANT_TYPE op, UINT index,
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static HRESULT d3dx_set_shader_const_state(struct ID3DXEffectImpl *effect, enum SHADER_CONSTANT_TYPE op, UINT index,
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struct d3dx_parameter *param, void *value_ptr)
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{
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static const struct
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@ -2781,17 +2783,17 @@ static HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER
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switch (op)
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{
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case SCT_VSFLOAT:
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return IDirect3DDevice9_SetVertexShaderConstantF(device, index, (const float *)value_ptr, element_count);
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return SET_D3D_STATE(effect, SetVertexShaderConstantF, index, (const float *)value_ptr, element_count);
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case SCT_VSBOOL:
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return IDirect3DDevice9_SetVertexShaderConstantB(device, index, (const BOOL *)value_ptr, element_count);
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return SET_D3D_STATE(effect, SetVertexShaderConstantB, index, (const BOOL *)value_ptr, element_count);
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case SCT_VSINT:
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return IDirect3DDevice9_SetVertexShaderConstantI(device, index, (const int *)value_ptr, element_count);
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return SET_D3D_STATE(effect, SetVertexShaderConstantI, index, (const int *)value_ptr, element_count);
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case SCT_PSFLOAT:
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return IDirect3DDevice9_SetPixelShaderConstantF(device, index, (const float *)value_ptr, element_count);
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return SET_D3D_STATE(effect, SetPixelShaderConstantF, index, (const float *)value_ptr, element_count);
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case SCT_PSBOOL:
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return IDirect3DDevice9_SetPixelShaderConstantB(device, index, (const BOOL *)value_ptr, element_count);
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return SET_D3D_STATE(effect, SetPixelShaderConstantB, index, (const BOOL *)value_ptr, element_count);
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case SCT_PSINT:
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return IDirect3DDevice9_SetPixelShaderConstantI(device, index, (const int *)value_ptr, element_count);
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return SET_D3D_STATE(effect, SetPixelShaderConstantI, index, (const int *)value_ptr, element_count);
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}
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return D3D_OK;
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}
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@ -2802,7 +2804,6 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
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static HRESULT d3dx_set_shader_constants(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
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struct d3dx_parameter *param, BOOL vs, BOOL update_all)
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{
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IDirect3DDevice9 *device = effect->device;
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HRESULT hr, ret;
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struct d3dx_parameter **params;
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D3DXCONSTANT_DESC *cdesc;
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@ -2814,7 +2815,8 @@ static HRESULT d3dx_set_shader_constants(struct ID3DXEffectImpl *effect, struct
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FIXME("param_eval structure is null.\n");
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return D3DERR_INVALIDCALL;
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}
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if (FAILED(hr = d3dx_param_eval_set_shader_constants(device, param->param_eval, update_all)))
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if (FAILED(hr = d3dx_param_eval_set_shader_constants(effect->manager, effect->device,
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param->param_eval, update_all)))
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return hr;
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params = param->param_eval->shader_inputs.inputs_param;
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cdesc = param->param_eval->shader_inputs.inputs;
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@ -2843,7 +2845,6 @@ static HRESULT d3dx_set_shader_constants(struct ID3DXEffectImpl *effect, struct
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static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass,
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struct d3dx_state *state, unsigned int parent_index, BOOL update_all)
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{
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IDirect3DDevice9 *device = effect->device;
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struct d3dx_parameter *param;
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void *param_value;
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BOOL param_dirty;
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@ -2878,10 +2879,10 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
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case SC_RENDERSTATE:
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TRACE("%s, operation %u, value %u.\n", state_table[state->operation].name,
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state_table[state->operation].op, *(DWORD *)param_value);
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return IDirect3DDevice9_SetRenderState(device, state_table[state->operation].op, *(DWORD *)param_value);
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return SET_D3D_STATE(effect, SetRenderState, state_table[state->operation].op, *(DWORD *)param_value);
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case SC_FVF:
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TRACE("%s, value %#x.\n", state_table[state->operation].name, *(DWORD *)param_value);
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return IDirect3DDevice9_SetFVF(device, *(DWORD *)param_value);
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return SET_D3D_STATE(effect, SetFVF, *(DWORD *)param_value);
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case SC_TEXTURE:
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{
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UINT unit;
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@ -2889,12 +2890,12 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
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unit = parent_index == ~0u ? state->index : parent_index;
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TRACE("%s, unit %u, value %p.\n", state_table[state->operation].name, unit,
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*(IDirect3DBaseTexture9 **)param_value);
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return IDirect3DDevice9_SetTexture(device, unit, *(IDirect3DBaseTexture9 **)param_value);
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return SET_D3D_STATE(effect, SetTexture, unit, *(IDirect3DBaseTexture9 **)param_value);
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}
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case SC_TEXTURESTAGE:
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TRACE("%s, stage %u, value %u.\n", state_table[state->operation].name, state->index, *(DWORD *)param_value);
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return IDirect3DDevice9_SetTextureStageState(device, state->index,
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state_table[state->operation].op, *(DWORD *)param_value);
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return SET_D3D_STATE(effect, SetTextureStageState, state->index,
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state_table[state->operation].op, *(DWORD *)param_value);
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case SC_SETSAMPLER:
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{
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struct d3dx_sampler *sampler;
