d3dx9: Match native out of bounds array selector index handling.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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454a2c5c21
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@ -28,6 +28,8 @@
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#define COBJMACROS
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#include "d3dx9.h"
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#define ULONG64_MAX (~(ULONG64)0)
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#define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array))
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struct vec4
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@ -269,6 +271,6 @@ HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval,
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const struct d3dx_parameter *param, void *param_value) DECLSPEC_HIDDEN;
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HRESULT d3dx_param_eval_set_shader_constants(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device,
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struct d3dx_param_eval *peval, BOOL update_all) DECLSPEC_HIDDEN;
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BOOL is_param_eval_input_dirty(struct d3dx_param_eval *peval) DECLSPEC_HIDDEN;
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BOOL is_param_eval_input_dirty(struct d3dx_param_eval *peval, ULONG64 update_version) DECLSPEC_HIDDEN;
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#endif /* __WINE_D3DX9_PRIVATE_H */
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@ -1051,7 +1051,9 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta
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FIXME("Preshader structure is null.\n");
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return D3DERR_INVALIDCALL;
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}
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if (update_all || is_param_eval_input_dirty(param->param_eval))
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/* We override with the update_version of the pass because we want
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* to force index recomputation and check for out of bounds. */
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if (is_param_eval_input_dirty(param->param_eval, pass->update_version))
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{
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if (FAILED(hr = d3dx_evaluate_parameter(param->param_eval, &array_idx_param, &array_idx)))
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return hr;
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@ -1063,6 +1065,13 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta
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ref_param = param->u.referenced_param;
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TRACE("Array index %u, stored array index %u, element_count %u.\n", array_idx, state->index,
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ref_param->element_count);
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/* According to the tests, native d3dx handles the case of array index evaluated to -1
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* in a specific way, always selecting first array element and not returning error. */
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if (array_idx == ~0u)
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{
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WARN("Array index is -1, setting to 0.\n");
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array_idx = 0;
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}
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if (array_idx >= ref_param->element_count)
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{
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@ -1083,7 +1092,7 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta
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{
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*out_param = param;
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*param_value = param->data;
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if (update_all || is_param_eval_input_dirty(param->param_eval))
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if (update_all || is_param_eval_input_dirty(param->param_eval, ULONG64_MAX))
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{
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*param_dirty = TRUE;
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return d3dx_evaluate_parameter(param->param_eval, param, *param_value);
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@ -1134,7 +1143,7 @@ static HRESULT d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect *base,
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HRESULT hr;
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if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[i], ¶m_value, ¶m,
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TRUE, ¶m_dirty)))
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FALSE, ¶m_dirty)))
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return hr;
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if (!param->object_id)
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@ -2944,13 +2953,11 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
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if (FAILED(hr = d3dx9_get_param_value_ptr(pass, state, ¶m_value, ¶m,
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update_all, ¶m_dirty)))
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{
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if (hr == E_FAIL)
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if (!update_all && hr == E_FAIL)
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{
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/* Native d3dx9 returns D3D_OK from BeginPass or Commit involving
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/* Native d3dx9 returns D3D_OK from CommitChanges() involving
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* out of bounds array access and does not touch the affected
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* state, except for BeginPass when the out of bounds array index
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* depends on dirty parameters. The latter case is supposed to
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* return E_FAIL but is currently TODO. */
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* states. */
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WARN("Returning D3D_OK on out of bounds array access.\n");
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return D3D_OK;
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}
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@ -1292,22 +1292,24 @@ static HRESULT execute_preshader(struct d3dx_preshader *pres)
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return D3D_OK;
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}
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static BOOL is_const_tab_input_dirty(struct d3dx_const_tab *ctab)
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static BOOL is_const_tab_input_dirty(struct d3dx_const_tab *ctab, ULONG64 update_version)
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{
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unsigned int i;
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if (update_version == ULONG64_MAX)
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update_version = ctab->update_version;
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for (i = 0; i < ctab->const_set_count; ++i)
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{
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if (is_param_dirty(ctab->const_set[i].param, ctab->update_version))
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if (is_param_dirty(ctab->const_set[i].param, update_version))
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return TRUE;
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}
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return FALSE;
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}
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BOOL is_param_eval_input_dirty(struct d3dx_param_eval *peval)