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@ -2918,13 +2919,13 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
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sampler = parent_index == ~0u ? state->index : parent_index;
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TRACE("%s, sampler %u, value %u.\n", state_table[state->operation].name, sampler, *(DWORD *)param_value);
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return IDirect3DDevice9_SetSamplerState(device, sampler, state_table[state->operation].op,
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return SET_D3D_STATE(effect, SetSamplerState, sampler, state_table[state->operation].op,
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*(DWORD *)param_value);
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}
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case SC_VERTEXSHADER:
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TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DVertexShader9 **)param_value);
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if ((update_all || param_dirty)
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&& FAILED(hr = IDirect3DDevice9_SetVertexShader(device,
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&& FAILED(hr = SET_D3D_STATE(effect, SetVertexShader,
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*(IDirect3DVertexShader9 **)param_value)))
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ERR("Could not set vertex shader, hr %#x.\n", hr);
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else if (*(IDirect3DVertexShader9 **)param_value)
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@ -2933,7 +2934,7 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
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case SC_PIXELSHADER:
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TRACE("%s, shader %p.\n", state_table[state->operation].name, *(IDirect3DPixelShader9 **)param_value);
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if ((update_all || param_dirty)
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&& FAILED(hr = IDirect3DDevice9_SetPixelShader(device,
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&& FAILED(hr = SET_D3D_STATE(effect, SetPixelShader,
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*(IDirect3DPixelShader9 **)param_value)))
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ERR("Could not set pixel shader, hr %#x.\n", hr);
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else if (*(IDirect3DPixelShader9 **)param_value)
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@ -2941,18 +2942,19 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
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return hr;
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case SC_TRANSFORM:
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TRACE("%s, state %u.\n", state_table[state->operation].name, state->index);
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return IDirect3DDevice9_SetTransform(device, state_table[state->operation].op + state->index,
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return SET_D3D_STATE(effect, SetTransform, state_table[state->operation].op + state->index,
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(D3DMATRIX *)param_value);
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case SC_LIGHTENABLE:
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TRACE("%s, index %u, value %u.\n", state_table[state->operation].name, state->index, *(BOOL *)param_value);
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return IDirect3DDevice9_LightEnable(device, state->index, *(BOOL *)param_value);
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return SET_D3D_STATE(effect, LightEnable, state->index, *(BOOL *)param_value);
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case SC_LIGHT:
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{
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TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index,
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state_table[state->operation].op);
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d3dx9_set_light_parameter(state_table[state->operation].op,
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&effect->current_light[state->index], param_value);
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return IDirect3DDevice9_SetLight(device, state->index, &effect->current_light[state->index]);
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effect->light_updated[state->index] = TRUE;
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return D3D_OK;
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}
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case SC_MATERIAL:
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{
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@ -2960,15 +2962,16 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
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state_table[state->operation].op);
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d3dx9_set_material_parameter(state_table[state->operation].op,
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&effect->current_material, param_value);
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return IDirect3DDevice9_SetMaterial(device, &effect->current_material);
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effect->material_updated = TRUE;
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return D3D_OK;
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}
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case SC_NPATCHMODE:
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TRACE("%s, nsegments %f.\n", state_table[state->operation].name, *(float *)param_value);
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return IDirect3DDevice9_SetNPatchMode(device, *(float *)param_value);
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return SET_D3D_STATE(effect, SetNPatchMode, *(float *)param_value);
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case SC_SHADERCONST:
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TRACE("%s, index %u, op %u.\n", state_table[state->operation].name, state->index,
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state_table[state->operation].op);
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return d3dx_set_shader_const_state(device, state_table[state->operation].op, state->index,
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return d3dx_set_shader_const_state(effect, state_table[state->operation].op, state->index,
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param, param_value);
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default:
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FIXME("%s not handled.\n", state_table[state->operation].name);
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@ -2981,20 +2984,38 @@ static HRESULT d3dx9_apply_pass_states(struct ID3DXEffectImpl *effect, struct d3
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{
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unsigned int i;
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HRESULT ret;
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HRESULT hr;
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TRACE("effect %p, pass %p, state_count %u.\n", effect, pass, pass->state_count);
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ret = D3D_OK;
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for (i = 0; i < pass->state_count; i++)
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for (i = 0; i < pass->state_count; ++i)
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{
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HRESULT hr;
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if (FAILED(hr = d3dx9_apply_state(effect, pass, &pass->states[i], ~0u, update_all)))
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{
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WARN("Error applying state, hr %#x.\n", hr);
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ret = hr;
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}
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}
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for (i = 0; i < ARRAY_SIZE(effect->current_light); ++i)
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{
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if (effect->light_updated[i]
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&& FAILED(hr = SET_D3D_STATE(effect, SetLight, i, &effect->current_light[i])))
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{
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WARN("Error setting light, hr %#x.\n", hr);
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ret = hr;
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}
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effect->light_updated[i] = FALSE;
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}
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if (effect->material_updated
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&& FAILED(hr = SET_D3D_STATE(effect, SetMaterial, &effect->current_material)))
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{
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WARN("Error setting material, hr %#x.\n", hr);
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ret = hr;
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}
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effect->material_updated = FALSE;
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clear_dirty_params(&effect->base_effect);
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return ret;
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}
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@ -1302,8 +1302,8 @@ HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval, const struct d3dx
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return D3D_OK;
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}
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static HRESULT set_shader_constants_device(struct IDirect3DDevice9 *device, struct d3dx_regstore *rs,
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D3DXPARAMETER_TYPE type, enum pres_reg_tables table)
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static HRESULT set_shader_constants_device(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device,
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struct d3dx_regstore *rs, D3DXPARAMETER_TYPE type, enum pres_reg_tables table)
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{
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unsigned int start, count;
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void *ptr;
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@ -1328,13 +1328,13 @@ static HRESULT set_shader_constants_device(struct IDirect3DDevice9 *device, stru
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switch(table)
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{
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case PRES_REGTAB_OCONST:
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hr = IDirect3DDevice9_SetVertexShaderConstantF(device, start, (const float *)ptr, count);
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hr = SET_D3D_STATE_(manager, device, SetVertexShaderConstantF, start, (const float *)ptr, count);
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break;
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case PRES_REGTAB_OICONST:
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hr = IDirect3DDevice9_SetVertexShaderConstantI(device, start, (const int *)ptr, count);
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hr = SET_D3D_STATE_(manager, device, SetVertexShaderConstantI, start, (const int *)ptr, count);
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break;
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case PRES_REGTAB_OBCONST:
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hr = IDirect3DDevice9_SetVertexShaderConstantB(device, start, (const BOOL *)ptr, count);
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hr = SET_D3D_STATE_(manager, device, SetVertexShaderConstantB, start, (const BOOL *)ptr, count);
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break;
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default:
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FIXME("Unexpected register table %u.\n", table);
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@ -1346,13 +1346,13 @@ static HRESULT set_shader_constants_device(struct IDirect3DDevice9 *device, stru
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switch(table)
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{
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case PRES_REGTAB_OCONST:
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hr = IDirect3DDevice9_SetPixelShaderConstantF(device, start, (const float *)ptr, count);
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hr = SET_D3D_STATE_(manager, device, SetPixelShaderConstantF, start, (const float *)ptr, count);
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break;
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case PRES_REGTAB_OICONST:
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hr = IDirect3DDevice9_SetPixelShaderConstantI(device, start, (const int *)ptr, count);
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hr = SET_D3D_STATE_(manager, device, SetPixelShaderConstantI, start, (const int *)ptr, count);
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break;
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case PRES_REGTAB_OBCONST:
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hr = IDirect3DDevice9_SetPixelShaderConstantB(device, start, (const BOOL *)ptr, count);
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hr = SET_D3D_STATE_(manager, device, SetPixelShaderConstantB, start, (const BOOL *)ptr, count);
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break;
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default:
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FIXME("Unexpected register table %u.\n", table);
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@ -1376,8 +1376,8 @@ static HRESULT set_shader_constants_device(struct IDirect3DDevice9 *device, stru
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return result;
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}
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HRESULT d3dx_param_eval_set_shader_constants(struct IDirect3DDevice9 *device, struct d3dx_param_eval *peval,
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BOOL update_all)
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HRESULT d3dx_param_eval_set_shader_constants(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device,
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struct d3dx_param_eval *peval, BOOL update_all)
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{
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static const enum pres_reg_tables set_tables[] =
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{PRES_REGTAB_OCONST, PRES_REGTAB_OICONST, PRES_REGTAB_OBCONST};
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@ -1399,7 +1399,7 @@ HRESULT d3dx_param_eval_set_shader_constants(struct IDirect3DDevice9 *device, st
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result = D3D_OK;
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for (i = 0; i < ARRAY_SIZE(set_tables); ++i)
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{
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if (FAILED(hr = set_shader_constants_device(device, rs, peval->param_type, set_tables[i])))
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if (FAILED(hr = set_shader_constants_device(manager, device, rs, peval->param_type, set_tables[i])))
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result = hr;
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}
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return result;
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@ -5653,13 +5653,11 @@ static void test_effect_state_manager(IDirect3DDevice9 *device)
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qsort(state_manager->update_record, state_manager->update_record_count,
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sizeof(*state_manager->update_record), compare_update_record);
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todo_wine
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ok(ARRAY_SIZE(expected_updates) == state_manager->update_record_count,
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"Got %u update records.\n", state_manager->update_record_count);
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n = min(ARRAY_SIZE(expected_updates), state_manager->update_record_count);
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for (i = 0; i < n; ++i)
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{
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todo_wine
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ok(!memcmp(&expected_updates[i], &state_manager->update_record[i],
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sizeof(expected_updates[i])),
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"Update record mismatch, expected %s, %u, %u, got %s, %u, %u.\n",
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