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BOOL is_param_eval_input_dirty(struct d3dx_param_eval *peval, ULONG64 update_version)
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{
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return is_const_tab_input_dirty(&peval->pres.inputs)
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|| is_const_tab_input_dirty(&peval->shader_inputs);
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return is_const_tab_input_dirty(&peval->pres.inputs, update_version)
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|| is_const_tab_input_dirty(&peval->shader_inputs, update_version);
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}
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HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval, const struct d3dx_parameter *param,
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@ -1320,7 +1322,7 @@ HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval, const struct d3dx
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TRACE("peval %p, param %p, param_value %p.\n", peval, param, param_value);
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if (is_const_tab_input_dirty(&peval->pres.inputs))
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if (is_const_tab_input_dirty(&peval->pres.inputs, ULONG64_MAX))
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{
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set_constants(&peval->pres.regs, &peval->pres.inputs, FALSE,
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next_update_version(peval->version_counter));
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@ -1426,7 +1428,7 @@ HRESULT d3dx_param_eval_set_shader_constants(ID3DXEffectStateManager *manager, s
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TRACE("device %p, peval %p, param_type %u.\n", device, peval, peval->param_type);
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if (update_all || is_const_tab_input_dirty(&pres->inputs))
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if (update_all || is_const_tab_input_dirty(&pres->inputs, ULONG64_MAX))
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{
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set_constants(rs, &pres->inputs, update_all, new_update_version);
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if (FAILED(hr = execute_preshader(pres)))
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@ -4704,15 +4704,13 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->BeginPass(effect, 1);
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todo_wine ok(hr == E_FAIL, "Got result %#x.\n", hr);
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if (SUCCEEDED(hr))
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effect->lpVtbl->EndPass(effect);
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ok(hr == E_FAIL, "Got result %#x.\n", hr);
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/* Second try reports success and selects array element used previously.
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* Probably array index is not recomputed and previous index value is used. */
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hr = effect->lpVtbl->BeginPass(effect, 1);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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test_effect_preshader_compare_shader(device, 2, TRUE);
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test_effect_preshader_compare_shader(device, 2, FALSE);
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/* Confirm that array element selected is the previous good one and does not depend
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* on computed (out of bound) index value. */
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@ -4732,12 +4730,10 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_SetVertexShader(device, NULL);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->BeginPass(effect, 1);
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todo_wine
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ok(hr == E_FAIL, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->BeginPass(effect, 1);
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todo_wine
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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test_effect_preshader_compare_shader(device, 1, TRUE);
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test_effect_preshader_compare_shader(device, 1, FALSE);
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/* End and begin effect again to ensure it will not trigger array
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* index recompute and error return from BeginPass. */
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@ -4749,7 +4745,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->BeginPass(effect, 1);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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test_effect_preshader_compare_shader(device, 1, TRUE);
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test_effect_preshader_compare_shader(device, 1, FALSE);
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hr = effect->lpVtbl->EndPass(effect);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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@ -4762,9 +4758,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->BeginPass(effect, 1);
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todo_wine ok(hr == E_FAIL, "Got result %#x.\n", hr);
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if (SUCCEEDED(hr))
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hr = effect->lpVtbl->EndPass(effect);
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ok(hr == E_FAIL, "Got result %#x.\n", hr);
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hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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@ -4773,7 +4767,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
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hr = effect->lpVtbl->BeginPass(effect, 1);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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test_effect_preshader_compare_shader(device, 1, TRUE);
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test_effect_preshader_compare_shader(device, 1, FALSE);
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hr = effect->lpVtbl->EndPass(effect);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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@ -4785,7 +4779,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
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hr = effect->lpVtbl->BeginPass(effect, 1);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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test_effect_preshader_compare_shader(device, 0, TRUE);
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test_effect_preshader_compare_shader(device, 0, FALSE);
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hr = IDirect3DDevice9_SetVertexShader(device, NULL);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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@ -4816,7 +4810,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
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hr = effect->lpVtbl->CommitChanges(effect);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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test_effect_preshader_compare_shader(device, 1, TRUE);
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test_effect_preshader_compare_shader(device, 1, FALSE);
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hr = effect->lpVtbl->EndPass(effect);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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@ -6350,10 +6344,9 @@ static void test_effect_get_pass_desc(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc);
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todo_wine
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 0, TRUE);
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test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 0, FALSE);
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fvect.z = 2.0f;
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hr = effect->lpVtbl->SetVector(effect, "g_iVect", &fvect);
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